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Found 41868 results

  1. BAPBAP

    Build 1.7.4.4 Rolling Update

    Hurrah!!! At last devs remove L85 and .50 Cal, but add streetlights in cities, dogs and other useless trash!!! Pretty strange way of thinking, because L85 is nothing more but spotter tool. Try to think (i mean it) by yourself. You remove L85 and there will be no more nighttime evil thermal snipers on the hill!!! Good. But then you ask streetlight in cities, barking dogs, and anyone with eyes, ears and gun still can shoot you directly in your ass (or chop you in the ass with Mighty Axe). Without any thermal sights. Really, how could you know, was your killer armed with L85 or maybe another far more accurate 5.56mm rifle? Most L85 hacked? Are you serious? I'm asking because i'm personally found lots of them at helicrashes. Dont even bother to count how many times, but far more than 20. Remove .50 cal cause they way to good for CQB (and hacked too)? .50 is good for CQB ONLY on crosshair enabled pussy servers. You play in a game about SURVIVAL. So just stop crying and play in hardcore without crosshair, 3d person, map markings, waypoints and you will be really enjoed by finding helicrash with rare hardware. This will bring some sense into your pointless running on Chernarus fields and improve your perception, intuition and tactical skills. If devs still will pay attention to "this gun is OP - we must ban it" cries, there will be no DayZ with survival but just noobs foot (cars cause some peoples cry "i can't find a car, most cars r hacked and OP and must be banned") excursions into abandoned country, or just a sitting and in cafe All changes needed for hi-tech equipment is only make it depends on powersource. Place batteries for equipment in civilian buildings or charge hi-tech piece from vehicles or plain powergens. So there will be no "from restart to restart powered" nighttime NVG or thermal mode L85. It will be enough to make hitech guys feel uncomfortable on constant spotting of NWAF, Stary Sobor or whatever.
  2. Stats for the Brave : Average life expectancy: 25h 5m Unique Players: 1568 Players in Last 24h: 203 Alive Characters: 1170 Player Deaths: 9188 Zombies Killed: 306019 Headshots: 166810 (54%) Players Killed: 1377 Bandits Alive: 21 Heroes Alive: 53 Bandits Killed: 446 Total Vehicles: 103
  3. cyanyde

    Once you get the standalone

    My only goal is to Survive... ;) Just kidding. I will head straight to the "empty" areas of the current map to check out the new areas.. i can't wait to see Chernarus Plus! :) I'm also looking forward to playing with the new vehicles, but the very first thing I will do is open my inventory so I can see the new interface. After that, I will look for some zeds to agro and finally find a nice out of the way place to call home. (camp) My god, I can't believe how much I'm looking forward to getting a game that I'm basically already playing. :P
  4. DrunkPunk

    ... worried about standalone :(

    I think you could argue that stuff like the vehicles and construction, especially, is pretty core to the experience, given how drastically it will change the experience. Especially the construction aspect. I'd wager, at least, that it's more of a core mechanic than diseases, or say, dogs. You are correct, though, about making mistakes. I'm not here to say play it safe the whole time, because if you did that, DayZ wouldn't exist. However, there is a lot of room to look at mistakes developers have made in the past, with other games. Hell, you can even look at the issues people have with DayZ to see this. Particularly, what people really, truly dislike is overly complicated systems that maintain too many variables. The disease system you have suggested, at least in my eyes, falls under that category. Weapons degrading, okay, that might be more my own issue with a system than something I think won't work, because I'm sure you can implement it in a way that not only makes sense but isn't too cumbersome throughout gameplay. I get it is all something that we all can't know how it will work until it is implemented. Just keep in mind, that while the game is about survival, adding in too many elements regarding survival will effectively create more annoyance than drive, and will potentially alienate the majority of the player base. In any case, I'll be buying your game and providing all the feedback I can for it, because I want it to succeed probably more than you do :P quick edit. of course, the absolute best possible compromise is to give us quite a bit of control over our servers (private hive, of course) to provide the playstyle we would prefer. say, remove diseases and weapons degrading, if that's not our thing. i'm not too sure on your plans for allowing us to customize our private servers, but the more power you provide us, the better we can tailor our experiences in the game, and the more we can get out of it in the long run.
  5. He was giving vehicles to different players. And teleporting them to different places. I happen to enter the bus thinking that he found the bus on his own. When he teleported to a field there was another person driving a URAL. I ejected from the bus to run for my life, only to eject and the wrong area, where i was mowed over by the URAL.
  6. rocket

