cf3kylerees 21 Posted February 12, 2013 (edited) So i had an idea of taking another survivor hostage. Wouldn't it be rather cool and helpful if you could tie a survivor's hands and legs? All they could do is roll and crawl on the floor and to make it fair for the hostage, the hostage can break out of it after an hour or two. This hostage feature could be useful after telling a survivor to drop their weapon and gear, and you would feel a lot safer after they're tied up. If you put your mind to it, you could use the hostage as bate for zombies, and even bandits. You could tie them with rope or simply use handcuffs, that could be looted from a police officer zombie.Another way you could take a hostage is to approach directly behind another survivor and throw your arm around his/her neck, and use them as a shield. While doing this you could possibly pull out your pistol to deal with any other threats. And to make it balanced the guy that is taking the hostage wouldn't be able to aim down their sights for less accuracy. After grabbing the hostage, you could have an option whether to kill or let them free. To add more to that there could be options like "knock out", "Shoot in head" and "snap neck" if you want to take a stealthy approach to the situation. The "knock out" option would be for the Heroes since they don't kill people only bandits. Edited February 12, 2013 by CF3KyleRees 1 Share this post Link to post Share on other sites
mzltv 2281 Posted February 12, 2013 I have always thought that there should be some kind of cable-tie restraint available. To be fair though, it isn't essential because you can easily just make the person surrender all their weapons and items, and take them hostage that way. Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted February 12, 2013 (edited) to make it fair for the hostage, the hostage can break out of it after an hour or two.EDIT: But yeah, restraints/tiewraps would be a nice addition. Edited February 12, 2013 by Chabowski 3 Share this post Link to post Share on other sites
Michaelvoodoo25 3120 Posted February 12, 2013 Is there not a DayZ mod where you can handcuff players? Share this post Link to post Share on other sites
CreepySalad 108 Posted February 12, 2013 (edited) I was thinking of instead of a pre-determined time limit before you're free, there should be something you can do based on how well the kidnapper tied you.Or no leg ties, and you need someone else to untie you.Or leg ties, and you need someone else to untie you.I think I like that. Needing someone else to untie you. I know people are going to say "that's not fair to loners!!", but, in a zombie apocalypse, nothing would be fair for loners.You'd have less resources and guns. Less firepower. Less defense. Less ideas. Yeah, you need less than a group. That's a benefit, but besides that, you're fucked.It wouldn't be the worst, as you'd probably starve to death if the kidnappers neglect to feed you, or you could convince someone to let you free. Or you could get a deus ex machina go down, and someone come out of no where to save you.I think there should be options during a kidnap situation. Like,Struggle (gives you a chance of escaping)Bite Tounge (suicide. makes you bleed out.)And like, a few different types of ties. RopeCable TieHandcuffsI dunno. Edited February 12, 2013 by CreepySalad Share this post Link to post Share on other sites
m.w. vindicator 880 Posted February 12, 2013 (edited) This has been suggested 34675457 times. The problem is that people would just tie people up and leave them. This trolling would make people very angry. Maybe you could disarms someone and cuff them for a short amount of time. The person could move but couldn't pick anything up. After 10-15 minutes, the person would escape, unless the captor "recuffs" the prisoner. This would make sure that while cuffed the prisoner can still have fun playing the game. This way people wouldn't have to wait to long for Radom trolls and would accomplish the goal of reducing a players risk of stabbing you in the back. Edited February 12, 2013 by Vindicator Share this post Link to post Share on other sites
Shakis 33 Posted February 12, 2013 Yeah, I think there should be some sort of "tie-up" function. Share this post Link to post Share on other sites
Very Ape 748 Posted February 12, 2013 You should be able to wriggle free in thirty seconds. That way, the hostage-taker would have to watch the hostage. Want to stop getting tied up? Stop complying, and the hostage-takers will shoot you.And to solve further instances of "tie-abuse", make it so that hostages need to "accept" if they're conscious. That way, you can simply refuse and receive a bullet to the head. 2 Share this post Link to post Share on other sites
cf3kylerees 21 Posted February 12, 2013 Very good ideas for balancing, you have my beans! Share this post Link to post Share on other sites
wolfsburg62 66 Posted February 12, 2013 So i had an idea of taking another survivor hostage. Wouldn't it be rather cool and helpful if you could tie a survivor's hands and legs? All they could do is roll and crawl on the floor and to make it fair for the hostage, the hostage can break out of it after an hour or two. This hostage feature could be useful after telling a survivor to drop their weapon and gear, and you would feel a lot safer after they're tied up. If you put your mind to it, you could use the hostage as bate for zombies, and even bandits. You could tie them with rope or simply use handcuffs, that could be looted from a police officer zombie.Another way you could take a hostage is to approach directly behind another survivor and throw your arm around his/her neck, and use them as a shield. While doing this you could possibly pull out your pistol to deal with any other threats. And to make it balanced the guy that is taking the hostage wouldn't be able to aim down their sights for less accuracy. After grabbing the hostage, you could have an option whether to kill or let them free. To add more to that there could be options like "knock out", "Shoot in head" and "snap neck" if you want to take a stealthy approach to the situation. The "knock out" option would be for the Heroes since they don't kill people only bandits.I want to be able to crate zombie lynch mobs and hang them from trees but thats not going to happen either Share this post Link to post Share on other sites