happytree_friends@hotmail.com 7 Posted February 7, 2013 ****Static signposted minefields in Chernarus! Reason for suggestion below.*****Last night an idea popped into the heads of me and my friends during a game on the map Namelesk. The idea came about simply by one of my friends trying to run from infected, whilst searching for our group and incidentally having to pause when he came across a sign he believed to be a minefield warning. It wasn't a warning and just happened to be a sign, but we then it got us talking.What I think would be an interesting idea is the possibility of signposted minefields dotted around the area of Chernarus. For now I suggest static locations, but the threat of random spawning minefields may add an extra fear element if agreed by anyone who likes the idea.I've seen others post about having mines as a weapon, but this will be a nightmare when it comes to pvp and server resets, should someone booby trap an area before logging off for the night.With static or dynamic minefields, instead this will simply add another realistic threat to be cautious of.I personally love the idea of panic running from infected or bandit player, only to find I have accidently fluked my way into the centre of a minefield and now have to risk wildly running to complete the journey, or tactically manoeuvre myself to safety whilst evading the now exploding infected behind me.I don't propose that mines are invisible, but wouldn't rule it out (Maybe add a way of detecting mines), but more so that they are just visible to the naked eye, enough to safely evade, but difficult when running in fear, particularly if you don't notice the signs that surround the field.I would love to see this idea developed on more and possible become part of the final product, especially as I feel that not only will it add another danger element within a realistic capacity, but also make for entertaining situations and strategic potential for those who wish only to harm fellow survivors.Sorry for the long reason. 6 Share this post Link to post Share on other sites
m.w. vindicator 880 Posted February 7, 2013 This actually doesn't sound that bad. I would rather the mined areas be pre determined. Other wise you might log off for a server restart only to rejoin and find yourself in the middle of an expansive minefield. Just like there are swampy areas, there could be minefields. Area that someone tried to Cordon off before the plague. Or maybe the mines are a relic of past conflicts.These areas would be deadzones that no one in their right mind would enter. It could add an interesting dynamic. To detect mines, you could prod the grass with a knife. That is on of the most reliable ways to find mines. I am strongly against unmarked and random minefields. A death to an unmarked mine would feel no different from a glitch death. 3 Share this post Link to post Share on other sites
intensity 157 Posted February 7, 2013 This actually doesn't sound that bad. I would rather the mined areas be pre determined. Other wise you might log off for a server restart only to rejoin and find yourself in the middle of an expansive minefield. I can imagine it now;After a great night of scavenging the barracks and logging off, you come back on the next day. At that moment, you notice a rabbit nearly in reach of you, you startle it, and the next thing you know, half of you and your camp is gone. 1 Share this post Link to post Share on other sites
happytree_friends@hotmail.com 7 Posted February 8, 2013 Certainly static fields would be better then random spawning, which would just cause massive problems.It would be cool to have tempting loot spawns in the fields as well, say and already blown up military truck with the potential for weapons.I would also like to point out that I am totally against players having the ability to plant mines or booby trap. Though it would be realistic to have the option, it would just boil down to a***h**** covering the beach spawns areas with deadly traps, which I can just foresee happening a lot.I agreed though that random spawing fields is stupid and designated no go zones would make for the better option. Oh the fun you could have. 1 Share this post Link to post Share on other sites
TheBambiAvenger 146 Posted February 8, 2013 As much as random spawn fields would be stupid, static fields would just be marked on maps like dayzdb's maps and nobody would even come near, making it utterly useless. Maybe have a player spawn radius so it cant spawn within x meters of you (and possibly any vehicles/tents you place), and the longer you are logged out the smaller the radius gets. Share this post Link to post Share on other sites
enforcer1975 1111 Posted February 8, 2013 (edited) You already see how bad that idea is by the first three posts...and who would have placed those minefields in the first place? Chinese zombies? Edited February 8, 2013 by Enforcer Share this post Link to post Share on other sites
