colekern 1364 Posted December 10, 2012 (edited) I've seen a few other posts like this, but all of them got flamed because the suggestion wasn't clear. So I'm gonna make it clear.Basically, I want raw input mouse movement. The current system arma uses is mouse-acceleration.If you don't know what I mean, let me explain: Most shooters use raw mouse input, which basically means reading the mouse's movement directly without smoothing it out out or changing it in any way. Arma 2 is different. Basically, it uses what's called mouse acceleration. What that means is that the faster you move your mouse, the farther it moves, regardless of har far your mouse actually traveled. Let me give an example.Let's say I'm playing counter-strike. I move my mouse to the left 2 inches. My character then looks to the left a certain distance, at the enemy. But then the enemy moves to the right.Now let's say I move my mouse inches to the right, but I move my mouse at a greater speed. My character looks back to the original position where the enemy is, regardless of how fast my mouse moved.Now let's say I'm playing Arma 2. I move my mouse 2 inches to left. My character looks to left a certain distance.Now the enemy moved to the right like last time. To counteract that, I need to look back to my original position. I move my mouse 2 inches to the right, but much faster because I need to get back on that guy fast. Unfortunately, because I moved my mouse so fast, I turn completely around, getting myself killed.I've learned to aim with mouse acceleration, but it'd still be nice to have the option of raw input.So yeah, that's my suggestion. Tell me what you think! Edited December 10, 2012 by colekern Share this post Link to post Share on other sites
Welch (DayZ) 756 Posted December 10, 2012 I just tried it in-game, and it seemed the faster I moved the mouse, the slower my rifle went... Maybe I'm just mentally challenged, but I'm pretty sure that's what happened. Share this post Link to post Share on other sites
Shadow Man 142 Posted December 10, 2012 Well an option to use either would be nice. Then we can try both and use the one we think works best. Share this post Link to post Share on other sites
Zoid Flanders 9 Posted December 10, 2012 more options is always better. Alot of games have an option for this these days too Share this post Link to post Share on other sites
Elrico 2 Posted December 10, 2012 Just to clarify, are you still getting uncomfortable mouse acceleration even after turn smoothing off? You can get rid of head bobbing and smoothing in the "controls" section of the menu. Share this post Link to post Share on other sites
Dancing.Russian.Man 1631 Posted December 10, 2012 I haven't had any issues with mouse acceleration. There isn't any on my side, from what I can tell. Share this post Link to post Share on other sites
Welch (DayZ) 756 Posted December 10, 2012 Just to clarify, are you still getting uncomfortable mouse acceleration even after turn smoothing off? You can get rid of head bobbing and smoothing in the "controls" section of the menu.That's probably the problem, your smoothing may be on. Share this post Link to post Share on other sites
colekern 1364 Posted December 11, 2012 Just to clarify, are you still getting uncomfortable mouse acceleration even after turn smoothing off? You can get rid of head bobbing and smoothing in the "controls" section of the menu.It's not exactly uncomfortable, just noticeable. It's not as accurate as raw-input. And yes, I've turned off smoothing, head bobbing, and gone the extra mile and tweaked my config. Share this post Link to post Share on other sites
Elrico 2 Posted December 11, 2012 I guess the devs did it to simulate rifle sway. Share this post Link to post Share on other sites