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Monetization Of Stand Alone

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personally wish it had a system in this way

pay per month (the advantage is that the money enters constantly in the company, allowing and encouraging create new contents without charge for DLCs that divide the community (with the texture is bad) depending on the game (bad thing is some ppl don't like it

has been said that they want to charge only once for the game, but if it happens, why in 1 year or 2 they would make new contents for free?

Sale of items within the game (such as clothes or weapons to ammunition), not a game that suits you die and lose everything (except perhaps an item that equals one month or one week's game) you could exchange with other players (personally I think there is an item that the game would need to have a $ 30activation fee and the mounth be around 10 dl or less, (for if you are robbed, die with it in inventory) not be so bad

What do you think about the way the dayz stand alone should be monetized (taking into account that the final decision is the company) and we wanna future uptades ^.^

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BIS are well known for supporting their games for years after the initial release, just look at Arma. With that in mind I think the current plans with regard to the pricing structure are fine.

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Arma was never the biggest game in the world, yet BIS spent a lot of time and dedication in its game year after year, I like BIS.. no no.. I love BIS for their support.

Edited by Steam_Power
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Exactly. BIS have a reputation for supporting their games and the community for years after release. They seem to take a lot of pride in their products and that is reflected in the way they approach the development of their games. If they wanted to do a cash-grab with DayZ they could easily have done that just before Xmas, instead they're showing that they're in this for the long-haul which is great news for all of us.

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after release the price will probably go up just like minecraft. there will be no monthly charges

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I hate microtransactions and I'm glad Rocket and BI arent going that or the pay to win route, but, I don't think the DLC business model is a bad thing for SA. I'm not talking about items, clothing, yadayadayada. I mean for additional maps in the future. Say in a year or so, the SA is done. Its a finished game and all of those that hadn't bought in early and been playing get it. They work on another kickass map, put a lot of effort in it and charge 5$ - 10$ for it 6 months or a year later. I'd be fine with that.

As long as they don't go the WoW subscription model. Support the game after release, and if you create maps and charge a reasonable price for them, I'll be throwing money at BI.

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Exactly. BIS have a reputation for supporting their games and the community for years after release. They seem to take a lot of pride in their products and that is reflected in the way they approach the development of their games. If they wanted to do a cash-grab with DayZ they could easily have done that just before Xmas, instead they're showing that they're in this for the long-haul which is great news for all of us.

They understand from a Business aspect that this may be their break-through opportunity, I am not saying that this is why they are going slow, but They are Quality over Quantity, that goes for the team the hired in Rocket and Co.

Fraggle, you are Quality too my friend. :D

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personally wish it had a system in this way

pay per month (the advantage is that the money enters constantly in the company, allowing and encouraging create new contents without charge for DLCs that divide the community (with the texture is bad) depending on the game (bad thing is some ppl don't like it

has been said that they want to charge only once for the game, but if it happens, why in 1 year or 2 they would make new contents for free?

Sale of items within the game (such as clothes or weapons to ammunition), not a game that suits you die and lose everything (except perhaps an item that equals one month or one week's game) you could exchange with other players (personally I think there is an item that the game would need to have a $ 30activation fee and the mounth be around 10 dl or less, (for if you are robbed, die with it in inventory) not be so bad

What do you think about the way the dayz stand alone should be monetized (taking into account that the final decision is the company) and we wanna future uptades ^.^

If you are trying to suggest BIS turn DayZ Standalone into some cash grab, then setiously, go away. Buying guns and ammunition ruins the whole point of a survival game. Rocket said he is going for the "Minecraft way" of selling it (lower costs at alpha, increasing throughout the phases) and that's the way it needs to stay.

I'm kind of mind-fucked that someone wants the Standalone to have a subscription AND microtransactions.. Do you have any concept of the word "money"? For some people, it doesn't fly out of their parents wallets. I'm sorry for being blunt, but I obviously hate this idea with a passion.

They understand from a Business aspect that this may be their break-through opportunity, I am not saying that this is why they are going slow, but They are Quality over Quantity, that goes for the team the hired in Rocket and Co.

Fraggle, you are Quality too my friend. :D

Rocket already worked for BIS when he made the DayZ mod.

Edited by TheDesigner

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Rocket worked for BIS before he made DayZ. If you are trying to suggest BIS turn DayZ Standalone into some cash grab, then setiously, go away. Buying guns and ammunition ruins the whole point of a survival game. Rocket said he is going for the "Minecraft way" of selling it (lower costs at alpha, increasing throughout the phases) and that's the way it needs to stay.

I'm kind of mind-fucked that someone wants the Standalone to have a subscription AND microtransactions.. Do you have any concept of the word "money"? For some people, it doesn't fly out of their parents wallets. I'm sorry for being blunt, but I obviously hate this idea with a passion.

Are you confusing me for OP, I hope so.

I was saying that Rocket is an example of Quality that BIS chooses to hire.

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So beta price>release price, well,is true they still support arma 2, but you know,money move the word, (and don't forget dayz make the sell go up)

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Let's not forget that by last summer the free DayZ mod had increased ArmA's sales by 600% and it's been selling copies ever since. While DayZ mod probably wont guarantee infinite ArmA 2 sales, I don't imagine BI is under some kind of economical pressure to risk using other less ethical monetization models.

