RachetSmurf 2 Posted June 17, 2012 I like 1.7.1 so far. People are teaming up again!I fear if changes are made they will be in the wrong areas (again).Keep the lack of weapons etc but revert back to being able to succesfully navigate around zombies by crouching/prone - Zeds are theoretically impaired from a virus so lets pretend it also effects hearing and sight (auditory & visual hallucinations) its feasable to me therefore there was no need to boost view distance' date=' I assume it was only view distance but i've a feeling something else has changed as well. (Atm they seem to be near superhuman not as the commonly accepted notion of zombies being subhuman.)Anyone know?[/quote']I prefer the changes. So what if they can see you from farther and have better senses? You can hide.. it's easy. Run in any building or around one and they will lose track of you. I find that now you have to plot your movements rather then just crawl past everything. This is more realistic.. harder feels more realistic. I now truly feel like I'm playing in survival horror. Opposed to before where it was just crawl, crawl, get up and run into a building.. shoot zombies. It's now way more unpredictable. People actually have to worry about the zombies, instead of just the players.Big fan of the changes. Can't wait for FPS issue to be fixed. Share this post Link to post Share on other sites
Lattice 0 Posted June 17, 2012 I have two main gripes with the way this is going right now (obviously spawn rate will be fixed, so I'm less concerned about that)1. the need to attract new players is substantial. no starting weapon is definitely great, but if you overpower the zombies to the point of where you are defenseless, then you're double-screwing new players who are trying to get a feel for the game. being able to crouch/prone around zombies was step #1 of learning this game for me, and if i couldn't even pull that off, i'd have given up pretty quickly.2. starting with a flashlight is useless. a previous poster talked about how the game physics constantly cause you to break your leg for no reason - taking away the morphine is pretty insane. otherwise, i really like the patch in concept. hope it gets fixed to be a little friendlier to new players and reasonable. Share this post Link to post Share on other sites
IHombreI 16 Posted June 17, 2012 The loot and zombie spawn timer isn't working' date=' hence the FPS issues for some people and the billions of zombies. I tried a new mechanism for this update, it works with small numbers of players but stops with large numbers.Likely be a hotfix, not within 24 hours, but definitely within 48 hours.[/quote']For all of you who did not saw this, he is already working on the hotfix so calm down all you can do is waitall other problems will probably be sorted out afterwards Share this post Link to post Share on other sites
Wolfskin75 1 Posted June 17, 2012 People have been teaming up, for a while now. I have several people and people have helped me out. This is just a bad idea plain and simple. Share this post Link to post Share on other sites
amc 1 Posted June 17, 2012 By all means toughen up the zombies but at least allow me to block' date=' dodge & hit back, if the mechanics aren't there then don't toughen them up.And zombies need to carry loot of all kinds or is it part of the virus to throw all more useful stuff away?[/quote']I agree. But what I would like to know is if this current engine is reaching its limit. I would love to hear from the source "rocket" if we are reaching the limit as far as what can be done for this mod. Because really this patch was about has big a flop as the Facebook ipo Share this post Link to post Share on other sites
RachetSmurf 2 Posted June 17, 2012 I have two main gripes with the way this is going right now (obviously spawn rate will be fixed' date=' so I'm less concerned about that)1. the need to attract new players is substantial. no starting weapon is definitely great, but if you overpower the zombies to the point of where you are defenseless, then you're double-screwing new players who are trying to get a feel for the game. being able to crouch/prone around zombies was step #1 of learning this game for me, and if i couldn't even pull that off, i'd have given up pretty quickly.2. starting with a flashlight is useless. a previous poster talked about how the game physics constantly cause you to break your leg for no reason - taking away the morphine is pretty insane. otherwise, i really like the patch in concept. hope it gets fixed to be a little friendlier to new players and reasonable.