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Found 41868 results

  1. As the title says, So what does everyone do? There is only so much hoarding of vehicles and filling of tents one can do before boredom sets it. This is why I hunt and kill people.
  2. Mr.Mashpotatohead

    Classes in DayZ (let the shitstorm commence)

    First of all thanks to the OP and special thanks to Hendrix's post, beans for the both of you. With the unveiing of the proposed player construction, and I am an electrician, this idea has definite potential. However perks/skills, looks way to hard to implement into the game and would lead to huge balancing issues. But in almost every zombie survival horror flic I have seen there is the inevitable line "What did you do before all this $#!+ went down?". My idea is in the ballpark on this topic and thought I would share. So it is just a decision in what you did before the ZA, however it does come with a single benefit the ability to use a certain tool, this should be easy enough to implement. And a whole forum thread could be started on it, and actual people with said proffessions could give input. I'll go first. Proffession: Electrician Tool: Digital multimeter Benefit: Maintenace of generators, for player owned bases with other possabilities electric fence?. Assuming they will degrade like proposed weapon degredation. Now you ask why do I need that. This is just a thought but for a player base to be a spawnpoint for your cabal/clan/coproration/guild some requirements have to be met ie: running water, plumber w tool electricity form working, carpenter with tool I think carpenters should also be able to make deerstands, heh. There is endless possibily and the playability has potential to. "Hey our generator broke down. I heard of a guy Mr. Mashpotatohead he used to be an electricain lets go kidnap him and get him to fix it." lawls. The idea here would not to give tactical advantages, mechanics would fix vehicles just as fast, but with their tool maybe they can make vehicles offroad by giving them a suspension?? This would need to be looked at a little closer, with developer interest and player involvement (forum posts on tools and proffessiosn). But so easy to implement and very intriging. I have played a lot of MMO's and pve does have it's place, in most cases to give you an edge up on pvp.
  3. Does this mean that all the new vehicles will spawn automatically or do I have to add them manually?
  4. Server is back up! Added in some new vehicles!
  5. This topic is for those who are in search of active, mature-enough players to play dayz maps. Little info on what we do. We make a group call in Skype, find a Vilayer server(only servers we play on), we find each other using vehicles/running/helicopters. After we get ready to hop to a more populated server to encounter more people who could be friendly or bandits. From there gentlemen whatever happens, happens. We do not joke around shooting each other, if you do so, you will be looked down upon, and if continued, will be killed and blocked from Skype. We encourage more players who are experienced, so finding each other won't be a hassle when dealing with new comers. Also if you have a really annoying kid voice, we will block you from the start. Typical regular maps we play on frequently: Chenarus, fullujah, lingor, namalsk, zargabad Requirements: 18+ must have Skype all maps downloaded or will be downloaded must live within 1-3 hour time zones from PST if you have any other questions feel free to send me a message on here or skype my skype username mdmiked
  6. StankySkunk

    Noob/Survivor friendly servers.

    Come join us! PRIVATE HIVE DayZ Pantera 50slot 100+Vehicles! Bandits ENCOURAGED!!! 75.126.39.68:2392
  7. Creep-

    The Mysterious Beeping Noise

    Sometimes vehicles make an engine revving sound or beep when you are near them. I think it's a position give-away mechanic.
  8. I, Wompus have started a new server hosted by Dayz.st and need players.my server is set to spawn a maximum of 100 vehicles for your plesure please consider, sincerely, Wompus Message me for the info
  9. finkone

    1.7.3 - Lets Wipe the Hive

    Screw you guys. I worked hard to get my current gear, I don't play with a tent or vehicle for storage on public hives because I don't settle down in one server, to often my craps gone from past experiences when I return a few days later - and the one tent that kept going crazy I ran over every time I came across it, having unlimited gear makes the game boring... All thats on my back was taken from looting, besides a few bandits that ended up having a long day after pop'in shots my way (current character is only 3 days old and I don't want to spend another 3 days again because YOU GUYS admit to using and abusing bugs.). I found my SAW in a loot spot, and found my M4 SD in a loot spot. Why should I have to give it up because others have been abusing bugs - need I remind FOR A ALPHA PHASED PRODUCT. Leaving this amount of CRAP on the servers for statistical review in my opinion could even help to stress test long term settings for the standalone, given that people still use tents and don't just dig in the ground... Wipe the tents, wipe the vehicles - fine.. whats the big issue with letting players keep the current gear they have? If they die someone else down the line will take it, if duping still is not possible, or perhaps they will have it already and just hide your useless bodies. ;) At this point of the game, just because you've vehicle whored and established yourself and want that fresh "Damn I need matches" feeling - doesn't mean a none abusive player such as myself should suffer a reset. I will state again - before you set up your 120 and 81 mortar flame cannons in my direction - I SUPPORT A TENT/VEHICLE WIPE. I'll be the black sheep. Zero F's Given. :D
  10. a_typical_noob

    Thanksgiving THRASH! Server event idea.

