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Found 41868 results

  1. JamesButlin

    Do you trust Rocket's vision?

    I think he'll release the alpha at a really low price, it may not be as new or shiny as people expect but in due time it'll shape up to be a bloody fantastic game and I for one think he's taking it in the right direction and really look forward to see how many of the features he's mentioned actually get implemented. Love the idea of player-built underground settlements, boarding up doors, reinforcing vehicles and zombie life cycles etc. Can't wait until the animations are all sorted, the textures are all high res, new zombie models are introduced and the game really begins to set itself apart from the mod. :D
  2. Plain and simple, looking for a good home? Tired of loosing all your gear due to Admins resetting vehicles, wiping your tents and gear off the map? With the new patch, no more duping sets of gear, so the issues with admins doing exactly that, becomes even worse. We are a new Adult hive operating on a Dayz.st server interested in playing with Mature adults with any rule set that’s up for discussion. Email us at, [email protected] Its that easy, if you want to play with out the regular bullshit, and Im sure your tired of the issues DayZ has been having, then come make US 3233 your new home. Sorry, if your under 18 please do not email, as this is going to be an adult ran server.
  3. was playing "[bSA] Fallujah Dallas 160 Vehicles | villayer.com" yesterday, then when we had gotten a repair truck and a humvee, then they locked the server for about 30 minutes. today my friend got script-killed and when he sent a complain to whoever is in charge of the server, after that i logged in and talked to the admins in side chat saying i was going to report it, then they killed me too and banned me. i took a pic when they banned me.
  4. I also think we need to agree on the level of realism in this game. Should there be skins? Should loot be constantly supplied? Should tents and their items disappear on death? Should destroyed vehicles respawn?' The argument of realism is subjective, why can't things not be 100% realistic but help the game?
  5. TheGeeks was updated to 1.7.3 last night and there were only 4 vehicles lost. I had to sacrifice a few due to the changes in the way vehicles are handled so I picked vehicles with barely anything in them. As always, contact me here on the forums or at [email protected] with any questions, concerns or feedback.
  6. brightlitefilms

    Where to go?

    Basically, if you're "too lazy" to run anywhere, you really shouldn't be playing this game (no offense). This game includes a lot of tedious running back and forth to towns to get loot for vehicles, friends, and et cetera. I'd suggest taking my usual route. I go from Cherno to the Vysota area, which has three high value barn loot areas. From there you can then go far aways north to Zub, a castle based area with two good loot spots that will usually get you a ghillie/camo clothing and/or a decent backpack including ALICE packs. The great thing about Zub is that it is located on top of a hill just south of Vyshnoye and you can usually scan the area for survivors before going to that city. Once you go to Vyshnoye, you can then take the dirt road that leads you north to Stary Sobor, which is a high value loot place as it contains around twelve military tents. Good luck.
  7. Fresh restart, Changed to day time...Get the fresh loot! Test out your flying skills, we've added 30+ Air Vehicles.
  8. Mos1ey

    Where to go?