[/quote']Once you learn the few things that can cause you to break bones it's not that hard to avoid. Flashlight is probably so you can play on night servers if you wish.. I actually prefer it sometimes because it's easier to get around zombies and you can gear up on a server with less people. Being able to just prone past zombies everytime made the game start to feel boring.. you basically never truly had to worry about zombies.. only players. Now people truly have to think before they act.. and plus you can hide from zombies.. it's not hard at all. I had like 10 chasing me and I circled around a small shed and they all stopped... then i just proned away. And btw, proning is still very effective.I think people who gripe the most about the zombies behaviour now are impatient and expect to just breeze by them. The changes add not only realism (imo) but a real sense of strategy. It's a zombie apocolypse! It's supposed to be super hard..New players will get the hang of it.. they always do. What the community needs to do is stop shooting them on site and help them. IF you ban together then you will be able to survive. While you can play alone, it should be very difficult.. just like it would be irl if this happened. It's not really a solo game if you thinking about it... but if you're especially patient and disciplined you can make it on your own.Keep all the changes, just fix fps issue. Share this post Link to post Share on other sites
sobakaa 0 Posted June 17, 2012 LOL. So much of those delicious tears. I hope the only two bugs of this patch are infinite zombies and ridiculous eagle vision. I would prefer slightly lower distance for zombies to see you - or just to be able to stay in cover from bushes, trees and high grass. Otherwise - update is great. Zombie survival with pvp, not CoD with zombies.Thanks, rocket, you made my day. Share this post Link to post Share on other sites
RachetSmurf 2 Posted June 17, 2012 LOL. So much of those delicious tears. I hope the only two bugs of this patch are infinite zombies and ridiculous eagle vision. I would prefer slightly lower distance for zombies to see you - or just to be able to stay in cover from bushes' date=' trees and high grass. Otherwise - update is great. Zombie survival with pvp, not CoD with zombies.Thanks, rocket, you made my day.[/quote']Agreed! The eagle vision isn't that bad.. if you're on level ground and the zombie can see you in its vision (think about how much "You" can see just look into one direction) then obviously it's going to charge in at you. Gotta pick your paths and/or hide now. Share this post Link to post Share on other sites
Turk (DayZ) 82 Posted June 17, 2012 So while prone how close can you actually get to a zombie now?I've had a walker pass me within 5 feet, his head was obviously turned away from me.He walked toward me and continued on by, the only times i'm being spotted is when zeds are a long way away often through trees or bushes where i just can not see them ... but they see me just fine :dodgy: Share this post Link to post Share on other sites
=TeP=Roxx0r 19 Posted June 17, 2012 * [NEW] Infected visibility increased (but limited by LOS)* [NEW] Infected attack range increased (but limited by LOS)LOS... what does that mean?.. Share this post Link to post Share on other sites
Turk (DayZ) 82 Posted June 17, 2012 * [NEW] Infected visibility increased (but limited by LOS)* [NEW] Infected attack range increased (but limited by LOS)LOS... what does that mean?..Line Of SightStill seems pretty hard to loose them though by running around (in & out) of buildings, walls, barns etc and don't think to use trees and bushes to hide in, just pretend they aren't there. Zeds see through those without ANY problem. Share this post Link to post Share on other sites
Snoopybiggs 0 Posted June 17, 2012 * [NEW] DayZ: Now with additional cruelty! Spawn with only a bandage' date=' painkillers, and a torch.[/quote']Here's what we can surely expect from this little gem...-It will turn away a larger percentage of new players right off the bat due to the now-harder difficulty level at the beginning.-It will turn away a larger percentage of players that are finally able to reach one of the coastal cities once they realize they just wasted all that time running from zombies only to be introduced to the now-increased bean bandit activity. You think elektro and cherno are bad now?-No morphine in your startup kit anymore? EVERYTHING IN THIS GAME WILL BREAK YOUR LEG. Walk up some steps and break your leg. Bump in to a tree or bush and break your leg. Brush by another player and break your leg. Fall two and a half inches and break your leg. Zombie swings at you and breaks your leg. Solid idea on removing that morphine.-As mentioned above there will be an increase in bandits...and that's an understatement. EVERYONE now has a reason to kill everyone else.