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Xianyu

Morphine/Doctor bags

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I'm gonna get so much hate for this suggestion. IDGAF!

I'm proposing that morphine no longer magically fix bones. Morphine is, at most, a painkiller. It doesn't magically cure broken bones. What I'm saying is this:

Morphine gives you an hour. A single stick of morphine blocks the pain for an hour, and you can run on your broken leg (no sprinting though!). This gives you ample time to find a hospital or a friendly person to help you (more on that in a sec).

Once the morphine wears off, you're on the ground again, crawling like an inchworm. You CAN use another morphine, but successive hits of morphine gain a progressively higher, and higher chance of causing injury: such as blood loss, unconsciousness, or in particularly bad instances, a mild case of death.

Now, this is where the doctor bag comes in. You can find these in the same place as morphine as a semi-rare loot (much rarer than morphine, for obvious reasons). The bag is reuseable, takes up 2-3 slots in your inventory, or maybe even a toolbelt slot.

The doctor bag can be used either on yourself, or on someone else. Using it on yourself puts you in a 'splint' state. You are forced to walk in this state, for a certain amount of time. Perhaps ten-fifteen minutes? A caveat could be that you can't use a doctor's bag on yourself while under the effects of morphine. Gotta wait for it to wear off before you patch yourself up.

Another survivor/bandit using a doctors bag on you reduces the 'heal' time considerably. Instead of ten-fifteen minutes, it's five. And then you're all better. Plus, another survivor using the bag on you doesn't need to worry about the morphine state interfering with the splint state. Can instantly put you from one to the other.

A hero using a doctors bag heals the bone instantly.

Sure, it's not 'realistic' but neither is morphine instantly healing your bones, so stfu about 'realism' before you even start.

This, I think, would increase survivor/bandit/hero interaction to a whole new level. Zombies would become dangerous again. Why? Because if you get a bullshit bone-break hit from a zombie, it's no longer an inconvenience. It's fifteen minutes of WALKING. Even if you HAVE a doctors bag.

You a bandit? Got your leg broke? What you gonna do? Try trick someone into healing you? Find a new friend? Maybe even hold up some poor bambi at gunpoint and make him heal you...

And it would also give a tangible benefit to being a hero beyond a shiny new skin.

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over complicated idea...or crawl up to a tree and snap a twig....

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Morphine is, at most, a painkiller.

A caveat could be that you can't use a doctor's bag on yourself while under the effects of morphine. Gotta wait for it to wear off before you patch yourself up.

Makes sense to wait for painkillers to wear off and THEN treat a heavily hurting injury with an even more hurtful operation ...

>.<

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I like the idea, more reasons to be careful. But you can have broken bones from being hit. not just because you are walking!

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I kinda think this would be a neat idea. Perhaps allow the medical bag to act as a "Container" too, allowing you to store some medical items inside it. This way you could free up some space taken up by all the medical items you have in your backpack.

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