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Perfy's suggestions

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I'm just going to put them here. Simple as that.

## Death and reawakening ##

- After 30 sec to up to around 10 min, your body will become a zombie and will stand up before attacking anyone walking within ~30 meters of it. (If in visible range or making too much noise, making noise would wake the zombiefied person react from farther away) ** Buried bodies can raise from the ground, but will not notice other players as easy as those above ground.

- All players that died by head shot will rot and can spread sickness to those close. Use a *shovel to bury their corpse to prevent sickness to spread. Explosions and death by fire may also result in a corpse not able to raise from the dead.

- Zombies can not aim what they have in their hands, melee weapons may be swung and guns may be fired. Handguns or other firearms may be fired by the awoken zombie, but the zombies will not aim. A zombie wielding a 240 may still deal quite a bit of damage to other zombies or/and players.

- Sometimes Zombies may drop what they have in their hands if shot at, wakes up or takes chase.

- Zombies may dismember you after you die. Zombies without arms or legs may move slower, but can still bite you.

!! Shooting dead players in the head before they turn into a zombie is a good idea.

## Burying,shovels,dragging,reawakening and rot. etc.. ##

* Burying players is essential to keep away from sickness spread by rotting corpses.

* The longer a corpse lays around, where and what weather it is in determines how fast the rot sets in and the risk of sickness to spread.

* As bodies can not be buried indoors or on concrete, dragging bodies out to make an area safer to camp or rest in is essential.

* Shovels are needed to be able to bury bodies. Shovels could also be good to allow hidden stashes for players, burring wooden boxes containing a few items or such. Shovels may make a fairly good weapon when fighting of lesser numbers of zombies or ambushing an unsuspecting person.

* Various sicknesses, some slow you down, cause you to shake, tremble, lowered vision or hearing, slow you down, cause hysterical coughing, make you pass out, vomit and so forth. Various things may be good to help you keep on your feet until you find medicine or warm shelter where you can recover. Coughing and vomiting, along with other side effects will alert near by zombies of your presence.

* Pain killers : In some cases this will give you a temporary ignorance to the sickness, but will not cure it. While the effects may not be affecting you for a short amount of time, you will still have a chance to infect others around you.

* Antibiotics : Will cure most illness fast while others stay longer but cures faster than usual.

* Heated water : May help to speed up recovery.

* Dead bodies in water sources will make the water sources will infect the water. Boil your water.

!! This will make players have second thoughts about looting corpses for gear.

## Medical & Vehicles ##

* Players may bandage other players in most vehicles.

* Players can not bandage all wounds themselves, if in a vehicle.

* Some injuries will simply have to heal with time, don't strain yourself.

* Antibiotics may be needed or infection may spread.

* Shoot yourself in the head if you know you are going to die anyway. This will at least prevent you from waking up as a zombie and killing or injuring your group members/friends.

* Dismember your wounded body parts with a machete to prevent sickness. Significantly slower at reloading weapons.

!! "I'm truly sorry to say this, but we are going to have to amputate that arm sir."

## Weather ##

* Snow : Zombies have decreased vision, may be/get frozen stuck and will also move slower, while players need to keep them selves warm. Terrain should be changed into winterlandish during snowy weather. Roads become slippery for zombies and players, as well as for cars. Put some chains on those wheels during the snowy times of the year.

* Rain : Zombies have decreased vision and hearing. Also zombies will lose you easier in rain. But it is easy to get sick during heavy rain, while not as bad during light rain.

* Wind : Wind may occur during wind and rain. Depending on direction and strength of the wind it may slow down movement of players and zombies while also making it more dangerous to ride some lighter vehicles.

!! Don't stand too close to the edge of a building during strong wind.

That's it.... for now.

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These suggestions are either repeats or completely nonsensical. The repeated ideas have been shot down countless times before for good reasons.

Go read the sticky suggestions thread.

/thread

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Awww, what a nice reply and helpful reply...

Rude c##t. Don't go spit on people and expect to be praised.

I've got ideas, even more than these. Some may or may not already have been suggested, but I'm not going to sit and read through all other ideas that people have suggested before me to see if some of mine already have been suggested. If some happen to be suggested already, then so be it.

Post something constructive, something that helps productivity rather than degrading it or the people posting. Maybe explain what and why you think something is nonsensical.

Otherwise shut it, you aren't helping.

Don't expect to get my beans! F#@$ you sir and have a nice day.

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I've got ideas, even more than these. Some may or may not already have been suggested, but I'm not going to sit and read through all other ideas that people have suggested before me to see if some of mine already have been suggested.
Nobody wants to have to sift through millions of topics, you're adding to the massive pile of "same old, same old", use the search bar or expect to catch flak.

Word of god says the "Zombies" are not undead, they are infected. Players are immune and will not become Zeds.

Burying corpses has been discussed, the medical side of things (sickness etc.) will be expanded in standalone.

Weather is an interesting concept, but again, it has been discussed to death. How much variation in weather would affect actual gameplay remains to be seen, but I wouldn't write it off.

Rain already reduces the Zeds ability to hear you.

I would guess the team will aim for as much authenticity as possible with regard to things such as being wet and wind-chilled, considering survival is the main objective.

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