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morgan32

Humanity Indicator

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Not ingame, at the website or at the main menu on your player profile. Where is the problem? Logic

This have been suggested before and I'll quote the answer the majority of the people gave. "It's not your story if it's driven by statistics"

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This have been suggested before and I'll quote the answer the majority of the people gave. "It's not your story if it's driven by statistics"

whats the points of the indicator then, when you implement it now. It fits the range:

Bandit skin >"Red"- 2500 (not sure if bandit is less than 0 or less then -2500) < 0 > 2500 (its your start Humanity) Neutral "grey" < 5000 "green" / Hero Skin

effektiv it would work for -0 / -2500? to +4999

This range is very small and you can tell easily where your humanity is at if you know how you played.

And if now your argument is "skins shouldn´t be ingame" let me quoute the Community : they wantet Bandits Skins back and they wantet an Hero skin.

Edited by Paddy0610

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whats the points of the indicator then, when you implement it now. It fits the range:

Bandit skin -5000 >"Red"- 2500 ) < 0 > 2500 (its your start Humanity) Neutral "grey" < 5000 "green" / Hero Skin

effektiv it would work for -4999 to +4999

quote: https://dev-heaven.net/issues/34465

This range is very small and you can tell easily where your humanity is at if you know how you played.

And if now your argument is "skins shouldn´t be ingame" let me quoute the Community : they wantet Bandits Skins back and they wantet an Hero skin.

Did I ever say that skins shouldn't be in-game? Nope, I didn't. Sure you can know your humanity by noting down people killed, bandits killed, etc, and so can your statistics, which leaves your board left with Walked KM, Average Lifetime, and Humanity Status. Didn't understand why you added the Humanity Status to your list anyways when you know what your humanity is already.

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Im just curious, but thinking about those changing skins, wouldnt that be idiotic to have this kind of thing in standalone? I mean, there will be customizable clothing(hats,jackets etc). So it can fuck up your for example clan clothing. I was thinking about a humanity indicator, heartbeat was freaking awesome, but dunno why they deleted it, my idea is to add blood on your clothes, the more ppl you kill more blood on your hands.

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Did I ever say that skins shouldn't be in-game? Nope, I didn't. Sure you can know your humanity by noting down people killed, bandits killed, etc, and so can your statistics, which leaves your board left with Walked KM, Average Lifetime, and Humanity Status. Didn't understand why you added the Humanity Status to your list anyways when you know what your humanity is already.

A statistic would be good to see how good or bad your status actually is. As i could display your Humanity as a Number like +25000 or -17000.

So if someon if a "good" person and turns into an bandit by firefights he could look up how much "work" is needet to restore his humanity.

@hut

Thats the best solution at all just the simple heartbeat and customizing clothes like you want.

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A statistic would be good to see how good or bad your status actually is. As i could display your Humanity as a Number like +25000 or -17000.

So if someon if a "good" person and turns into an bandit by firefights he could look up how much "work" is needet to restore his humanity.

@hut

Thats the best solution at all just the simple heartbeat and customizing clothes like you want.

You don't need precise statistics to know how much work is needed. Example, you have 12k blood, I can know how much (more or less) I have left after being shot by looking at the color. Why not do this with a humanity indicator too?

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Giving people an exact humanity counter, invites people to exploit bloodbagging team members.

I don't need the indicator to tell me how I play. I play how I play and I don't play as a friendly because I want the badassness of the hero skin. To me the humanity skin represents my reputation as a survivor. A reputation that is impossible to establish because the people I come across aren't tied to my server, like my character isn't tied to one specific server. I avoid killing other players and it only happens at rare occasions. Whether it's a clear case of self defense or a little less obvious, whenever I'm forced to kill someone, I leave the heavily populated areas and take a trip into the wilderness. These breaks pretty much guarantee that my humanity will regenerate back past 2000 and remove my bandit status within an hour or two.

I kill bandits I come across in populated areas on sight. My own moral code tells me, anyone found in a populated area with a bandit scarf is not interested in regaining their humanity and should be put down like zombies.

