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If the bandit skins are still in the standalone I'm going to be pissed.

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Maybe you should try talking to people before shooting them

how can someone in the game look at you funny? there aren't any facial expressions

Also, you can hide in grass way better with the bandit skin, since there's no backpack rendered :D

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I think the system put in place right now is absolute crap. It doesn't solve KoS in the least, nor does it do a good job of identifying particularly helpful or harmful people. On top of it all - it makes absolutely no sense. Survival isn't necessarily banditry, it's just survival.

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Bandit skin and a chzek backpack is what I go after from the start, best camo in the game besides guilli suit

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You know you wouldn't right. Well maybe you would, but try not to speak of everyone else.

Sure. Professional soldiers who are trained to kill end up traumatised for the rest of their lives from their experiences, but I'm sure a bunch of internet super heroes would adapt to become cold, emotionless killing machines with the greatest of ease.

Skins are pointless anyway. Today I fresh spawn in Cherno with my hero skin, run around with a hatchet because who gives a fuck. I see another hero running towards me, appears to be unarmed so I try to hatchet some of the zombies that are chasing him. I hear something behind me and catch a bandit trying to hatchet me in the back, I start circle strafing and then the hero pulls a hatchet and also starts trying to kill me, eventually one of them breaks my legs but I manage to take the hero down with me, who dies seconds before the bandit and myself are swarmed by zombies.

Point is you don't get a hero skin by being "good" or a bandit skin by being "bad". That "hero" was probably just acting as a medic for one or more friends, as a squad they most probably murder all players without question but as long as he transfuses his buddies enough he can murder the occasional player while maintaining the appearance of a "hero".

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I think the system put in place right now is absolute crap. It doesn't solve KoS in the least, nor does it do a good job of identifying particularly helpful or harmful people. On top of it all - it makes absolutely no sense. Survival isn't necessarily banditry, it's just survival.

actualy your compeltly WRONG..

the bandit skin did in fact help. when it was removed the KoS problem skyrocketed out of control. its a fact.

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Dude, the bandit skins are there cause they can't make you hallucinate, in real life you would go nuts after killing 10 dudes for no good reason, so the only way of making it so that there some kind of consequent for that is having a bandit skin, since the game cannot make you hallucinate irl, you have the damn skin so people know you're a killer, this shouldn't be like this, maybe they should do some kind of hallucination effect after your 15th kill (?) like maybe having your character saying stupid stuff every once in a while or maybe seeing people/zombies that aren't really there or something like that

So one automatically goes insane after killing x amount of people?

Not everyone's mind is the same. Some are trained, some adapt, and some crumble quickly.

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The issue with this simulation is there is no point to this game. When I say there is no point what I mean is there is no true survival in this game. You die....you re-spawn....only to die again at some point and respawn. There is no reason to band together with other players there is no real penalty for death other than lost progress and time. This game will suffer from what I call "Asshatism" and be nothing more than a death match fest because there is no point or goal other than to stay "alive" and not have to re-spawn. You can't rebuild humanity, you can't make a group that makes village that grows into a town, that grows into a city, that grows into a civilization.

So all you have is a bunch of people sitting at home in their PJs killing eachother over and over to stroke their "Epeen". It's not going to be what's left of humanity against the Zeds, it's going to be about leader boards and who can be the biggest asshat. There is no reality or morality much less a sense of guilt for killing someone you never even gave a chance to know if they could have helped you. It's just a game and that's how people will treat it, so it's going to be a kill fest and that's about it. There will only be Role Playing on private servers and even that will die out because the Zeds will end up posing little threat once everyone has epic weapons and such. You can't build a city or grow food to simulate rebuilding in this new world.

So Bandit skins could and should be part of this Game because if you are planning on being an asshat everyone should know that you are in fact an Asshat.

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You know you wouldn't right. Well maybe you would, but try not to speak of everyone else.

are you seriously telling me that you could kill a bunch of people and have no guilt about it?

You must be a terrorist

So Bandit skins could and should be part of this Game because if you are planning on being an asshat everyone should know that you are in fact an Asshat.