-You took away from the noobs trying to learn the game and gave to the veterans that know the game. Our playstyle won't change except for the fact we now have more reason to kill someone else.We don't want another CoD, but at the same time the game needs to appeal to the average gamer because that's who your customers are(and I'm not talking about those 40 year olds still living with 'ma that think they're zombie apoc pros and the only ones entitled to an opinion regarding this mod). There's a difference between achieving your desired goal with dayz and making it so difficult that the average person won't want to play. I wouldn't even classify this as Nintendo-Hard, more like just-plain-stupid.This update would be infinitely more acceptable if we had MELEE. Say it with me...M-E-L-E-E. You want realism right? That's why you added this update right? If this is supposed to be real then why can't we use a knife, hatchet, or our fists as weapons?You have to give people a reason to play and a reason to stay. You have to appeal to the average gamer because they are what make up a majority of your playerbase. This game is hard enough as it is to learn for a noob and you just made it harder. Those of us that know how to play aren't really affected because we know the map, we know where the loot is, and we now have more reasons to kill others.I know why you added this update and I don't disagree with your reasoning at all, but from a developer's standpoint all you're doing is cutting your own throats with this one. IMHO this was a bad move.In before the QQ, nerdrage, and failtrolling from the usual mouth-breathing, basement-dwelling, rocket leg-humpers - "herp derp u no like dayz then u no play, may-b u shud play fps u CoD kiddie!!!11oneone!!"Eta: Lol @ anyone dense enough to think this update takes from PVP and adds to realism/survivalism. It adds to both but PVP will benefit most. You think PVP is bad now just wait until all the new bugs are fixed and people are able to play again. I bet if I asked you what a window tasted like you could tell me.legit arguments but the way you present your case - with an aggressive and arrogant tone - makes one believe you are... yep.. exactly.. on of those "40 year olds still living with 'ma that think they're zombie apoc pros and the only ones entitled to an opinion regarding this mod" .that's humor right there Hoss :)shut up.It took 6 rounds in the stomach to kill a Zed with my M1911. F--- This game. Share this post Link to post Share on other sites
ArrThePirate 13 Posted June 17, 2012 Now i can feel player connection and teamwork in spawn zones.Certainly that was my experience in the first 40minutes I played of the new update' date=' on a fresh character.[/quote']No offence, but 40 minutes is nothing, not even 8 hours. At least give it a week and ask how people feel the new gameplay, I really doubt the patch just magically changed players' minds and now everyone is an angel from the rainbow kingdom. I played this morning for about two hours and the only thing I noticed is that the kills by zombies were almost even with the player killls, so make no mistake, the asshollery has not gone anywhere. Share this post Link to post Share on other sites
Blaaaaaaag 75 Posted June 17, 2012 * [NEW] Humanity GUI indicator removedIf it's not too late, can we also get the murders/bandits killed stats removed from the debug monitor?Looking forward to this update, sounds like it'll change the game pretty significantly. Can't wait to see how.Edit: haha, didn't realize it had been rolled out. That'll teach me to read the title of the thread I'm posting in:P Share this post Link to post Share on other sites
MrBloodworth 1 Posted June 17, 2012 * [NEW] DayZ: Now with additional cruelty! Spawn with only a bandage' date=' painkillers, and a torch.[/quote']Here's what we can surely expect from this little gem...-It will turn away a larger percentage of new players right off the bat due to the now-harder difficulty level at the beginning.-It will turn away a larger percentage of players that are finally able to reach one of the coastal cities once they realize they just wasted all that time running from zombies only to be introduced to the now-increased bean bandit activity. You think elektro and cherno are bad now?-No morphine in your startup kit anymore? EVERYTHING IN THIS GAME WILL BREAK YOUR LEG. Walk up some steps and break your leg. Bump in to a tree or bush and break your leg. Brush by another player and break your leg. Fall two and a half inches and break your leg. Zombie swings at you and breaks your leg. Solid idea on removing that morphine.-As mentioned above there will be an increase in bandits...and that's an understatement. EVERYONE now has a reason to kill everyone else.-You took away from the noobs trying to learn the game and gave to the veterans that know the game. Our playstyle won't change except for the fact we now have more reason to kill someone else.We don't want another CoD, but at the same time the game needs to appeal to the average gamer because that's who your customers are(and I'm not talking about those 40 year olds still living with 'ma that think they're zombie apoc pros and the only ones entitled to an opinion regarding this mod). There's a difference between achieving your desired goal with dayz and making it so difficult that the average person won't want to play. I wouldn't even classify this as Nintendo-Hard, more like just-plain-stupid.This update would be infinitely more acceptable if we had MELEE. Say it with me...M-E-L-E-E. You want realism right? That's why you added this update right? If this is supposed to be real then why can't we use a knife, hatchet, or our fists as weapons?You have