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The_Man

SA DayZ: No Modifications? [POLL]

Should SA DayZ be open source?  

  1. 1. Should DayZ Standalone be open source (Modified by the public)

    • Yes
      15
    • No
      44
    • Undecided
      1
    • Within reason (Small tweaks: Gun, vehicle spawns, etc.)
      18


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Again there is no evidence to say all modding will die. My guess again is that they will provide tools to make stuff that can be submitted for use (Downloaded to client via steam) Yet to be frank. Look at the mess we have now even without the hacking. Two major connect programs. Two versions of tavi different versions of the base mod on the servers. For the average player it is an utter and complete confusing MESS.

Don't forget also the benefit gained from the backported lighting from Arma III, the modular inventory and weapon system, and the systems from Take on Helicopters.

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Again there is no evidence to say all modding will die. My guess again is that they will provide tools to make stuff that can be submitted for use (Downloaded to client via steam) Yet to be frank. Look at the mess we have now even without the hacking. Two major connect programs. Two versions of tavi different versions of the base mod on the servers. For the average player it is an utter and complete confusing MESS.

Don't forget also the benefit gained from the backported lighting from Arma III, the modular inventory and weapon system, and the systems from Take on Helicopters.

It can be done better than what you describe though, other games on Steam have mods available and it does not reach the same threshold that Arma 2 reaches in being user unfriendly. I am cool with the game initially be locked down to combat hackers but once that is at reasonable level it would be strange for a game like DayZ to not allow modding. A game that comes from a hugely popular mod that does not allow modding would just seem surreal.

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Do you know any other game in the same situation as DayZ that allows modding?

MMOs? Nope unless you actually consider UI mods counting.

FPS games? Most don't involve a hacker being about to ruin hours/days worth of work.

The fact that DayZ is an ARMA mod does not matter. ARMA is about Warfare and Domination not zombies. Security was not the issue it is now.

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i have a private, private hive for just my friends and family, it's 100% stock except that i modded in a Small safe-haven near cherno.

I didnt give anyone any perks, or bonus's or extra gear, or any type of loadout, i just made a safe spot to park if needed when they are done playing. lol

i got sick of the crap in public games, ive had far to many deaths on long lived characters due to invisible little punks with no life that i had had enough. I'd rather resort to playing privately with 5 people, instead of high pop servers just to avoid that headache.

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i have a private, private hive for just my friends and family, it's 100% stock except that i modded in a Small safe-haven near cherno.

I didnt give anyone any perks, or bonus's or extra gear, or any type of loadout, i just made a safe spot to park if needed when they are done playing. lol

i got sick of the crap in public games, ive had far to many deaths on long lived characters due to invisible little punks with no life that i had had enough. I'd rather resort to playing privately with 5 people, instead of high pop servers just to avoid that headache.

Hopefully SA will prevent enough hacking that playing on high population servers will be enjoyable for you again.

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Private Hives are mostly in response to the amount of hacking on public servers which much of that owes to the open nature of Arma II.

This is wrong! We have private hives because we don't agree with the direction the mod has taken since Rocket left.

The community dev's have totally changed the original game taking out and adding in anything that they see fit(and they'll tell you it was a community vote! 300 or so forum whiners deciding for 1.5mil players! the majority of which dont ever come near here).

We also prefer to have control of our own database and server that we can administer.

Script kiddies are a minor inconvience at best and easily dealth with!

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The way the mod has changed (And I agree with you that they are going nuts forcing their "HARDCORZ MODEZ" crap into new builds) obviously has nothing to do with SA.

People are worried they won't see their DayZ2017 nor Tavi or such and I don't think that will be the case for long considering that the last mode rocket played according to his twitter was 2017

Edited by Zachstar

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I would like to vote, but cant find the poll. (dont laugh)

let me know where I can look.

thnx

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I would like to vote, but cant find the poll. (dont laugh)

let me know where I can look.

thnx

For some reason it disappeared (happens a fair bit with polls for some reason) I've added it back,

  • Like 1

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Unless they find a way to get rid of hacks, I'd say, limited. people cannot alter the workings of the game engine itself, but admins can customize maps, loot tables and manage vehicle spawns and zombie spawn count.

