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dobrowney

Crafting Idea for Standalone

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As it looks like they will be starting to work on the crafting system for dayzgame. I thought now would be a good time to post my ideas in detail, as I feel crafting is the heart of the game. If done right the crafting system will keep this game alive for years to come. Now when it comes to crafting is sandbox games all I can think of is no limits. We need to have a few different levels of crafting . We need to have harvesting, crafting and disassembly. We will start with harvesting.

Harvesting: There is more to this then you think. It really will be the hard of the crafting system if done like i explain. The system needs to have mining and wood harvesting and crops . As for the mining. Setup areas that can be mined. On a random chance you would get a grade of metal, sliver, gold from that ground. Start the grade at 1 and go up to 100. Higher the grade better the metal.

Crafting: Now when you take that metal and melt it down in your smelting to craft say a sheet of metal. It would have a grade setup based off its grade of raw metal . But it does not stop there. When you are crafting your tools will effect the craftsmanship of the outcome of the product. So if you are using and old rusty tool you found to craft that sheet of metal . That too would change the grade of the sheet of metal. Aloow players to take items from within the world to rebuild other items within it. So if i found a Shotgun and tin cans and bottles . Let me put those together to build some crazy gun with a bottle as a scope or something like that

Disassembly: Now here is where it gets a bit crazy, and most game companys will not put in the time to do this idea. Allow every item in game, Crafted or not to be broken down into a set amount of peaces . For exmaple . IF i had a DMR and ran out of bullets. Allow me to keep the mags from the gun. Now I have empty DMR mags .. Ok now what. Allow me to go to my workbench, break down other rounds of ammo . pull the gunpower from those guns. Now allow me to go smelt ammo caseings from what every melt i have. Reload the ammo into the dmr mag. Now in chance if you build your own ammo, give there a chance the gun could blow up.

These are just some very small ideas on what can be done. In t he end i would like to see the crafting system not held back. For exmaple .. I would like to build a reload ammo station.. I would first have to gather the mats need to build the workbench, then build the tools to redo the ammo . Take new say DMR ammo that i have to remake the casings. Build a blueprint for each thing . Once the blueprint is built you would then have a set amount of mats needed to remake that ammo mag. You could use whatever metals you wished but the higher grade metals use within the craft would up the damge and live of the live of the item. I just talked about weapon crafting, but this can be one within clothing, armor , and addons to the world. Things like base building cars and so on. Again there is no limit in crafting. As this is a sandbox game, I hope the crafting is a true sandbox setup as well..

Edited by Dobrowney

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Rocket has already stated that he will have parts of the crafting system like that. Even without his confirmation, it's to be expected.

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Sounds like somebody wants to play City Life with zombies in it.

Limited crafting will be nice, but there's absolutely no way Rocket is going to include mining and smelting or something ridiculous like that. I'm sorry, but it's true.

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Disassembly: Now here is where it gets a bit crazy, and most game companys will not put in the time to do this idea. Allow every item in game, Crafted or not to be broken down into a set amount of peaces . For exmaple . IF i had a DMR and ran out of bullets. Allow me to keep the mags from the gun. Now I have empty DMR mags .. Ok now what. Allow me to go to my workbench, break down other rounds of ammo . pull the gunpower from those guns. Now allow me to go smelt ammo caseings from what every melt i have. Reload the ammo into the dmr mag. Now in chance if you build your own ammo, give there a chance the gun could blow up.

Magazines are separate objects, so keeping the mags will be possible even without crafting.

But you forget how many parts you can get from a sniper rifle like DMR.

Springs, bolts, barrel to work as a pipe on something else(or as a weak blunt weapon), the lenses in the scope could be taken off and used during day-time to create fire, the stock could be sawed off either to increase the handling of the rifle in small areas(but again, it's a sniper rifle that will kick like a pissed-off bull), and the stock could potentially be attached(with some modifications) to another gun. Even the magazines contain some small parts you could use for other things and weapons.

But really, that level of detailed work isn't something just anybody should be able to do right off the bat. (Even though we're not playing as completely incompetent babies)

Edited by Dancing.Russian.Man
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Magazines are separate objects, so keeping the mags will be possible even without crafting.

But you forget how many parts you can get from a sniper rifle like DMR.

Springs, bolts, barrel to work as a pipe on something else(or as a weak blunt weapon), the lenses in the scope could be taken off and used during day-time to create fire, the stock could be sawed off either to increase the handling of the rifle in small areas(but again, it's a sniper rifle that will kick like a pissed-off bull), and the stock could potentially be attached(with some modifications) to another gun. Even the magazines contain some small parts you could use for other things and weapons.

But really, that level of detailed work isn't something just anybody should be able to do right off the bat. (Even though we're not playing as completely incompetent babies)

See, this is what the crafting should be focused on. It's something possible in the real world, like the lenses being used as firestarters and all that. Not smelting bullet casings into other types bullet casings. Clearly you have never handloaded, nor seen anyone handload, nor interacted with handloading in any way. I'm sorry, but yeah, this isn't Fallout 3.

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I don't think we should harvest things as much as scavenge them, there's piles and piles of lumber at different lumber mills around the map. Would be NICE if we could get a lumber mill or some industrial building up and running so we could produce items, but honestly, most smelting operations now a days are HEAVILY energy demanding and demand a large team effort to get up and running let alone keep it running. Small scale stuff would be alright (like melting lead over a campfire, my grandpa, dad, and uncles used to do it all the time, collect a bunch of old fishing wights and melt them down in the backyard to make new fishing weights or into ingots to sell for scrap, dangerous as fuck form what hes told me ((some of the weights were hollow inside and would explode in the melting pot, said he almost got hot molten lead in his face if it wasn't for a piece of plywood as a shield)) ). Breaking down ammo to reload other shells (within reason, cant just break down a bunch of 9mm makarov to make .50 BMG, but refitting that 9mm mak to 9mm nato would be doable) would be a good idea.

Edited by BigMike

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Old school blacksmithing is not dead and would likey be something that would be likey in this kind of world. I reload my ammo now .. Can not belive poeple would not be doing it in a setting like dayz. They would pick up all shells

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