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nikiller

Weight and stamina realism

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hi,

I play ofp/ArmA series since 2001 and I like the mod for what it is. I mean tension is incredibly strong and I never felt like that in any video game. Few times, my heart was pumping as hell and I fought to don't disconnect so it was unbearable. It is frustrating, unforgiving and most of time you die like a dog when you make a mistake. To make things clear I don't want the bandit skin back, punish psycopathe snipers, force people to cooperate or stop coast beans war. Nope I don't want any of this things even if I am in a group of carefull players who don't kill each other on sight. People have their own fun and I'm fine with that.

Of course, everything is not perfect and one thing bothering me is the fatigue realism. I know zeds are not realistic blablabla but let me explain.

IMHO, it should not be possible to run forever without any consequences. Your movement speed (jogging, sprinting or walking slowly) should effect how soon you will become tired. The total amount of gear you are carrying, should have a huge effect on how fast you become fatigued. Once you have reached your maximum stamina you collapse (hourglass screen). This is likely when carrying a rifle, a pistol with lots of ammo and supplies at the same time. If you overload yourself your collapse real quick. In order to regain your stamina, you should rest. More you stay alive and more you stamina level is hight. If your are alive since 30 minutes you should be less trained and have less endurance than a guy who is alive since 8 days.

With a fatigue system, players will have to plan what gear they choose for which mission (water, car parts, meat...). They will also have to plan their movement depending on zombies and other players and use vehicles to carry heavy equipment. Player should not be able to endlessly run around like headless chicken with a ruck full of stuff and 20-30 runners at his tail, find a barn and headshot them one by one with his makarov. It really kills the immersion and zombie threat.

Please keep the topic constructive and mature.

Discuss.

cya.

Nikiller.

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You sir have my :beans: You nailed it with your post. This is the way I like it, not too complicated but enough 'realistic'.

I've never thought adding that kind of endurance which will even encourage to stay alive longer. Not overdoing it and it will be fine system.

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Implementing the fatigue system would greatly add to the realism, good suggestion. It would also allow fresh spawns(not much gear) to outrun or outdistance any well-armed or heavily encumbered hunter/attacker.

I really like the idea of choosing your gear carefully for the task at hand, the only draw back I see is having a place to stash the gear that you are not currently using......but that makes the choosing all the more important and might even help co-op play(many hands make light work)

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hi,

Yea I think stamina should bring the game in a totally new level. In my opinion, it will solve a lot of issues people are complaining about.

I think I read somewhere that Rocket will implement this feature in the standalone but it would be nice to have it in the mod, let's say, 1.7.4 ;).

cya.

Nikiller.

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I can bring good news for you. Rocket mentioned, not long ago in some interview, that running forever will heavily impact some other attributes in your character's gameplay. And I think I remeber weight would be taken in consideration too.

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hi,

I can bring good news for you. Rocket mentioned, not long ago in some interview, that running forever will heavily impact some other attributes in your character's gameplay. And I think I remeber weight would be taken in consideration too.

Good new thanks for the confirmation -=PA=-Mikhail! I knew I read it somewhere but I was not sure (too much wine I guess).

cya.

Nikiller.

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I agree with the whole idea just one thing i disagree with.

. If your are alive since 30 minutes you should be less trained and have less endurance than a guy who is alive since 8 days.

This is not true, because all surviors are grown ups atleast between 20-30 years old and 8 days makes no diffrence in stamina or muscular build unless your on serious sterioids.

Its a diffrence between newspawns and newborns

Edited by Serious Stan

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This will greatly add to realism, and greatly diminish the gameplay. I'm more for it impacting the need for food and water consumption. Or, more vehicles has to be implemented.

Already there are mechanics that doesn't let you sprint forever or only lets you sprint when you're rested.

Otherwise, humans can in fact jog incredible distances. It's what we're made for.

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Otherwise, humans can in fact jog incredible distances. It's what we're made for.

Good argument, fair enough. I watched a very interesting TV show (The Nature of Things: The Perfect Runner) there's a while ago where an anthropologist studied if humans where able to run big distances. To make it short the answer was yes, human are able to jog incredible distances even on difficult terrain like mountains during days. It's in our genetic heritage when we were hunters-gatherers. It's only possible with an heavy trainning but we still have the persistence hunting genes.

But nowadays how many people are able to do this? Not a lot I think.

If you are in canada you can watch the full show here:

http://www.cbc.ca/na...ect-runner.html

If you are french you can watch full show here:

http://www.youtube.com/watch?v=ze524hvTRLs

cya.

Nikiller.

Edited by Nikiller

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