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Faggala

Playing as Zombie:Expanded

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After reading a couple very vague ideas of being able to play as a zombie I thought well, in a way it could help with constant player killing problem. First of all zombies are annoying, not scary, and fairly easy to overcome. Why not have it so after a certain amount of player kills in cold blood or something like that, when you die, or get infected from a zombie you become a more so faster stalking zombie when you spawn again. Then potentially people could achieve that "player killing" craving with an even funner way then camping on a hill sniping gaining anticlimatic kills. And to prevent people from just killing to become a zombie maybe an option to spawn as a zombie before creating a character with maybe none or sometype of requirement. Then you could fix that missing feeling of fear when walking through a forest in the middle of nowhere and feeling safe from zombies.

Option 2:

Every player kill determines what level of zombie you become after death so, if you dont kill anyone and die you are a more powerful zombie. With each player kill it degrades what type of zombie you become after death so if you have many player kills you could be a crawler with out any legs. Also it could depend on what your health was at and body damage was when you died.

Just a thought that could probably being expanded into something more organized and useful.

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Wheres Option 1? You may want to add Option 1 so people won't complain.

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You do know this has already been ruled out? Basically they don't want players running around as zeds ruining the immersion.

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I think we need to expand this thread to a graveyard.

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I don't particularly believe it's graveyard worthy; it is more along the lines of being in deservation of becoming a locked thread.

Nevermind. What am I saying, graveyard it. OP should be honored.

Edited by Inception.

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You do know this has already been ruled out? Basically they don't want players running around as zeds ruining the immersion.

Graveyard please? :D

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