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Anarchyihdi

Community Patch 1.7.5* around the corner?

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So i just glanced at the Milestones and noticed that it had been closed, can we expect the patch to be out soon? :)

What are your thoughts on the patch coming?

https://github.com/R4Z0R49/DayZMod/issues/milestones?state=closed

Community Notes:

* DayZ 1.7.5.ReleaseData-1st-M1D25

Community Change log:

Client:

* [Prerequisites] beta-patch ((Newest)).

* [NEW] Weapon - Sa58P_EP1. (Military)

* [NEW] Weapon - Sa58V_EP1. (Military)

* [NEW] Weapon - Sa58V_RCO_EP1. (MilitaryS)

* [NEW] Weapon - Sa58V_CCO_EP1. (MilitaryS)

* [NEW] Weapon - G36C. (HeliCrash)

* [NEW] Weapon - G36C_camo. (HeliCrash)

* [NEW] Weapon - G36A_camo. (HeliCrash)

* [NEW] Weapon - G36K_camo. (HeliCrash)

* [NEW] Weapon - M40A3 (MilitaryS)

* [NEW] Vehicle - HMMWV.

* [NEW] Vehicle - MH6J_DZ.

* [NEW] - Ability to flip ATV's.

* [NEW] - Zeds spawn while in vehicles.

* [NEW] - Zeds now have the ability to damage vehicles. This is limited to glass only once glass is destroyed players within will be damaged.

* [NEW] - Zeds now have the ability to pull you from open vehicles.

* [NEW] - New Load screens added.

* [NEW] - Chopper weapons can now be reloaded.

* [NEW] - UH60Wreck added

* [NEW] - New zed & loot spawn systems rewrote Phase 1.

* [NEW] - Revamped GUI icons to now empty as you lose the relevent item (blood,food,water) Thanks Des

* [NEW] - Infection changes when eating cooked food and drinking water. (tin and canned items don't count)

* [NEW] - Epeen monitor added to display player stats. (Zombies Killed, Headshots, Murders, Bandits Killed, Humanity) - Press f12 to use

* [NEW] - Peripheral Dots removed fully.

* [NEW] - Toolbox is now needed to build Wire,tanktrap.

* [NEW] - Etool is now needed to build Sandbags.

* [NEW] - 5 New types of food ("FoodmuttonCooked","FoodchickenCooked","FoodBaconCooked","HIDDEN","FooedRabbitCooked").

* [NEW] - 4 New Raw food. ("FoodbaconRaw","FoodchickenRaw","FoodmuttonRaw","foodrabbitRaw")

* [NEW] - Bloodbags now has an infection chance.

* [NEW] - Added moving combat roll (KK's Volt).

* [NEW] - Survived Dayz added to Epeen monitor

***** Not added to the dev builds *****

** [NEW] - Basic Anti teleport script.

* [uPDATED] - BAF_L85A2_RIS_CWS replaced with BAF_L85A2_RIS_Holo. (HeliCrash)

* [uPDATED] - Added a much faster login process. (Advantages: Login Speed up)

* [uPDATED] - Limted amount of ammo found with weapons.

* [uPDATED] - Gender selection images updated thanks Des.

* [uPDATED] - Updated infection chance during zed attacks from 1/1000 to 1/500.

* [uPDATED] - Changed Loot tables to increase the supply of Antibiotic drops.

* [uPDATED] - Combat Mode is now affected by everything you do and everything done to you (example any kind of damage).

* [uPDATED] - Max local zeds updated based on the area you're in (example CityCapitals - 50, City's - 40, Village's - 40, Local - 10).

* [uPDATED] - Updated Mi17_DZ and UH1H_DZ to max ammo Max 100 rounds per gun.

* [uPDATED] - UH1 Crash sites no longer all spawn on server start but throughout the game.

* [uPDATED] - Damage processing for zombieattacks with prebuilded weighted arrays. (Advantages: speedup and saves a lot of cpu cycles)

* [uPDATED] - Loot chance reworked, Result should now be instant spawn loot.

* [uPDATED] - Much faster fn_instring.

* [uPDATED] - Cargo space redo.

