andrewmont 91 Posted November 1, 2012 Can't be bothered explaining all the reasons why this is good but in a nutshell it stops pointless hoarding and gives more emphasis on surviving. Makes death meaningful (as it was meant to be in Day Z) I'm slowly losing my interest for Day Z due to things like people just re-gearing at tents and loot farming however I may simply need to wait for the SA which will hopefully make the game more about surviving than gear. 2 Share this post Link to post Share on other sites
otherd 5 Posted November 1, 2012 I agree. Once I got my two tents It's quite easy to keep very well geared. This is even without doing any ammo or item duping. The only thing that kept me going for the past weeks was hunting for those elusive nvgs. It hurts to lose rare items, but the fun in the mod is that crawl up from the bottom. I'm taking a break now, so in a few days my tents will despawn. Share this post Link to post Share on other sites
Agiantstick 15 Posted November 1, 2012 Can't be bothered explaining all the reasons why this is good but in a nutshell it stops pointless hoarding and gives more emphasis on surviving. Makes death meaningful (as it was meant to be in Day Z)I'm slowly losing my interest for Day Z due to things like people just re-gearing at tents and loot farming however I may simply need to wait for the SA which will hopefully make the game more about surviving than gear.I really don't think tents should disappear, really. I think there should be a degrading mechanic for whatever is in the tent (food expiring, weapons degrading, parts/tools rusting, etc.). Tents should be stealable, as well. But very rare in residentials/military. Share this post Link to post Share on other sites
Serious Stan 202 Posted November 1, 2012 I never use a tent anyway. i support this idea. 1 Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted November 1, 2012 I like the idea Agiantstick had. Maybe not the rusty tools part, but consumables should expire, and other people should definitely be able to steal your tents.I agree that having people gear up in just a few minutes after death spoils the game, but I've never had a tent with just my stuff in it.To delete the tent on the owners death would just be fucking over everyone else who uses it for storage.I think having hoarded stuff simply disappear from the game would hugely affect the immersion and world-persistence DayZ works so hard to build.When item duping is a thing of the past, there won't be an infinite supply of stuff in these guys tents, hopefully the new item-spawn system can bring a fix for loot farming too.I figured when dogs were introduced, you might be able to follow the scent trail from a fresh kill back to someones' camp. This way nobody could stash their treasures forever.Then if you really don't want people re-arming at their tents all the time, you could do something about it! ;) 1 Share this post Link to post Share on other sites
Zeppa 562 Posted November 1, 2012 This woudnt be so much of a problem now when tents and everything should fixed (duping). And if they would wipe the hive.Only the organised groups may have better weapons to gear up fast but you can go steal them. Share this post Link to post Share on other sites
morgan32 403 Posted November 1, 2012 If anything the tents should be able to be blown away by wind and such. Tents should stay, even if you die, because a tent just randomly disappearing after you die seems to be a really stupid addition. Share this post Link to post Share on other sites
Dayzo 182 Posted November 1, 2012 (edited) Firstly, I play on a private hive where tent bugs and duping have been fixed for about two months already. So my points below refer to tents as they were meant to function, not the buggy, broken implementation that may still be on the public hive. To be honest, if you are still playing on the public hive you've got far bigger problems to worry about than tent behaviour! With that said...it stops pointless hoardingPeople don't hoard for no reason. I've got six tents. Two are near a factory for vehicle parts. The rest are all 1km apart from each other. My weapons and NVGs are spread out between all of them. The reason is redundancy not hoarding - single tents of mine may be found and raided every couple of weeks, but the loss of that gear will not devastate my character.Half my daily tasks/missions are focused on replenishing the tents and setting up new ones. This approach also allows me to select different gear for different missions, so that I don't have to go into risky situations with my very best gear (or my only gear). That's what I call survival, rather than letting yourself hang by a thread and allowing your character to be destroyed by a little bad luck.Now about the tents disappearing after death. On one hand it might, in theory, make people take more care of their life if they have spent a dozen hours finding, pitching and filling a couple of tents. In reality though, building a few tents would become so precariously attached to your current life that no-one would actually bother to do it. Ergo, they would just roll with whatever was in their backpack, encouraging aggressive play-styles and death-matching, and less survival.I agree