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Maj3stic

Illnesses & Ways to Die

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Hello everyone,

I have a different look on the opinion that making guns, food, and vehicles rarer will make the game hard. I find this more unrealistic on the parts of the developers and may make the game more boring. While this is contrary to most other forum posts, please hear me out.

In reality if you ran out of food and water on your person, regardless of the situation and environment, you could always get more. However, what if you could make the game darker with more diseases?

Most of the posts are asking more more diseases, what I am trying to point out is that if you give each one a special property it will make the game a lot darker, for example, I had my appendix removed in real life because it no likez me, but what if that happened in DayZ? What if you character starts to collapse and die and there is nothing you can do to stop it? Imagine how that would make the player feel? But saying this, I know someone MUST say on behalf of their dynasty that it will make the game suck if you bend over and die all the time, but-

A.This mod and soon to be game needs more realism, face it XD

B.That is the cruel reality of most near-lethal diseases/illnesses, with or without medical care

If this were to be real life, and you drank water from a lake,you would probably get some nasty infection. This is quite real in the sense that if you are near some foundry in Cherno, imagine how much mercury or biomass would be in the water?

Imagine in loot tables if you pick up a bandage, and some dude used it without the player knowing, and you get a blood disease. If realism is what the game is aiming for, I personally believe more of this type of feature should be added, rather than more stupid military guns or vehicle monstrosities.

Anyway, I thank you for bothering to read my humble post,

Majestic

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Infection system and diseases are already announced for the standalone.

There are several more or less serious diseases and you have to find out which ones you have through symptoms, as there isn't going to be any illness indicators.

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There will be more things to die from when the SA comes, I personally can't wait till I fall prey to sheep beetle disease. I want t osee my characters brains explode because a beetle laid eggs in my body (Fringe anyone?)

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I kind of like the idea of getting some sort of infection from drinking the water in the lake, maybe they could add an option to boil the water to sterilise(sp?) or something?

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hahaha, if something is used, it will be easy to tell apart, of course it would be much more common like used syringes than a untouched one. They are going for realism, so there could be lots and lots of cars, but also due to balancing and realism we would find almost no fuel left. Guns? almost all already scavenged and ammo more rare. So its not going to change a lot, but its like we have already been surviving to the outbreak for some time, and this is the ongoing game, they are going to make up some facts based in possible scenarios that will help balance the game and will make it still fun to play. The vision of dayz is that we are surviving several years later after the start of the zombie outbreak.

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hahaha, if something is used, it will be easy to tell apart, of course it would be much more common like used syringes than a untouched one. They are going for realism, so there could be lots and lots of cars, but also due to balancing and realism we would find almost no fuel left. Guns? almost all already scavenged and ammo more rare. So its not going to change a lot, but its like we have already been surviving to the outbreak for some time, and this is the ongoing game, they are going to make up some facts based in possible scenarios that will help balance the game and will make it still fun to play. The vision of dayz is that we are surviving several years later after the start of the zombie outbreak.

I exactly agree with what you are saying, and how the suggestions some people have said are true, but I think for it to be authentic it needs to be an evolving feature (eg. The Road)

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