Derpy_Hooves (DayZ) 4521 Posted December 14, 2012 Private Servers are called "private" for a reason darling.I personally refuse to associate myself with most private servers because of versatility. The last private server I was on went on vacation and never returned. I also find the constant threat of looming danger to be rather alluring. But for the members of the community who would rather not have to worry about losing their items those friendly enforced private servers should serve as their haven.I agree with Velvet on this one. Some servers may enforce friendly but in MY OPINION, i feel it takes alot of the "Survival" element out of the mod... many hours i have spent clutching my chest after an epic long fire fight at night... Our servers offer acceptance of any style of play and our users get on with it fine... thing is in this world people will be bastards in the end, no matter what. Share this post Link to post Share on other sites
FinalNinja447 129 Posted December 14, 2012 what is the game without the looming danger of pvp?you lot are worse than the cheaters. Agreed. I don't like PvP at all, I avoid it when I can, and shoot only as return fire. DayZ without a bit of banditry would feel very empty. It's cool to assume that other in the zombie apocalypse are gonna help you -- and some are there for their own agenda. Share this post Link to post Share on other sites
bfisher 561 Posted December 14, 2012 I'm all for private servers. And if people want all friendly no PvP that's fine with me. I think it defeats the purpose of the game, but to each their own.I found a server where working vehicles were so common, it was easier to find a new ride than a jerry can. Every few minutes a Little Bird or Huey flew overhead. IMHO, it makes for a faster, more interesting game. But I'm sure the DayZ purist would say that vehicles should be rare items that take hours to repair. Share this post Link to post Share on other sites
logan23 118 Posted December 14, 2012 I would bet money on that the DayZ SA will not have the ability to remove friendly fire.This goes to the core of the game design.I understand if a private server for the DayZ Mod want to someway enforce this,..but this shouldn't be in the SA.Remember the DayZ SA is a game and not a mod so it must a have a soul/ core of what the game is.If players want to make a no killing or get some way to stop friendly fire, then go to the mod's private server to get your fix. Share this post Link to post Share on other sites
walrus2517 27 Posted December 14, 2012 I would bet money on that the DayZ SA will not have the ability to remove friendly fire.This goes to the core of the game design.I understand if a private server for the DayZ Mod want to someway enforce this,..but this shouldn't be in the SA.Remember the DayZ SA is a game and not a mod so it must a have a soul/ core of what the game is.If players want to make a no killing or get some way to stop friendly fire, then go to the mod's private server to get your fix.I don't believe the SA is going to lock servers to a certain set of rules anymore than the current mod does, so if someone wants to host a private hive for the SA and declare PvP a ban worthy offense, they'll be able to do so, just as they can now. I'm not sure I follow your "game not a mod" so it must have a "soul/core" reasoning, but even if that is true, it doesn't necessitate that said "soul/core" has to be PvP. The core of the game could just be "it's a friggin' zombie apocalypse, let's see what happens", and still let the individual servers decide settings like daylight, starting equipment, vehicle count, and even PvP. Share this post Link to post Share on other sites
logan23 118 Posted December 14, 2012 I don't believe the SA is going to lock servers to a certain set of rules anymore than the current mod does, so if someone wants to host a private hive for the SA and declare PvP a ban worthy offense, they'll be able to do so, just as they can now.I'm not sure I follow your "game not a mod" so it must have a "soul/core" reasoning, but even if that is true, it doesn't necessitate that said "soul/core" has to be PvP. The core of the game could just be "it's a friggin' zombie apocalypse, let's see what happens", and still let the individual servers decide settings like daylight, starting equipment, vehicle count, and even PvP.Mods are meant to be altered or tailored per player wishes/server admin, that's why it's a mod.If the DayZ SA keeps the same rules as the mod, the game will never be finished since there is no way to test data from the players playing since you have all these servers with their own rules.DayZ SA is a game so there will be limitations on what the private hive servers can do, in theory. DayZ SA is the game that Rocket has always wanted the mod to be but the limitations of being a mod kept this from being truly what he wants.We will see DayZ SA move in directions which the mod couldn't and features like underground bases which can be in the SA but not in the Mod as envisioned.For an Alpha testing of DayZ SA to work, there needs to be a build to test, not 50 private hive builds which will only get in the way of getting the loot tables balanced- if the private hives are able to have as much freedom as they did with the mod.There needs to be one build with a few different things you can alter/ ie. difficulty/settingsFor the hands on all variables - that's what the mod is useful for, not the SA. Share this post Link to post Share on other sites
NoyZ (DayZ) 66 Posted December 14, 2012 Thats why I don't bother with private servers. Every one has their own special rules, loot tables or ideas on what the game should be like, and I can't be arsed to go through 20 of them till I find one that just runs the regular DayZ mod.LOLOL!! but you could be bothered to pay for the game and download 3 or so different parts for it? Good grief dude. Lazy much? That's just too much right there . . .A private server ran well = PopulatedA private server run like poop = . . . you get the picture.It's their money/server. Let them do with it as they please.Take the time to find a good server or GTFO and leave the rest of us in peace. 1 Share this post Link to post Share on other sites
SkrooLoose (DayZ) 143 Posted December 15, 2012 (edited) Mods are meant to be altered or tailored per player wishes/server admin, that's why it's a mod.If the DayZ SA keeps the same rules as the mod, the game will never be finished since there is no way to test data from the players playing since you have all these servers with their own rules.DayZ SA is a game so there will be limitations on what the private hive servers can do, in theory.DayZ SA is the game that Rocket has always wanted the mod to be but the limitations of being a mod kept this from being truly what he wants.We will see DayZ SA move in directions which the mod couldn't and features like underground bases which can be in the SA but not in the Mod as envisioned.For an Alpha testing of DayZ SA to work, there needs to be a build to test, not 50 private hive builds which will only get in the way of getting the loot tables balanced- if the private hives are able to have as much freedom as they did with the mod.There needs to be one build with a few different things you can alter/ ie. difficulty/settingsFor the hands on all variables - that's what the mod is useful for, not the SA.You say stand alone shouldn't be mod-able or else it'll never be finished? Hmmm... so using your train of thought, I guess the DayZ mod (and all the 100's of other ArmA mods) should be removed right away so B.I. can finish ArmA 2, right?Oh, by the way, you're saying there's no underground in DayZ... guess the underground bunker in Namalsk really isn't there? Edited December 15, 2012 by OFC_Bill Share this post Link to post Share on other sites
logan23 118 Posted December 15, 2012 You say stand alone shouldn't be mod-able or else it'll never be finished? Hmmm... so using your train of thought, I guess the DayZ mod (and all the 100's of other ArmA mods) should be removed right away so B.I. can finish ArmA 2, right?Oh, by the way, you're saying there's no underground in DayZ... guess the underground bunker in Namalsk really isn't there?You are comparing apples to oranges.Arma2 was released as a finished game. They did not release it in the minecraft style of an alpha.You can't compare DayZ SA Alpha to Arma2.I'm simply stating that during the DayZ SA Alpha phase that we need to focus on one build or two. A person who buys the DayZ SA Alpha should understand that you are helping in testing the builds as you play and give feedback.This feedback will in turn along with the data gather from servers, will help the developers fine tune features and look at how they can get it better.When the game is released as Day SA final version game- in 12 months or more,...then I can see ok,..private servers might get more options with setting up the game on a private hive,...because the game is done.But during the SA Alpha,..we should be helping Rocket and his team by playing and giving feedback on the builds as they role out and the new features, this will help him produce the gem of a game Dayz will become. That's What i see. Share this post Link to post Share on other sites