    You'll want to head to places like Balota/Stary/NW airfield/NE airfield/crashed helis for military loot. And pretty much all over the map to find vehicles. There is only basic loot in the big cities. You tend to go there once at the start of your life and then only return for hospital runs.
  9. Version 1.7.7 Releasedate XX June 2013 Affected addons: dayz_anim dayz_code dayz_communityassets dayz_sfx Serverside affected addons: dayz_server (server admins only) Mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy...sion-generator/ SQL Files (server admins only) BattlEye-Filters (server admins only) Changes: * [NEW] - Removed annoying "re-arm" option from actions menu. * [NEW] - Models and textures for mutton. * [NEW] - Separate meat for goats, same blood regen as mutton. * [NEW] - Can now combine magazines. * [NEW] - Added new loot & loot table for church. * [NEW] - Added new food and drink items (only found in supermarkets). * [NEW] - Added model for a dropped map and watch. * [NEW] - Weapon MakarovSD (Military and Military Special). * [NEW] - Weapon RPK_74 (Mi8 Helicrash). * [NEW] - Vehicle damage displayed in percent (With a Toolbox). * [NEW] - 5L Fuel can takes 1 inv slot. * [NEW] - Added auth retry system to make sure clients are auth'ed before they spawn (should stop seagull issue). * [NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timeout later). * [NEW] - Mi8 crash site model. * [NEW] - 2 New background tracks. * [NEW] - 6 New "Viral" zeds - They are harder to kill, they do more damage, and they have a higher chance of causing an infection... be afraid. (Headshot will kill in one shot) * [NEW] - Added optional watermark for servername (Server admins can choose to enable/disable. (See Mission prerequisites)). Shows servername in the bottom right of screen max 6 letters. * [NEW] - "Sleep" at tents changed to "Rest". * [NEW] - Remote exec security. Should prevent all major RE exploits * [NEW] - Clear Ground around loot at crash sites added but disabled by default, server admins can enable. Adds a small circle around each loot pile http://i.imgur.com/uVDfGym.jpg * [NEW] - Vehicles and tents now report free gear slots. Example: Old Camping Tent (weapons/others/backpacks). http://ziellos2k.net...17141327522.png * [NEW] - Weapons spawns now have a chance to spawn with 0 mags up to a max of 2. * [NEW] - Melee weapons can now be dropped and picked up using the normal a2 system. (This means you can now store in backpack and tents, without swapping to toolbelt) No need to take itemslots. * [NEW] - New starting gear added. Guaranteed Start Items: ("ItemBandage","HandRoadFlare") + 1 RandomStartItem: ("ItemBandage","ItemPainkiller"). ??????????????????????????* [NEW] - Servers date has been locked to give full moon nights. * [NEW] - Zeds hitting through Walls/Buildings should now be fixed. * [NEW] - Mainmenu Intro. * [NEW] - 2 new stash sites. (tools required = Etool or Shovel. Items required = 1 sandbog for small, 2 sandbags for medium) Small Stash = 12 object slots, 0 Weapon, 0 bags. http://i.imgur.com/b9cRA2i.jpg Medium Stash = 25 object slots, 1 Weapon, 0 bags. http://i.imgur.com/FkHR6xX.jpg * [NEW] - Infected survivor camps. Three types (small). * [NEW] - FPS Monitor this will dynamicly change how/total amount of zeds/loot/trash is spawning to keep the players base fps up. * [NEW] - 1 New Melee weapon (Baseball Bat). http://i.imgur.com/ttWt4PJ.jpg * [NEW] - Wild Spawning of zeds has been redone and readded. * [NEW] - Zed Spawning fully updated to spawn outside the players field of view. (Excludes Infected camps, due to trigger zones being tested). * [NEW] - Zeds can now tackle players to the ground when attacked. * [NEW] - Epeen UI has now been updated and renamed journal. * [NEW] - Blood from food and transfusions will now generate over time (no longer instant). * [NEW] - All food types now have a diminishing effect so the more you try and eat at once, the less blood you will get in return. * [NEW] - Blood UI updated to indicate the player's blood loss / gain rate and will also indicate when you're sick (infected). * [NEW] - Bloodbags will no longer transfer 12000 blood instantly, it's now done over 12 seconds (1000 blood per second). If the medic breaks away from the transfusion animation or the recipient moves out of range, the transfer stops and the remaining amount is lost along with the bloodbag in use. * [FIXED] - Vehicle repair should now work correctly. * [FIXED] - Humanity skin change can now change during gameplay in all directions. (No longer have to die/logout to change from hero to normal to bandit and vice versa) * [FIXED] - StudyBody should now work. (Describing wounds accurately) * [FIXED] - Crashsite loot should now spawn correctly for all types of Crash model. * [FIXED] - Hero Skin teleport issue. * [FIXED] - BAF Bags so they don't set on fire. :-) (no moaning it was a bug) * [FIXED] - Updated timeout timer from 40 secs to 60 secs, Should allow lower end systems to keep up. (Something went wrong, please disconnect and try again!) * [FIXED] - Zeds spawning underground. * [FIXED] - Loot