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Showing results for 'Vehicles'.
Found 41868 results
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Taviana is twice as big as Chernarus ? I have to try this map ! It must be immense ! Icebreakr's maps - Lingor, Panthera - have that ridiculous bug with the single doors in his new barrack huts being too small for the player to fit through unless he goes prone !! The people are much friendlier on Lingor, Panthera, Namalsk etc due to there being no shortage of resources or vehicles to compete over. I wish Namalsk was bigger too. And had more food or animals to kill. Otherwise you only have enough food to get from Vorkuta to Object AII and back repeatedly. And the Eastern side of the island needs developing more as it is empty save for a hospital and supermarket. But if you look at the new features for Namalsk 0.70 (http://mydayz.de/en/dayz-news/209-dayz-namalsk-0-70-preview you realize how inventive Sumrak is. He is way ahead of Rocket at implementing things like temperature, breath, and other survival features.
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Are Custom Private Hives diluting Rocket's vision for DayZ ?
Rage VG replied to malau's topic in DayZ Mod General Discussion
There will always be a decent amount of players playing the public hives. Do you really think you are one of the few people with that opinion? LOADS of people prefer public to private. And there's a difference between server variables and forced rules. Increased vehicles is fine, because it doesn't force someone to play in a certain manner, but outruling PvP is a completely different story. Of course, that's up to them, but it's also up to me what I think of them, and whether or not I express it. -
Are Custom Private Hives diluting Rocket's vision for DayZ ?
treecancer replied to malau's topic in DayZ Mod General Discussion
DayZ mod died the moment those +500 vehicles started getting popular, putting all my eggs in the standalone basket. -
Are Custom Private Hives diluting Rocket's vision for DayZ ?
malau posted a topic in DayZ Mod General Discussion
I love private hives and their custom maps, but I vaguely remember Rocket said he would allow them as long as they don't change his vision of the mod. Nowadays we can find private hives offering 500+ vehicles, fully repaired vehicles, "epic bases", custom load outs, new weapon sets, and all sorts of other things that completely change his original vision. These seem a million miles from the survivor lost on a beach with meagre supplies, not to mention that Rocket's vehicles must all be repaired from scratch, offering a sense of achievement if and when you finally accomplish this. Now I can go to a custom hive and jump straight into a fully working gunship, or go to Celle and find an MK48 Mod 0 in a barracks with copious ammo. The mod and hive community seems to have overtaken Rocket and implemented all sorts of fantastic things. The way it's going they're probably going to end up putting in alot of the same and/or better features than the standalone will have. With all this, there is no reason to go to Rocket's Chernarus - unless they are custom Chernarus hives that offer all of the aforementioned. -
DayZ: Battle Royale Info/Discussion thread: Set on a new map Isola di Capricia, Battle Royale is a new mod based roughly on the Japanese book/movie of the same name and is essentially a Hunger Games gamemode for DayZ. Games last 60 minutes and players only get one life. If you are killed you will be removed from the server and cannot rejoin. Over time areas will be marked on your map for carpet bombings and eventually the playable zone will shrink until only a small area remains. Last man standing wins, if there is more than one player alive at the end of the game nobody wins and all the remaining survivors are killed. DayZ: Banjaxed Info/Discussion thread: DayZ: Caribou Info/Discussion thread: http://dayzforum.net/index.php?/topic/3122-release-dayz-caribou-01/ DayZ: Epidemic Info/Discussion thread: DayZ: Unleashed Info/Discussion thread: DayZ Unleashed brings another map to DayZ - Napf Island. A huge 22km x 22km map featuring two large cities (bigger than Chernogorsk), 40 villages and small towns, an airport and a military base. Unleashed also introduces a new zombie AI/movement system, selectable spawn zones, classes, enhanced fog system, AI players, drug effects, vehicle bombs, new sounds, weapons, vehicles and there are plans for base building and a hero/bandit levelling system. DayZ: Aftermath Info/Discussion thread: http://dayzmod.com/forum/index.php?