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Gehagasc

(Re)creating humanity points

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Hey guys! I have one interesting idea about Day Z: the game could copy libemocha.com's points system, in this site you help somebody correcting his/her language exercises and you earn points, then you use it to buy lessons on language courses there. Day Z could copy this to (re)create "humanity" points, you help somebody, giving food, bandages or walking with other player for some time then you earn points, other players would see your points when they come closer to you, when you shoot somebody close to you, you loose points. These points would start when you press a "fire friend" button to another player. You can use these points to buy some items in specific places, or it would has a ranking of these points and depending on players' points, some areas are open (unlocked) to them, like camp bases, or markets. The idea represents a "reputation" for a player that helps others (a kind of reward system) and when a player is trustable he would be welcome in safe places.

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Any artificial system that lowers the tension in player-to-player interaction gets a no-no from me. We need more activities to do in-game and maybe we will stop KoS, less firearms & ammo wouldn't hurt either but a system like this? No thanks.

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Please for the love of god, dont ever put NPC salesmen in the game....... Whats next? Magic (gun) find? Ingame gold?

If anything should be used as currency it should be food, water and other vital supplies, the salesman should be another player and the only safespot should be the one you create with your mates.

Edited by Byrgesen

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No, it's a player driven world and the only NPCs out there are the Zombies and they serve only one purpose.

Any reward (or punishment) system is only going to skew the game and the bandit/hero skin is bad enough as it is.

I sure hope nothing like it makes it into SA and people will just have to learn to recognize each other by name and make up their own damn minds of they can be trusted or not.

Which is pretty much the case already. It doesn't matter if you have bandit, noob or hero skin. You may still be killed at any time.

If it's a hero he can just abuse blood transfusions until he regains his hero skin anyways.

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I despise everything about a humanity system.

Removes all player tension. No. I really want Rocket to realize that humanity systems of any kind have no place in this game.

I would be elated to see it removed.

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