spawning underground. * [FIXED] - Melee weapons having no ammo on login/skin change. (Open close gear menu will always reset ammo count to 10000) * [FIXED] - Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 15 minutes. * [FIXED] - Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 60 minutes and no players within 250 meters(WIP). (Server performance boost) * [FIXED] - Gear menu exploit to force respawn. * [FIXED] - Optimized some destruction effects for security and performance. * [FIXED] - Unconscious damage scale to only happen if hit by zeds. (reduces damage while unconscious) * [FIXED] - Dayz Date/Time public var will now end mission on failed attempt. * [FIXED] - Can no longer break legs by anything other than players/zeds/falling/getting out of moving vehicle. * [FIXED] - A lot of dupeing issues should now be resolved. * [FIXED] - Most wallhack exploits should now be resolved. * [uPDATED] - Zed sight limited to 100 meters. * [uPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 1000 each. * [uPDATED] - Updated chicken - hp gain. Raw - 200 each / Cooked - 1000 each. * [uPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites) * [uPDATED] - ALL loot table weights have been updated. * [uPDATED] - ALL loot table weights have been rebalanced. * [uPDATED] - Updated Czech, German, Spanish, French and Russian stringtable. * [uPDATED] - Mac and 1911 Pistol dmg updated. * [uPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables) * [uPDATED] - Re-added the "save" option to tents and vehicles. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we re-added this option to save tents/vehicles) * [uPDATED] - Zed generate system. has now been fully rewrote should stop zeds spawning in view of players then being deleted. * [uPDATED] - Zeds overall dmg has been updated per hit/per zed (Old Type: Max possible dmg = body 600, Legs 100, Hands 50, Head 1200 New Type: Body 1200, Head 2400) * [uPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed) * [uPDATED] - Zeds knocking players unconscious now has a 50/50 chance if damage multiplier is above > 0.8 * [uPDATED] - When unconscious all damage is reduced to 50 blood for each hit zeds do no matter the part they hit. (Should allow some survivability) * [uPDATED] - Zeds sight and sound chance has been re-added so there is a chance they can ignore you. * [uPDATED] - Sight and sound rebalanced to make them a little more even from movement. * [uPDATED] - Call extension calls for vehicle damage. * [uPDATED] - Zeds will no longer spawn for air vehicles. * [uPDATED] - Hunters loot table adjusted with more weapons. * [uPDATED] - SQL files working on Linux. * [uPDATED] - Add crawl animation damage. Players will now take dmg from crawling zeds. * [uPDATED] - Updated zed speed to default. * [uPDATED] - Melee systems updated. * [uPDATED] - Old Bandit skin for male characters. * [uPDATED] - Lowered action sound for refuel from 10 meters to 5. * [uPDATED] - Lowered Direct comms action sound. * [uPDATED] - Vehicle damage syncs updated to reduce call extension spam. * [uPDATED] - Lowered Transfusion infection rate. * [uPDATED] - Quiver acts as a quiver, you now have to take an arrow out of the quiver. * [uPDATED] - You can now only have 1 useable quiver in your main inventory and unlimited in your backpack. * [uPDATED] - Melee range has been updated. * [uPDATED] - HMMWV Cargo updated. (10 weapons, 50 slots and 2 backpack) * [uPDATED] - AH6 & MH6 Cargo updated. (AH6 3 weapons, 30 slots and 2 backpacks) (MH6J 3 weapons, 20 slots and 3 backpacks) * [uPDATED] - Fire Places will no longer act as storage systems. * [uPDATED] - Fireplace can now only be lit once without adding new wood inside the fireplace. * [uPDATED] - Fireplace can no longer be picked up after lighting. * [uPDATED] - Vehicles speeds HMMWV, PBX and UAZ - Faster / ATV's - Slower * [uPDATED] - Tanktraps, sandbags and razor-wires won't spawn in buildings. Tents will always spawn in a safe place. * [uPDATED] - Up to +/-2000 Humanity gain/loss according to "humanKills" counter from killed character. * [uPDATED] - Refuel now locks the player in place for the time to fill. * [uPDATED] - More lootable buildings (Iron barn, car wrecks, several non enterable buildings...) * [uPDATED] - 2 Chopper crash sites spawn on server start + 2-3 infected Camps. * [uPDATED] - Sickness(Infection) can now cause death. * [REMOVED] - M107 and AS50(Banned) from all loot tables and removed all damage from bullets so they do 0 damage even if spawned in.
  10. *FUN* Private Hive UK 389 About *FUN* We are a cod 4 based clan that has just moved over to Dayz and have regular members playing and also welcome new faces to the server. Regular admins online. 80 vehicles on the server You spawn with basic equipment... Compass Map Knife Tent etc Server restarts every 3 hrs We are currently working on a donation tool for vehicles and equipment etc Application Server is passworded please email application to [email protected] Please include your ingame name in the application we will get back to you within 12hrs Thanks for looking Sky :)
  11. Mos1ey