/topic/142471-dayz-aftermath-mod/ DayZ Aftermath is a new mod for DayZ set on Chernarus. Over 800 man hours have been spent redeveloping the landscape - adding in new roads, towns, cities, unique buildings, even some caves as well as a host of new features never seen before in other DayZ mods. Boxes, wardrobes, desks and vending machines etc are now searchable for loot using a crowbar, you can harvest crops for food, craft items using a tool chest, treat infection at the cleansing center and search for military look in the new prison, read dead players diaries and burn their bodies. Hundreds of new weapons have also been added, new vehicles, dynamic helicopter crashes, new zombie and player skins and lighting and sound effects have been completely overhauled. DayZero: Podagorsk Info/Discussion thread: DayZ: Hunting Grounds Info/Discussion thread: DayZ Hunting Grounds is the latest version of IceBreakr's Lingor Island. This version was made to solve some annoying problems on the existing versions of DayZ Lingor and to add some new features in the future. You may ask now what the difference between this version and already existing versions for DayZ Lingor is. Well, the way it works is pretty much the same, it is still DayZ for Lingor Island. We just fixed some major bugs and problems so far and added some stuff. But we are just at the beginning and we are already working on new features like a improved humanity system. DayZ: Overwatch Info/Discussion thread: http://dayzoverwatch.com/ The plan for Dayz Overwatch is to stay true to the military theme. Chernarus has had substantial changes made to it expanding the map with military bases where suitable, adding new buildings as well as a bridge to Skalisky Island (pictured below) Many of the sounds have also been changed, new clothing items added, many new weapons, new vehicles and choppers, self bloodbagging, ability to take clothes from dead players, hit detection improvements, streamer friendly UI. We will also be adding cryptic clues to what happened and how the outbreak happened. Threes a lot of things I want to do with this mod, but very important to me is stability, I want players to have an enjoyable experience playing Dayz Overwatch. So bug fixing is going to be a big priority, so plan it’s to release new content in small chunks at the time so that we can test and fix things before we move on to add more content. We also have a focus on keeping the mod streamer friendly we have already made some tweaks to the UI. DayZ: Trinity Island Info/Discussion thread: Trinity Island is a 12x12km map ported from the original Operation Flashpoint with a Mediterranean/European feel. It features two airfields and a number of military bases around the island - the largest of which includes 9 barracks. The map also includes a number of custom weapons (Famas, P99, MP7) vehicles (Lancer Evo, Nissan Skyline) buildings and custom skins. DayZ: Civilian Info/Discussion thread: http://dayzmod.com/f...rk-in-progress/ DayZ Civilian is a mod focused on adding more weapons, buildings, vehicles, and revamp the whole friggin experience of DayZ! Chernarus is being redesigned to focus loot more torwads the middle of the map and give CQB a huge role in the gameplay. It also makes the big cities like Elektrovask, Chernogorsk, and Berenzino look like real cities. DayZ: Fusion Info/Discussion thread: DayZ Fusion takes place on a 20x20km map called Varkgard that consists of two main islands with a similar feel to both Chernarus and Taviana and as suggested by the name, the mod is a fusion of elements seen in other dayz mods. The mod includes overhauled loot tables, random skins on new character creation, a range of random vehicles/aircraft, tweaked zombies, tazers on starting loadout, a range of different weapons and skin parcels. Planned features range from AI patrolling / guarding high value areas (coming next patch), adjusted & custom sound effects, 2hour night/day cycle, fog & sound triggers at key points on the map, base building, weapon / melee attacks (hitting with butt of rifle for example), player emotes, lighting effects on some buildings at night, full moon nights, vehicle building, treasure finding and more. DayZ: 2017 Namalsk Info/Discussion thread: DayZ: Breaking Point Info/Discussion thread: Set on the Chernarus. Breaking Point builds on the existing DayZ mod and has added over 600 new weapons, 20 new player skins, 175 new vehicles, new zombie types and sounds, an electrical power grid that powers the cities houses and streets and can be turned on/off/repaired/destroyed, tasers, dogs, player animations including blind fire (SMK lite), vehicle towing, a number of changes to the map adding new towns and buildings as well as an iconic night time fog/mist giving BreakingPoint a unique eerie feeling. Note: Breaking Point requires a separate updater/launcher to play. DayZ: Mercenary Info/Discussion thread: http://dayzmod.com/f...-mercenary-map/ DayZ Mercenary builds on the existing DayZ mod and aims to add a greater focus on survival by bringing new challenges and realism. Quarantine NPC Squads roam the map and will kill any zombies or survivors they encounter, while they carry rare loot there is also a strong chance you won't survive. Military and custom loot spawns have been added to less frequented parts of the map, more zombies have been added and they now spawn throughout the entire map including forests. A weight and fatigue system has been implemented. Loot rates lowered along with new new skins, vehicles, weapons/items including radios. Mercenary is sure to keep you on your toes, one will have to be always aware of their surroundings, no more running away from zombie hordes, you will have to be smart, and