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Talibambi

Item damage by enemy gunfire.

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Okay firstly. I DID use the search function but I wouldnt see anything applicable.

Basically it would mean having an inventory system like this:

19062011inventory.png

(Xcom UFO Defence in the US, XCOM Enemy Unknown in the EU - the original)

Basically in Dayz you have your "main inventory" and your "backpack". What if you had your inventory split into many different choices.

Left pants pocket

Right pants pocket

Shirt chest pocket

Jackett inside pocket

Jacket left pocket

Jacket right pocket

etc.

This would mean you would have to spend a bit more time looting someones body, but more than this it would open up some options. Such as damage to items if certain parts of your body take damage.

Shoot someone in the head and their night vision goggles are damaged. Shoot someone in the backpack where they have some ammo stored then there is a % chance that the ammo would be damaged or destroyed to some extent. You could even have a "battleships" system where having an item in the top left of your backpack and someone shoots the top left of your backpack will damage/destroy the item in that part of your backpack.

This would open up a bit more of a tactical game where instead of "shoot on sight", you will be attempting to shoot particular spots on the enemies body in order to limit damage to valuables you wish you aquire. This might make people actually want to "rob" you instead of shooting on sight.

The slots avaliable for item storage would be tailored to equipment on a piece by piece basis. You might be wearing a black jackett with no inside pocket for instance - meaning that a chest shot will not damage any goods (unless you are using a high powered weapon whereby the bullet would travel through and damage/destroy goods in the backpack). You might find a pink trenchoat with massive pockets. (pocket size and placement would be dependant on the clothing worn)

This could even be done so that you can put scrap metal plates in particular slots in order to give you "bullet proofing" or items you store in those slots would absorb some of the damage from enemy fire at the cost of item durability/destruction. The downside being that you are a little louder and slower to move.

Depending on how wildlife is implimented this could also be useful. Get attacked by a lone wolf because you have cooked meat in your backpack? You can drop the backpack and he MIGHT not pursue you.. but if you have the meat in your pockets.. you better empty them quick and hope that the smell hasnt stuck with your clothes! How diseases might contaminate your clothing, then so could food also contaminate you by giving you a stronger scent.

Im sure there are lots of other ideas that I havent thought of regarding this idea and I appologise if its dumb >< Im not entirely sure if this idea has been raised before and I appologise if it has. I DID do a few searches but I didnt see anything relevant to this.

*hides in the bushes to avoid the people with pitchforks*

Edited by Talibambi

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They're already looking for something like this, hope they can implement it because it's pretty much useful.

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