happytree_friends@hotmail.com 7 Posted February 9, 2013 Nice to see the idea being discussed both positivity and negatively. I still feel even with identified static mined area that are highlighted on the map, it can still add variation to the playing field. I don't feel placed minefields would become complete no go zones for players, particular if a good loot spot is on the other side or even within the field itself. There is also still opportunity for one who may know the terrain off by heart, but faced with a panic run from bandits or zombies, might not check the map in time to see they are running into a live minefield. As for random spawning minefield, though this would cause so many problems, it still does have potential and can be refined, especially if you consider how the zombies spawn based on active players, the mines would be no different to write a script in. Im sure it wouldn't be that difficult to program it so that when a field appears, it is not close to any object or player.Its simply another active threat to survive in the world of DayZ and would make for some good stories.As for your response Bean King, I do not agree and really the first three posts only suggest that the idea has potential once refined. Also if you do wish to be pedantic about the origin of mines in a war torn environment, then simply consider that Chernarus is an area once occupied by the Russian military before an outbreak, or did you think it was the farmers who left behind all those AK's, M4's and grenades in the military bases dotted around the map? I do love though that you play a game riddled with the undead and you feel the idea of mines existing to be questionable. Share this post Link to post Share on other sites
m.w. vindicator 880 Posted February 9, 2013 As much as random spawn fields would be stupid, static fields would just be marked on maps like dayzdb's maps and nobody would even come near, making it utterly useless. Maybe have a player spawn radius so it cant spawn within x meters of you (and possibly any vehicles/tents you place), and the longer you are logged out the smaller the radius gets.You are supposed to know it is there. The minefield would be marked with signs so it wouldn't matter if people put it on DayZDb or whatever other site. Just like we know where the swamp is, we'll know were the minefieild is, and we'll have to avoid it. Share this post Link to post Share on other sites
m.w. vindicator 880 Posted February 9, 2013 You already see how bad that idea is by the first three posts...and who would have placed those minefields in the first place? Chinese zombies?What the fuck are you talking about? Anyone can lay a minefield, no need for some dumb racist remark. 1 Share this post Link to post Share on other sites
shadowleaper 22 Posted February 9, 2013 I'm really not sure about this idea.I think Day Z has enough on it's plate with how players will die and have to panic etc. Minefields lean quite heavily towards a military simulator.That said, I do think having maybe an area that has a high chance of spawning great items surrounded by a minefield. It could be interesting to see players 'learn' the field during their time of play. In any case I don't believe mines should be fatal, maybe just break a leg or two :D Share this post Link to post Share on other sites
r3m0teHORST 7 Posted September 22, 2013 (edited) Minefields would be awesome! I think technically it shouldn't be a problem to detect where a player logged of and only place fields where no player logged off. Correct me if im wrong. The map is big enough to find places. And also the most players don't log off in a field. The most players i know use the woods or at least a bush to hide before they log off. Fields should have a size of 200 x 50 m or something like this. Not too many mines, but if someone got bad luck and didn't notice the sign he runs down the 300 m and have a big chance to take flying lessons with broken legs and a blood loss of 5000 or so. //Edit: Oops, sry for taking this thread out of the graveyard. xD Edited September 22, 2013 by r3m0teHORST Share this post Link to post Share on other sites
Cozza LIVE 5 Posted September 23, 2013 This would make some really good DayZ video's ^_^ Share this post Link to post Share on other sites
Cormyr 39 Posted September 23, 2013 Well, I like it but have some thoughts. Static minefields on the map. This might be done in a real zombie apocalypse, maybe to protect a hospital or some place many people are trying to survive and the military is helping out. Issue with having it in the game is, it will only be dangerous to new players. Once you know it is there.. ya just do not go there. So once you do know it is there, there is a bit of map which you just cannot go on.. that area would be avoided creating bit of a dead zone on the map. Player made mines and minefields. This would be interesting. A serious balance would need to be found for this... could get out of control pretty easy I think. So, for the average joe, it would take some time to learn how to do such a thing... for the game, it should be a kind of end game thing. So ya cant just play for an hour and have a base up and a minefield surrounding it. Exactly how easy or difficult it would be to make mines will be up to the devs if they want to add this. Share this post Link to post Share on other sites