play smarter than other players. DayZ: Epoch Info/Discussion thread: DayZ Epoch brings a greater roleplay element to DayZ. Set in a future time on Chernarus, humanity is slowly returning to the wasteland and industrious survivors have begun to join together in small groups to rebuild society. Small camps of merchants have started to pop up to do business with survivors who collect goods from the wasted remnants of civilization. Wholesalers have landed on the shores offering imported goods to aid the rebuilding effort. Survive, explore, build wealth, make your way through the harsh environment and assist in the effort to rebuild, or burn it all down its your choice, live in the Epoch. Some features include: playing as infected, NPC trading cities, additional clothing, crafting system, fuel siphoning, friends indicator, part salvaging, personal safes and vehicle ownership (tied to your account) and much more. DayZ Origins Info/Discussion thread: http://dayzmod.com/f...igins-released/ DayZ Origins is set on a modified Taviana island and offers a unique experience with the ability to create and customize your own vehicles along witha new system for salvaging parts. There is a story-driven factor involved too giving the world a new depth and conflicts to face - a closed city protected by high walls and NPC mercenary guards can actually be infiltrated given a talented enough player. Unique zombies (patient zero - a "super zombie" that you can hunt and kill and find a cure from), mine and collect resources to build and customize your home, upgrade it by finding blueprints, add security and link up with others to form a village and a persistent levelling system including 24 new skins makes the newest addition to DayZ one of the most worthwhile yet. DayZ: Invasion 1944 Info/Discussion thread: http://dayzmod.com/f...-invasion-1944/ DayZ: Invasion 1944 is an intense World War II themed overhaul of the original DayZ. A collaborative effort sandwiching together two of the most innovative mods to grace ArmA. Can you survive the onslaught of the undead Third Reich? Over a 100 pieces of authentic WWII gear available in-game, including weapons, backpacks, tools, various skins and more! 23 classic WWII vehicles for you and your fellow survivors to command across the wastelands, including 2 different fighterplanes. DayZ Podagorsk Info/Discussion thread: http://dayzmod.com/f...rver-is-online/ A 10x16km map with a river running through it, featuring six cities/villages, a railway line running through a canyon, a number of small islands and lakes, new vehicles, two tiers of hero and bandit skins as well as a variety of new civilian skins. DayZ Oring Info/Discussion thread: http://dayzmod.com/f...w-map-released/ A beautiful tropical island with a WWII setting including forts, bunkers, ruined villages, four airfields and canyons. A large fortified island city in the middle of the map as well as a number of small neighbouring islands give the map a much greater emphasis on boats and helicopters. DayZ: Ovaron Info/Discussion thread: http://dayzmod.com/f...release-thread/ A 10x10km map with plenty of connected rivers throughout. DayZ Sahrini Info/Discussion thread: http://dayzmod.com/f...ort-version-01/ Sahrini is a 20.3x20.3km map (104km² mainland) originally from ArmA: Armed Assault. The map is divided into two countries and as such the landscape and terrain varies quite significantly. The focus so far has been on converting the original ArmA buildings into ArmA 2 buildings and adding ambience to the map, although there are a number of additional features planned. DayZ Isla Duala Info/Discussion thread: Isla Duala is a new 10x10km African-style DayZ map and offers a change of scenery from the usual maps. The map is divided in two by a river (Afrene in the South and Molatia in the North) African vegetation and wildlife can be found all around Isla Duala, including desert areas, jungles, savannah and towns as well as weapons for what seems to me as guerilla warfare between factions. The land looks very high value spawns and I expect to find a lot of military areas as well. DayZ Thirsk Info/Discussion thread: http://dayzmod.com/f...files-included/ Thirsk is a 5x5km map and offers another snowy environment like Namalsk, but a bit less military and more rural. Frequent logging stations are found around Thirsk and it features a dynamic temperature system (similar to Namalsk) and winter ghille suits. DayZ Taviana Info/Discussion thread (dayzland.eu version): http://dayzmod.com/f...