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eecer

Speaking and Listening In

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One of the best parts of ArmA 2 is the sound, and ArmA 3 seems to really be looking to improve it even more. Now for players to be able to talk to each other would be fantastic and an awesome dynamic for this would be to have the option to whisper, talk, or yell. Each would have a larger area that is could be heard from and the closer each person is the more you can hear that person. Now this should also apply to typing the messages as well. If you were in a room of ten people and everyone was talking on their mics with the talk setting on, the person you are facing and closest to you will be the loudest one. So this can still generate the true noise of a building full of people but at the same time allow the players to talk to the person they want to, but this can also apply to someone trying to hide from the enemy, or listen in on what their team is doing. Now other noises can apply to cancel this out of course, so you have to be yelling to have the other players hear you through gun shots. Allowing the players to talk to each other but not have everyone apply to message one another.

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Wasn't it already like that or have you never ever used a mic in game?

I don't have mic and so I haven't tried that so that's why I also included the messaging via typing. If it's already included then that's fantastic but I know that you can't type a message with the yell, talk, or whisper options.

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How should one see if you are yelling or not? You have direct communication in game, everyone in a 50m radius or so can read the message.

In writing if you are supposed to yell YOU WRITE IN CAPITAL LETTERS JUST LIKE THIS!!!!!

My advice: GET A MIC!!!! Everyone who can afford a PC and plays multiplayer must have one nowadays imo.

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How should one see if you are yelling or not? You have direct communication in game, everyone in a 50m radius or so can read the message.

In writing if you are supposed to yell YOU WRITE IN CAPITAL LETTERS JUST LIKE THIS!!!!!

My advice: GET A MIC!!!! Everyone who can afford a PC and plays multiplayer must have one nowadays imo.

There have been games that have done it. It pretty much sends the message to all players within that speech types range. So if I were to talk, all the players within twenty meters could receive the message, whisper only two or three meters. It would allow all players to communicate. but with limits for the text.

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With the majority of games supporting VON and most PC users and almost every laptop having a mic that's quite the antiquated way to communicate don't you think? I can't see any reason why writing should be superior to talking which can be heard about the same distance with decreasing loudness which would add to immersion.

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you can get mics for next to nothing, it is much quicker than typing and more intimidating if youre holding someone up

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We need some automatic gain then, i know from experience that a lot of players cannot/won't setup their microphone properly, if your microphone saturate you should be automatically muted for a few minutes.

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Hello there

Direct Chat over a mic simulates this perfectly, that's why I prefer it to standard TS for example.

It's terrifying when you hear a group of folk in the room next to you whispering about ambushing you. helps the immersion 100pc.

Rgds

LoK

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I want to add another big issue with voice chat (and is also why i tend to have a love/hate relationship with it).

A lot of gaming folks live in a noisy environment, some have the tv on while they play, or family members talking in the background. Push to talk would probably be the best, if not the only way to make it work.

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