Aydjile 11 Posted January 9, 2013 (edited) your appearance is more than a fashion statement. in dayZ it could also would provide critical information of your position in post apocalyptic world. right now we have only two sets of clothing - bandit and hero.in stand alone it will be much diverse and can service us as additional source of information to new encounters. like moving your torso sideways would show that you are friendly. so i propose that we install some sort code that would provide every one with critical information for future encounters. of course if the choose to do so.for example - medics and anyone who willing provide medical assistance and care - should carry bright colored pieces of clothing. like white, orange and yellow.generally friendly survivors and people who looking for company better stick to blue, green colors.scavengers, maradures and loners can use grey color.bandits, head hunters or clan members should stick to more aggressive tones, like red and black.this post is open for debate and additional opinions. also hoping that devs would read it too, and take this concept into account for future development. Edited January 9, 2013 by Aydjile Share this post Link to post Share on other sites
beastoverlord 574 Posted January 9, 2013 I think most people will just pick the better clothes and not care about the color. Even if I'm a scavenger, if I find a neon orange rain coat and I don't have one, I'll probably keep it. I think that only fully kitted out people will really care about their clothing colors. In addition, I think that they should put blood stains on clothing if they are scavenged off a dead person. This would make people with bloodied clothing much more likely to be bandits because they would have stolen the clothes from their victim. Share this post Link to post Share on other sites
h3retic 224 Posted January 9, 2013 (edited) for example - medics and anyone who willing provide medical assistance and care - should carry bright colored pieces of clothing. like white, orange and yellow.generally friendly survivors and people who looking for company better stick to blue, green colors.-situation 1: dad, whats that flashy thing in that bush? - i think it is a medic, son. we better put a few bullets into it-situation 2: dad, i see a friendly green/blue suit. i think hes frie...."Son killed by xXxEpicBanditzXxX" Edited January 9, 2013 by h3retic Share this post Link to post Share on other sites
kingochaos 131 Posted January 9, 2013 I hope they have leather undies.. and gimp masks... and studded leather chokers, and studded suspenders... cause everyone knows this is the proper attire for us bandits in a post apocalyptic world! ^_^ Share this post Link to post Share on other sites
logan23 118 Posted January 9, 2013 your appearance is more than a fashion statement. in dayZ it could also would provide critical information of your position in post apocalyptic world. right now we have only two sets of clothing - bandit and hero.in stand alone it will be much diverse and can service us as additional source of information to new encounters. like moving your torso sideways would show that you are friendly. so i propose that we install some sort code that would provide every one with critical information for future encounters. of course if the choose to do so.for example - medics and anyone who willing provide medical assistance and care - should carry bright colored pieces of clothing. like white, orange and yellow.generally friendly survivors and people who looking for company better stick to blue, green colors.scavengers, maradures and loners can use grey color.bandits, head hunters or clan members should stick to more aggressive tones, like red and black.this post is open for debate and additional opinions. also hoping that devs would read it too, and take this concept into account for future development.I believe we will see something like this but It will probably be clans setting up their own secret way of checking if you are with the group or a stranger.We will player try different ways to find a way to know who is friendly and who are possible threats.Ex. In DayZ Mod, I never pickup the Alice Backpack- It's like putting a big target on my back. I will keep to the starter or the smaller packs.This makes me a tad less of a target and players might think I'm a new spawn so there is little to gain from killing me. You have to remember the gear you carry can make another player decide to hunt you for your stuff or to just let you pass if a gun shot will give away their position to other players in the area.I'm very interested in the economy which will form from players, i'm sure there will a few versions since maybe based on the server. Share this post Link to post Share on other sites