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Floff4rn

DayZ: Pre Patch Notes 1.7.5

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Haven't seen any update about this yet, so i posted it here for you guys.

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This Patch taking too long to leave

When is the date?!

Edited by ramonsantospinto

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Follow the development on Github, and only Rocket knows when the next release of the mod comes, as he is the one who makes the final call.

I know theres major FPS issues in the build atm, they are working very hard on it.

If you know how to mod Arma II OA, then you could contribute and get it released faster :) Or just read around and get updated on issues, fixes and what ever else you wanna know, theres so much information on the Github Repo, but nothing about a date ;)

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Excellent vid man!! Sub'd. :D

I agree.

I am not certain whether i like the increase of all these assault rifles.

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RAZOR49 just said on github they are aiming for the 1st for a release :D

https://github.com/R...ZMod/issues/278

Community Notes:

* DayZ 1.7.5.ReleaseData-1st-M1D25

Community Change log:

Client:

* [Prerequisites] beta-patch ((Newest)).

* [NEW] Weapon - Sa58P_EP1. (Military)

* [NEW] Weapon - Sa58V_EP1. (Military)

* [NEW] Weapon - Sa58V_RCO_EP1. (MilitaryS)

* [NEW] Weapon - Sa58V_CCO_EP1. (MilitaryS)

* [NEW] Weapon - G36C. (HeliCrash)

* [NEW] Weapon - G36C_camo. (HeliCrash)

* [NEW] Weapon - G36A_camo. (HeliCrash)

* [NEW] Weapon - G36K_camo. (HeliCrash)

* [NEW] Weapon - M40A3 (MilitaryS)

* [NEW] Vehicle - HMMWV.

* [NEW] Vehicle - MH6J_DZ.

* [NEW] - Ability to flip ATV's.

* [NEW] - Zeds spawn while in vehicles.

* [NEW] - Zeds now have the ability to damage vehicles. This is limited to glass only once glass is destroyed players within will be damaged.

* [NEW] - Zeds now have the ability to pull you from open vehicles.

* [NEW] - New Load screens added.

* [NEW] - Chopper weapons can now be reloaded.

* [NEW] - UH60Wreck added

* [NEW] - New zed & loot spawn systems rewrote Phase 1.

* [NEW] - Revamped GUI icons to now empty as you lose the relevent item (blood,food,water) Thanks Des

* [NEW] - Infection changes when eating cooked food and drinking water. (tin and canned items don't count)

* [NEW] - Epeen monitor added to display player stats. (Zombies Killed, Headshots, Murders, Bandits Killed, Humanity) - Press f12 to use

* [NEW] - Peripheral Dots removed fully.

* [NEW] - Toolbox is now needed to build Wire,tanktrap.

* [NEW] - Etool is now needed to build Sandbags.

* [NEW] - 5 New types of food ("FoodmuttonCooked","FoodchickenCooked","FoodBaconCooked","HIDDEN","FooedRabbitCooked").

* [NEW] - 4 New Raw food. ("FoodbaconRaw","FoodchickenRaw","FoodmuttonRaw","foodrabbitRaw")

* [NEW] - Bloodbags now has an infection chance.

* [NEW] - Added moving combat roll (KK's Volt).

* [NEW] - Survived Dayz added to Epeen monitor

***** Not added to the dev builds *****

** [NEW] - Basic Anti teleport script.

* [uPDATED] - BAF_L85A2_RIS_CWS replaced with BAF_L85A2_RIS_Holo. (HeliCrash)

* [uPDATED] - Added a much faster login process. (Advantages: Login Speed up)

* [uPDATED] - Limted amount of ammo found with weapons.

* [uPDATED] - Gender selection images updated thanks Des.

* [uPDATED] - Updated infection chance during zed attacks from 1/1000 to 1/500.

* [uPDATED] - Changed Loot tables to increase the supply of Antibiotic drops.

* [uPDATED] - Combat Mode is now affected by everything you do and everything done to you (example any kind of damage).

* [uPDATED] - Max local zeds updated based on the area you're in (example CityCapitals - 50, City's - 40, Village's - 40, Local - 10).

* [uPDATED] - Updated Mi17_DZ and UH1H_DZ to max ammo Max 100 rounds per gun.

* [uPDATED] - UH1 Crash sites no longer all spawn on server start but throughout the game.

* [uPDATED] - Damage processing for zombieattacks with prebuilded weighted arrays. (Advantages: speedup and saves a lot of cpu cycles)

* [uPDATED] - Loot chance reworked, Result should now be instant spawn loot.

