chris_heyward 47 Posted January 7, 2013 (edited) Hey guys. I have a few suggestions for the standalone and/or mod if the Devs have time to do it. There are alot of issues right now that I see as unrealistic which need to be rectified. To my understanding, I believe the devs wanted this game to be as realistic as possible yet there are alot of unrealistic things. I know some of these things such as ammo and weapons lying about must be allowed or it would break the game but there are others that can be safely removed/changed and it wouldn't change anything on a big-scale.Below is a list of things that I think would benefit the game and make it a little more realistic:Changes:1: GPS apparently runs without batteries. Same as NVG's and NV/Thermal scopes. Do you see power outlets? These items should have either a limited life or you should have the ability to solar charge its power source. (Solar charger available as rare loot) or find spare parts such as batteries.2: People should spawn anywhere. Including houses, woods and cities as far north as you can go. This would of course make Cherno and Elektro a little quieter but it would make the other towns/cities more usable unsafe and populated. You should also spawn lying down as if you just awoke from being passed out but that's just my personal opinion.3: All these broken vehicles but none have electrical issues. All the car batteries and wiring seem to be in immaculate condition even though the rest of the vehicle looks like it has been hit by a train. You should have the vehicle damage include electrical systems and also add a vehicle battery as loot. Maybe also have gunfire and crashes mess with the electrical systems and set off the horn/alarm.4: Backpack sizes need to be updated to match their visual size.5: You shouldn't spawn with a backpack or at least make it random.6: Weapons need to take up less room in the backpack. You can stick an M24 in your pack and it takes up alot but in reality, it wouldn't fit in there. You would have to have it sticking out and therefor it would take up as much backpack room as a 2 Litre bottle of coke.7: Updated in SA This is my biggie. If nothing else gets added but this, I would still be happy.As you have probably heard before, Zombie movement needs updating. You should be running from slow-ish, brain-dead beings instead of intelligent Olympic Kenyan marathon runners that have only one single memory from their living days and that was the Matrix Bullet-dodge move. Make zeds slower with an increased number. Maybe have the movements like these zeds in this video: . As you can see, they move quite fast still but not OTT like they are now. Right now you can flat out run into these things and rarely need to dodge them as they run at you doing their Matrix moves. If they moved slower then you would have to zig-zag and move around them making them more of a hassle. Maybe add a feature where they can grab you and you have to spam say the fire button button to get loose. Right now zeds are nothing but a hindrance and this needs to be updated.-----------------------------------Additions:1: Use other vehicles as spares or repairs and removing parts especially the wheels including the trashed ones just lying about. (There is a vehicle near the Stary tents that looks like it would be up and running with a little TLC. I have had dreams at night about driving her with that sexy red interior.)2: Make the dressers/wardrobes in standalone lootable and that's the main place where you get your clothing from.3: Namalsk, Panthera etc. etc. map import.4: Map Editor.5: Updated in SA TrackIR support for standalone.6: Realistic firearm effects. Jamming, rifle cleaning. (Did hear it was a confirmed feature but couldn't find the official proof).7: A movable fuel truck needs to be added. (Primarily once DayZ gets the bases option) Have is so that you have to find a "Big Rig" and travel to its location to hook it up and move it to another location. Also, while it is static, others can syphon fuel from it like it was a standard tank.Anyways, sorry for the wall of text. Could go on all day with features but that would just make this post more of a troll/hater magnet :) Edited January 9, 2013 by Be4st 4 Share this post Link to post Share on other sites
Fishliquor 4 Posted January 7, 2013 Yeah I heard movement for zambies will be fixed in standalone. Hopefully :D but yeah good ideas Share this post Link to post Share on other sites
Dancing.Russian.Man 1631 Posted January 7, 2013 1. Batteries as loot. Agreed.2. People spawning everywhere, not as good idea as it sounds. In DayZ(currently), everybody is supposed to be thrown into the same situation, with no advantages over others. This means we all start with the same thing, and around the same area. (Coast)3. No comment.4. Backpack sizes are the vanilla values from ARMA 2, I believe. (Can't recall for sure. I have played ARMA 2 to some degree.)5. See number 2.6. Carrying weapons outside your backpack does sound pretty logical, but not sure if it can actually be done. Share this post Link to post Share on other sites