-by-dayzlandeu/ Info/Discussion thread (dayztaviana.com version): http://dayzmod.com/f...com-20-release/ Two large islands in the Baltic Sea, connected by the famous Bratislav Bridge (over 2.5km long) - a hotspot for ambushes. The playable area is similar in size to Chernarus with large cities, highways and massive agriculture areas surrounded by thick forest belts dominated by mountain formations, snowy peaks and volcanoes. The core functionality is similar to the original DayZ mod, with a strong focus on vehicles given it's size. Taviana remains one of the most popular maps to date, a testament to it's map design and level of detail, right down to working doorbells. DayZ Namalsk Info/Discussion thread: http://dayzmod.com/f...1-dayz-namalsk/ A 7x7km island in the Bering Sea/Russian Federation, it primarily consists of sub-alpine forests and snow covered mountains to the south and has a strong military/PvP focus. It's the only map to feature underground tunnels/buildings, has functional cold weather clothing, new types of infected and super alien/zombies, deadly energy storms as well as some new weapons and vehicles add to a seriously atmospheric, post-apocalyptic vibe. DayZ Panthera Info/Discussion thread: http://dayzmod.com/f...and-discussion/ A 10x10km lush green environment based on NorthWest Slovenia with mountainious regions, valleys and rivers running through it. The map is littered with small towns and villages. DayZ Celle Info/Discussion thread:http://dayzmod.com/f...also-available/ A 12x12km map, based on a town in the north of Germany, you can see the autobahn in-game. Features descrtructible bridges, gyrocopters, deployable camo nets and new types of zombies. DayZ Lingor Info/Discussion thread: http://dayzmod.com/f...land-chit-chat/ Info/Discussion thread (skaronator.com version): A 10x10km South-American inspired tropical island set in a lush jungle environment with thick tropic vegetation. DayZ Fallujah Info/Discussion thread: http://dayzmod.com/f...h-map-released/ A 10x10km map consisting of a huge city in the middle and an airfield at the south east. The airfield contains 28 Barracks and up to 10 Helicopter spawns. With a large amount of industrial and military spawns, expect a lot of vehicular warfare. DayZ Takistan Info/Discussion thread: Info/Discussion thread (vrnemesis version): A 13x13km desert map surrounded by hills and valleys, it features a large city, 4 towns, 24 villages, 3 airports, a large coltan mine, and several large oil fields. DayZ Utes Info/Discussion thread: This small 5x5km island is perfect for PvP gameplay. Utes Features two small towns, several crashed heli spawns, and a high traffic airfield in the centre of the island. Taking only 10-15 minutes to run around the island, players can expect frequent conflict. DayZ Zargabad Info/Discussion thread: Zargabad is another PvP-focused map with a city in the middle surrounded by mostly empty desert. DayZ + Info/Discussion thread: http://dayzmod.com/f...-dayzcommander/ Set on Chernarus and featuring construction/base building, new types of clothing (woodland ranger, bandit, soldier, urban, ghillie etc), new weapons, less high-end military loot, changes to backpacks and weapon damage tweaks, increased zombie damage, new loot tables and item spawn rates. DayZ 2017 Info/Discussion thread: Set on Chernarus five years into the future, weapons, food and medical supplies are now a scarce commodity, survival is hard and living off the land a necessary skill, 2017 has removed almost all military loot and as such you will more likely be killed by a machete then from a sniper. It also brings a host of new player skins and vehicle models to give it that gritty survival feeling. DayZ Redux Info/Discussion thread: http://dayzmod.com/f...erly-dayz-diaf/ A fork of the original DayZ mod which aims to fix a lot of the bugs and exploits, as well as implementing new mechanics that might appeal to 'DayZ purists' who are looking for something in the spirit of post-apocalyptic survival. rMod/rMod2 Info/Discussion thread: http://www.tunngle.n...ayz-experience/ rMod is a server mod that will unlock almost all vehicles available in ArmA, over 900 weapons and items, skins and NPC's blocked by default in DayZ. This includes things like Abram tanks, jets, predator drones etc. In order to use it, it must be installed by both the client (you) and the server. It's compatible with every map DayZERO Info/Discussion thread: http://zombies.nu DayZero builds on the original DayZ/Chernarus experience but with huge focus on improving performance and smoothness, many of the systems have been entirely rewritten from scratch to squeeze as much performance out as possible, weapons have also been entirely overhauled to improve both their balance and authenticity, some new vehicles (including a glider) have been added, combat logging system has been entirely replaced (AI now replaces the player if they combat log), new zombie skins, working streetlights, improved indoor mobility as well as the addition of kill claiming via the study body feature. If you want a mod that stays true to the vanilla DayZ experience but with a huge focus on performance, you can't go past DayZero. Day Downstream Info/Discussion thread: http://dayzmod.com/f...ayz-downstream/ DayZ Downstream is an adaptation of original DayZ mod with all of the popular additions people like to see, without taking it too far from how it used to be. You may think that a number of the features mirror what has been seen in Breaking Point, the reason for this is simple. The creators of each were working together on the mod before parting companies. DayZ Retro Info/Discussion thread: Feel free to PM links to the other threads/maps/mods, I'll add them as I find them. Special thanks to Neko-san for helping with some of the descriptions.