that having people gear up in just a few minutes after death spoils the gameI disagree. Sure, post-death I am geared up again after a twenty minute run, but it took me a dozens of hours of play to put myself in the situation to be able to do that. All I'm doing is gearing up before I die, rather than after. Setting up tents and maintaining redundancy is not an easy option, and takes a lot of time and effort. Tents are discovered easily, and I also recently lost three tents (and all the gear) due to a bug where they stay stable for a week or two, but then gravitate toward the centre of the pine tree and become inaccessible.A further point to the OP - you can't penalise tents and ignore vehicles. If tents disappeared after death, then you'd have to do the same for the UAZ, V3S, Ural, which all hold lots more gear than tents do. Can you imagine how pissed off the enemy is going to be after ambushing a vehicle, only to have it disappear in front of their eyes!? Actually, no-one would bother repairing vehicles if they were attached to one character in the group. Even if they did, they would never put it in danger by driving it around, which would encourage hiding it in one spot and leaving it there.You can't 'hoard' as such on Chernarus anyway. There is nowhere to hide tents and vehicles for longer than two weeks on a populated server; they are always found. Edited November 1, 2012 by Anti Share this post Link to post Share on other sites
Mos1ey 6301 Posted November 1, 2012 (edited) If anything the tents should be able to be blown away by wind and such. Tents should stay, even if you die, because a tent just randomly disappearing after you die seems to be a really stupid addition.So tents disappearing is stupid but a new character magically knowing where this tent is and going to resupply from it isn't?Tents defy permadeath. I 100% support this idea.@Anti...'You can't penalise tents and ignore vehicles.'Why not? The only reason you say that is because you're clutchin at straws trying to come up with a reason against fixing tents, LOL.Vehicles disappearing on a character's death would cause problems so let's leave them be and just have tents disappear on their owner's death. Edited November 1, 2012 by mZLY 2 Share this post Link to post Share on other sites
Zeppa 562 Posted November 1, 2012 (edited) Lets add groups with slight bonus if used (like, ability to see your friend in the map(if you have one) if he is proximity of you, like 0-100m or so.)Now if you die, you and anyone who has been in the group cant access the tent you have placed.(friend cannot loot if for you).If you wanna go further no one that have been in group with anyone that has been in group with you cannot access your tents after you die.Aint realistic but neighter is tent disapearing from the world if player dies, or that you can go loot your own tent after you die.Cars could be tricky... as they work as a transport, maybe disable access to gear for set amount of time and then delete gear after that time, if anyone capable havent looted it... or delete gear you have put in immediately when you die and have gear access again..Woudnt be fair to remove the vehicle if rest of your group is alive, on the other hand same goes for the tents...Maybe it should be something with gear that you have put in, that would be disable for you and groupies, but not for random player that wonders by. You should be able to delete it from the tent still. Edited November 1, 2012 by Zeppa Share this post Link to post Share on other sites
Mos1ey 6301 Posted November 1, 2012 I think the tent just disappearing is a much more simple solution and your corpse evaporates in to thin air after a while anyway so the realism argument is dumb. Share this post Link to post Share on other sites
Zeppa 562 Posted November 1, 2012 Yes it is, but still its thrown around here alot... game drives towards authenticity("realism").I dont care if they just remove the tents after your death, groups would have some "dummy account" to place important tents for HC stuff and bean tents are set up by regular joes.But still there should be some aspect that makes you forget the tent, one way is disabling it but someone wandering by could benefit from it. Share this post Link to post Share on other sites
Mos1ey 6301 Posted November 1, 2012 I think realism in a survival game is nice but there is a point where you have to say 'this isn't 100% realistic but it will benefit the game'. E.g. Hero/survivor/bandit skins.In order to have a dummy account to place tents you'd need an extra CD key, seems a bit extreme, lol. Anyway, I'm sure someone could think up a way to combat it. Maybe after you died you couldn't access any tents that were placed before your death as well as your tent(s) disappearing. IDK, just trying to think something up on the spot... Share this post Link to post Share on other sites
TeNnAnT 93 7 Posted November 1, 2012 how about when you die you lose 50 - 75% of the stuff that was in your tent, that way people wont be super geared up but have a few things to get started also the thought of losing 75% of stuff would put people going back to the tent anyway you spend 20mins getting back to your tent to find a axe, pasta and a glow stick will destroy people who do this and there for will stop it happing as often as it does. Share this post Link to post Share on other sites
