shermanftw (DayZ) 4 Posted February 3, 2013 (edited) LATEST BETA VERSION: v0.1Welcome to Sahrani a fictional Atlantic island from Arma. Sahrani is a 102 km2 map. I have been working on this port for a few weeks and it is now available. The focus of the port at the moment is replacing a1 building with a2 ones and adding ambiance to the map. Later on down the road I will include additional features. The features will include more weapons, ammo types, and equipment . I want to make Dayz Sahrani more just than a simple port of Sahrani.Sahrani:http://i222.photobuc...ni_full-ssm.jpgServers:[/urlMedia:Requirements:DayZ Sahrani *Included*Caa1 *Included*Arma 2 Combined OperationsArma 2 Beta version: 100697Client file:v0.1 Beta Downloads:EHD FILES MIRROR: LINKHFB SERVERS MIRROR 1: LINKHFB SERVER MIRROR 2: LINKVERT HOSTING MIRROR: LINKMediafire: LINKDropbox: LINKNEW VERSION 2 BIKEY AND BISIGN DOWNLOAD!!!Mediafire: LINKdelete all bisigns in the @DayZ_Sahrani/addons folder and put the new bisigns in.delete all bikeys in the @DayZ_Sahrani/keys folder and put the new bikeys in.Server files:*coming at v0.2*Install instructions:*coming soon*changelog:v0.1:-Initial Beta ReleaseIf you run into problems please email us:USE THIS EMAIL IF YOU WOULD LIKE TO HOST A DAYZ SAHRANI SERVERdayzsahranihelp@gmail.comIf there are any questions about the port or future plans ask away below.Status:Survivor spawn: 100%Zombie spawns: 100%A1 buildings with A2: 10%Loot spawns: 100%Vehicles Spawns: 50%New Features: 0%New Items: 0%Unique Weapons: 0%Ambience: 20%Thanks to:OpenDayz community and admins, for their support.Dean Hall and the Dayzmod team, never would have been possible without them.All the server and FTP providersBohemia Interactive, for making one of the finest games. Edited February 4, 2013 by shermanftw 4 Share this post Link to post Share on other sites
NonovUrbizniz (DayZ) 137 Posted February 3, 2013 (edited) WHAT A MAP!!!I helped out on the project. The map is AMAZING.I've played nearly every mod and I'm constantly amazed at how beautiful this one is. Edited February 3, 2013 by NonovUrbizniz Share this post Link to post Share on other sites
shermanftw (DayZ) 4 Posted February 4, 2013 I should have a hotfix for some of the errors people are having by today or tomorrow. Share this post Link to post Share on other sites
shermanftw (DayZ) 4 Posted February 4, 2013 Updated bisigns and bikeys to version 2 Share this post Link to post Share on other sites
NonovUrbizniz (DayZ) 137 Posted February 5, 2013 0.2 in the works already. Check out the map when Fernuto is streaming... it's AMAZING looking..http://www.twitch.tv/femutoSuppose if we had known 1.7.5 was coming out we would have held off on release but frankly I'm WAY more interested in an entirely new map... and we'll build in 1.7.5 changes that make sense w/o adding all the stingy weapon bans... New YES! old and dear to our heart gone??? GOD NO! Share this post Link to post Share on other sites
NonovUrbizniz (DayZ) 137 Posted February 8, 2013 You can haz teaser trailorz? Share this post Link to post Share on other sites
purplish 70 Posted February 18, 2013 Sweet can't wait to play it! Share this post Link to post Share on other sites
NonovUrbizniz (DayZ) 137 Posted February 18, 2013 (edited) You Don't Have too!http://dayzmod.com/f...t-join-the-fun/ Edited February 18, 2013 by NonovUrbizniz Share this post Link to post Share on other sites
flame81 6 Posted May 9, 2013 So whats happening to this mod? Share this post Link to post Share on other sites
SmashT 10907 Posted May 9, 2013 So whats happening to this mod?Full public release in the next couple of weeks apparently.http://opendayz.net/threads/dayz-sahrani-map-port-work-in-progress.7373/page-11#post-38908 Share this post Link to post Share on other sites
rocky46 16 Posted June 7, 2013 (edited) zombies are ridiculous, spot you from half a mile away, the number of them at once is boosted, you run into a building with 2 ways in/out, don't expect to shoot your way out, more will just keep piling in the doors whatever weapon u have (including hatchets since these actually fire bullets too). looting a dense town is very difficult, with zombies like this you need barricade mechanics etc and zombies that are actually stupid enough (not arma 2 soldier intelligence) to balance it. Edited June 7, 2013 by Rocky46 Share this post Link to post Share on other sites
NonovUrbizniz (DayZ) 137 Posted June 11, 2013 You just have to adjust your play style... The zombies aren't nearly as sensitive as you think. I have another video where I aggro them on purpose and lose them within seconds, they're actually too easy IMO. 1 Share this post Link to post Share on other sites
NonovUrbizniz (DayZ) 137 Posted June 11, 2013 Also sorry for not updating here folks, I will do a different thread now so I can keep it properly updated with the latest information. Share this post Link to post Share on other sites