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If the bandit skins are still in the standalone I'm going to be pissed.

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Slyguy65

So what you KoS if so STFU of course it doesn't affect you it would be like asking a psychopath which person should live their mom or dad...they don't give a fuck so of course they don't care.

(Quote function not working)

Why do you think skins wouldn't make a difference to someone who KoS? Is it because they know of their intentions and they don't need a skin to dictate to them what they are supposed to do?

So why do you think that you, the potential victim, should have an indicator of the intentions of another person?

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Slyguy would be a perfect example of someone who has been KoS plenty of times, and is now bitching about it and its need for indicators.

I think somewhere in this thread I explained I am not someone who KoS. Funny thing is that I honestly don't think skins will be making it into the SA though so you guys can bitch all you want and I'll entertain it for the meantime.

Kid i played the mod longer than you before KoS was the number one rule.

Once again that arguement is really isn't valid. The whole "morality is pointless" because what you don't understand is the people who want to do GOOD THINGS can't, because the game is a KoS deathmatch, before bandit suits were taken away. There was a clear line between survivor and bandit. WIth no skins what the fuck is the point there will be no difference.

Also how you talk, its laughable. You talk like a parent to a child "you can be WHATEVER YOU WANT" but like that idiotic statement your statement shares the same flaws. Say the kid wants to be an astronaut. Well he didn't meet all the requirements...guess what couldn't be what he wanted.

The same logic applies to your grossly simplified statement. If i fresh spawn and decide i want to help people i can't cause when i go up to say hi BAM im dead i try offering help "NOPE YOUR LIEING ITS A TRAP..." the only way to play this game is as a bandit since the lack of skins for a few months has conditioned everyone to think everyone is an enemy...therefore just a giant deathmatch....

I would much prefer a team death match with friendly fire (bandit versus survivor) than a big ass clusterfuck. Because as it is now (clusterfuck) there is no "surviving" there is no "living" there is just "LOL lets kill that guy"

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Do you honestly think that within months after the disaster, everyone will just lose their sense of morality?

Not to mention that humans are pack animals. We don't just forget our humanity and transform into some nutjob who goes about killing every soul he sees.

You ever seen one of those reality shows where the contestants can be voted out. I think some people are very quick to lose their morals or are good at hiding the fact that they have none. This is not a TV show, this is the end of them world. There's no morals, what you ought to do or what society expects you to do. There's only what you do, you either help your fellow man or you take from him, what you need by force.

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You ever seen one of those reality shows where the contestants can be voted out.

There is a "slight" difference between this and murder, not to mention that going rambo and killing everyone is the worst thing you can possibly do in order to survive.

Humans do not survive alone.

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Slyguy65

So what you KoS if so STFU of course it doesn't affect you it would be like asking a psychopath which person should live their mom or dad...they don't give a fuck so of course they don't care.

(Quote function not working)

Why do you think skins wouldn't make a difference to someone who KoS? Is it because they know of their intentions and they don't need a skin to dictate to them what they are supposed to do?

So why do you think that you, the potential victim, should have an indicator of the intentions of another person?

Because im tired of bitchy bandits whining whenever people say "hey there should be more coop actions" and what not and how they bitch and moan about how that is "unfair" to bandits since that would "take away from their playstyle" they can eat cock im tired of every bandit thinking that just cause the game degenerated into a giant deathmatch that, that way of play is the only way of play.

And your one of them. You just said how you think bandits should yet again GET ANOTHER EDGE they already have the element of surprise when they camp out a location they don't need more help. Your not even reading the posts you just skim assume my position and counter it with your own. Just stop, you clearly don't understand since your very narrow minded and that would be "I got KoS so now im going to do the same to everyone else since im angry inside and others need to be punished by my rage" boofuckinhoo.

Ya i been KoS ive also met plenty of people on dayz just by talking to them. I don't get mad from KoS i just get tired of the repetition which is this;

"Oh hey look another guy that looks like the exact same person who killed me i should kill him because im scared and paranoid...."