I realize that bandits don't wear signs in the real world, but killing and stealing from other people will earn you a reputation for being a dangerous person. Or you cover your identity to avoid getting such an reputation. Because DayZ resembles a MMO and you can instantly shed your bad reputation as a mass murderer, simply by changing servers, the bandit skin makes perfect sense. While we're all surviving in the same geographical location; Chernarus, players exists in several different universes, hwere you might meet a person several times or never again.

Humanity skins creates a universal cross-realm reputation, which you can use as a potential indication of the players motivation. However nothing is 100% certain in DayZ, I've had to kill other heroes in self defense and I've come across friendly bandits(had to kill them though, as Ima Hewo). Also it's quite easy to disguise your reputation with a Ghillie suit or Camo Clothing. Some might claim this isn't true and that Ghillies and Cammies are treated as bandits, but when bandit/hero skins was temporarily removed, everyone was treated as bandits.

If you play as a killer, you'll eventually get known as a killer, If you play as a hero, you'll get known as a hero.

Don't let a piece of clothing decide your motivation.

Edited by Dallas

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Giving people an exact humanity counter, invites people to exploit bloodbagging team members.

I don't need the indicator to tell me how I play. I play how I play and I don't play as a friendly because I want the badassness of the hero skin. To me the humanity skin represents my reputation as a survivor. A reputation that is impossible to establish because the people I come across aren't tied to my server, like my character isn't tied to one specific server. I avoid killing other players and it only happens at rare occasions. Whether it's a clear case of self defense or a little less obvious, whenever I'm forced to kill someone, I leave the heavily populated areas and take a trip into the wilderness. These breaks pretty much guarantees that my humanity will regenerate back past 2000 and remove my bandit status within an hour or two.

I kill bandits I come across in populated areas on sight. My own moral compass tell me, that anyone found in a populated area with a bandit scarf is not interested in regaining their humanity and should be put down like zombies.

I realize that bandits don't wear signs in the real world, but killing and stealing from other people will earn you a reputation for being a dangerous person. Or you cover your identity to avoid getting such an reputation. Because DayZ resembles a MMO and you can instantly shed your bad reputation as a mass murderer, simply by changing servers, the bandit skin makes perfect sense. While we're all surviving in the same geographical location; Chernarus, players exists in several different universes, hwere you might meet a person several times or never again.

Humanity skins creates a universal cross-realm reputation, which you can use as a potential indication of the players motivation. However nothing is 100% certain in DayZ, I've had to kill other Heroes in self defense and I've come across friendly bandits(had to kill them though, as Ima Hewo). Also it's quite easy to disguise your reputation with a Ghillie suit or Camo Clothing. Some might claim this isn't true and that Ghillies and Cammies are treated as bandits, but when bandit/hero skins was temporarily removed, everyone was treated as bandits.

If you play as a killer, you'll eventually get know as a killer, If you play as a hero, you'll get known as a hero.

Don't let a piece of clothing decide your motivation.

Not exactly skins I'm talking about in this suggestion but I agree somewhat.

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i wasnt raging at you morgan, i know that the skins are in the game and that is that. my rage was more directed at the sillyness of the skin system. really though i think that earning a reputation based on your actions is a good concept that should be built into the standalone. but skins (to me) are an extremely poor way to go about it. it effectively divides the playerbase into teams. team bandit vs team hero, with all the survivors in the middle who are going to eventually be forced on to a team. and i think the forcing of the skin upon the player goes against what this game is supposed to be about. thats all i meant.

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I can agree skins are out of place, but there's not a lot of ways to do it. Bandit killing a lot of people gets flashbacks and visions about murders. Hero saving a lot of people gets visions about rainbows? I mean, it's hard to give it any reputation mean at all.

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This is like cow manour packaged in a between burger buns, add some pickles and cheese for the whine, but when you bite into it, there is just no hiding the pure taste of shit.

SSDD in short.

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I am rather fond of my hero skin...

Edited by harley001
  • Like 1

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