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meanboss

[SA] Batteries!

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I suggest this for two reasons;

1) Once you get nightvision you are pretty much a god at night vs. people who dont have them...

2) The "scavange" aspect of the game could always use some more forced motivation!

The idea is; things such as: nightvision, red dot sights, inferred sights, holographic sights, lasers, weapon mounted flashlights, hand-held flashlights, GPS, Radios(if they're implemented), satchle charges, and many other electrical devices; should run on batteries found throughout the world.

Batteries should be mediumly-common in household areas and always in city stores. they shouldnt run out incredibly quickly, not be insanely long lasting, and maybe being able to be thrown (much like empty cans? idk if this is a good idea, but it gives them another use!). They also need to be stackable to quiet a degree.

Along with increasing the motivation and nessesity of scavenging carefully through the enviroment, this also opens up the possibility of item-grades.

"commercial" grade items (common flashlights for example) can use batteries very quickly, where as "millitary" grade items (military flashlight...) can produce slightly more light and uses batteries more efficiantly. As for the radio example, standard radios can have fewer channels and use batteries rather quickly while turned on, but military radios can last a bit longer (+25-35% sound good?) and have comercial channels + other wavelengths.

Edited by meanboss
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Hello there

Nice post, but this is a regular topic that pops up every now and then.

I'm also firmly in the "let's have batteries" camp.

Rgds

LoK

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Hello there

Nice post, but this is a regular topic that pops up every now and then.

I'm also firmly in the "let's have batteries" camp.

Rgds

LoK

=P okay

And sorry, I searched "Batteries" but didnt see much >.>

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Oh, I wasn't telling you off, just preparing you for the "it's already been talked about" posts.

I think it's okay to have another debate on it :)

Rgds

LoK

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I don't really think there's much you can say against batteries, but correct me if I'm wrong.

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They want to include batteries for items. For which, and how many items I don't know. They said batteries mainly so far for nightvision, and sights, and such. Plus what's really cool is shooting people, and having the ability/chance to damage items on the character.

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Idk... I think batteries would be ok for some thing like flashlights and nvg. But all that other stuff you posted would just get annoying. Could you imagine how jumbled and packed your inventory would get with batteries once you collect a bunch of guns with optical sights? Now if the batteries come in like 10 packs then yeah. But as far as individual batteries go.... Meh.

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Idk... I think batteries would be ok for some thing like flashlights and nvg. But all that other stuff you posted would just get annoying. Could you imagine how jumbled and packed your inventory would get with batteries once you collect a bunch of guns with optical sights? Now if the batteries come in like 10 packs then yeah. But as far as individual batteries go.... Meh.

You don't have To change The Batteries in optical sights very often. Some of them, like The One Build into The G36 Runs with Sunlight and at Night you can Switch so battery power. I am Not certain, but i think Most optical sights have LED's Build into them so They can du forever without The Need for New Batteries

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Idk... I think batteries would be ok for some thing like flashlights and nvg. But all that other stuff you posted would just get annoying. Could you imagine how jumbled and packed your inventory would get with batteries once you collect a bunch of guns with optical sights? Now if the batteries come in like 10 packs then yeah. But as far as individual batteries go.... Meh.

Well I was thinking Packs of 10 or so, but maybe small piles of 5.

Fresh batteries (packs of 10) can be rare but used (half-dead) stacks of 5 laying around can be common.

Mind you used and new batteries stack into different piles, and can stack to like 50 or something..

You don't have To change The Batteries in optical sights very often. Some of them, like The One Build into The G36 Runs with Sunlight and at Night you can Switch so battery power. I am Not certain, but i think Most optical sights have LED's Build into them so They can du forever without The Need for New Batteries

How I pictured it: sight optics dont run through batteries quickly, but nv/infered optics do (when activated)

Edited by meanboss

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I don't really think there's much you can say against batteries, but correct me if I'm wrong.
I was just a boy when the infidels batteries came to my village in their Blackhawk helicopters..... Edited by Chabowski
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I can't see any real problem with this, as long as they're managed properly in the inventory system (which obviously we're not going be able to answer until the SA drops). It nerfs NVGs slightly whilst still keeping them a highly desirable item, gives 'bush wookies' a reason to actually go and scavenge rather than hide in the woods, and it adds an extra element of realism to things without becoming a massive chore. I'd be interested to know of any arguments against, as a quick mental game of 'devil's advocate' left me struggling to think of a good reason why you wouldn't have them.

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