    ... worried about standalone :(

    I don't think we're dumb, but unless we actively seek to push the boundaries and make mistakes, we're not going to break new territory and move from being an interesting concept to a great game. This means we need to be prepared to make mistakes. Will diseases work well? Will the new inventory system be better? Will weapon/clothing degradation be a worthwhile feature or just annoying? I don't know, and I don't think anyone does. That's why we do them, because they're interesting concepts. We try them, we see what works. Construction + Vehicles require huge amounts of programmer time. Diseases - the required functionality is entirely already in game therefore it simply requires some designer time. Things are done in order mainly because of the workload they represent. Construction + Vehicle changes represent entirely new mechanics that aren't core the experience. Inventory + weapon customization/degradation + clothing + item spawning are all core mechanics that have been entirely reworked from the ground up ... they are CORE mechanics - so that is where we start. DayZ development will continue till at least this time next year. As I said in the tumblr post, this is merely the end of the beginning.
  7. In the namask server what's the difficulty level and how many vehicles are there and what's the loot rarity? Also is there a password?
  8. Fraggle (DayZ)

    ... worried about standalone :(

    My personal opinion is that it's a tad early to start getting worried about a concept (disease) that is at a very early stage in the thought process. The key to getting anything right in DayZ will be balance. OP - It sounds like you think these ideas are are going to be introduced at the expense of others. Quote: "OH THE DAYS WHEN ROCKET WOULD TALK ABOUT COOLER BASE BUILDING AND BEEFING UP VEHICLES" - He was discussing the amount of work they've been doing with vehicle customization very recently on these forum's and base building is possibly one of his most discussed subjects and one of the main things he intends to spend a lot of time on. We'll only know how it's all going to pan out once we get to play it but nothing I've read about the development process so far makes me worried at all.
  9. Question: If diseases can contaminate gear, can they also contaminate vehicles? And there does need to be some kind of gear to protect you from certain diseases maybe even a rare as hell fully encapsulating chemical protection suit, I've seen an OPCH-70 (Czech) suit which looks pretty sick. Also, as another threat, if the zombies, bandits and diseases aren't bad enough extreme weather conditions would be cool, e.g. extreme winds, you'd struggle to walk, it would pull at your vehicle and depending on which kind, like a bus, maybe tip it, can blow over zombies and trees and if trees fell on zombies, players, vehicles, camps etc could be destroyed and block roads. Combine the winds with rain it'd make a flu/cold/hypothermia a bigger risk, greatly reducing visibilty, maybe add windscreen wipers to cars? And the game is set in Russia which can get pretty snowy. From this you'd get Chilblains, Frostbite, Frostnip, Trench foot, etc.
  10. Rage VG

    ... worried about standalone :(

    Your concerns are going on the basis that they are focusing on Diseases and Weapon degrading in place of improved vehicles and base building, which is untrue. Think of it as they are working on Diseases and Weapon degrading in addition to improved vehicles and base building. I would assume that you either can't repair weapons and have to find a replacement, or you would have to find weapon parts to fix your weapon, otherwise you simply can't repair a primary without a good backpack to carry them in, because of how much space they take.
  11. Hi guys, I wantet to ask if anyone of you wants to play on a small 12 Slots Private server! Currently, the server is only used by a view people and it would be more fun, if there were more than only 3 Players at once! If you are new on the server, we'll help you wit a view supplies and light armory as long as you don't show hostage activities! We have a base with a view vehicles, which you can use, if you want to join our small group of survivors! The server info shows, that the server is on an older version of DayZ, but I can promise that it will always be up to date! Also, the server has Global and Side channel! Sorry for my bad english! For help contact happyman007 on Skype or visit our Facebook page: https://www.facebook.com/pages/Team-Umbrella-DayZ/ IP: 85.131.148.34:2302
  12. MorphineJunkie

    Performance idea

    Making all game logic run server side has already been confirmed: http://dayzdev.tumbl...y-it-is-it-isnt This will not only increase client performance but eliminate script-cheats like teleporting all players, turning players into goats, spawn of weapons, vehicles etc. and probably make stuff like fixing duplication glitches etc a LOT easier. One thing i really hope for is that the team considers not sending vehicle/tent/player position unless the player is within a certain range of the object, simply to prevent ESP hacks totally! When a buddy of mine started using ESP hacks, the game was really ruined for me and i haven't really played since, because: A. Surviving is LAME if you know where all players / vehicles are located B. It was obvious that eventhough I played on dayzRP a self-proclaimed no cheat private hive, there were ESP hackers everywhere.
  13. Hey man! Maybe the BSM server may do the job for you? It's a good server, excellent ping for UK players and European players. I'm play all weekend, and it seems they've got a pretty cool community. Take a look at the thread for their server! http://dayzmod.com/forum/index.php?/topic/107612-british-sergeants-mess-bsm-fully-admind-more-loot-vehicles-weapons May seeya on there, tonight! :thumbsup:
  14. Hi Pawlzz, the way I've been working it out is to look in the server description. The private hives seem to have the words Private Hive and Chernarus in the description. Where as the official servers don't. Also, the mission tends to be dayz on official hives and on private ones it's dayz-chernarus. You can't transfer items across from one hive to another. So that means not between official hive servers and a private hive servers, nor between different hives. There are benefits to official servers and private servers. You can't guarantee that the private hive admins will always be adults, let alone be fair and just. But they are much less prone to scripter kiddies. That said, like you, I've never really had a problem with them. If you like an even playing ground then that's the official servers. The whole point of private hives is they are free to do what they like in some ways. So they can add more vehicles, for example. :thumbsup:
  15. If it's the red chain and it shows up when someone is looting an item or driving a vehicle it is likely database related. The new database server has been online since yesterday but we haven't had any time to start porting things over to it because of the holidays and DayZ 1.7.4.4 release. I'm going to be busy tomorrow and Saturday so we will likely do the migration on Sunday. I just made a couple tweaks that may help with the current database server though. I wasn't aware of any save issues Robaroo. If you're talking about the save button on vehicles and tents it has been removed in 1.7.4.4
  16. Skydiver (DayZ)

