rota34 3 Posted December 2, 2012 (edited) Well it would be realistic and great if adrenaline would be a big aspect of the dayz, example if you get chased by a big amount of zombies your adrenaline meter goes up and your character run faster for an example, or if you get shot at your adrenalib neter goes up or if you take some kind of drug your adrineline meter goes up. Edited December 2, 2012 by rota34 3 Share this post Link to post Share on other sites
Sutinen 635 Posted December 2, 2012 That's a pretty good idea. Epinephrine is the drug you're looking for, that's already in the game. Abuse of it should lead into bad effects though. Share this post Link to post Share on other sites
RayPugh 146 Posted December 2, 2012 not sure if this has been posted before but its the first time im reading it and it gets a +1 from me Share this post Link to post Share on other sites
aksuduud 64 Posted December 2, 2012 Does adrenaline actually make you run faster? Wouldnt all runners be using it as doping then? Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted December 2, 2012 I like the idea, but I'm not keen on meters or bars or icons.Characters already hyperventilate in certain stressful / terrifying situations. That sort of thing would be a more suitable indicator IMHO Share this post Link to post Share on other sites
RayPugh 146 Posted December 2, 2012 Does adrenaline actually make you run faster? Wouldnt all runners be using it as doping then?if you need to ask that question then you have lead a boring life mon frere. have you not experienced the awesome power of it in yours? well in case you have not let me google that for youhttp://lmgtfy.com/?q=does+adrenline+make+you+run+faster Share this post Link to post Share on other sites
logan23 118 Posted December 2, 2012 Problem:How would you balance a Stamina and Adrenaline Bars?I'm thinking there should just be a stamina bar since the Adrenaline is something based on player's personal reaction.EX: If 2 people watch a horror movie or a sad movie,...both people might not react to the stimuli the same. So in DayZ by making the adrenaline a game mechanic, you are forcing if the player would actually get this jolt or not. Some could argue that over time in the game you would become less and less shocked by a Zed showing up since your use to it.I believe the idea of Adrenaline is best determine by the player's own real reactions verse a game determining them for them. Share this post Link to post Share on other sites
rota34 3 Posted December 2, 2012 Well if you dont want the game to controll your character, whats the point of having temprature and hunger? Share this post Link to post Share on other sites
logan23 118 Posted December 2, 2012 Well if you dont want the game to controll your character, whats the point of having temprature and hunger?There is a difference-Temperature and hunger are something that is to match the player living in those environments.Sitting in a chair at your computer does not cross over to be able to simulate the feeling of needing food or the temp- which you can control your home's temp.With adrenaline, this is something that can be felt by the player in that chair playing the game. I have had many times where I was playing DayZ and have my heart beat increase or find myself immersed in the harsh world where I try to sneak into the airfield, hoping I didn't miss any possible snipers in the area as i move in to loot.There is no need to have an adrenaline meter to tell you something that you can actually feel in real life, unless you want to make it a game mechanic that will affect the player's flexibility in the game world. If do want it as a game mechanic in the game, there is an issue-We all but know there will be some type of Stamina meter so we can't run fast for ever as we can now in dayz mod.If this is true, we have a conflict with the 2 meters.EX.Players running at top speed will decrease the Stamina meter by X value per second.Now if you have an adrenaline meter which would trigger at moments lets say when tension is at it's highest, then you would be able to run faster but also your Stamina meter will decrease faster due to logic/energy use.Now you can control the use of the Stamina use but the adrenaline use would be unable to be controlled by player since it fires at certain moments of game play.You will get moments where the player will be in a moment where they want to use there Stamina up for their fast run but since the game determined that it equals the trigger for the adrenaline, you will see the Stamina meter drop faster. This could very easily lead to a player being killed by another player or Zeds since the player thought they had X number of seconds to run when they had (X - (adrenaline value)).This will lead to players hating to have the adrenaline fire since they can't control it plus they might argue that it fired to often, etc. Major headache in balancing the mechanic.It's an interesting idea but I only see issues with it plus player's should determine their own feeling of adrenaline (they can actually feel this) verse the game deciding and building a mechanic around it.As for a shot that increases an Adrenaline meter, from what i have read online about this pill form- it's not very healthy and actually would be harmful if used over large periods of time. Share this post Link to post Share on other sites
