U.G.N - Jedi Panda 1319 Posted February 8, 2013 (edited) I helped another server admin with how to workout teleporting by only using information in the log files, thought i'd create a thread for it here to help others :thumbsup: If you are going to take the time to workout teleporting from information recorded in your log files, follow this guide, ive colour coded it, BLUE = Important, RED = Ignore.A standard location log entry will look like this in your logs, [64,[4929.6,5582.62,0.001]][64,[4929.6,5582.62,0.001]] <<<---- The blue is the coordinates you're interested in[64,[4929.6,5582.62,0.001]] <<<---- Always take the first 2 digits if a 4 digit number, take first 3 digits if it's a 5 digit numberor another example,[220,[4940.42,12087.4,0.001]] <<<---- Always take the first 2 digits if a 4 digit number, take first 3 digits if it's a 5 digit numberThe first 2 digits of the first coordinate above (49) are the map coordinates, the second coordinate (120) is the game coordinate, you have to minus 152 from this to work out the map coordiate. It is always minus 152 and this never changes regardless of what the coordinate is.49 = 049,120 - 152 = -32 = 032 So map coordinate = 049,032 (accurate to within 100m)After you've worked out one location, you can look at another record of the players location and establish whether or not he could of got to that location legitimately. For e.g. one location might give Otmel, another 20 seconds later might give the NWAF, another 10 seconds later gives Berezino, etc, etc.Hope this helps! Edited February 8, 2013 by -Panda 2 Share this post Link to post Share on other sites
icomrade 201 Posted February 8, 2013 (edited) There is really no need to convert them. Unless you want to learn the players actual location. Edited February 8, 2013 by icomrade Share this post Link to post Share on other sites
U.G.N - Jedi Panda 1319 Posted February 8, 2013 There is really no need to convert them. Unless you want to learn the players actual location.If you're wanting to catch someone teleporting it is best to workout the players actual location, otherwise its guess work. Plus if the player appeals his ban, you can go to him with the facts and state his logged locations. Share this post Link to post Share on other sites
terrorizer33 131 Posted February 9, 2013 This might help youas well.. http://dayzmod.com/forum/index.php?/topic/120666-dayz-server-administration-guide/ 1 Share this post Link to post Share on other sites
wolfgang5523 0 Posted March 17, 2013 what if some hacker is teleporting u? then what? Share this post Link to post Share on other sites
U.G.N - Jedi Panda 1319 Posted March 18, 2013 what if some hacker is teleporting u? then what?then be a good admin and ban the hacker! Share this post Link to post Share on other sites
terrorizer33 131 Posted March 18, 2013 what if some hacker is teleporting u? then what?Then normally it's a bit more tricky to find out who is the actual hacker and who has been hacked... :) Share this post Link to post Share on other sites
SmashT 10907 Posted March 18, 2013 (edited) [Direction Facing,[X,Y,Elevation]]This only works on Chernarus by the way, for other maps the 153 number will change.The Y value is reversed so it starts at the top at 0 and counts down, since the farthest grid from top to bottom on Chernarus is 15.360 (15.3km) you get that number.To work out the Y coordinate for Taviana for example the number you need to minus would be closer to 255 as it's about 25.5km from top to bottom. (Not precise just estimating based on grid squares)X is easy since you don't need to do anything with it really.This calculator does it for you for Chernarus and also shows it on a map: http://snuletek.org/arma2coordcalc/ Edited March 18, 2013 by smasht_AU Share this post Link to post Share on other sites
domistyle 221 Posted March 18, 2013 (edited) This only works on Chernarus correct? As the 152 you are taking off for the y coordinate is based on the maps top-bottom length.http://snuletek.org/arma2coordcalc/Just use the size of the map you are playing on.Keep in mind that not all maps store their coordinates reversed.Lingor for example stores them normal.You will have to check the Y coordinate first. If it doesn't match substract it from the maximum height of the map.edit: It's not necessary to detect teleporting though.You can see movement in the coordinates without reversing them. Edited March 18, 2013 by DomiStyle Share this post Link to post Share on other sites
ted striker 11 Posted March 18, 2013 The problem is, hackers lie. Share this post Link to post Share on other sites