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echo38

The challenge: zombie hunter

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So, I've come up with a challenge for myself, and I'm wondering if anyone else might find it interesting. I'm a zombie hunter; my play style is to kill as many zombies as I can, with as high of a percentage of headshots as possible. Ideally, my every kill would be made by a single headshot, but I'm not that good at it.

Now, if that were the only aspect of the challenge, it wouldn't be much of a challenge, primarily because of the building exploits. Shooting zombies in a building isn't that difficult, generally (although you can get overwhelmed if you're using a Lee-Enfield or something in a small one-door building), because of the zombies' artificial indoor speed limitation. So, I've made a few rules to make the challenging more interesting:

1. Kill as many zombies as possible, as rapidly as possible.

2. Always aim for the head.

3. Never enter a building to escape a zombie.

4. Never shoot a zombie while you are in a building.

5. Never shoot a zombie while he is in a building.

6. Do not deliberately utilize the uphill-walking exploit.

7. Never walk onto a dock to escape or avoid zombies.

8. And, of course, everything must be 100% legit. No logging to escape death (even to zombies!), no server hopping to find better equipment, etc.

Well, what say you? Anyone else up for it? : D

Edited by A. Darkthorn

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So far, I've only managed to get a maximum of about 1500 zombie kills on each character before dying to various causes. I haven't been able to significantly surpass that figure yet, but I know a good (and lucky) player can do it, because I'm still rather new to Day Z and there must be a lot of better marksmen & tacticians out there. How about you?

Edited by A. Darkthorn

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Shame u can't tell how many zombies u have killed because there's no debug.

But oh well u can write it on paper if u really, really wanna lol

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How about a better challenge? All that above but with only 1 crossbow bolt? Recover it and fire again.

Gotta say this would sound fun if the Zeds didn't act like soldiers flanking you (zig-zagging etc) and the random leg breaking and knock outs at even high blood. Otherwise this will kost likely give me headaches and sore throats from screaming at the monitor! (yes i am a bad shot! tried playing the actual Arma game and couldn't hit the broad side of a barn!)

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How about a better challenge? All that above but with only 1 crossbow bolt? Recover it and fire again.

Gotta say this would sound fun if the Zeds didn't act like soldiers flanking you (zig-zagging etc) and the random leg breaking and knock outs at even high blood. Otherwise this will kost likely give me headaches and sore throats from screaming at the monitor! (yes i am a bad shot! tried playing the actual Arma game and couldn't hit the broad side of a barn!)

If you'd play Arma 2 more, your shot would improve, and then you start finding that it's easy to kill other players because they've never played Arma.

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yes i am a bad shot! tried playing the actual Arma game and couldn't hit the broad side of a barn!
In my experience, winning a firefight is mostly about positioning. It just doesn't work so well on DayZ Zeds because their tactics consist of just running right into your face. ^_^

@OP

It's good to have a target to aim for during play, otherwise you're just wandering. I've never set out JUST to kill zombies though, I like to mix things up so I'll probably try it now that you've mentioned it.

No backpack+eat only sardines+diabetic mode next! :thumbsup:

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How about a better challenge? All that above but with only 1 crossbow bolt? Recover it and fire again.

Ah, but that would violate rule number one!

Gotta say this would sound fun if the Zeds didn't act like soldiers flanking you (zig-zagging etc) and the random leg breaking and knock outs at even high blood. Otherwise this will kost likely give me headaches and sore throats from screaming at the monitor!

The tactic I've found works best for me involves using a moderately-quiet rifle (I use AKS-74SU) at medium range (perhaps 200 yards). Pop zombies in the head as they stagger about, then when they start to hear you, sprint around a building (or through a dense cluster of bushes. Once you've broken line of sight once, drop into a crouch-run and run around a second building (or through another bush). You should have only just begun to pant when you come to a stop, and the zombies, being zombies, should have forgotten about you because of the double LoS-loss. Out of sight, out of mind! Repeat.

Edited by A. Darkthorn

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Shame u can't tell how many zombies u have killed because there's no debug.

Whenever you hit "Abort," you are shown a score screen. Your score is the number of zombies you have killed on your present character.

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OP is currently at 2504 zombie kills with a 94% headshot rate on my server. Nicely done!

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No one is interested in trying this out?

Do I have to make a movie to show what this plays like?

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I like to try it with my trusty Winchester

Hoo, boy! That'll be rough, I think. I had to give up my beloved AKM and replace it with an AKS-74U, because my very loud AK-47 was getting me killed. A Winchester 1866 is just as loud, but not nearly as effective. Good luck!

I will try this in standalone when zombies don't serpentine.

It's quite possible to shoot them while they're zig-zagging, but I tend to simply sprint away once they notice me. A few seconds later, usually, I've lost them in trees or around a corner, and then I peek out and shoot them again while they're shambling.

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I like this idea a lot but it addresses one of my core concerns with the game. There is no benefit to killing zombies. I understand the mechanics of the game but it pulls me out of the experience to clear a barn, walk 100m away to get some food and come back to a whole new group of zombies there. Even that I could live with if there were some reward mechanism in place for killing 1000 or X number of zombies.

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