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sp86

Change Hatchet to a Tertiary Weapon

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This is a simple suggestion, I don't know how easy it would be to implement, but I recommend given the changes in 1.7.5.1 a small change be made to the inventory management system so that the hatchet, when on a player's toolbelt, would be selectable through either the scroll wheel or the F Key, this would allow a player a "melee" option without dropping their weapon or placing it in their backpack, and would drastically increase a lone players ability to fight zombies or other players silently.

Edited by sp86
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While I'd love that I feel like it would probably hurt balance. Why waste bullets when you can switch to your hatchet nearly instantaneously to silently kill a couple zombies.

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While I'd love that I feel like it would probably hurt balance. Why waste bullets when you can switch to your hatchet nearly instantaneously to silently kill a couple zombies.

You can do that already, it just necessitates setting down your gun or sticking it in your pack.

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I'd like to see that implemented, but with the inclusion of a semi-rare item, a 3-point tactical sling.

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If you equip the sling on your primary weapon, you should be able to shoulder it and draw another two handed weapon.

With the way the game works now it would only be useful for hatchets, because they stay in your tool belt. But ideally it would give "quickdraw" function to your main gun.

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I agree fully! You shouldn't have to go through that laborious operation of opening your inventory, dropping your rifle and fiddling with the "remove from toolbelt" menue.

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I agree fully! You shouldn't have to go through that laborious operation of opening your inventory, dropping your rifle and fiddling with the "remove from toolbelt" menue.

You forgot reloading it.

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Yeah, a more usable melee option is definitely needed. My character can already draw his side arm and sling his long gun over his shoulder, and he can also holster his side arm. It's immersion breaking that I can't somehow do both of those at the same time and then take out my hatchet. It's most likely that it's a limitation of the Arma 2 engine, though. One alternative would be to give the hunting knife the same "remove from toolbelt" option that the hatchet has, only the hunting knife would go into the side arm slot instead of your primary weapon slot. It would mean still having to shuffle a weapon around, but I think a lot of players would be a little bit happier having to drop or backpack their sidearm as opposed to their primary weapon in order to enter melee.

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Pretty sure the engine doesn't support something like that. If you selected your axe with your F key, and tried to melee, you would do like you do while throwing items, which is, holster your weapon, take out the item, use it, and unholster your weapon again.

Since you can't move during this sequence, you'd probably get knocked unconscious and/or bleed heavily because of the zombies.

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...One alternative would be to give the hunting knife the same "remove from toolbelt" option that the hatchet has, only the hunting knife would go into the side arm slot instead of your primary weapon slot. It would mean still having to shuffle a weapon around, but I think a lot of players would be a little bit happier having to drop or backpack their sidearm as opposed to their primary weapon in order to enter melee.

This. Why not? Talk amongst yourselves. I am getting veklempt.

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Good idea, cos I hate wasting ammo on zombies. Once you have pistol you can't use the hatchet anymore, not on the go anyway.

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