If possible at all, customized maps would be great.

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I am content with the SA being closed but I really would appreciate servers that offer options to have night time disabled, unless Rocket tweaks the darkness or offers more lit areas. If the SA is similar to the mod at the beginning where iirc the day/night cycle was in line with the real world, it'll be a big blow to me, I generally play in the evenings and at night so I would be forced to either play in the dark all the time or play on a US server with epic lag. Both of which would really put me off.

Some people might enjoy playing in pitch darkness or playing with a ping that looks like a phone number but I bet most people that can generally only play at night would really appreciate servers that let us play in daylight. It's such a simple option and the novelty factor really doesn't outweigh the downsides for those who can only play in the evenings and at night.

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I am content with the SA being closed but I really would appreciate servers that offer options to have night time disabled, unless Rocket tweaks the darkness or offers more lit areas. If the SA is similar to the mod at the beginning where iirc the day/night cycle was in line with the real world, it'll be a big blow to me, I generally play in the evenings and at night so I would be forced to either play in the dark all the time or play on a US server with epic lag. Both of which would really put me off.

Some people might enjoy playing in pitch darkness or playing with a ping that looks like a phone number but I bet most people that can generally only play at night would really appreciate servers that let us play in daylight. It's such a simple option and the novelty factor really doesn't outweigh the downsides for those who can only play in the evenings and at night.

You would assume servers would be able to offset the time, like the mod.

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I personally doubt they would block timezone offset. Tho with the new lighting engine being backported from ARMA III something tells me that night play is going to get ALOT better in SA.

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Personally, I think the only user-generated content that should be allowed are maps.

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I personally doubt they would block timezone offset. Tho with the new lighting engine being backported from ARMA III something tells me that night play is going to get ALOT better in SA.

Where did you hear that? That's awesome, if true. I've stuff I've seen about lighting in ARMA III looks ridiculously epic!

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Actually I should not be saying that as it could be easily interpreted as saying it actually is the lighting engine. I have no evidence of such. I just remember either in the Tumblr or a tweet mentioning the person that did the Arma III lighting working on DayZ. So that really is just me assuming as such.

However think about it. If it IS possible night play quite frankly has an even greater importance to DayZ than ARMA III. I personally would not be surprised if a great deal of effort eventually ends up on the lighting system regardless.

Edited by Zachstar

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Where did you hear that? That's awesome, if true. I've stuff I've seen about lighting in ARMA III looks ridiculously epic!

"The artist and programmer who revised the lighting for ArmA3 will be helping with DayZ, closer to release."

"Today Mario (one of our lead artists) had committed the lighting changes... beautiful! Pics tomorrow with tumblr post"

It may have nothing to do with night lighting, we will see soon enough. I really hope they get rid of that awful glare.

Edited by smasht_AU
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There will be as many hackers in the SA as there are or were in the Mod. Locked or not. Do the people here really think locking down the SA will stop hacking? If the game is popular, then the script kiddies will come. Never seen a popular game that has not been plagued with hacking of some sort. It wont be minimal either.

The many vehicles in the private hives have kept this Mod alive, who the heck wants to travel by foot in any of the maps available? It gets tiring after awhile. Script kiddies are a minor annoyance in these servers.

Im kind of ok with Rocket not adding mod tools yet to the SA. My fear is that it will either take too long for the tools to finally come out, or the tools will be limited. In which that case, hopefully Arma 3 will be out which will have better features and groups will make a DayZ mod for it or some sort of zombie mod.

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Not true. Hackers have a laughable easy time hacking the mod because Arma II was NEVER designed for this kind of operation.

DayZ SA has security as one of its highest priorities. Steam, VAC, Serverside, code changes to prevent as many memory hacks.

Hacking will never go away. However the sheer level of it in the mod is what was killing DayZ, Not lack of vehicles. And SA will have FAR more places to loot so lack of a vehicle at first is not likely to be the issue it is now.

