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DarkNinja (DayZ)

Karma,Notoreity,Skill trees,trophies/achievements and more

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So I was thinking about the Karma system in the fable games and how something like this could be brought into dayz.. You can already become a bandit and I think in standalone this should have consequences just as becoming a hero should have rewards obviously this would be evenly set up so nether heroes or bandits have advantages over each other there could even be a neutral status so people dont know if your good or bad . So say you have a karma bar. The more your karma goes up through doing heroic deeds like helping people the more good/heroic you become the further it drops down by killing people and maybe stealing the more evil/bandit you come. As for neutral status youd probably get it by doing a mixture of good or bad deeds.There could also be a trophie system for both good and evil. trophies & achievements you get for completing ether good or bad deeds. Skill trees/sets could also come into this depending on whether your good or evil you get different skils you could also train in a specific area say like mining gold,fishing or woodcutting . Gold could also become a currency in the game. You could have little shops or even underground cities where there are AI survivors selling stuff.

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I'm sorry, but NO.

The thing you have suggested are abhorred and will never be put into DayZ unless Dean kills himself just thinking about these suggestions and some idiot takes his place as lead developer.

Also, a lot have already been suggested before. Suggested and hated, if I may add. So I am locking this topic.

Edited by Inception.
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