Mos1ey 6301 Posted November 1, 2012 Honestly, have you ever stored chem sticks in a tent? xD Share this post Link to post Share on other sites
TeNnAnT 93 7 Posted November 1, 2012 hahaaa noo.... :blush: just trying to say if you lose most of your gear in the tent and are left with useless stuff eg: chem sticks... it stops the rearming process to an extent and adds to the realism that a player got in and then nothing will be magically disappearing. Share this post Link to post Share on other sites
Dayzo 182 Posted November 1, 2012 (edited) I just don't understand at all why you guys want to prevent the 'rearming process'.I mean, so you just shot a guy - what difference does it make to you if he is back in the game in 30 minutes because he already put dozens of hours into finding, filling and maintaining a couple of tents?The fact that someone has to spend 30 minutes running back to their camp, and then spend another half-dozen hours over the next few days replacing the gear they take from it, is as close to 'dead is dead' as you're going to get. That's quite enough penalty already, considering this is a GAME and you're supposed to be having FUN.Seriously, if you lost all your hard-earned gear from tents and vehicles when you died, who would bother scavenging anything? Most people would just grab a Winchester from the nearest barn and go death-match in Cherno. They'd make no effort to stay alive at all - your suggestion would have the opposite effect to the one intended. Edited November 1, 2012 by Anti Share this post Link to post Share on other sites
Heiduk 265 Posted November 1, 2012 I've actually been wondering what it would be like if your tents were only present in-world while you are actually logged in.Having tents under practically every other pine tree on popular servers makes the world feel really small. Why bother maintaining your own tents when there are certain locations that are almost guaranteed to have a few tents on almost every server? Having tents tied to your login state makes them more valuable, less likely to be raided, and makes gearing up more challenging for everyone. It would also mean that defending your camp would have an actual point.Can you imagine how pissed off the enemy is going to be after ambushing a vehicle, only to have it disappear in front of their eyes!?That's easy to fix. Before despawning a tent or vehicle who's owner has died just do a proximity check. If there are any players within 1 km of the object don't despawn it until they have left the area. That gives other players a perfectly reasonable chance to take ownership of the orphaned object. Share this post Link to post Share on other sites
Michaelvoodoo25 3120 Posted November 2, 2012 Why not just delete tents and fences each server restart? Keep the challenge of searching to survive alive? Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted November 2, 2012 (edited) The short-sightedness of this suggestion pisses me off.Nobody is at any advantage, you have the very same opportunity to gear up if you collect things and maintain a camp for yourself.Every tent is at the same risk of being discovered. Nothing is invulnerable to the actions of other players, that's the way it should be.Granted, it's not ideal. The thing is, short of death permanently banning a player from a certain server, there's not a perfect way to stop people re-gearing.It's the same with people complaining about bandits. Just because that's not the way you choose to play, doesn't mean the game mechanics have to change.The universe doesn't revolve around you.I don't particularly like the fact that after getting some guy who killed my buddies, he can be tooled-up again as soon as he gets to his tent.Doesn't mean the entire system has to change.Realism has nothing to do with it either.Having a tent you can come back to when you're reincarnated is not any less realistic than a tent which vanishes when you die.The problem is a "vanishing tent" will likely punish more than just the person who dies and your only reasoning is that you don't like the way it is now. Edited November 2, 2012 by Chabowski Share this post Link to post Share on other sites
Mos1ey 6301 Posted November 2, 2012 It doesn't make sense to me... People say 'I PvP because I'm bored' when they're using tents and it takes them 10 minutes to reach end game after spawning. TBH I think the game would be better off if tents were removed completely but oh well, I'd settle for this. xDAnd Chabowski, obviously you just wouldn't share tents. It you knew this had been implemented and then still lost stuff in your friend's tent then you'd deserve it, lol. Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted November 2, 2012 So I take it the guys that support this idea would be totally against introducing the construction ideas Rocket mentioned too.Or would you prefer us to have the opportunity to build underground bunkers, which then disappear when you die?Getting kitted out isn't going to be the "end-game" forever. It makes no sense to cripple or remove a feature which is still working out the kinks.Currently, the main use I have for tents is collection of vehicle components. It's rare for me to build a vehicle just for myself, I wouldn't entrust the entire garage to one person if it will all be gone when they are killed.It sounds to me like you just want to play the first couple of hours of DayZ the entire time.When the standalone hits, you might get lucky and get a demo. Share this post Link to post Share on other sites