Brittanica 26 Posted December 2, 2012 (edited) Problem:How would you balance a Stamina and Adrenaline Bars?I'm thinking there should just be a stamina bar since the Adrenaline is something based on player's personal reaction.I posted an idea earlier, which tells you exactly how to implement this in a balanced way.Just think of the 'Adrenaline meter' as the 'moodindicator' in my suggestion.http://dayzmod.com/f...-moral-compass/ Edited December 2, 2012 by gooogle Share this post Link to post Share on other sites
dallas 5195 Posted December 2, 2012 I think stamina already suffice.Anyways DayZ as the only game I've ever play has the ability to make my hands shake with excess adrenaline, after escaping three shooters hunting me. Share this post Link to post Share on other sites
Roark92 90 Posted December 2, 2012 adrenaline is pretty much a human's only defensive mechanism, biologically speaking... makes sense for it to take on a role in a game centered around surviving in a harsh and unpredictable world. Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted December 3, 2012 Hooked on epi's for the rush already Share this post Link to post Share on other sites
Sutinen 635 Posted December 3, 2012 (edited) Problem:How would you balance a Stamina and Adrenaline Bars?I'm thinking there should just be a stamina bar since the Adrenaline is something based on player's personal reaction.EX: If 2 people watch a horror movie or a sad movie,...both people might not react to the stimuli the same. So in DayZ by making the adrenaline a game mechanic, you are forcing if the player would actually get this jolt or not. Some could argue that over time in the game you would become less and less shocked by a Zed showing up since your use to it.I believe the idea of Adrenaline is best determine by the player's own real reactions verse a game determining them for them.Well by the same logic you could say: "We don't need hunger or thirst, players themselves can eat and drink in real life"In reality, adrenaline makes you much stronger for a moment.Have you tried doing sports yourself or after a game of dodgeball?So we can't really hit the mouse harder or tap w harder to make our character faster or stronger.I think it would be a great addition. Edited December 3, 2012 by Sutinen Share this post Link to post Share on other sites
Guest Posted August 25, 2013 I'll give my two cents.Adrenaline is indeed a very important part of the human physiology. Although with short-timed effects, it can change almost every physical aspect of those considered in the DayZ standalone.Also Adrenaline and Stamina are two different things, with two different sets of effects on the player, therefore we couldn't simply ignore one because of the other.Stamina determines how much time the player has running before he becomes tired, and will/could depend on your levels of hunger/thirst (the more hungry and thirsty, the less stamina you have).Adrenaline, on the complete opposite spectrum, can make you:- less tired- less hungry- less thirsty- injuries less painful- faster reactions- faster running speedAll of that for the first couple minutes when the player is in danger.But on the negative side:- While on the effects of Adrenaline - increased blood loss (due to increased arterial pressure).- After the effects of Adrenaline has passed - more hunger, more thirst, more pain, decreased running speed.Then you ask, how would the game know if the player is in danger?Answer is, it already knows. It is called combat mode, which you only are when you shoot/are shot at, or when you hit/are hit by zombies or humans.All you'd need to do is connect those adrenaline effects with the combat mode.Of course people get used to danger situations after a certain amount of time. That's why I think after your player first appears on the shore, an implicit counter begins, based on the time your character is alive.This counter will decrease the adrenaline effects, depending on the number of times your player has been in dangerous situations.When you die and start over, the counter resets. It's like a new person has reached the coast and is completely oblivious to the dangers that awaits him.That's why he/she is afraid in the beginning. That's why he/she gets to experience the rush of adrenalin in dangerous situations. Share this post Link to post Share on other sites