Guest Posted January 7, 2013 1. Agree2. No. The whole point of north is to find better loot and gear.3. I don't know anything about car anatomy but doesn't engine parts count as car battery? Honestly if they made repairing a car too complex then nobody would bother.4. Somewhat agree with this. Although the Czech backpack is the biggest, it's also the ugliest, and if it was made the most spacious then I would cry.5. Why?6. Yes but guns are very heavy. You wouldn't be able to carry more than 3 guns in real life on your back for hours.7. Yes, I suggested something very similar to this except I don't mind that they run. I'm pretty sure they aren't zombies anyway, just infected.1. Agree, I suggested this as have many2. Wow great idea. I never thought of this. I had suggested that you could loot a clothing store, which would probably be easier to implement than this but it's still a great idea.3. The game would instantly become far more demanding, and would take 5+ minutes to load unless you have an ssd. It's a great idea, I've seen it before, but honestly I don't think it's realistic. They would also have bump up the amount of players that can go on a server to at least 100.4. ?5. What could that be used for?6. Cool.7. If that is added then the current fuel tanks should remain where they are as well. Share this post Link to post Share on other sites
chris_heyward 47 Posted January 7, 2013 (edited) 2. No. The whole point of north is to find better loot and gear.Good point5. What could that be used for?It allows your own head to control the head movements of your ARMA II character through infra-red sensors. It makes it alot easier to PVP apparently and increases your awareness. The DayZ mod currently has support for this and its free alternative "Free-track". I'm praying they give it to standalone too as I will be buying one and don't want it to be an item that's only getting a months usage :D Edited January 7, 2013 by Be4st Share this post Link to post Share on other sites
Very Ape 748 Posted January 7, 2013 Zombies need to be faster, not slower. They're easy to escape as it is. Much too easy.Make players have to either be stealthy or plan an organized attack on zombies in order to get the loot. Share this post Link to post Share on other sites
Guest Posted January 7, 2013 It allows your own head to control the head movements of your ARMA II character through infra-red sensors. It makes it alot easier to PVP apparently and increases your awareness. The DayZ mod currently has support for this and its free alternative "Free-track". I'm praying they give it to standalone too as I will be buying one and don't want it to be an item that's only getting a months usage :DThat's intruiging, although I'm not sure how that would work? Like when you Alt look your character head moves, would that interfere with it? Also the average player probably doesn't move thier head around too much.Zombies need to be faster, not slower. They're easy to escape as it is. Much too easy.Make players have to either be stealthy or plan an organized attack on zombies in order to get the loot.Are you crazy? First of all, they're already fast enough to hit you while you're running. Second, they are not easy to escape at all, the only way you can "escape" them is to kill them, or if you find a series of bushes or trees to hide in. Even if you're 200+ meters away from them, they will still run at you. On top of that, they will run around objects and they also swim pretty fast. I'm constantly disconnecting and reconnecting when I play DayZ to despawn the zombies because they agro way to easy and are almost literally impossible to avoid sometimes (since you can't run through them). If the AI isn't fastly improved for the SA I might not even buy it, that's how frusterating it is. Share this post Link to post Share on other sites
Dr-Shade 83 Posted January 7, 2013 I agree with alot of the suggestions here....However, for Number One (the issue of electronic devices) perhaps a variant of something like this could be added as loot...http://erindoeslife.tumblr.com/post/20848923122/kinetic-energy-device-charges-your-electronic-devicesQuite possibly a little more suitable than batteries as loot, or even as an additional item... instead of solar charging ( since the sun isnt out at night ). Assuming figuring out a suitable formula for "distance walked = amount charged" didnt prove too difficult... Share this post Link to post Share on other sites
chris_heyward 47 Posted January 7, 2013 That's intruiging, although I'm not sure how that would work? Like when you Alt look your character head moves, would that interfere with it? Also the average player probably doesn't move thier head around too much.From what I have seen, it works really well. Take a look at this video to see what it can do: Share this post Link to post Share on other sites