MI17_DZ ( transportMaxWeapons = 10;, transportMaxMagazines = 50;, transportmaxbackpacks = 10; )

UH1H_DZ ( transportMaxWeapons = 5;, transportMaxMagazines = 25;, transportmaxbackpacks = 4; )

AH6_DZ ( transportMaxWeapons = 3;, transportMaxMagazines = 10;, transportmaxbackpacks = 2; )

Mh6J_DZ ( transportMaxWeapons = 3;, transportMaxMagazines = 20;, transportmaxbackpacks = 0; )

AN2_DZ ( transportMaxWeapons = 10;, transportMaxMagazines = 80;, transportmaxbackpacks = 15; )

* [uPDATED] - CZ_VestPouch_EP1 to be more useful 12 slots 0 weapon slots.

* [uPDATED] - Zeds will talk to other zeds within 80 meter.

* [uPDATED] - Combat Logging is now active during Zombie chase.

* [uPDATED] - Backpacks updated. (https://github.com/R4Z0R49/DayZMod/wiki/Backpacks)

* [uPDATED] - Animal Meat reset. 2(Default),4(sheep),4(goat),4(boar),8(cow)

* [uPDATED] - Epeen monitor moved to scroll lock key and work started on moving to diary

* [uDDATED] - Massive cleanup remove all useless files.

* [uPDATED] - Redone all public EH's

* [uPDTAED] - Combat/zombie logout + anti-duping overhall - (https://github.com/R4Z0R49/DayZMod/commit/44321a6856f5fd2d5544d1293c2450f9b2df6fbd)

* [uPDATED] - String tables to include = English, German, Russian, Spanish, Dutch, French

* [Fixed] - Zeds hearing should now be fixed.

* [Fixed] - Temperature icon color now ranges from iceblue (cold) to red (hot)

* [Fixed] - German Tranlations updated.

* [Fixed] - mi17 gunner seat is now fixed (you no longer stand outside)

* [Fixed] - Bloodbag glitch fixed.

* [Fixed] - UH1Y_DZ animation issues.

* [Fixed] - Infection is now fixed loss of blood 3 per sec (will not drop below 3k blood)

* [FIXED] - Epeen monitor animation should now work correct without the fps drop.

* [FIXED] - DZ_Czech_Vest_Puch backpack class config. (Warning Message: No entry 'bin\config.bin/CfgMagazines.DZ_Czech_Vest_Puch'.)

* [FIXED] - Variable spelling mistakes hsould be corrected now.

* [FIXED] - Moved all new foods to stringtable.

* [FIXED] - Fixed infection chance when giving blood.(No longer applys to player giving blood) :-(

* [FIXED] - ALT F4 Sync issue now fixed

* [REMOVED] - BAF_L85A2_RIS_CWS (Based on poll)

* [REMOVED] - Banned m136 as it never really worked and served no real purpose.

* [REMOVED] - In Combat bot removed while we work on speed improvements.

* [REMOVED] - MPTable now removed.

* [REMOVED] - Peripheral Vision. (Peripheral Dots)

* [REMOVED] - Axes now have a small chance to fail due to them being blunt (others later) 9% Chance. ** Can still be used as weapon **

* [REMOVED] - Matches can now run out (others later) 9% Chance. (at this time this is a random chance)

* [REMOVED] - Knife will now have a chance to go blunt causing it to give less food from gutting animals 9% chance(Blunt), 50% less food(Guting)

* [REMOVED] - You can now longer apply more then one bloodbag per 10 mins per player

* [REMOVED] - You can no longer regain blood from cooked food for 1 hour after eating. (ie spamming cooked meat to regain hp)

* [REMOVED] - No longer need tool box to place bear traps.

* [REMOVED] - You can no longer consume food while your not hungry (within 3 mins of eating)

* [REMOVED] - You can no longer drink while your not thirsty (within 3 mins of drinking)

* [REMOVED] - 6 New items added to loot tables. (Inplace of item lockup or braking)

* [REMOVED] - Food models removed

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I love the G36 series of weapons. They look awesome, and they're beastly, and I'd take them over a sniper rifle.

Chopper crashes spawning THROUGHOUT the time the server is up? Fucking AWESOME. No more 'hey, I was here when the server started up this morning so I got the loot heeheeheeeeeee'.

Instant spawn loot? YES.

A server-side combat to teleport scripts? Yes. That'll remove at least 50% of all of the 'major' scripts. That being teleporting people to somewhere, or a scripter teleporting around the place.

No more cicken steak? :<

Temperature icon that actually works? Fuck yeah.

All in all, I want this patch three days ago.

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Just keep checking the announcement part of the forums if t gets released it will be there almost straight away.

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Guest

Yeah the Announcement thread is the best place to check up on regularly

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There's a couple things missed off of this that i previously saw, maybe i copied an older version of the patch list - but i just remember seeing Cookies on there haha!

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