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This gun is hardly a sniper. It's range ends around 400 meters, and is very tricky to aim properly at that range. It can be used to snipe, but you could hide out in obscure spots with a generic AK and snipe just the same. You people will always complain no matter what, get with reality and realize that it's not the gun that kills people, it's the douchebag that hides in a third story window for twenty minutes until you walk by that kills you, and those types of players will always exist, even if we only had hatchets to attack one another with. Hide around a corner in the dark and jump out at you. It's not the guns, it's the playstyle some people choose. Stop bitching and ruining the gameplay for the rest of us because you can't conform to a reality of FPS's. I do agree that in a game like DayZ, having anti material sniper rifles that shoot from 1600 meters and two shots most vehicles is a tad overkill though. :)
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DayZChernarus - 1.7.4.4 - (Veteran|3D:ON|CH:ON) - DayZ Vets
neosky5k posted a topic in Mod Servers & Private Hives
We're looking for players. We have a clan that plays Dayz, arma 2 and Planetside 2. We play other's but these are our main. We have a forum at. We are also signed up with Gametracker.com with our clan and server so you can track us there and sign up as well. The only thing we ask is for real Dayz players, and with that said I know it's not going to happen, but we miss the old shool dayz experience where we have to be on the guard every min. But not because of hackers or COD kids, but cause you never know what to expect. You might make a new friend, or enemy, you never know. http://tarris.comule...hpBB3/index.php <--Forums We play Wasteland, Dayz most maps, Takistan, and Planetside 2. We also plan on getting DayZ standalone when it is released. We will be hosting a Teamspeak as well, until then if you are planning on being a regular then Skype we can do. We will have a website up soon as well. http://www.gametrack....31.15.98:2392/ Search for Dayz Vets. We have been playing since Dayz 1.6 and feel it's time for some good ole DayZ like it was. We have a non-pvp Rmod server "Indiana002", and now it's time for a real server. We would like to get as many people as possible, and yes it's pvp all the way or not. This is a realism server, if you want to be kool with people you can try and gain trust, or blow their heads off,I don't care... it's human nature! XD So please stop by and play! It's set to Dallas Texas time. and we are with the Vilayer server hive, it's not public, but if you play Vilayer servers it's connected to their hive which is pretty big, and just allows for more customizing, like we have up to 400 vehicles to spawn, that doesn't mean all 400 will it's just a random number on restarts from 1-400. We also have a scheduled restart to be every day at 3am texas time. so join in with some crazy Dayz action. Admins [YIFF]Naked Mole and [bBSC]Idontank. Any reports go to [email protected] and just stop by the forums if you want to make suggestions or just chat. -
2 Guys looking for 1 - 2 other people to play on Full Metal Klip (216.244.82.82:2322) Hive 300+ Vehicles Just really ambushing people farming and hoarding cars and guns luring people to us and killing them just really have some fun Only thing I ask is that you're at least 15... Skype is "Nupcase"
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Takistan Noob.Confronting 3 men with vehicles AND Heli
Mugen (DayZ) posted a topic in DayZ Mod Gallery
I THINK i'm doing it wrong. Skip to about 6 mins in for the good stuff if your impatient ;D -
Here are some more ideas: Vehicle: -Ability to flip over an ATV -Ability to flip over a motorbike -Ability to place ATV's and motorbikes in the back of a ural / pickup truck etc. -Spare tire on the back of a UAZ becomes a usable tire that can be taken off and used -Bumps and mounds are glitched and sometimes completely flip over vehicles very easily, including buses. -Fix "looking" around (Alt) when going down a steep hill. -Ability to salvage parts from other cars. Drive by a car with nice windscreen glass or one working tire? Hop out and take it off for your own vehicle. Taking parts off takes twice as long than putting them on. Player: -Ability to tell if someone is a bandit or hero through camo or ghillie. The black mask on the ghillie is replaced with the bandit scarf thing and for hero it's a flannel print. For camo clothing, bandits have their bandit scarf on the head, and for hero, the shirt underneath the vest is flannel print. Items: -New: tire spike. Very rare, found in industrial buildings, take up two inventory spaces. Placed wherever you want and when a car drives directly over it, ruins the tire(s) it hit(s). -New: tire spike strip. Extremely rare, found in military buildings only. Takes up six inventory slots. Spans six meters in diameter (or whatever the size of a road is), can cover an entire road. Ruins the tire(s) it hit(s). -New: steering wheel club. Extremely rare, found in industrial buildings, takes up two inventory spaces. Spawns with Key that takes up one inventory slot in the tools section at the bottom. Used by entering a vehicle in the drivers seat, and mouse wheel scrolling for (Place steering wheel club). Either a) all keys can unlock all steering wheel clubs or B) all keys have a unique ID to that steering wheel club however the steering wheel club can be destroyed to balance it.