to give people a reason to play and a reason to stay. You have to appeal to the average gamer because they are what make up a majority of your playerbase. This game is hard enough as it is to learn for a noob and you just made it harder. Those of us that know how to play aren't really affected because we know the map, we know where the loot is, and we now have more reasons to kill others.I know why you added this update and I don't disagree with your reasoning at all, but from a developer's standpoint all you're doing is cutting your own throats with this one. IMHO this was a bad move.In before the QQ, nerdrage, and failtrolling from the usual mouth-breathing, basement-dwelling, rocket leg-humpers - "herp derp u no like dayz then u no play, may-b u shud play fps u CoD kiddie!!!11oneone!!"Eta: Lol @ anyone dense enough to think this update takes from PVP and adds to realism/survivalism. It adds to both but PVP will benefit most. You think PVP is bad now just wait until all the new bugs are fixed and people are able to play again. I bet if I asked you what a window tasted like you could tell me.QFT. Share this post Link to post Share on other sites
=TeP=Roxx0r 19 Posted June 17, 2012 * [NEW] Infected visibility increased (but limited by LOS)* [NEW] Infected attack range increased (but limited by LOS)LOS... what does that mean?..Line Of SightStill seems pretty hard to lose them though by running around (in & out) of buildings' date=' walls, barns etc and don't think to use trees and bushes to hide in, just pretend they aren't there. Zeds see through thoose without ANY problem.[/quote']Thanks a lot!.. Share this post Link to post Share on other sites
Wolfskin75 1 Posted June 17, 2012 * [NEW] DayZ: Now with additional cruelty! Spawn with only a bandage' date=' painkillers, and a torch.[/quote']Here's what we can surely expect from this little gem...-It will turn away a larger percentage of new players right off the bat due to the now-harder difficulty level at the beginning.-It will turn away a larger percentage of players that are finally able to reach one of the coastal cities once they realize they just wasted all that time running from zombies only to be introduced to the now-increased bean bandit activity. You think elektro and cherno are bad now?-No morphine in your startup kit anymore? EVERYTHING IN THIS GAME WILL BREAK YOUR LEG. Walk up some steps and break your leg. Bump in to a tree or bush and break your leg. Brush by another player and break your leg. Fall two and a half inches and break your leg. Zombie swings at you and breaks your leg. Solid idea on removing that morphine.-As mentioned above there will be an increase in bandits...and that's an understatement. EVERYONE now has a reason to kill everyone else.-You took away from the noobs trying to learn the game and gave to the veterans that know the game. Our playstyle won't change except for the fact we now have more reason to kill someone else.We don't want another CoD, but at the same time the game needs to appeal to the average gamer because that's who your customers are(and I'm not talking about those 40 year olds still living with 'ma that think they're zombie apoc pros and the only ones entitled to an opinion regarding this mod). There's a difference between achieving your desired goal with dayz and making it so difficult that the average person won't want to play. I wouldn't even classify this as Nintendo-Hard, more like just-plain-stupid.This update would be infinitely more acceptable if we had MELEE. Say it with me...M-E-L-E-E. You want realism right? That's why you added this update right? If this is supposed to be real then why can't we use a knife, hatchet, or our fists as weapons?You have to give people a reason to play and a reason to stay. You have to appeal to the average gamer because they are what make up a majority of your playerbase. This game is hard enough as it is to learn for a noob and you just made it harder. Those of us that know how to play aren't really affected because we know the map, we know where the loot is, and we now have more reasons to kill others.I know why you added this update and I don't disagree with your reasoning at all, but from a developer's standpoint all you're doing is cutting your own throats with this one. IMHO this was a bad move.In before the QQ, nerdrage, and failtrolling from the usual mouth-breathing, basement-dwelling, rocket leg-humpers - "herp derp u no like dayz then u no play, may-b u shud play fps u CoD kiddie!!!11oneone!!"Eta: Lol @ anyone dense enough to think this update takes from PVP and adds to realism/survivalism. It adds to both but PVP will benefit most. You think PVP is bad now just wait until all the new bugs are fixed and people are able to play again. I bet if I asked you what a window tasted like you could tell me.QFT.I love this post.. you said what I couldn't thank you!!! thank you very much. Share this post Link to post Share on other sites