Recent months have indeed clearly showed that they are undervaluing their quality products, when subpar developers are easily capable of selling inferior products, with no reputation to speak off, no proof of delivering anything near a good as a 2009 game for twice the price. While it's clearly been demonstrated that a segment of gamers shouldn't be treated as adults or trusted with credit cards, there's no reason or need for BI to treat their new or old customers as complete idiots too.

Whether DayZ is priced at $20 or 30, we're getting a bargain and I guess sales will dictate which model the standalone will follow. If the standalone reaches similar or half heights as the mod did, it will easily fund itself and the continued development. If we decided we've seen enough of Chernarus, zombies and beans, I guess DayZ will have run it's successful course and Rocket will slowly move on to better things, either on his own or cash in on his visionary reputation, get a corner office in LA, a personal assistant, a 2011 Lexus and developed a socially accepted coke habit.

Edited by Dallas
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Are you confusing me for OP, I hope so.

I was saying that Rocket is an example of Quality that BIS chooses to hire.

If not the guy never read a word that you posted. He was so far off the mark with you, that I felt like being sorry for him. I liked what you said, seemed like you agreed with a good company and the direction they were taking. Peace
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Let's not forget that by last summer the free DayZ mod had increased ArmA's sales by 600% and it's been selling copies ever since. While DayZ mod probably wont guarantee infinite ArmA 2 sales, I don't imagine BI is under some kind of economical pressure to risk using other less ethical monetization models.

Recent months have indeed clearly showed that they are undervaluing their quality products, when subpar developers are easily capable of selling inferior products, with no reputation to speak off, no proof of delivering anything near a good as a 2009 game for twice the price. While it's clearly been demonstrated that a segment of gamers shouldn't be treated as adults or trusted with credit cards, there's no reason or need for BI to treat their new or old customers as complete idiots too.

Whether DayZ is priced at $20 or 30, we're getting a bargain and I guess sales will dictate which model the standalone will follow. If the standalone reaches similar or half heights as the mod did, it will easily fund itself and the continued development. If we decided we've seen enough of Chernarus, zombies and beans, I guess DayZ will have run it's successful course and Rocket will slowly move on to better things, either on his own or cash in on his visionary reputation, get a corner office in LA, a personal assistant, a 2011 Lexus and developed a socially accepted coke habit.

This guy... he knows his stuff.

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If not the guy never read a word that you posted. He was so far off the mark with you, that I felt like being sorry for him. I liked what you said, seemed like you agreed with a good company and the direction they were taking. Peace

Haha, thats what I was thinking.

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I hate microtransactions and I'm glad Rocket and BI arent going that or the pay to win route, but, I don't think the DLC business model is a bad thing for SA. I'm not talking about items, clothing, yadayadayada. I mean for additional maps in the future. Say in a year or so, the SA is done. Its a finished game and all of those that hadn't bought in early and been playing get it. They work on another kickass map, put a lot of effort in it and charge 5$ - 10$ for it 6 months or a year later. I'd be fine with that.

As long as they don't go the WoW subscription model. Support the game after release, and if you create maps and charge a reasonable price for them, I'll be throwing money at BI.

look at minecraft, no dlc at all and the game is still selling very good.

they are constantly adding stuff and fixing it every week and they are way over version 1.0 ;)

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Are you confusing me for OP, I hope so.

I was saying that Rocket is an example of Quality that BIS chooses to hire.

Yeah, I quoted the wrong person.. Sorry.

Fixed.

I was responding to you that Rocket was already an employee of BIS when he made DayZ and then I started responding to the OP without making a clear cut-off between the two responses. My bad!

Edited by TheDesigner
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You made me sad.. but atlas now I am happy! ahah

Yeah, I made myself look like an irrational prick, which I'm not.. I swear.. I SWEAR.

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The folks who made BF3 did the DLC route. Ask some of the long-time fans of Battlefield if they bought BF3 when that was announced.

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I haven't played Battlefield anything since DayZ mod, EA can go sit on a poo covered spike with their premium BS.

I loved BF:V and even BF2 and its mods such as PR, BF3 is just one big arcadey disappointment moneymilking bastardisation of the series, infact it doesn't even resemble the series anymore.

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Everyone is mentioning how BIS have kept up with their other games after release, however DayZ is not like Arma, Arma didn't need any server, DayZ is going require a lot of servers depending on popularity, that means their will be a constant expenditure for BIS and they will have to fill that with something. Otherwise the project become profitless and dead surely. As long as they don't do Microtransactions which won't happen I'm fine. I think the best route is every so often release a New Map DLC and charge for it to help cover the cost of servers, I think this is a lot better than subscription.

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Dont forget that after SA is released and every dev has "that other feature they wanted to add but didnt have time to put into the SA release", the better paid staff can just move on to the next game or some such. There's always talented coders who want to get their foot into the videogame industry, who will add features to the SA at a fraction of the initial development cost.

Other than that, I'm with the guy who suggested a socially accepted coke habit *throws a can of beans over*

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Terrible idea. There is nothing more I hate than monthly subscriptions in games. It's turned me off some otherwise great games.

What is a good idea though, is what they plan on doing already. The more updates they add to the game, the more money it costs to buy the game. So say we get it for $20 on release, it may be $30 2 months later after they add something completely game changing, and so on.

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