I hate nametags they can be used to scan the horizon by a camper so i like no name tags...when there are no name tags and we all look alike what the fuck you think is going to happen.

We are all gana shoot eachother unless we go OUTSIDE THE GAME to a WEBSITE or some kind of OUTSIDE community and play the game socially using 3rd party communication...which is pathetic and a clear sign of failure from a MULTIPLAYER game perspective.

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You ever seen one of those reality shows where the contestants can be voted out. I think some people are very quick to lose their morals or are good at hiding the fact that they have none. This is not a TV show, this is the end of them world. There's no morals, what you ought to do or what society expects you to do. There's only what you do, you either help your fellow man or you take from him, what you need by force.

At the end of the world i don't believe we would all have forums and teamspeaks and skypes to reach out to the non psychos either THAT IS WHAT IM GETTING AT IF YOU WANT TO ARGUE REALISM YOUR FOCUSING ON ONLY THE POINTS THAT PERTAIN TO YOUR VIEWS.

If are communication was restricted to only the games communication...this game would not be a giant clusterfuck of deathmatching...so to counter the meta gaming we need some kind of way to distinguish a murderer and healer a vigilante, and just a simple survivor.

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I would much prefer a team death match with friendly fire (bandit versus survivor) than a big ass clusterfuck. Because as it is now (clusterfuck) there is no "surviving" there is no "living" there is just "LOL lets kill that guy"

I love this part. The game is supposed to be chaotic. All you have to do is look on the beginning page of this site and look at the video DayZ portrays itself as. People not trusting and killing one another. Wow! Exactly what is being done in the game... Are you having trouble finding people to play with, is that it? You know this forum can be used for other things than whining, go make some friends and play the game.

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And your one of them. You just said how you think bandits should yet again GET ANOTHER EDGE they already have the element of surprise when they camp out a location they don't need more help.

Nope, just saying everyone should be on equal playing field. You're just whining about being shot by bandits.

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As far as in game communication... maybe I have a group of IRL friends and we want to play the game and don't really care to group up with you? Maybe we have a buddy in our group who needs your alice pack and we don't think we're going to get it from you peacefully/and or risk getting one of our teammates shot while we demand you put it on the ground and walk away with your life?

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At the end of the world i don't believe we would all have forums and teamspeaks and skypes to reach out to the non psychos either THAT IS WHAT IM GETTING AT IF YOU WANT TO ARGUE REALISM YOUR FOCUSING ON ONLY THE POINTS THAT PERTAIN TO YOUR VIEWS.

If are communication was restricted to only the games communication...this game would not be a giant clusterfuck of deathmatching...so to counter the meta gaming we need some kind of way to distinguish a murderer and healer a vigilante, and just a simple survivor.

I guess we're arguing for the same case, I just feel morality and humanity are too very different things.

I'm for the bandit skins, when they were removed, I were forced to kill a lot of new players in self defense, because they thought they were suppose to kill everyone they saw, instead of trying to survive.

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This game is not a simulator for human reasoning. It is a realistic survival simulator making you eat food or you'll starve, drink or you'll die of thirst, scavenge and otherwise just survive.

I love the idea of having to go on someones word that they are friendly, rather than judging them by their skin.

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You guys really are just chasing your tails because I hear a lot about "sniping" ... Well, if the bandit is sniping you. You won't be able to see their skin anyway because you obviously didn't see where their location was.

Most of the KoS in CQB I imagine are survivor on survivor, so they have the same friendly skin as you anyway.

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I just happen think DayZ were designed to be more emotionally complex than food + drink = happy happy.

Edited by Dallas
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I just think people try to make the game out to be more than it really is. Only Rocket knows for sure, but some of the things he has said in his interviews suggests that he doesn't care if there are people pointlessly killing players. I completely agree.

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But you also completely disagree with him on bandit skins. :)

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Bandit skins are only an experiment. I guess we'll find out in the SA where he stands.

Don't worry though, the KoS will die down when there is more things to do in the game. It will then pick back up again when people get bored again.

Edited by Inception.
Posts merged.