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From what i understand the devs are closing the code to all modifications (Aka similar to what EA what have done with BF3), i really hope they reconsider i came to Arma/dayz from the likes of Red Orchestra and unreal tournament two games which benefited hugely from the addition of mods which they actively support (Most of the playerbase nowadays in these two games exclusively brought the games for the mods involved).

Edited by Rollo

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All they are saying is that in the end it wont be as open as Arma II. Most likely we will never see Warfare or Domination for DayZ or a Resident Evil Raccoon City Map. Or Half Life 2 weapons.

However there is NO evidence in my opinion that we will not see updated version of such works as Tavi in the future. It is just they might have to work with BI to have the map come in through Steam.

That is another thing folks. The game is likely to be heavily tied into steam for everything. That by itself is likely a reason to have to get content hosted on it. Yet that is also a GREAT thing for those creating content.

It is all standardized. No more hunting for random links to download package after package to play a map or watch your launcher fail to get the right version of a map. If done right Steam just downloads the map for you right then and there and off you go.

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Well I don't mind giving up tweaks to have a game with much less hackers, and hopefully more "legit" servers. I'm so sick of just about every private hive spawning you with way too much gear, and electro always being packed with cars, and the airbase being packed with helis.

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Well I don't mind giving up tweaks to have a game with much less hackers, and hopefully more "legit" servers. I'm so sick of just about every private hive spawning you with way too much gear, and electro always being packed with cars, and the airbase being packed with helis.

Dont worry when the SA comes out you will be complaining about all the esp, aimbot, godmode hacks. Instead of vehicles appearing.

DayZ would not exist without modding and to see people saying they want the modding aspect shut down because they convince themselves that it will reduce hackers blows my mind.

Heck DayZ is the first game where hackers were creative and wanted to spice up the players experience without killing them by scaring them and such. Sure you had a few that did dumb things but some of them were actually fun.

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First, if you had an open source game, it would be a larger hacker fest pretty much just like it was 2 months ago when you couldn't watch a 20 minutes video of dayz without seeing hackers, I think you should be able to modify the vehicle count and stuff on servers but the fact that you can do that doesn't mean the game is open to be modified, if by modifying vehicles and stuff you mean adding your own vehicles, then no, you can do that right now because DayZ basically blocks some of the vehicles and guns from ArmA 2, and to add guns that aren't in the game you would had to mod it, and by being able to mod a game you can get hackers in, because with the mods you don't only create vehicles you can use them to add features that doesn't need to be supported by the server to be used, like in minecraft where you can add a radar and stuff like that, you could also make ghilie suits glow in the dark, so no

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Honestly, I hope the standalone stays as closed as possible for quite some time. And this is coming from someone who has been playing BI games since the original Operation Flashpoint came out, and everyone who has played OFP or any of the ARMA games knows it's modding that these games are all about.

DayZ is a different story IMO. While it is true the mod would obviously not exist without modding, it is it's own game now. I don't think rocket's idea ever was to just create an ARMA mission with some zombies thrown in. This is the issue I have with modding of the actual mod - it has/is becoming a fragmented, watered down version of itself. Private hives are good for dealing with cheaters but most of the time they stray way too far away from the original concept just to provide a more accessible experience and attract more players. "Who to heck wants to travel by foot anymore?" illustrates the issue pretty well I think. People are so used to vehicles that they don't want to play without them anymore. Not only it effectively makes the map 10x smaller, but everyone on the map having a vehicle just isn't in the spirit of what this game/mod originally was about.

Custom maps are cool, though even there people have gone as far as making an Utes version of the mod which is pretty ridiculous. Don't get me wrong. Taviana, Namalsk, Panthera and others are great and I've enjoyed playing them in both ARMA and DayZ now but you can tell they are user made islands. I'm not against user made maps in the future but I would still rather have a professionally made map created specifically for a zombie apocalypse in mind.

In short, I believe DayZ SA can survive without modding, and in fact the game having vision, someone to make certain decisions and not leave everything up to the community can actually be a good thing in the long run.

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