    Tents die with player.

    So tents disappearing is stupid but a new character magically knowing where this tent is and going to resupply from it isn't? Tents defy permadeath. I 100% support this idea. @Anti... 'You can't penalise tents and ignore vehicles.' Why not? The only reason you say that is because you're clutchin at straws trying to come up with a reason against fixing tents, LOL. Vehicles disappearing on a character's death would cause problems so let's leave them be and just have tents disappear on their owner's death.
  12. Dayzo

    Tents die with player.

    Firstly, I play on a private hive where tent bugs and duping have been fixed for about two months already. So my points below refer to tents as they were meant to function, not the buggy, broken implementation that may still be on the public hive. To be honest, if you are still playing on the public hive you've got far bigger problems to worry about than tent behaviour! With that said... People don't hoard for no reason. I've got six tents. Two are near a factory for vehicle parts. The rest are all 1km apart from each other. My weapons and NVGs are spread out between all of them. The reason is redundancy not hoarding - single tents of mine may be found and raided every couple of weeks, but the loss of that gear will not devastate my character. Half my daily tasks/missions are focused on replenishing the tents and setting up new ones. This approach also allows me to select different gear for different missions, so that I don't have to go into risky situations with my very best gear (or my only gear). That's what I call survival, rather than letting yourself hang by a thread and allowing your character to be destroyed by a little bad luck. Now about the tents disappearing after death. On one hand it might, in theory, make people take more care of their life if they have spent a dozen hours finding, pitching and filling a couple of tents. In reality though, building a few tents would become so precariously attached to your current life that no-one would actually bother to do it. Ergo, they would just roll with whatever was in their backpack, encouraging aggressive play-styles and death-matching, and less survival. I disagree. Sure, post-death I am geared up again after a twenty minute run, but it took me a dozens of hours of play to put myself in the situation to be able to do that. All I'm doing is gearing up before I die, rather than after. Setting up tents and maintaining redundancy is not an easy option, and takes a lot of time and effort. Tents are discovered easily, and I also recently lost three tents (and all the gear) due to a bug where they stay stable for a week or two, but then gravitate toward the centre of the pine tree and become inaccessible. A further point to the OP - you can't penalise tents and ignore vehicles. If tents disappeared after death, then you'd have to do the same for the UAZ, V3S, Ural, which all hold lots more gear than tents do. Can you imagine how pissed off the enemy is going to be after ambushing a vehicle, only to have it disappear in front of their eyes!? Actually, no-one would bother repairing vehicles if they were attached to one character in the group. Even if they did, they would never put it in danger by driving it around, which would encourage hiding it in one spot and leaving it there. You can't 'hoard' as such on Chernarus anyway. There is nowhere to hide tents and vehicles for longer than two weeks on a populated server; they are always found.
  13. GB-UK PRIVATE HIVE - HOME TO THE DEAD HORSE WITH PARTY HAT CLAN SERVER DETAILS IP - 5.63.147.44 PORT - 2532 Private hives are defiantly the way forward for dayz, However me and my pals have discovered the amount of ADMIN ABUSE on servers nowadays is ridicolous, for example finding the admins camp..... so they ban you, or stealing an admins car.... so they roll back the server to get it back. You just cannot seem to settle in and have fun. This is where me and few friends decided to all chip and and rent a private hive, where we GUARANTEE no admin abuse. Now let me list the server facts below VETERAN SERVER GMT-6 125 VEHICLES SPAWNED IN GAME ACTIVE ADMINS - TO KEEP HACKERS AT BAY ROLLBACK FEATURE - IF HACKERS COME ALONG WE CAN ROLL BACK THE SERVER MAX PING - 350 SO PLEASE JOIN TODAY AND DO ALL YOU CAN TO SURVIVE, WITH PEACE OF MIND KNOWING HACKERS WILL NOT SCREW YOU OVER
  14. Bernardo (DayZ)

    New US Private Hive Server With Password

    The server is now running Bliss v4 and Dayz v.1.7.3. The safe zones have now been removed. The server is hosted by DayZ.ST and always has a very good ping, the actual server is located in Washington. The server is now running Bliss v4 and Dayz v1.7.3. The server is currently not password protected so if you fancy having a look the server IP is: 173.192.200.76:2342 Rules PVP is allowed everywhere on the server. No hacking Settings Difficulty=Veteran Map=chernarus Timezone=GMT 3rd person=on Cross hair=off Name plate=off Death message=on Vehicles=143 Password protected=no
  15. Solitude

    Other maps.