    Same as the others above. Vehicles and loot, here I come! Please do post the server, if/when you and your bro set it up.
  11. gravedancer

    Namlsk Private Hive

    Namalsk Private Hive, Mature admins, Mature Players, 70+ vehicles, 4 Helo's, Bonus starting gear (Includes NVG's! and M4A1SD) 3RD person on, Crosshairs off Come join us on our Seattle based server. IP: 74.121.191.66 PORT: 2312
  12. SmashT

    Build 1.7.4.4 Rolling Update

    I assume it's the save button that comes up on vehicles etc all the time and doesn't do anything.
  13. The vehicles were unbanned, I don't know if they're going to add the spawns to the official hive or not, but you can add them using the map tool with the 'custom' option without rMod. We haven't added them to the default spawns and neither has bliss, so they need to be manually added if you want them. The classes should be as follows: Mi17_DZ, AN2_DZ, AH6X_DZ Haven't tested any of them, don't know if they actually work just know what the DayZ changelog says. There is apparently some problem with the new DayZ where players wearing different clothing or switching clothing will get kicked by BattlEye on login - they haven't released new script detection yet so I'm not sure how to fix this - will continue investigating. Also most servers will say they are missing an addon: rmod - just click continue and they will connect anyway, the error should go away the next time your server restarts.
  14. Thank you Ersan! Any word on these new vehicles that were released in the update or were they just all rumors?
  15. Since so many have asked me my opinion on DayZ, or they would have if I actually knew anyone. But at least all those youtube fanbois I would've had if I had been making movies, or the bloggfollowers I surely would've had by the thousands, had I bothered with bloggs. It is now time, thanks to my friends (If I had any), to do a wall of text. DarkRavens thoughts, rants & suggestions. 1. Character Creation. Basicly, what you do when you first start a game. a) Character customization. Change your face and basic looks, add to profile so that you can respawn the same after each death. Or make more than one look and switch between profiles. It doesn't have to be THE SIMS or anything advanced, even just chosing heads and gender as we do now would be enough I suppose. Still, if a game like EVE Online can bother making an advanced character creator when you barely ever see the toon. Why not add something similiar here? B) Pre-Zombie Background. Odear, this topic might be weird. What I mean is, what did your character do before the zombie invasion? Maybe have a few choices, again addable to your profile so you dont have to pick new everytime, such as police/farmer/driver/engineer. Add a few MINIMAL bonuses to things that fit your old profession. And a startkit for fresh spawns, nothing fancy. A few things such as these might look abit nerdish and roleplayish, still would add flavor and more realism. Nothing that would give you a class or be unachievable by other players. Just for the first day alive. 2. Servers. As of late alot of new pve servers have started appearing. As well as some roleplayers. This is basicly a survival game in a sandbox world, anything goes and everyones gamestyle should be accepted. That said. I hate pve'ers, more on why in my RANTS part further down. a) Pvp vs Pve. Easiest part would be to do like World of Warcraft, horrible I know. But to sepperate the PVE from the PVP servers. Rp can be done on either. It's extremely important to remove the PVE crowd from the PVP crowd IF we're to allow nonpvp servers. Why, you may ask. Simply because on a nonrisk server you can gear up easily and then head to a pvpserver to "pwn". Even though this is partly doable today with serverjumping to empty servers to gear up, it's not something that should not be promoted. B) Safezones, safestorage, insurance & extra lives. These are things that should never be allowed. Ever. They've ruined so many other games. Everything should be lootable, destroyable and everyone should be killable. And if possible I would even suggest skipping any sort of human npcs. 3. Skills. This is again something that might cause rage. BUT! I am not aiming for a mmobased skillsystem of fiftytwelve layers. I'm simply suggesting that everyone grow abit per day and from using things. Skills should of course be resetted when you get killed, making survival and teamwork essential. Simple skills. such as for example; #Cooking which increases as you cook food, not to create impressive boost & buffing foods but simply to make food more 'filling'. Canned foods being the basic with a base foodgain per consumed unit but the more you cook, the better your skill gets and the longer the food you cook keeps you full. #Driving, the further you've driven and increased your driving skill the less fuel you spend & the faster you can move your vehicle. #Shooting, makes the sights shake a wee bit less the more used you get to your weapon. #Stamina, the longer you've sprinter the more stamina you get and the faster you can run. This would make surviving long a goal. 4. Realism. Well, DayZ needs to be harder and more complex. In my humble opinion. a) Injuries. Taking Fallout as an example. Broken arms, legs makes it impossible to use some weapons or to aim. A headshot might cause a concussion which makes you read your compass wrong, blurry vision or even hallucinate. "Was that a real player moving or..?". Eating uncooked food might be a necessity when starving, but there's a chance you'll start throwing up. Try fighting whilst bent over puking. Colds & fever like we already have, maybe draining stamina making it impossible to run far. Everything should have a cure of course. Not instant though. B) Pks/Bandits vs Heroes. Well, this is a hot topic. Everyone loves to hate bandits and alot of the bandits declare that IN A REAL ZOMBIE APOC EVERYONE WOULD BE ASSHATS WHO KILLED ANYONE THEY SAW FOR FUN. I dont know if they would, I dont know if I would cause I cant picture anything as silly as this happening in real life. I do know that rioting and what not occur when there's no law, so who knows. That said. Different skins are not really a good way of showing this and there's really no good way of showing if a person is an asshat, if there were people wouldn't be getting tricked irl would they? Even so, maybe implementing EYECOLOR (Eyes are the mirror of the soul, and all that). Abit Supernatural style maybe, or Dune in a way, your eyes go darker and darker for every 'sin' you've commited 'till they're completely black. Same for heroes, but going white. Thus the only safe way to find out is using binoculars or snipersights. Nomore prewarnings due to skins. Also, whilst why not involve some sort of psychological effects from turning to the darkside? Paranoia, making your character see ghosts or what not. Twitches making accedentally firing guns happen, against all treatable of course. And similiar things for the heroes, making hurting innocents extremely punishing and what not. c) Death. Always permanent. Removing any skills you've gained, leaving everything you own on the corpse. 