chris_heyward 47 Posted January 7, 2013 I agree with alot of the suggestions here....However, for Number One (the issue of electronic devices) perhaps a variant of something like this could be added as loot...http://erindoeslife....ctronic-devicesQuite possibly a little more suitable than batteries as loot, or even as an additional item... instead of solar charging ( since the sun isnt out at night ). Assuming figuring out a suitable formula for "distance walked = amount charged" didnt prove too difficult...It could work but I can already see the youtube vids once its implemented. FRAPS footage of a character charging up their shit and people making it look like they are fapping away... lol Share this post Link to post Share on other sites
chris_heyward 47 Posted January 9, 2013 Bump. Needs more feedback. Share this post Link to post Share on other sites
DemonGroover 8836 Posted January 9, 2013 Zombies will be faster and run indoors.Ha ha, that'll spice things up! Share this post Link to post Share on other sites
Very Ape 748 Posted January 9, 2013 Are you crazy? First of all, they're already fast enough to hit you while you're running. Second, they are not easy to escape at all, the only way you can "escape" them is to kill them, or if you find a series of bushes or trees to hide in. Even if you're 200+ meters away from them, they will still run at you. On top of that, they will run around objects and they also swim pretty fast. I'm constantly disconnecting and reconnecting when I play DayZ to despawn the zombies because they agro way to easy and are almost literally impossible to avoid sometimes (since you can't run through them). If the AI isn't fastly improved for the SA I might not even buy it, that's how frusterating it is.I usually escape them by running in a straight line until I find a hill. A force that wiped out human civilization should be a tad more dangerous. As for stealth; they're very often avoidable, if you go prone during the day and anticipate their movement. But even the most skilled survivors should be unlucky enough to attract attention sometimes. I wish zombies were as frustrating to me as they are to you. As it is now in vanilla DayZ, they're a nuisance when fighting bandits, nothing more. DayZ+ does a good job of putting the fear in me, though, something I really enjoy. Share this post Link to post Share on other sites
chris_heyward 47 Posted January 12, 2013 I usually escape them by running in a straight line until I find a hill. A force that wiped out human civilization should be a tad more dangerous. As for stealth; they're very often avoidable, if you go prone during the day and anticipate their movement. But even the most skilled survivors should be unlucky enough to attract attention sometimes.I wish zombies were as frustrating to me as they are to you. As it is now in vanilla DayZ, they're a nuisance when fighting bandits, nothing more. DayZ+ does a good job of putting the fear in me, though, something I really enjoy.Yup I agree but then if you think about it, these zeds are just infected, they don't need to be dangerous... lol. And yes Dayz+ has made it alot harder. I like that the zeds hit you like they were Mike Tyson but hate that they still run as fast. The other day, I got stuck in a doorway and suffered a 1 punch knockout and dead 3 seconds later. I was like Share this post Link to post Share on other sites
Clumzy (DayZ) 377 Posted January 12, 2013 These are some really good points, all of them. I think batteries would be a good addition, and standard batteries should be very common, found in drawers of homes, supermarkets, etc. Share this post Link to post Share on other sites
HugoDayZ (DayZ) 7 Posted January 12, 2013 Beans! Also i always thinked about the weapons in backpack, if it would be in real life it would just take as much space as 2-3 can of beans on top of each other since it would be sticking out of the backpack.Night guys going to sleep cya :P Share this post Link to post Share on other sites
Ovation 52 Posted January 12, 2013 Zombie spawns: I want to clear an area then zombies start walking back in from a distance, make it feel like you clear a house you have some time before the next wandering zed comes over Share this post Link to post Share on other sites
chris_heyward 47 Posted January 12, 2013 These are some really good points, all of them. I think batteries would be a good addition, and standard batteries should be very common, found in drawers of homes, supermarkets, etc.Yup. They have already implemented the scavenge through shelves/drawers system. Shouldn't be hard to add batteries to that listZombie spawns: I want to clear an area then zombies start walking back in from a distance, make it feel like you clear a house you have some time before the next wandering zed comes overI think that may have already been suggested mate. You could try making it an official suggestion in the forums but search for it first Share this post Link to post Share on other sites