enforcer1975 1111 Posted September 23, 2013 (edited) There are a lot of left over minefields in the Kosovo region f.e.I wouldn't be surprised to stumble upon remainders of the OP Harvest Red. Weren't there already areas labeled as minefields or am i confusing it with another island? Edited September 23, 2013 by Enforcer Share this post Link to post Share on other sites
Cormyr 39 Posted September 24, 2013 Sorry but.. if there may be minefields in the region.. does not mean it should be in the game. I am not totally against it.. just do not want it to create dead areas of the map which nobody goes except new players, who only go there once. Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted September 24, 2013 In the real world you can probably cross a minefield without risks, but nobody will do that because you only live once. I'd rather have invisible minefield areas that diceroll for you every few meters, a bad luck and BOOM. Random "actual" mines are a pointless drain of resources and you would need too many of them to make a minefield remotely threatening. Static minefields as previously said would end up being mapped with ridiculous precision on various wikis and forums. As for creating "dead zones", well a mine field is more of a "strip" the point is to prevent the progression of a potential enemy force, Example would be a town surrounded by a wall of mines, with only the main entrance safe. Share this post Link to post Share on other sites
Cormyr 39 Posted September 24, 2013 What I meant by dead zones is exactly what you said about minefields being mapped on wikis etc... people could find out where they are and just not go there... a dead zone. Share this post Link to post Share on other sites
Deathwind (DayZ) 28 Posted September 24, 2013 This would be great for shops and bases, but for shops and bases only. Only other explainiable use would be for trolls/bandits to place a few under every lootable door mat entrance in the map. BOO BOO BOO Share this post Link to post Share on other sites
Deathwind (DayZ) 28 Posted September 24, 2013 Oops just read. Sorry lol Share this post Link to post Share on other sites
Chaingunfighter 917 Posted September 24, 2013 In the real world you can probably cross a minefield without risks, but nobody will do that because you only live once. I'd rather have invisible minefield areas that diceroll for you every few meters, a bad luck and BOOM. Random "actual" mines are a pointless drain of resources and you would need too many of them to make a minefield remotely threatening. Static minefields as previously said would end up being mapped with ridiculous precision on various wikis and forums. As for creating "dead zones", well a mine field is more of a "strip" the point is to prevent the progression of a potential enemy force, Example would be a town surrounded by a wall of mines, with only the main entrance safe. If it's completely unavoidable, then it has absolutely no point. You could be unlucky enough to log off and find yourself getting killed instantly because you logged in at the wrong time. 1 Share this post Link to post Share on other sites
meshcarver 154 Posted September 25, 2013 I'm actually planning this for my map in progress. Share this post Link to post Share on other sites
r3m0teHORST 7 Posted October 12, 2013 If it's completely unavoidable, then it has absolutely no point. You could be unlucky enough to log off and find yourself getting killed instantly because you logged in at the wrong time. You misunderstood me or didn't read my post. The minefields (maybe if possible) can have a script that checks all player positions on Serverstart (no matter if logged in or offline) and place a few minefields on the map where no player is near. These minefields should only have about 10 or 20 mines on twohundret squaremeters and maybe even surround a little military basement for those who take the risk to get some military loot. And there definitely should be a few warning signs to avoid noobs running into it. At least one in every geographic direction. I think this would be the same as placing Chopper Crashsites and give a bit more variation. Also these little Basements should not spawn Zeds because they would kamikaze into the mines and the mines are enough danger for the player. Share this post Link to post Share on other sites
Karmaterror 982 Posted October 12, 2013 Minefileds with loot is great IMO. And I like the random idea, ok as people have said you could log out and log into a minefield....but you could already do that with CS....and if they used the CS system to make them randomly spawn most would appear in fields anyway. Most people tend to find a nice covered area to log out in. The mines should be spottable but maybe a toolbelt item that lets you disarm them would be nice, then at first (jus as with zombie loot locations) its all risk. Then as you progress and gear up the option to make a minefield safe is there. Share this post Link to post Share on other sites
AP_Norris 1018 Posted October 13, 2013 I want the mines on a server to stay blown up and see which silly country manages to get rid of all the mines on one of their servers first. Share this post Link to post Share on other sites