4. Loot. The things we want, just spread out over the land. Lootspawn timers are way to comfortable as they are and should be increased making only a few respawns a day, especially when it comes to highgrade areas such as current NEAF. Food & weapons are way to plentiful. a) Mechanical parts. A function I'd hope to see in the standalone would be the possibility to scavenge from existing vehicles, strip tires & parts from one working vehicle and put on another. Also wrecks ingame should be lootable, grab tires and parts from them instead of having parts spawn in sheds. As well as being able to drain fuel from vehicles back into jerry cans. Items would be the standard tires, engine parts, scrap metal, fuel tanks but add stuff such as car batteries (for powering up a spotlight or something such maybe?). Oh. And add Harleys as vehicles. Dirtbikes might be fun but not my thing. Add generators to electrify fences, walking dead style. B) Medical loot. Medicine, bloodbags, pills, needles and what not. Maybe add drugs as well with temporare positive effects but nasty sideeffects when they wear off and creates addictions. And so forth. c) Clothes. Maybe divide up the clothes to be chest, legs, hands, feet & head. Giving people the ability to somewhat modify their looks. Make sure to add trenchcoats, everyone loves black trenchcoats. d) Food. Canned food should be limited and only used as the most basic item, giving one unit of food but instead not grow bad. Whilst cooked food are superior, it would spoil with time. Making hunting and scavenging important again. Also, why not include beer and alcohol? Make it ruin your aim as a sideeffect, just add it. e) Weapons. I'm not a gun nut, so cant really go into details of which weapons should be added, removed or what not. But! Being able to use your knife should be added, as well as hitting zombies with your fists/kick them or at least shove them out of the way. Weapons could do with having attachments though, such as silencers and what not making you able to edit & customize your gun as you want it. Again, making survival more interesting than just randomly running around shooting stuff. And add some more melee weapons. I know swords seems silly but there's plenty of museums & collectors out there, and being able to slice & dice zombies with a katana/broadsword does seem like fun. Hunting bows would be nice as well. d) Bags & Storage. The bag system that's currently implemented is all good & fine, maybe start without any bags. Add belts though, making you able to carry only as much ammo & tools in your belt as it allows. 5. Personal thoughts. a) The Game. (You lost it). It's a game that wants to be hardcore, one of few games where a misstake can cost you everything. I love it. Starting over after having been killed for the twentieth time is just as fun. Less food and less ammo would give more of a survival feeling though. Maybe actually add the chance of getting the zombie desease, curable or at least held in check by some medication. Making hospital runs & trades important. B) Why I hate PVE. As asshatty as pvpers can be, just as whiny pve'ers can be. I would love to say that pure nonpvp servers would be a good thing. But they're not. A pve'er will never be satisfied and through the course of my 20+ year gamerlife they've ruined so many games that I feel nothing but hostility towards them. "NO RISK BUT MAXIMUM GAIN" seems to be their mantra and every limitation should be removed in their name. #"Better loot in a pvpzone cause of the risk? NOWAI THAT IS UNFAIR!" Games such as EVE Online and Ultima Online used to offer better rewards if you risked going into a pvpzone to get resources from there. Ultima Online folded but EVE Online is still holding onto their morals. #"Not being able to keep my stuff cause I die? NOWAI THAT IS UNFAIR!". Ultima Online was one of the first mmo's I played, if you got killed you lost everything. Untill pve'er started their war, first they introduced a pve only zone and then they forced insurance that meant you spent some gold to be able to keep your stuff after death. I have so many many many many many many many more examples of things like this, worldpvp from WoW, the whole fiasco called Guild Wars 2. Time after time, making a good & hardcore game into a carebear heaven. That is why if possible I would ban any pure safezone ideas if I could. c) Profanity & Harassment. After my open hatred towards the carebears this might be a strange thing coming from me. Still, let everyone play as they want. But give warnings & bans for harassment. Making fun of female players is just stupid, cursing or using profanity against people in general is just childish but also a crime in many parts of the world. At times gamers makes me feel ashamed for my hobby, especially many young gamers (Sorry for generalizing) doesn't seem to be able to take internet anonymiousity in a good way but start acting out. Read http://fatuglyorslutty.com/ as an example of how not to act. d) There is no cake. No matter how good a game is, how great an idea is or how splendid a dream might seem. Everything that can be abused will be abused. People will always have different opinions. Moment 22 is always active. This WAS the shortened version. TL:DR. Game good, make it harder.
  16. For those that have been watching this thread simply for the interest of seeing what things we can do for the community, I bring you our latest updates. I have recently been working on a improved Balota and it's airfield, it's nearly done and will be pushed out today, after this North East airfield is being given a Civilian makeover and a more prominent spot on the looting board. On top of this I've been experimenting with a possible DayZ mission itself, possibly on the focus of surviving a military invasion to wipe out the problems within the region by force. You would be a lone survivor who finds others like yourself, you have to loot and find gear before attempting to cross the border. It's an idea of many I am toying with, the biggest problem I have with the DayZ community is the lack of content that is being produced. It goes against the entire Arma community, when new content is given it's taken and given even more by the community behind it. Here, it seems that we are being limited and at many times beaten in to not doing it. Thankfully I'm not a person to simply back down, I will also be looking in to ways to unblacklist many non armoured and un-weaponised vehicles in the coming days. To give more to the community.
  17. superkush