andrewmont 91 Posted November 2, 2012 I really don't think tents should disappear, really. I think there should be a degrading mechanic for whatever is in the tent (food expiring, weapons degrading, parts/tools rusting, etc.). Tents should be stealable, as well. But very rare in residentials/military.This too would also work. Share this post Link to post Share on other sites
andrewmont 91 Posted November 2, 2012 This woudnt be so much of a problem now when tents and everything should fixed (duping). And if they would wipe the hive.Only the organised groups may have better weapons to gear up fast but you can go steal them.Even without duping it's incredibly easy, I play on private hive as lone wolf and I have a full tent of 'rare' weapons. Share this post Link to post Share on other sites
andrewmont 91 Posted November 2, 2012 Firstly, I play on a private hive where tent bugs and duping have been fixed for about two months already. So my points below refer to tents as they were meant to function, not the buggy, broken implementation that may still be on the public hive. To be honest, if you are still playing on the public hive you've got far bigger problems to worry about than tent behaviour! With that said...People don't hoard for no reason. I've got six tents. Two are near a factory for vehicle parts. The rest are all 1km apart from each other. My weapons and NVGs are spread out between all of them. The reason is redundancy not hoarding - single tents of mine may be found and raided every couple of weeks, but the loss of that gear will not devastate my character.Half my daily tasks/missions are focused on replenishing the tents and setting up new ones. This approach also allows me to select different gear for different missions, so that I don't have to go into risky situations with my very best gear (or my only gear). That's what I call survival, rather than letting yourself hang by a thread and allowing your character to be destroyed by a little bad luck.Now about the tents disappearing after death. On one hand it might, in theory, make people take more care of their life if they have spent a dozen hours finding, pitching and filling a couple of tents. In reality though, building a few tents would become so precariously attached to your current life that no-one would actually bother to do it. Ergo, they would just roll with whatever was in their backpack, encouraging aggressive play-styles and death-matching, and less survival.I disagree. Sure, post-death I am geared up again after a twenty minute run, but it took me a dozens of hours of play to put myself in the situation to be able to do that. All I'm doing is gearing up before I die, rather than after. Setting up tents and maintaining redundancy is not an easy option, and takes a lot of time and effort. Tents are discovered easily, and I also recently lost three tents (and all the gear) due to a bug where they stay stable for a week or two, but then gravitate toward the centre of the pine tree and become inaccessible.A further point to the OP - you can't penalise tents and ignore vehicles. If tents disappeared after death, then you'd have to do the same for the UAZ, V3S, Ural, which all hold lots more gear than tents do. Can you imagine how pissed off the enemy is going to be after ambushing a vehicle, only to have it disappear in front of their eyes!? Actually, no-one would bother repairing vehicles if they were attached to one character in the group. Even if they did, they would never put it in danger by driving it around, which would encourage hiding it in one spot and leaving it there.You can't 'hoard' as such on Chernarus anyway. There is nowhere to hide tents and vehicles for longer than two weeks on a populated server; they are always found.Vehicles are different they don't have an owner, so they're left out the equation they're very different to tents. No you're not surviving? Sorry but that post made very little sense, I know where you're coming from and I understand how it would be frustrating for you to lose all your tents but that gear should not be so easy to acquire and it makes every death you have meaningless ultimately what is the point of playing the game?If you lose your tents when you die or some variation of this idea it means that when you spawn back in you need to work to get your gear back or if you're in a group your friend will maybe let you use his tent. It puts the emphasis more on survival since people don't want to lose all your hard earned gear.You can still do exactly as your describing it just won't be nearly as easy and that seems to be what you're complaining about. Perma-Death no longer really exists in Day Z due to tents. Vehicles are a lot rarer and most vehicles store just as much as tents except Ural's and alike. Share this post Link to post Share on other sites