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if you babies must have your skins then maybe make it so you change skins based on how many kills regardless of whether or not they are bandit kills or survivor kills. that way you definitely know that a guy with certain clothes is not to be f**ked with because he has dropped so many people. I think that's fair because now you wont see someone with the skin and shoot them on sight because you know they are bandit or go up to them and ask for help because you know they are hero.

however I still hope they vanish in SA because it's making the game easier and is just as unrealistic as having "BAD GUY" or "GOOD GUY" appear when you aim at someone. I bet if that was put in there would be the same thread as this one arguing about it.

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@OP: Well you are clearly looking for a game in which your actions have no consequences. This is not that game.

Edited by Quazoosl

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Whether skins are kept/removed or they add consequences doesn't matter. I'll carry on killing all 'geared' people cause its fun for me (yes, I play cod and many other games of different genre (total war series)) and its the most challenging. Skins won't change anything for me and likely most others as well.

Anyway I heard skins are being added (camo, ghillie and lots more) so who cares?

P.s I didn't bother to read this whole thread, just stating skins don't matter.

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Yeah, 'cause a zombie apocalypse PvP rewarding you for being a good person fits so well in the genre.

I don't think there's even one example of the genre in which the bad guys don't get their due.

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I think before you start penalizing people for player killing, you need to work on creating real, tangible reasons for working together. Penalizing a particular style of play because it runs counter to your preferred playstyle isn't very sandbox oriented at all - and bandit skins are just that - a penalty. The fact that they're extremely arbitrary ( Guy shoots a few survivors in self defense, gets a bandit skin ) only further proves that the system is inherently flawed and shouldn't be utilized.

If team play were more actively encouraged through in game incentives, the mass PvP environment would naturally decrease. Right now, there's just not a lot else to DO in this game aside from killing other players, is there? Repairing vehicles and amassing piles of loot in your tents gets old after a while, I think almost everyone can agree on this. There's no real base building, there's no real effective way to trade aside from dropping stuff on the ground, and there's no real 'end game' for people that don't want to participate in deathmatch.

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I don't think there's even one example of the genre in which the bad guys don't get their due.

What? Was it Disney I just heard? 'Cause it sounded an awful lot like Disney. Either that or The mainstream entertainment business, but that'd be way too long. Are you sure it ain't the marvel/pokémon forums you want to be in right now?

EDIT

I think before you start penalizing people for player killing, you need to work on creating real, tangible reasons for working together. Penalizing a particular style of play because it runs counter to your preferred playstyle isn't very sandbox oriented at all - and bandit skins are just that - a penalty. The fact that they're extremely arbitrary ( Guy shoots a few survivors in self defense, gets a bandit skin ) only further proves that the system is inherently flawed and shouldn't be utilized.

Why is this idea so hard to get?

Edited by Itsnotcrazyuntilchachacha

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Dude, the bandit skins are there cause they can't make you hallucinate, in real life you would go nuts after killing 10 dudes for no good reason, so the only way of making it so that there some kind of consequent for that is having a bandit skin, since the game cannot make you hallucinate irl, you have the damn skin so people know you're a killer, this shouldn't be like this, maybe they should do some kind of hallucination effect after your 15th kill (?) like maybe having your character saying stupid stuff every once in a while or maybe seeing people/zombies that aren't really there or something like that

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Dude, the bandit skins are there cause they can't make you hallucinate, in real life you would go nuts after killing 10 dudes for no good reason, so the only way of making it so that there some kind of consequent for that is having a bandit skin, since the game cannot make you hallucinate irl, you have the damn skin so people know you're a killer, this shouldn't be like this, maybe they should do some kind of hallucination effect after your 15th kill (?) like maybe having your character saying stupid stuff every once in a while or maybe seeing people/zombies that aren't really there or something like that

Again, you're trying to punish players for playing a particular way. This will not encourage players to stay, in fact, it'll do the opposite. The trick to 'discouraging' this type of play is to ENCOURAGE other types of play by making them appealing. Right now, working together with strangers just doesn't plain make sense, because there's a fairly high chance of betrayal.

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