    1.7.4.4 vehicles

    I'm not even getting the save option on the scroll menu anyone else run into this
  18. Here's the story. My bro and I will be renting a server for the long haul. Eventually it will be a pass worded private hive However to get it rolling we are thinking about doing "thanksgiving thrash" to get it all rolling. The basic premise... Spawn with good weapons, have lots of cars that are easily accessible and go on a rampage! It will be a small map or Chernarus with people heavily encouraged to fight in a main city. Hopefully DAYZ PVP at its finest. UPDATE!!!! Server will be open at 7:30 pm PST tonight! SERVER name - dayz.wickedgamer.com 24/7 daylight 100+ vehicles Server IP - 50.115.124.92 port : 2342 We hope that many people will join and it will be a blast. There are a TON of vehicles on the server. They have been placed heavily near the spawn points and in and around chenarus. You spawn with...... MP5 with 3 clips A revolver A blood bag A morphine injector Food Drink Map And some other random items. We are hoping for some crazy PVP action In chen, At 3pm PST this Saturday thanksgiving thrash will come to an end. The server at that point will become more of a vanilla server and spawn and starting loot put back to normal. The server DB may or may not be wiped at this time. SO BE WARNED YOUR LOOT MAY BE LOST. The focus of this is event it to cause havoc not squirrel away gear. Also at this time the person with the most PVP kills will be declared the winner. When the server is returned to normal opperation the winner will receive.............. The Black SUV 1 weapon of their choice (must be DAY permitted) 1 Side arm of their choice 1 tent 1 GPS 1 Compass 1 NV googles Please note that the prizes are a one time thing. You lose them they are gone. The winner has 2 days from the time the winner is announced. After the two days the runner up will be awarded the prizes. Thats it! lets play.
  19. RuecanOnRails (DayZ)

    Gamma Squad (Surv-andit)