* [uPDATED] - Much faster fn_instring.

* [uPDATED] - Cargo space redo.

MI17_DZ ( transportMaxWeapons = 10;, transportMaxMagazines = 50;, transportmaxbackpacks = 10; )

UH1H_DZ ( transportMaxWeapons = 5;, transportMaxMagazines = 25;, transportmaxbackpacks = 4; )

AH6_DZ ( transportMaxWeapons = 3;, transportMaxMagazines = 10;, transportmaxbackpacks = 2; )

Mh6J_DZ ( transportMaxWeapons = 3;, transportMaxMagazines = 20;, transportmaxbackpacks = 0; )

AN2_DZ ( transportMaxWeapons = 10;, transportMaxMagazines = 80;, transportmaxbackpacks = 15; )

* [uPDATED] - CZ_VestPouch_EP1 to be more useful 12 slots 0 weapon slots.

* [uPDATED] - Zeds will talk to other zeds within 80 meter.

* [uPDATED] - Combat Logging is now active during Zombie chase.

* [uPDATED] - Backpacks updated. (https://github.com/R.../wiki/Backpacks)

* [uPDATED] - Animal Meat reset. 2(Default),4(sheep),4(goat),4(boar),8(cow)

* [uPDATED] - Epeen monitor moved to scroll lock key and work started on moving to diary

* [uDDATED] - Massive cleanup remove all useless files.

* [uPDATED] - Redone all public EH's

* [uPDTAED] - Combat/zombie logout + anti-duping overhall - (https://github.com/R...c2450f9b2df6fbd)

* [uPDATED] - String tables to include = English, German, Russian, Spanish, Dutch, French

* [Fixed] - Zeds hearing should now be fixed.

* [Fixed] - Temperature icon color now ranges from iceblue (cold) to red (hot)

* [Fixed] - German Tranlations updated.

* [Fixed] - mi17 gunner seat is now fixed (you no longer stand outside)

* [Fixed] - Bloodbag glitch fixed.

* [Fixed] - UH1Y_DZ animation issues.

* [Fixed] - Infection is now fixed loss of blood 3 per sec (will not drop below 3k blood)

* [FIXED] - Epeen monitor animation should now work correct without the fps drop.

* [FIXED] - DZ_Czech_Vest_Puch backpack class config. (Warning Message: No entry 'bin\config.bin/CfgMagazines.DZ_Czech_Vest_Puch'.)

* [FIXED] - Variable spelling mistakes hsould be corrected now.

* [FIXED] - Moved all new foods to stringtable.

* [FIXED] - Fixed infection chance when giving blood.(No longer applys to player giving blood) :-(

* [FIXED] - ALT F4 Sync issue now fixed

* [REMOVED] - BAF_L85A2_RIS_CWS (Based on poll)

* [REMOVED] - Banned m136 as it never really worked and served no real purpose.

* [REMOVED] - In Combat bot removed while we work on speed improvements.

* [REMOVED] - MPTable now removed.

* [REMOVED] - Peripheral Vision. (Peripheral Dots)

* [REMOVED] - Axes now have a small chance to fail due to them being blunt (others later) 9% Chance. ** Can still be used as weapon **

* [REMOVED] - Matches can now run out (others later) 9% Chance. (at this time this is a random chance)

* [REMOVED] - Knife will now have a chance to go blunt causing it to give less food from gutting animals 9% chance(Blunt), 50% less food(Guting)

* [REMOVED] - You can now longer apply more then one bloodbag per 10 mins per player

* [REMOVED] - You can no longer regain blood from cooked food for 1 hour after eating. (ie spamming cooked meat to regain hp)

* [REMOVED] - No longer need tool box to place bear traps.

* [REMOVED] - You can no longer consume food while your not hungry (within 3 mins of eating)

* [REMOVED] - You can no longer drink while your not thirsty (within 3 mins of drinking)

* [REMOVED] - 6 New items added to loot tables. (Inplace of item lockup or braking)

* [REMOVED] - Food models removed

Hive:

* [Prerequisites] beta-patch 99806 - Pending updated to newest version.

* [Prerequisites] Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328)

* [NEW] - Added new constraint to block non Dayz items from being wrote to the db

* [uPDATED] - Publish Object will now only publish items allowed. (tents, other deployables)

* [uPDATED] - Updated Basic SQL Procs.

* [Fixed] - Crash issue on stale child calls

* [REMOVED]

Upstream hive (public hive):

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Czech backpack finally getting the love it deserves! I approve!

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