    I'm very fond of Fallujah. It's fantastic, and a variety of vehicles add to the fun factor. I guess it's all a matter of personal choice, but that's most definitely my favorite. :)
  16. StonedBandit

    Female Zombies

    Just cause half the community supports the idea say...we add vehicles that are bulletproof with rocket launchers and machine guns shooting out of its ass does not mean they will do it. I was not flaming him for his ideas. I was simply saying...come up with ideas to improve in other areas of the game instead of something that in all honesty does not really matter at this point in time. Or anywhere within the next few months for that matter. That is how were going to make this game better, quicker.
  17. Whelp... we were hit by a script user on CA 20 at 1am PST, placed an AmmoCrate/MedicBox with everything, Teleported or Spawned a bunch of vehicles and killed everyone in the end... Went by the name of Cam...
  18. Mos1ey

    Refueling

    Yeah, most vehicles are a pain in the arse the first time you try and find the spot to refuel and access gear. xD
  19. TZUGARIS

    Train as a vehicle

    Gotta have train stations at the end of every map so people wont drive off into the void. Otherwise this seams like a good target for bandits in vehicles :P
  20. We are a community named Gorillas, there is based in Denmark. We have just Launched a new dayz private hive server. To get acces to the server you have to contact Seri, razzle or jannik from the community to get the password. We are going to get alot of vehicles on the map, and heli. And hoping to get cars like humvees on it. We are still on it and trying to make this server epic. When you are in contact with the admins, they will inform you with the rules on the server. We are looking in the logs every day. So cheaters will get banned right away. We also have a Public server you can join. Map is also Namalsk. But there will not be alot of admins there. So tired of cheaters, then the Private servers is something you will like. Pls contact us if you want to know more. We have a homepage, but its only a temp design. We are working on to get a proffesionel design with members login and forums. www.gorillas.orgfree.com (temp) www.gorillas.dk (soon to be launched) Contact: [email protected] (Send a email and tell a little about your self, who you are, where you live, age. And why you wants to be a part of Gorillas private hive.) After that we will give you acces to our ts3 server, where we can talk about the rules. Best regards Gorillas Community.
  21. Just to bump this guys, we are building a fantastic community with a great bunch of regulars. We are still looking for many players, come give us a try, what's the worst that can happen. Survivors, bandits, heroes, clans...whatever your gameplay style is we welcome you here. Also, we will be adding many more custom weapons and vehicles in the next few weeks. We have had great feedback regarding the removal of the AS50/M107/Thermal L85. We give the community what it wants! http://www.ukhardcore.info
  22. AusDayZ (DayZ)

    Build 1.7.3 Rolling Update

    Why is everyone so up in arms about eating and drinking in vehicles? I really don't see it as that much of a problem.
  23. Sol_Gemini

    US 3221 Teleporter

    Teleported all vehicles way off the map. 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:52 [5412,17371,417] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:45 [5397,17374,414] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:56 [5392,17386,414] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:57 [5365,17383,415] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:64 [5404,17390,416] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:76 [5385,17396,415] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:77 [5435,17394,426] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:48 [5367,17390,416] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:49 [5424,17368,421] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:60 [5372,17378,415] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:44 [5382,17388,415] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:46 [5397,17406,416] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:47 [5424,17350,421] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:50 [5366,17385,415] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:51 [5438,17357,425] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:53 [5422,17375,420] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:54 [5381,17375,413] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:55 [5405,17360,414] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:58 [5403,17406,416] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:59 [5375,17368,414] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:61 [5406,17369,416] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:62 [5411,17400,418] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:63 [5426,17351,422] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:65 [5377,17371,414] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:66 [5437,17404,427] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:67 [5375,17367,413] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:68 [5411,17368,417] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:69 [5433,17391,425] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:70 [5423,17354,420] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:71 [5380,17343,411] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:72 [5409,17402,418] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:73 [5397,17407,416] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:74 [5397,17374,414] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:75 [5407,17397,417] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:78 [5421,17358,420] 31.10.2012 15:43:00: Bluepeel (72.199.###.###:2424) e43f47c9eaca4aea5afc9ba0d1085599 - 2:79 [5412,17380,418]
  24. Playing on Lingor now instead of Chernaurus, duping that utilized tents and vehicles has been taken care of, I assumed it would be the same for Chernaurus but I suppose this thread proves otherwise.
  25. My server is now working fine. The majority of vehicles seem to now be working correctly and back in the database. Very pleased with the quickness and solution to the service. If I was still with my previous supplier (SS) my server would not be working for a week
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