That is true, but he's complaining because when he kills people in self defense, he still loses humanity and gets the bandit skin, which in my opinion would be solved by adding the savior/avenger system from bf3, which is basically if you kill an enemy that is suppresing an ally you would get a savior bonus because he is in the "player X is suppresing player Z" state, so he's doing damage to somebody and if player X dies while suppresing/damaging player Z (on DayZ), the killer (It could be Player Z) of player X won't lose humanity although if player X was a survivor it would be added to the murders count and if player X was a bandit it should add to the bandit kill count, and the avenger bonus is when player X is still in the "Player X killed Player Z" state, that lasts a few seconds although considering DayZ isn't a fast paced shooter, it should last about half hour, maybe more, so if Player X kills Player Z and then Player Y kills Player X within half hour since the death of Player Z, Player Y won't lose humanity, ofc you should get into bandit state after the first pointless kill, but you shouldn't get the bandit skin right away, considering the bandit skins are still in DayZ foundation, you should get it after -3k humanity (?) cause you can still be threatened by a player even tho he isn't damaging/suppresing you, he can be lining his shot up or reloading his gun so you can kill people before they shoot you, that's why the bandit skin is a problem now, people think you're an asshat, but you were just returning fire, so since there is no savior/avenger bonus on this game, and you get the bandit skin on -0 humanity, you can get it pretty easily.

Edited by IncognitoNico

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Can people stop saying "in real life" a game made and based off real life would suck dick, since you can go out and have that experience everyday.

@ the okes saying killing people effects you. In a life or death situation (which it pretty much is always in Dayz, bandit skin or not) killing a person will not effect me in anyway. Besides go read up on some history, for years people have killed each other and only a few go crazy (i can't even think of one, please name a few), most stay normal and carry on doing it till they die, why can't we in a game?

Edited by HighPiez

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Can people stop saying "in real life" a game made and based off real life would suck dick, since you can go out and have that experience everyday.

@ the okes saying killing people effects you. In a life or death situation (which it pretty much is always in Dayz, bandit skin or not) killing a person will not effect me in anyway. Besides go read up on some history, for years people have killed each other and only a few go crazy (i can't even think of one, please name a few), most stay normal and carry on doing it till they die, why can't we in a game?

They don't have to go "Old mountain hermit" kind of crazy, they can star hallucinating and start thinking they are gods, not every killer goes crazy, because they were either crazy when they started killing people pointlessly or they were caught by the authorities before going crazy, but look at bin laden, maybe he wasn't nuts after all, but he was paranoid, knowing that almost everybody wants you dead must make you go nuts, he didn't even go outside to his yard, he was so crazy that he thought that having a hostage would get him out of being killed/caught by the US army, of course, nobody would go crazy killing enemies in the army, it is kill or be killed, and I won't feel guilty for killing somebody that was trying to kill me, after all I was keeping myself alive.

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just to get this straight:

banditry ≠ shooting everyone you see for a laugh and not for loot

banditry = occasionally killing a person to survive, to take their food, water, ammo etc.

So Bandit skins could and should be part of this Game because if you are planning on being an asshat everyone should know that you are in fact an Asshat.

asshats should be separate skins from bandits then. what if you kill someone and loot their body, it counts as bandit kill, but if you kill someone and dont ever loot that body it is an asshat kill? maybe the asshats get to wear a clown outfit with bright yellow and green.

also can we all stop generalizing bandits as assholes? I mean way to go stereotyping a massive percentage of players as dickheads, without even knowing anything about them, just because you were killed a lot by asshats for fun, then come on forums supporting anti-banditry features to relieve the butthurt. Seriously almost no-one here supporting the skins and saying bandits = assholes, is not butthurt.

edit: on the topic of being a crazy guy from killing people, some people are just cold. it doesn't get to them. Look at the protagonist of GTA IV, for a quick example, he killed a lot of people in a war, then killed a lot more people in LC. dont see him going insane, just an example of some people being cold, the ones that don't go all batshit crazy.

Edited by Chris529

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edit: on the topic of being a crazy guy from killing people, some people are just cold. it doesn't get to them. Look at the protagonist of GTA IV, for a quick example, he killed a lot of people in a war, then killed a lot more people in LC. dont see him going insane, just an example of some people being cold, the ones that don't go all batshit crazy.