    I just recently started playing on US3470 hosted by Gamma Squad. We have a small group and a relatively small camp. After finding a URAL at a fresh spawn point with gear inside we take it to our camp only to have it mysteriously disappear overnight while leaving the rest of the camp entirely untouched neither weapon or ammo were taken from other tents just the ural and what was stored in it. Hacker/admin abuse is suspected. After a short while we log out, go to log back in and now the server is password protected. Something seems shady any server admins care to shed some light on the situation? Is this server being abused as an armory for this squad to stay constantly geared up when moving through servers? Edit: Looks like the server may have been getting trolled by a hacker and vehicles not saving correctly. Good server though fast loading and no lag.
  20. Build Notes: * [NEW] class Mi17_TK_EP1 Now Unbanned. (Mi17_DZ) * [NEW] An2_TK_EP1 Now Unbanned.(AN2_DZ) * [NEW] AH6X Now Unbanned. (AH6X_DZ) * [NEW] BAF_Offroad_D Now Unbanned. * [NEW] BAF_Offroad_W Now Added. * [NEW] Fully Removed Save button from action menu. * [NEW] New combat mode icon (G17) thanks Alexander. * [NEW] Gender section screen thanks F0rt. * [NEW] You can no longer place tents in ponds. * [NEW] Disabled greeting menu . * [NEW] Disabled radio messages to be heard and shown in the left lower corner of the screen. * [NEW] General speed up of the login process. * [NEW] Street Lights now active in towns. (will be removed in hotfix) * [NEW] (*.2 Hotfix)Added some Anti-cheat. * [NEW] (*.3 Hotfix)Added local copy of cert if it cant get one online, version checks. * [uPDATED] Combat Logging "Fired Near" checks are now limited to 8 metre radius. * [uPDATED] Combat Logging "Projectile Near" Have now been removed while we look for a less intensive way to track projectiles. * [uPDATED] Combat Logging is now removed on death. * [uPDATED] Corrected legs and hands fractures they must be set with actual value. * [uPDATED] (*.1 Hotfix)Updated hive .dlls to fix a reconnect issue with prepared statements. * [uPDATED] (*.1 Hotfix)Increased m107 loot chance to 0.02. * [uPDATED] (*.1 Hotfix)Lowered As50 loot chance to 0.01 * [Fixed] Adding checks for female skin humanity/login. * [Fixed] Adding female skin to variables. * [Fixed] Fixed Parachute so jumping out of choppers won?t kill you. * [Fixed] Event Handle for wrecked choppers this should allow the smoke on wrecks to work all the time. * [Fixed] Event Handle for Vehicles this fix's problems with local vehilce damage calls.. * [Fixed] Remove objects from DB by objectID and objectUID only. (Should fix Deployable problems) * [Fixed] Debug menu options are no longer editable. * [Fixed] Locked Singleplayer Menu * [Fixed] (*.1 Hotfix) Players with high CharacterID weren't dying properly. * [Fixed] (*.2 Hotfix) Fixed 2nd Parachute removal issue. * [REMOVED] Damaged logging to .rpt removed all traces of dmg to a player. * [REMOVED] An2_1_TK_CIV_EP1 Got removed during testing devs felt it lacked perpose in the game. * [REMOVED] An2_2_TK_CIV_EP1 Got removed during testing devs felt it lacked perpose in the game. * [REMOVED] MV22 Got removed during testing devs felt it lacked perpose in the game. * [REMOVED] S1203_ambulance_EP1 Got replaced during testing to a hmmv class vehicle. * [REMOVED] BAF_L85A2_RIS_CWS From Loot table. * [REMOVED] UH60_wreck_EP1. * [REMOVED] HMMWV_Ambulance_CZ_DES_EP1 Removed due to its heal abilty. * [REMOVED] Dogs Removed while we rewrite the hud and correct a few other issues. (attak, Getin/out of vehicles) * [REMOVED] UH60M_MEV_EP1 Removed due to its heal abilty.
  21. FanasNize

    Build 1.7.4.4 Rolling Update

    NOO! Add the vehicles again! :D Everybody loves more vehicles!
  22. RiggsUK

    Build 1.7.4.4 Rolling Update

    Gah who reported the vehicles healing themselves, that was a godsend for me who crashes to desktop every 5mins, usually coming back to my busted car propping up a tree.
  23. 1.I want to know how to delete vehicles that hackers spawn in the server without restarting the server,not only vehicles but some items like ammo box and some character that hackers spawn. 2.how to see players on server without looking at Maps on admin panel by script in game like a specter mode. Thanks for every comments.
  24. FanasNize

    Build 1.7.4.4 Rolling Update

    NOO! Add the vehicles again! :D Everybody loves vehicles!
  25. how long until all the new info is added to the DB and right click in the control panel map? cant wait to try out some new vehicles!
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