theozzyoscar333 3 Posted November 2, 2012 I love the new combat timer system although when you throw a flare or tin can, the 30 seconds starts, could you please fix that? Share this post Link to post Share on other sites
P_Griffin08 6 Posted November 2, 2012 I love the new combat timer system although when you throw a flare or tin can, the 30 seconds starts, could you please fix that?its been put out, its not a bug. thts how it works Share this post Link to post Share on other sites
OrLoK 16182 Posted November 2, 2012 Hello thereAny combat related action will put you in combat mode, as griffin says, it's a deliberate mechanic.RgdsLoK Share this post Link to post Share on other sites
Azrail (DayZ) 211 Posted November 2, 2012 (edited) throwing a tin can might do some minor damage.throwing a smoke is also tactical element of combat(and can do severe damage to buildings xD)i fail to see how throwing a flare is combat related though.usually, in a fight is where i actually don't want to usethese things. i guess activating a chemlight will flag me too?:S Edited November 2, 2012 by Azrail Share this post Link to post Share on other sites
Angryofficer 89 Posted November 2, 2012 throwing a tin can might do some minor damage.i fail to see how throwing a flare is combat related though.I look at the this opposite way, tin can isn't really gonna be used for combat, but on a night server you might throw a flare onto a person to shoot them or something. Share this post Link to post Share on other sites
HIHBGaming 14 Posted November 2, 2012 Flares, Chemlights and whatnot can be used to blind people using NVG's at nighttime, no? I would consider this combat related. Share this post Link to post Share on other sites
Azrail (DayZ) 211 Posted November 2, 2012 Flares, Chemlights and whatnot can be used to blind people using NVG's at nighttimedoes that actually work?we tried a long long time ago and i think it didn't...might be wrong though.if it does work, everything is alright. Share this post Link to post Share on other sites
Mos1ey 6301 Posted November 2, 2012 It's only 30 seconds, lol. xDMy only concern with the new combat system is the little icon that pops up telling everyone nearby that you've just thrown a can, killed a zombie with a hatchet or carried out some other action that they would have had no idea about otherwise. :( Share this post Link to post Share on other sites
Slartybartfast 76 Posted November 2, 2012 Just don't log out while throwing a empty tin can ;) Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted November 2, 2012 My only concern with the new combat system is the little icon that pops up telling everyone nearby that you've just thrown a can, killed a zombie with a hatchet or carried out some other action that they would have had no idea about otherwise.I noticed this too. The can throwing is less stealthy, you would probably hear it anyway, but the melee weapons set off the combat time from way too far compared to the range of them.Maybe there's one all-encompassing range setting for any attack/action. I'm guessing it will be further developed, the overall idea is good. Share this post Link to post Share on other sites
Mos1ey 6301 Posted November 2, 2012 To be honest I think just getting rid of the icon showing that you are 'in combat' would fix it. If you didn't hear the can being thrown or see the hatchet guy then the game shouldn't tell you. :SYeah, it is nice apart from that though. Share this post Link to post Share on other sites