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Sinaz20

Fumbling flashlight and weapon

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Up til 1.7.1.1, I've been doing ok in the dark. I learned to adapt to the darkened tones with the flares and chemlights just fine.

Now, I'm learning to adapt with the start kit flashlight, and it's like I've been smacked back to noobsville.

The issues:

1. Flashlights do not generate any ambient light at all, just that stark spot light cone.

2. Survivor cannot jog and keep a flashlight pointed in front of him like any mildly coordinated human being :P

3. Survivor cannot multitask with a flashlight and any weapon.

Now, I know that it's an engine limitation thing-- flashlight or secondary in inventory, and flashlight or primary equipped... but how the hell are we supposed to fight like that?

Ok, ok-- and granted, I know that ideally evasion is key, but if I happen to agro a zombie at night or need to shoot one or two to acquire some food and cola-- I'd like to figure out how to tackle this situation without resorting to rolling over and dying.

As it is now, I have to either creep everywhere at night, or sort of acquire then sprint, acquire then sprint.

I'm kinda ok with that, though, I'd really like my survivor to shine his flashlight out front ALWAYS like I do when I jog at night... but ok.

What I can't figure out is how to adapt to the fact that to go from flashlight to primary I have to mouse wheel and wait for an animation-- during which time my view goes to complete black, and who knows where the zombies have gone.

I'm sort of firing off one round to illuminate the scene, then using my keenest of keenness to memorize where the Zed are and fire off kill shots.

It's like playing pin the tail on the donkey.

So, barring play on inverse time servers anybody have some good insight into adapting to the new night play when things ARE really effing black and all you've got is a flashlight and maybe a rifle and you end up having to defend yourself?

TL;DR: trying to work out some strategies to fighting at night when you lack point light sources (chems and flares) and you've agro'd shortly after a fresh spawn.

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This isnt helped by the fact that you are more likely to find NVGs than flares in the latest patch... hope its a bug...

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