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Kelthek

Oculus Rift Compatible? VR tech in DayZ!??!

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Hey guys, Came across this on my searches for head mounted screens and was amazed http://www.kickstart...p-into-the-game

While I was searching for compatible games i saw this : https://docs.google....c&rm=full#gid=0

and to my suprise at the bottom was DayZmod ... I nearly shat myself with excitment.

I really hope this wasn't just some troll putting the name on the list, but i really do hope you guys do make DayZ compatible with the Oculus Rift as the immersion would be amazing.

That is all... other than to say, I love you.

BYE!

EDIT : Yeah just did a search and people already have this topic covered ... um... I still think it's a good idea... lol

Edited by Kelthek

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I read Rocket talking about adding the support, so i don't think it's a hoax since ArmA already supports TrackIR and this will definately add to the immersion. I doubt that it will be of use to most of the players since it will be kind of pricey ( 400 USD ) and it just entered development this year. I hope this push into VR will succeed since Sony didn't accomplish it with their pair...

Edited by Enforcer

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Most of it is already implemented in ArmA, your head is independent from your body so you can aim one way while looking another and TrackIR has been supported for a while now. The only issue is maintaining the constant 60FPS required for it to work properly (something DayZ struggles with). Someone is already working on their own set of drivers that already supports ArmA (and therefore DayZ): http://www.mtbs3d.co...=16097&start=30

Rocket touched on it in a recent interview too.

Q: Will DayZ be Oculus Rift or TrackIR supported?'

A: Well I met the Oculus Rift guys at Pax West and tried it out and it was freaking awesome. They were big fans of DayZ and ArmA so we want to do everything we can to ensure that happens. However, ArmA and DayZ suffer from a very complex entity so achieving a locked framerate at 60FPS is very difficult because you can't guarantee what is going to happen and you need that constant 60FPS to make the Occulus Rift work. So the challenge isn't to technically support it (because we already do support TrackIR), the challenge is optimising the game. You don't want to optimise too early so we need to do all the innovation and then we do a lot of optimisation so we will see how it goes, but we love it and having played with the Occulus Rift myself I can hands down say that it will make DayZ a thousand times better and that's not an exaggeration. I don't know how many people have tried the Occulus Rift but if you get the chance to then do it but like I say we are going to have to do a lot of optimisation.

http://dayzmod.com/f...am-with-rocket/

I'm super excited about it personally.

Edited by smasht_AU

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Bump

Just received my Rift today after a hefty wait,.........It is the most amazing piece of hardware I have ever owned.( well worth the $300 plus $67 postage and the 2-3 months of waiting lol )

Two words to some up my short 2 hr demo..... FUCKING INSANE.

I 'am truly amazed on how REAL the experience feels it really is something else,, The time is here for high quality VR and I love it.

Matched up with the Omni it will be very close to 100% immersion.

Dayz here I come.........http://www.kotaku.com.au/2013/06/dayz-on-the-oculus-rift-be-very-afraid/

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