Jump to content
Rastamaus

will the standalone support TrackIR?

Recommended Posts

I use it mostly for flight sims and occasionally for Arma, will the standalone support it too?

Share this post


Link to post
Share on other sites

since Dayz SA will be using the combined engines of ToH and ArmA 2. and they both support that, i would be surprised if they dont

Share this post


Link to post
Share on other sites

since Dayz SA will be using the combined engines of ToH and ArmA 2. and they both support that, i would be surprised if they dont

yeah, that's what i figured, be good to know for sure is all, before i upgrade to the mk5

Share this post


Link to post
Share on other sites

yeah, that's what i figured, be good to know for sure is all, before i upgrade to the mk5

I would like a definitive answer from a dev because fuck i hope so! I just ordered 5Pro bundle! Don't scare me maus! I imagine it will given that all arama (at least 2 and 3) games support it.

It looks so fucking good, can't wait to make a demo for it with the full range of movements. Clearing stairwells and buildings will be so smooth and natural.

Edited by Trizzo
  • Like 1

Share this post


Link to post
Share on other sites

Can you use this in the MOD currently? I imagine you can, right? If so it would seem illogical to remove it for the standalone.

Share this post


Link to post
Share on other sites

Can you use this in the MOD currently? I imagine you can, right? If so it would seem illogical to remove it for the standalone.

You run it with the current mod but a tiny amount of people do or at least only a tiny amount of people make videos about it. Makes me worried that in the rush to get SA out it will be overlooked.

Edited by Trizzo

Share this post


Link to post
Share on other sites

I don't see why they'd remove the ability to use it. And don't worry about them rushing a game out, we've all seen what happens when you try that. They may have to rush the alpha a bit because of Rocket climbing Everest in the new year (and he's got a military medical over Xmas I think) but the final stable game will take as long as it needs to get it right.

  • Like 1

Share this post


Link to post
Share on other sites

There has been no definitive YES or NO in regards to trackIR released from the game developers.

But with that said speculation is very high seeing as it is supported by the engine DayZ will be using as well as all the current mod.

If I can't fly my helicopter in the standalone via TrackIR I don't know what I will do. I'd also be willing to bet that if something happens where it isn't supported at the release of the alpha it will be supported further down the line in development.

Share this post


Link to post
Share on other sites

I'm going to stick my neck out and say YES.

Funnily enough I don't use my TrackIR with DayZ, always in ArmAII, ToH.

It's because the Infected come running at me from "I don't know where" and I lose Track....

Edited by Boneboys

Share this post


Link to post
Share on other sites

It would make no sense for there not to be support. It's running on the Real Virtuality engine, the API already exists, and frankly, I cant play without it these days. Project CARS goes unplayed vs rFactor 2 because of no TrackIR support yet

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×