Yeah but that is one of the problems rocket looks at when he wants to add some features, people say you would act quickly in danger situations, some won't so he doesn't know how long to make scripted animations in different situations, the same goes with banditry, some people is just cold like you said, but he has to generalize it, he can't put in what would happen to him after killing 10 people because what would happen is that your character would suicide, so he needs to generalize things, he needs to look at thing in an objective way, like "what would a regular joe do in this situation" everybody would react differently, he said in an interview and I kinda quote (I don't remember the exact words but it goes lke this) "I don't know what to do with these things, maybe I should just put an aptitude test when you first launch the game, so your character would act the way you would *laughs*"

Edited by IncognitoNico

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What? Was it Disney I just heard? 'Cause it sounded an awful lot like Disney. Either that or The mainstream entertainment business, but that'd be way too long. Are you sure it ain't the marvel/pokémon forums you want to be in right now?

Please, read. I was replying to a post that claimed knowledge of the genre. Have you watched any zombie films at all ? The bad guys never make it. Even in the ones that started the whole zombie thing. Even in the Walking Dead comics.

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I think the system has potential people who are bandits wouldn't dress the same and there'd probably be some kind of mental effect when you start killing people till you're desensitized but there needs to be more levels of the skins and something to cope with killing a normal survivors for self defense.

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This might already have been said, but I am not going through 14 pages of the same ol' shit--make forced skins a server setting.

Do this for everything possible, then almost everyone can find a server that is perfect for them.

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...he said in an interview and I kinda quote (I don't remember the exact words but it goes lke this) "I don't know what to do with these things, maybe I should just put an aptitude test when you first launch the game, so your character would act the way you would *laughs*"

that's actually not bad, it already asks if you wanna be male/female why not ask more questions, interesting

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Please, read. I was replying to a post that claimed knowledge of the genre. Have you watched any zombie films at all ? The bad guys never make it. Even in the ones that started the whole zombie thing. Even in the Walking Dead comics.

Exactly right, because people who decide to kill other people in an event like that have chosen to fight a war on two fronts instead of one. They put themselves at a big disadvantage and have very little chance of survival.

This thread has gone off topic. Nobody is arguing about the historically well documented propensity for the human race to fight and kill one another, thats inherant in all of us. But killing one another when its detrimental to our own survival? That makes no sense. Bandit skins help people avoid that situation sometimes, but in relation to freedom in the game it has little effect on those who want to kill. This is my opinion and also I think the humanity system should be changed and an alternative system, maybe something a bit lower key, should be brought in.

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i agree your clothes shouldnt change or your appearance cause you killed somone.

choices shouldnt be forced. not knowing is a big element in this game

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that's actually not bad, it already asks if you wanna be male/female why not ask more questions, interesting

It would be nice to have that on the finished product, but it would be too much work to have it by december, I't might never be here but it would be interesting to have a game that did that

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make forced skins a server setting.

Do this for everything possible, then almost everyone can find a server that is perfect for them.

Something I can agree on ! Having more options is always better.

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Dude if you went around Murdering you would have Moral Issues (Not to mention a Reputation as a Bandit) even without law Day Z portrays this through Skins which While I agree people shouldnt shoot for Unless obviously a danger murdering people the Reputation would warrant the death and on another note to explain the morals A guy killed someone in self defence and when the police showed up he was breaking down thinking he had murdered the guy even though by most peoples morals its Self defence its still murder in most morals as a grey area and I follow the belief I kill someone in self defence I feel devastated I kill someone for a Can of Beans I reflect on my Lifes meaning Until I need said Can of Beans only to find I ate them

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Bandit skins allow people to know who deserves to be KoS, granted there are those people that achieve Bandit status by accident but they just have to be extra careful around Survivors and more importantly Heroes. It's just how it's got to be due to people who don't want to work with others.

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Bandit skins allow people to know who deserves to be KoS, granted there are those people that achieve Bandit status by accident but they just have to be extra careful around Survivors and more importantly Heroes. It's just how it's got to be due to people who don't want to work with others.

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Bandit skins allow people to know who deserves to be KoS, granted there are those people that achieve Bandit status by accident but they just have to be extra careful around Survivors and more importantly Heroes. It's just how it's got to be due to people who don't want to work with others.

 

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