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sobieski12

Zombie aggro should initiate the "combat timer"

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More often than ever, people are just running around towns and not caring at all of the zombie aggro.

* More often these players will just run into any building, and since they are about to get overwhelmed by zombies.

- They just "Abort" and lose all the zombies.

What I am suggesting.

* Is that if a player aggros a zombie, that person is placed in a "combat situation".

- The timer will keep re-setting itself till the player losses the zombie aggro.

Implementing this mechanic, would force players to play the game more cautiously, and less of a rush to grab the best weapons in the best spots.

* Back in "August", my first time playing Dayz.

- I was on the hill observing the town of elektro on the "north-east hill" with just binoculars. I saw a survivor run on the field from the supermarket to the power plant fire-station. He "aborted" 5 times in just trying to reach it, but he eventually was able to reach his goal. This "combat timer" would prevent that.

Edited by Sobieski12

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You failed to explain what the combat timer would do other than time things.

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You failed to explain what the combat timer would do other than time things.

Other than stoping him logging out...eerrrr I dunno....

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You failed to explain what the combat timer would do other than time things.

The "combat timer" is already in the game?

* I guess I'll remind you what it does... I guess?

Not being able to "Abort / Alt+F4" in combat?

* Happy now?

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Combat timer is a stupid idea to begin with. The better alternative is to just persist the player after they log out. By putting in a combat timer they ruined administrators' ability to control combat loggers. Bans are easily appealed now because combat logging was defined to be a 30 sec window. Defining combat logging was a mistake... defining it poorly was an even bigger one.

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I agree. I see a lot of people who get all high and mighty about people cheating and they call them all sorts of names etc. But they themselves think its ok to log off if a zombie is killing them. So hypercritical.

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Combat timer is a stupid idea to begin with. The better alternative is to just persist the player after they log out. By putting in a combat timer they ruined administrators' ability to control combat loggers. Bans are easily appealed now because combat logging was defined to be a 30 sec window. Defining combat logging was a mistake... defining it poorly was an even bigger one.

what is the point of persisting all players on logout which is taking server space up for an increased amount of time if they want out of the game?

The combat log 30 secs is a great idea as most alt F4's dont wait until they are in cover to logout they are only interested in instant logout, to get onto another server bandage up and return when safer. I am a bandit hunter and this has made my life alot less frustrating from non bandit kills, and boring as I dont have to wait around for 20-30 mins in that location to ensure a kill when they return.

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Although the current system is just a temporary "fix", if you can even call it that, I agree zombie aggro should initiate the timer. I was surprised to see some were against it when the feature was first mentioned in the changelog of the patch. People usually just run through zombies as if they aren't there, and on the rare occasion they are unable to escape or get hit and can't bandage themselves they simply abort. Makes the zombies even less of a threat than they already are. Being unable to disconnect while being chased by zombies would make a huge difference to the gameplay. The amount of deaths by zombies is miniscule atm really.

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It wouldn't take server space as they aren't actively logged in sending commands to the server. It would just be the player's model laying wherever they logged out. Not sure why they would need to be figured into server user count at that point. For all intents and purposes they would be treated as a piece of killable loot at that point.

And you missed the point of why I said the combat log timer is a bad idea to begin with. It is also flawed in that you can hit escape and alt + f4. Most don't go for abort anyway. Persisting the player for a time takes care of everything while also preventing people who wish to log out for extended periods to do so recklessly.. in buildings and such. It would make it necessary to find a safe spot to log out for everyone which is the way it should be anyway.

Edited by jabberwock

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Activate combat timer when you have zombie aggro or when bleeding, a lot of players can't actually survive without disconnecting, it's time they are forced to learn these pretty simple mechanics.

Edited by Dallas
  • Like 3

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Even better! NEVER, under ANY circumstances, allow people to log off the GAME! Period! DayZ is zeriouz bizness!

(I run thru cities all the time and DON'T log off... yet lose the zombies easily... probably just newbies who haven't learned how to manage them. Don't punish everyone else who plays just cuz ur mad people.)

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It wouldn't take server space as they aren't actively logged in sending commands to the server. It would just be the player's model laying wherever they logged out. Not sure why they would need to be figured into server user count at that point. For all intents and purposes they would be treated as a piece of killable loot at that point.

And you missed the point of why I said the combat log timer is a bad idea to begin with. It is also flawed in that you can hit escape and alt + f4. Most don't go for abort anyway. Persisting the player for a time takes care of everything while also preventing people who wish to log out for extended periods to do so recklessly.. in buildings and such. It would make it necessary to find a safe spot to log out for everyone which is the way it should be anyway.

So....what your saying is that as we wander around the server, we should be able to see everyone who has ever been on there lead down, crouched in a bush, stood up where they logged out? That does not seem appealing to me at all.

What exactly is your issue with the log out timer? I noticed the combat logging part but people have different perceptions on that anyway. And you do realise how it works exactly? Shots fired within a certain radius 50-75 metres, bullets impacting within 75 metres of the player and you firing/ throwing an object all activate/ reset the timer. If you don't think 30 seconds is long enough? Keep shooting at them, then they're chance of avoiding a combat log is massively decreased.

As for the topic at hand.... I agree! Would help prevent people from logging out from zombies, should activate when hit by a zombie at least! I honestly don't get why people log in and out constantly at any sign of threat. They're not having any kind of experience and thrill that the game provides.

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Combat timer is a stupid idea to begin with. The better alternative is to just persist the player after they log out. By putting in a combat timer they ruined administrators' ability to control combat loggers. Bans are easily appealed now because combat logging was defined to be a 30 sec window. Defining combat logging was a mistake... defining it poorly was an even bigger one.

I see your point, by defining the period in which you will "combat log" you in some ways legitimise any type of alt-F4 scenario outsite of the "combat log" mechanic. But I think this mechanic will evolve and if its as bad as you claim will hopefully be replaced. IMO Its alot more interesting than a percistance timer, but may be a bit more intrusive/immersion breaking.

As for the Z'ds switching on the combat timer, it makes sence. If you find yourself in a deadly situation, there should be no easy outs.

@Doodles

With the current combat logging system I think any disconnection during combat will label you a combat logger. With a percistance timer your proxy would remain in game for a given amount of time defenceless to the zombies or players you have decided to wuss out on.

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You should always stay in combat but in exchange you should have tons of safezones to log out, near houses outside towns.

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They should put it in when they chase you i agree, think about it if you p*** of a load of zombies what do you thinks gunna happen, you die you die unlucky make people play the game how it was ment to be played and stop people logging off because they dont want to die.

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Good idea. Maybe making a player unable to log off when zombies are in 100m radius? This will finaly break the "log off in electro firestation - log in and kill a looter which has just cleared out that station and watching the exits carefully" This annoys.

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Good idea. Maybe making a player unable to log off when zombies are in 100m radius? This will finaly break the "log off in electro firestation - log in and kill a looter which has just cleared out that station and watching the exits carefully" This annoys.

I think 100m is abit too much maybe around 25m or when not in a zombies line of sight (hidden in a bush) ect.. as for the logging in your player spawns around 5 seconds before you take control so you do have a small amount of time to combat that witch i think is fair, but just my opinion :)

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