    Build 1.7.4.4 Rolling Update

    Are we going to see the magically repaired vehicles bug fixed in the next patch? or is this just a private hive thing?
  17. Alternatively, if you're not very excited at the prospect of Ugg boots, you can always come play on the BSM server? I'll be playing all night there tonight if you fancy joining man - it's a really good server, I think! http://dayzmod.com/forum/index.php?/topic/107612-british-sergeants-mess-bsm-fully-admind-more-loot-vehicles-weapons/
  18. mrjei

    Build 1.7.4.4 Rolling Update

    Has anyone been able to get the Mi-17_DZ to spawn?? I have all the other new vehicles spawned but this new chopper won't. :blush: Has anyone actually seen one on Chernarus anywhere in-game on ANY server??
  19. boneboys

    1.7.4.4 vehicles

    Not one of you is capable to answeing a simple question or staying on Topic. I can't believe it.... "Fully Removed Save button from action menu." .............................................................. While I'm at it, have this * [REMOVED] Dogs Removed while we rewrite the hud and correct a few other issues. (attak, Getin/out of vehicles). Locked.
  20. timboski

    Controller Support in Standalone

    I use the Xbox controller for the running about and mouse for aiming so I hope it's implemented though won't be the end of the world if it's not. Controller makes flying vehicles easier to control for me too.
  21. Gordon Axeman

    Build 1.7.4.4 Rolling Update

    For all the ppl who doesnt know about the female skin: I played a female char yesterday and she was a bandit! -_- Not sure about heroes though... No #45 kick too. My question: DO THE UNBANNED VEHICLES SPAWN?! PLEASE ANSWER!!
  22. How about when you die, rather than some cooldown period where you can't play the game, you die and can't play on the server you died on for a set amount of time? The set amount of time could be linked into how long your tent/vehicles persist until they are found or just despawn. Advantages: - You kill a guy on a server, they can't spring back to location and try and kill you (breaks the immersion - you killed this guy already, how does he know you're position). - Provides the perma death mechanic which currently disappeared due to ease of resupply, and a real deterent to being too risky. - Doesn't mean you can't play Dayz for x amount of time, just log into another server, there are many. Thoughts?
  23. I mean GTA style is kinda unrealistic, but if the passenger and non driving people could fire in their line of site and not like lean out of the window that could be cool actually, it could make vehicles abit more safer.
  24. The Z.O.R.N. group is requesting new members! What we need: - Medic Units - Guard Members - Recon Groups - Statistics What the groups do and consist of: Medic Units: Consist of 1-2 medics(depending on severity) and then have 1-2 guards(depending on location)The medic Units are Dispatched to anyway who needs any kind of medical attention ranging from broken bones to a band aid to painkillers Guard Members: Can range from any amount of people. The guards can have many missions from helping recon to medics or even transporting a person through churno. This is the riskiest of all groups but they get a weapon from me(Garret) Recon Groups: These groups consist of some guards. The recon groups go around the map and figure out where vehicles or items are. Statistics: Consist of people who are willing to keep track of zombies killed, Bandits killed, Players killed, Players saved, and Items found. This job you have to be smart and willing to write stuff down including dates of things. Information: The server we play is called: Derpville DayZ (unwhitelisted 1) Ip of it is: 142.54.185.130:2302 It is a private hive so we can not help your main account Skype name: paul.zorn Teamspeak ip: lats.vortexservers.com:9988 How to join Z.O.R.N. Join the teamspeak channel or add my skype Say you want to join Z.O.R.N. MUST HAVE A MICROPHONE! You must also know your way around Churnarus You should also know how to work in a firefight(great thing to know)
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