darKneXus 0 Posted June 17, 2012 LOL. So much of those delicious tears. I hope the only two bugs of this patch are infinite zombies and ridiculous eagle vision. I would prefer slightly lower distance for zombies to see you - or just to be able to stay in cover from bushes' date=' trees and high grass. Otherwise - update is great. Zombie survival with pvp, not CoD with zombies.Thanks, rocket, you made my day.[/quote']Fully Agreesomeone wrote something about (cant find the post atm) "your chasing your CUSTOMERS away". at this stage, we are NOT costumers, we are TESTERS. at this point we are all Game- Tester who dont get any money for their testing. Because of that, you can stop testing and wait until the game goes gold or deal with the troubles of beeing a game-tester. Share this post Link to post Share on other sites
b0tchla 0 Posted June 17, 2012 Rocket, how dare you release a patch for your MOD in ALPHA for ARMA 2 the most realistic simulator out there. HOW DARE YOU GUY. You mean you didn't hire people to test this patch out? You mean like every high budget game that never releases alphas you are doing things the way they are meant to be done. I guess I must Google ALPHA and BETA to understand they are completely different releases. Then I should probably Google studio's and developers to understand that you and your team are just people working on a mod without support. Damn you for creating such a brilliant idea and releasing fixes/updates regularly and making a game hard enough to challenge people to think.Wait for it....:heart: I R SO MAD Share this post Link to post Share on other sites
Wolfskin75 1 Posted June 17, 2012 LOL. So much of those delicious tears. I hope the only two bugs of this patch are infinite zombies and ridiculous eagle vision. I would prefer slightly lower distance for zombies to see you - or just to be able to stay in cover from bushes' date=' trees and high grass. Otherwise - update is great. Zombie survival with pvp, not CoD with zombies.Thanks, rocket, you made my day.[/quote']Fully Agreesomeone wrote something about (cant find the post atm) "your chasing your CUSTOMERS away". at this stage, we are NOT costumers, we are TESTERS. at this point we are all Game- Tester who dont get any money for their testing. Because of that, you can stop testing and wait until the game goes gold or deal with the troubles of beeing a game-tester.We are going to be the CUSTOMERS when this comes on market and we are going to also the ones to tell other people about it. Share this post Link to post Share on other sites
Wakko 0 Posted June 17, 2012 Is it just me or are you being spotted much more often by zombies when crouched? Intended? It is really annoying to constantly have to crawl when in first person.. almost makes me feel sick... makes me wish all servers had 3rd person, at least when crawling Share this post Link to post Share on other sites
exanimous 0 Posted June 17, 2012 To be honest, I think Rocket is trying to spite us for whatever reason.He seems very upset and doesn't really fine tune his own releases. This is NOT what he promised in the changelog. this is a BROKEN release. And the spite argument comes from this anonymous message I received:http://i.imgur.com/rhLFG.jpg Share this post Link to post Share on other sites
GameJeff100 1 Posted June 17, 2012 Some many message to read. Not sure if this one was reported and not sure even how to search for it. I make my way in a house and find a gun with ammo (for the record took 23 mins 37sec to find this gun). anyhow. I choose the option pick up makerov pistol option instead of gear while I was prone. So my char drops my heat pack and shotgun shells throw a smoke grenade the picks up the gun. That option should read do random shit instead of pick up gun. needless to say that alerted the Zeds Wierd thing though I had to kill this one Zed 3 times. he kept getting back up over and over and I kept getting kill counts for him. other than this bug I metnioned here, Zombie super spidey sense. it is not that bad but I need a iron pipe. Share this post Link to post Share on other sites
Turk (DayZ) 82 Posted June 17, 2012 Is it just me or are you being spotted much more often by zombies when crouched? Intended? It is really annoying to constantly have to crawl when in first person.. almost makes me feel sick... makes me wish all servers had 3rd person' date=' at least when crawling[/quote']You are correct.Though go prone and watch the zeds head direction, you have a good chance of him walking straight past you. What is game breaking is being unable to see zeds due to trees/bushes yet they can see you so expect to be pounced upon in such situations.Conclusions - Zeds have a virus, lets pretend it causes auditory & visual hallucinations, therefore its safe to bet they should NOT be able to see better than you but worse.MUCH worse :PWait we also need the Arma 2 beta to play this?Didn't you read Rockets post?I mean, you didn't read Rockets post did you? Share this post Link to post Share on other sites
x7steelers7x 1 Posted June 17, 2012 Wait we also need the Arma 2 beta to play this? Share this post Link to post Share on other sites