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my tale of sidechat idiocy... the server i picked had side chat. so you could hear people talk. mind you everyone on the server can hear it. one guy mentions where he is. another says he will team up with him. says he has a pickup truck. i grab an aks real fast. love the holo sight on that. get some quick gear in neighboring city i make my way towards this pair who has been broadcasting their intentions to the entire world. sure, it could be a trap. whatever, i will take it. as i am running towards the city i see a lot of movement ahead of me. there is a guy with a revolver running down the highway with a pack of zombies behind him. he spots me and runs towards me. i head towards the treeline. he is still moving towards me. son of a bitch. 'those are your zombies, dude.' i say aloud to nobody. i pull the aks to my shoulder and drop two of them with a pair of bursts. i then realize my ammo vs number of zombies is not favorable at all. one burst to the running man's legs has them broken and the rest of the zombies surrounding him and eating his tender meat. sorry, dude. i walk by without them paying note at all. ah, brilliant! i join the voice channel and say that 'such in such just shot at me and i killed him.' everyone previously saw the death message. the pair of buddies are all like 'you are close to us. join.' there is something about them that i trust. and they seem to trust me. sure enough we meet up. they have a pickup. both guys are armed decently. one of them even gives me a blood transfusion. we gather a bunch of gear to fix this other pickup they have found. the entire time they are talking on the side channel. i keep typing messages that are only seen by them only. i keep reminding them that they keep giving away our position and mentioning how much ammo they have. they keep talking about the now two vehicles we have. it was really getting on my nerves. so, i decide to do it. i offer to drive one truck alone. they get into the other together. i make sure i have a full mag in the aks. and over the voice channel i ask 'who wants to die first?' i hear laughter from others on the server and i empty the magazine. 30 rounds later the windshield is shattered and there are two dead bodies. that bit of work taken care of i consolidate all the gear into the one truck, toss a grenade into the one with the dead bodies and drive away.
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Hey guys, just curious to know if anyone has any info on vilayer private hives. Logged on to a couple of vilayer servers today to find inventories wiped. This issue was experienced by everyone I talked too. So does anyone know if there was a vilayer wipe scheduled Or are the hives simply down? I also noticed that vehicles and tents did save along with all the gear they contained. cheers.
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Dayz Commander/Taviana - A question for the community
mjp808 replied to dotjosh's topic in DayZ Mod General Discussion
Plus, anyone with half a brain can get Taviana up and running without DC. It's fairly simple, esp. with that member-made how-to video (sorry, don't have the name or link, but kudos--or beans in this case) Then find servers and launch it with DC like normal. The only reason I'd like DC to add it is to spread popularity, so that more servers become available. The only reason anyone has heard of it is because of Frankie's video, IMO. As long as they are thought through and complete, I welcome any new maps, esp. if they introduce new vehicles or weapons or gear.--it was only Chernarus for so long, all the sniper spots, and even trees, have names. -
Hey there humble survivor and perhaps bloody bandit, we invite you to join our new server where you can enjoy DayZ in many ways we did not even know! Come join us in our grand opening and get to enjoy some of the most awesome aspects we can offer! Server name: James's Cubbyhole Difficulty: Veteran Max players: 50 This server will include vehicles, weaponry, and very soon, custom vehicles and overtime perhaps even more! Right now we are experiencing some minor difficulties, where its impossible to save vehicles, but don't be feared, everything that you lose, we'll replace it for you. Currently no white-listing is in effect, but whenever the server is up we will have the admin online and ban any hackers, as well as do database backups every hour or so. Now don't wait, and hop along, join our server! Cheers, The Cubby Hole team
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www.ZORTServer.com - PRIVATE HIVE - CLASSIC DAY Z GAMEPLAY - TAVIANA - NEW VEHICLES - BASE BUILDING - NEW
Manahelm replied to ZORTServer's topic in Mod Servers & Private Hives
This sounds awesome! I'm currently running a vilayer managed server and would love to do some stuff like this, is there anyway I can add the vehicles on a managed server? Thanks -
Teleporting invisible hacker on EvilFuckers server
DanTheBadMan posted a topic in Mod Servers & Private Hives
The server is a private hive server it doesn't have a country and a number to identify, you will find it by typing EvilFuckers into the server. At 23:37 GMT+0 My friend was killed ontop of elektro outer firestation while i was inside, so i was running round looking for the killer, then i saw a bleeding guy running around and his nametag, which was MrMBarbedWire, he shot me then i saw in side chat that he had been teleporting round shooting everyone else. He then went round teleporting everyone who respawned to a little space in the woods full of vehicles which he continued to spawn in, and soon after left the server. I just hopped on a motorbike and drove as far away as i could then logged out. -
Free DayZ StandAlone TeamSpeak @ 37.187.195.75 - ZombieWorld.eu -- SA Server is up !!!
