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M3D1C

Negative behavior consequences suggestion.

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I still think that most of the killing going on these days is really just because people are bored and the only real 'challenge' is hunting other players. Once the game becomes more complex and it's easier to set yourself a goal, people will get back to working together. Of course not everyone but that wouldn't be fun either.

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There are consequences already in place:

-Shoot a person to death = in most cases thats a ringing dinner bell for zombies.

-Chop a person to death = that person remembers your name and passes it on.

-Throw a grenade at the person = zombies magically home into you instead of that person(in most cases)

-Launch a grenade at the person = Zombies WILL 100% home in on you instead of them.

I can live with those mechanics, I dont care if i die, starting over is part of the fun(except when the game throws you into kamenka 6 times in row, and your buddy ends up in otmel), but most of the time i am carefull and shoot people i dont know on sight if their weapon is raised or they are explicitly running towards me.

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Being able to play the game as you choose , is definitely what the game is about .

To suggest that there should be no consequences for your choices , is not what the game is about .

Killing another human would have an enormous impact on you .

Post traumatic stress disorder exists for a reason .

PTSD in conjucntion with killing a person, when have you seen that in a survival situation, please tell me, those cases usually come up with soldiers who have the option of weighing their decisions but go with the order anyway Leaving that gnaving doubt at the back of their head, or in crimes of passion, i mean seriously, when PTSD is mentioned, i dont think it is mentioned with conjuction of killing a person in a survival situation, as an example,(not for the killing but doing an "inhumane thing" when surviving) The sports team that was trapped on the mountain and had to eat their dead mates to survive, never said they suffered from PTSD, just think about that, it is in our nature that when self preservation becomes an acute need, its like a series of switches flip in our heads to dampen the voices that tell us "you are about to kill a living breathing member of your own race and he could have something to offer to you" instead there are now screams of "ITS YOU OR HIM MAN! LET THE THUNDERDOME BEGIN! 2 GO IN 1 COMES OUT DUNDUNDUN DUU DUN DUN DUN DUN DUDU..."

Edited by DiazWaffleCrabstro

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Being able to play the game as you choose , is definitely what the game is about .

To suggest that there should be no consequences for your choices , is not what the game is about .

Killing another human would have an enormous impact on you .

Post traumatic stress disorder exists for a reason .

I've never heard of someone going "Holy shit I want to shoot someone!" then shooting someone and going "Holy shit I totally never want to shoot someone again!" If you've got the impulse to kill, it will not bother you. Those who kill out of necessity/self defence are those who are affected by it as they are more timid, which is exactly how the game goes. If you kill someone out of self defence, you start wondering if you could've let him live and just avoid him, or incapacitate him, and the guilt consumes you. This sort of consequence is based on the person, and forcing it to affect everyone just to satisfy your play-style is selfish.

We're not suggesting that there be no consequences. We're saying that whatever happens in the game world and its community should be the consequence, not some mystical game mechanic. It should be something that makes you think "If I was in a zombie apocalypse, I could see this happening if I killed someone", not "If I killed someone in a zombie apocalypse, this shouldn't affect me."

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I'd like a system whereby every player has one gamename only (dont spell it wrong!)

That way if you are a dick then you will eventually be known to others as a dick. Or to be feared.

Just a thought.

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That's also what is interesting. In a sandbox game it's the playerbase as a whole that create the rules/accepted behaviors. The reason dayZ is such a pvp meat grinder is because most players are, lets put it bluntly, self centered assholes.

For me, it's absolutely fascinating...

What you are asking is nothing less than a way to get protected from this behavior through artificial barriers. As i said before, nobody "deserve" to have any kind of fun in DayZ, everyone deserve a bullet to the back of the head and to be left to rot in a ditch. That's the baseline, now if you want MORE than that, you're going to have to fight for it.

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That's also what is interesting. In a sandbox game it's the playerbase as a whole that create the rules/accepted behaviors. The reason dayZ is such a pvp meat grinder is because most players are, lets put it bluntly, self centered assholes.

For me, it's absolutely fascinating...

What you are asking is nothing less than a way to get protected from this behavior through artificial barriers. As i said before, nobody "deserve" to have any kind of fun in DayZ, everyone deserve a bullet to the back of the head and to be left to rot in a ditch. That's the baseline, now if you want MORE than that, you're going to have to fight for it.

I believe this is the first time I find myself quoting you to agree with you.

beanz4u

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the last time i decided to walk around elektro a bit more, instead of going north, i ended with the bandit skin, 4 murders and one bandit kill ALL IN SELF DEFENCE.

with your solution i'd have a big disadvantage due to the fact that i didn't want to die. a lot of people, maybe just because they die a lot killed by players, decide to kill on sight and they act like bandits even if they have the survivor skin. the bandit outfit makes everyone shoot at you, also when you are unarmed, even more than if you have the survivor or hero skin. then i must say that i often have friendly encounters, once i met a guy inside the cornershop at STARY and we just said ''hello'' to eachother and kept looting.

tl;dr: there are friendlies and bandits, you play how you want, you trust who you want

the hero skin is an advantage, the bandit skin a disadvantage but you have more loot.

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Being able to play the game as you choose , is definitely what the game is about .

To suggest that there should be no consequences for your choices , is not what the game is about .

Killing another human would have an enormous impact on you .

Post traumatic stress disorder exists for a reason .

I agree in principle and disagree in terms of game mechanics. But a well spoken point sir. You have my beans.

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