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Nesuma (DayZ)

New reloading system

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In the last post, the dev team talked about the new reloading system ("You must load the magazine with ammunition and then it is considered an attachment to the weapon. The quantity and condition of your magazines will be particularly important in the standalone. Look after them!").

I made this suggestion in a thread before and now they took something like my idea. Here, I want to give suggestions how this system would be perfect (in my oppinion).

Like in the dev post I love the idea of looking after your magazin, the magazins should be very rare and the most time you should just find bullets lying on the ground in groups of 3-?.

For the reloading it would be epic if you must draw the single bullets from your bulletbag to the magazin. If you have pain, it should be much more difficult because youre shaking.

Just imagine an epic situation like the one I painted with my highest drawing skills <3. Oh and jeah... sorry for my bad English skills :o

http://imageshack.us.../585/dayzw.png/

Edited by Nesuma
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i think they have this planned already...also nice drawing XD

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Ok, nice to hear. Just posted this suggestion because I wasnt sure if they have the bulletdrawing system (I love this idea :D)also planned.

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This has been suggested a whole bunch of times before and I'm pretty sure that was what Rocket was hinting at in his blog entry.

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I'm looking forward to seeing what this will be like in SA.

From what I gathered, it sounds like magazines, while working effectively as attachments for guns (combine gun + mag to reload) will be their own entities.

Hopefully this means they will take damage and fall into disrepair if not handled properly.

Of course, there will probably be a "rush-job" way of reloading, but that should cause equipment to degrade faster.

As an example, (off the top of my head.) IIRC, StanAg 5.56 mags are prone to malfunctions.

With a manual reloading mechanic, you could take more care and perhaps load only 25 rounds instead of 30 to prevent damage to the springs.

Edited by Chabowski

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I'm looking forward to seeing what this will be like in SA.

From what I gathered, it sounds like magazines, while working effectively as attachments for guns (combine gun + mag to reload) will be their own entities.

Hopefully this means they will take damage and fall into disrepair if not handled properly.

Of course, there will probably be a "rush-job" way of reloading, but that should cause equipment to degrade faster.

As an example, (off the top of my head.) IIRC, StanAg 5.56 mags are prone to malfunctions.

With a manual reloading mechanic, you could take more care and perhaps load only 25 rounds instead of 30 to prevent damage to the springs.

The shotgun tier has an immediate advantage. No magazines.

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I'm looking forward to seeing what this will be like in SA.

From what I gathered, it sounds like magazines, while working effectively as attachments for guns (combine gun + mag to reload) will be their own entities.

Hopefully this means they will take damage and fall into disrepair if not handled properly.

Of course, there will probably be a "rush-job" way of reloading, but that should cause equipment to degrade faster.

As an example, (off the top of my head.) IIRC, StanAg 5.56 mags are prone to malfunctions.

With a manual reloading mechanic, you could take more care and perhaps load only 25 rounds instead of 30 to prevent damage to the springs.

You might be able to find better magazines too like the Magpul PMags rather than the standart G.I. magazines

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Kind of thought of the same thing when i looked at how in might work.

Magazines should be able to be empty, then loaded with bullets, whether bullets spawn in magazines or on their own, or both is a matter of opinion though.

Maybe the gun and magazine could have durability values (not actually visible?), with lower durability (below half, after a few hundred shots or so) guns being louder and have more recoil, while magazines being more prone to jamming, still should need a mechanic to repair them, and the durability should not degrade that fast with use, once it breaks, or forceably using toolkit, you should maybe get a set amount of "X" weapon spare parts, maybe different categories (kinda like how repairing a car/heli etc works), (more parts if dismantled rather that breaking), to use to fix a gun that uses those parts.

And here are just some ideas regarding volumes and other stuff, but includes how i'd like to thing ammo/magazines will work on part 1.

http://imgur.com/a/rwOom#0

Edited by Karism
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