U.G.N - Jedi Panda replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
I will be resetting all vehicles the morning of 01.12.2012, this should fix the issues with new vehicles not spawning, and it should start spawning the newly added Land Rover / Bi-plane, etc take your stuff from your vehicles tonight otherwise you will loooose it! -
Stop asking for 4029328983921 items for one specific suggestion
Feral (DayZ) replied to carpediembr's topic in DayZ Mod Suggestions
asking for 4029328983921 items? who did that? I'm gonna have to give it a go =) 1. take out 3rd person 2. zeds unable to walk through walls 3. no NVG's 4. better animations 5. bigger map 6. faster boats 7. character customisation 8. dogs 9. more animals 10. fix tents 11. fix quad bikes 12. make it possible to eat other players 13. hair/beard growth 14. melee weapons 15. add napalm 16. occasional forest fires 17. lady zeds 18. kid zeds 19. disabled person zeds (wheelchair zeds) 20. chainsaws 21. snow and ice 22. rivers and streams 23. edible plants and fruit on trees 24. gyrocopters 25. escaped circus zoo animals 26. tunnel digging 27. tree houses 28. fishing 29. pogo sticks 30. ability to pick locks 31. ability to lock doors 32. petrol bombs 33. edible birds eggs found in birds nests/chicken coops 34. ability to punch and kick 35. better vehicle physics 36. personal hygiene issues, abaility to wash or not 37. pooing and weeing 38. bows and arrows 39. catapults 40. footwear, finding different types of shoes/boots/sandals/flippers 41. dolphins 42. faster boats 43. hollow point ammo (dumdums) 44. acid loaded water pistols 45. AI women to keep camp tidy and organized, to do cooking and packing backpacks/refilling empty mags 46. add ability to put pin pulled grenades into other players backpacks/vehicles 47. add spray paint and ability to deface buildings/vehicles/other players faces 48. sticky bombs 49. smaller animals like rodents/rats/moles/caterpillars/woodlice/nits 50. infectious diseases 51. medicines to cure infectious diseases 52. add toilet rolls if pooing and weeing is added 53. ability to milk cows/sheeps/cats 54. ability to milk mice/moles/rabbits 55. ability to milk AI women if they are added 56. spider holes to stash gear and self 57. dynamite 58. steam rollers and combine harvesters added how many more do i need to do? 4029328983921 - 58 = 4029328983863, fuck dat, i agree with OP anyone who asks for 4029328983921 is fucking nuts -
TheWalkingDead Dayz server | 1.7.4.4/99153 | 80 vehicles
TheGovernor (DayZ) posted a topic in Mod Servers & Private Hives
Hello everyone, I am glad to announce you the opening of TheWalkingDead Dayz server to play while waiting the standalone. Server features : _70 vehicules including 3 custom ones : Land Rover, SUV, Mi17. Vehicles will spawn to their default location excepted custom ones that will spawn on different locations set by admin. _Server time UTC-4. _4 restarts per day : 2am - 8am - 2pm – 7pm UTC+1 timezone. Warning messages on admin channel 30, 10, 5 and 1min before effective restart. _Gotcha and Battleye enabled 24/7. _20 slots (we will see for more if needed) _Auto-kick if afk more than 30min in lobby. _Auto-Kick if ping exceeds 200 ms _Dayz mod and Arma updates as often as possible. _Players can excpect events depending on the server's popularity and organisation. _It is strongly recommended to disconnect a few minutes before and reconnect a few minutes after restart in order to prevent any save bug from the hive. _A fair-play and mature behavior is required. Server rules : Will get you kicked or banned : _Use of any external program having interactions with the game or Battleye. _Cheat or playing with cheaters.* _Unlootable stuff possession. _Use of variable exploits such as duping. _Insults or flood on the side channel. _Suicide to respawn to a better place. _Shooting unarmed players. Hatchet and handguns count as weapons. _Unusual nicknames (cyrillic, spaces, special characters). _Disconnecting during PVP. _Tents or vehicules placed out of map, underwater or in other locations preventing players to access them will be deleted. _Barbed wire and sandbags will be removed every 5 days. _No stuff or vehicle will be given by admins if you loose them by bugs, stealing or death. *If you are banned by Gotcha your case will be studied by admins, but do not expect to be unbanned since false-positives are quite rare. By connecting this server you declare having read and agreed the rules. No unban request will be answered. IP : 85.190.131.78:2302 Password will be given by PM only. If you have questions or suggestions, do not hesitate to send me one. :beans: Sorry if bad english, this is not my native language. :(- 1 reply
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bandits... I love killing them!
