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sukha

LAG (noone notices this shit?)

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Ever since 1.7 patch the lag spikes (people teleporting and ruinning into nowhere, while they are actually not doing that)

have become insane, they are pretty much there all the time.

I play with a friend, and we stayed on 1.6 as long as we could and had a blast with no teleporting or any of that other crazy lag that happens on 1.7

We finally had to change to 1.7 yesterday and it was awful. We can't even follow each other around since we teleport all over the place.

When you shoot people they don't die immediately like they did in 1.6 for us. They actually have a window of opportunity to shoot back while still alive with 3 bullets in their heads!!!!

This is fucking outrageous, is everyone oblivious to this or what the fuck is going on?!?!?!

I play from Norway and my friend is in Russia...

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of course we notice, that's why we're all waiting for the next dayZ update, which will probably remove the lagg.

I believe Rocket said that the lagg is caused by cars and such being broken and constantly updated to the databas server making it lagg and waiting for it to update to desync.

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'Noone notices this shit?'

You joined in May, have you seriously never noticed the thousands of lag related whining posts on this forum?

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Well, why I have this impression that nobody noticed is because all servers changed to 1.7

when in my personal experience 1.7 is when shit hit the fan really hard. It used to lag spike a bit from time to time on previous versions, but ever since 1.7 its just laggy all the time.

Why didn't most of the servers stay on 1.6 then is just a mystery to me.

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"Performance and Optimization

- Reduction/elimination of the new server lag. This is caused by the ArmA2 server expecting immediate response from the central server. Vehicles are the main cause of this, as whenever they are damaged everything stops while the server ensures this is recorded in the database."

http://dayzmod.com/forum/showthread.php?tid=10353

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