grylsyjaeger replied to Murphyman20thGTI's topic in DayZ Mod General Discussion
I don't count killing fresh spawns as Banditry. True banditry begins in the northern reaches. I'm the sort of patient hunter who'll scope out a position for several hours as long as I have the supplies to do so. You'd be surprised the things you see if you just stop and look around. I remember a few months ago I was sniping the hell out of Stary Sobor - mainly other would be snipers - for about five hours straight on this high cap server. I saw something like eight different vehicles pass through and at least forty different players. That said I only shot when I knew I could get away with it and nothing says "mission accomplished" then busting a bus with six people in it with the M107. -
DayZ.ST - $30/mo for 50 Slot US/EU Servers - FTP - DayZ 1.8.0.3 - Epoch 1.0.3.1 - Instant Setup - Custom Panel - Live Map Tool
seaweeduk replied to ersan's topic in Mod Servers & Private Hives
It's fine I'll just run it from a scheduled task and a php script that way I can log output locally too and monitor what was deleted I was being dumb earlier :-) If anyone else wants to experiment you literally just need to place some of the weapons crates into the vehicles table with an inventory of your choice. Then use the dayz.st tool to place custom spawn points for the crate class names you have picked. I recommend looking at the min and max spawn amounts when adding them to vehicles. I'm Hoping to use RAND () for inventorys but I've yet to test. Only real problem I've had is accuracy of placement in the map tool that's why I'm going to modify the tool which uses the 3d editor to create my weapon crate spawns. -
Rocket launcher takes a backpack slot, it's near useless. M249,Mk48 and to a lesser extent the M14 are capable of disabling vehicles
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I don't think it was. It was CPCgamings public Chernarus server. After the reboot with wiped out everything, I heard from other players that it was a complete reset. All vehicles and tents were gone. So CPC has a private hive and their own Mumble channel and I've been running around with some of those guys for a few days now. They said they don't really mess with that public hive server and will likely not keep it up. I'm having fun on the private server and have a car and some good gear. Life is good again.
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Admin Banned from Private Hive - Emerge 75.126.39.68:2392
trooper200 posted a topic in Mod Servers & Private Hives
Hi, I just got an admin ban from the Private Hive - Emerge server 75.126.39.68:2392 for no reason. Character tag coops. People on the server were droning on about some hacking or some such, I wasn't paying much attention to it, then BAM, Admin Banned. Had a ton of vehicles on this server and me and my friend were playing on it together. Being unbanned would be nice. This is just frustrating. They probably won't even read this :/ Thanks anyway, Coops. -
Hello! Some friends and I just bought a new server, and we'd like to have people come play in it! We have a custom load out right now, and our having our server hosted by DayZ.ST. We have active admins, and 100 vehicles currently. We're new to owning servers on DayZ, but not owning servers in general. If you have any suggestions, please feel free to speak with us about them. The Address for the server is: 50.115.124.92:2600 We also have a teamspeak server running, which anyone is free to join if they'd like. You can get the teamspeak server address when you join the server; there will be a message giving the information. The map is currently Namalsk, we're looking to change it once Taviana is released for usage by our server company. We welcome PVP, and we welcome new players! If you need a hand learning, just ask one of our admins for help. The server location is USA, Utah, Salk Lake.
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