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Showing results for 'ghosting'.
Found 2794 results
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Snipers, and why we can't "snipe"
Fraggle (DayZ) replied to Digitalzebra's topic in Mod Servers & Private Hives
You could just try to find a more original sniper spot. If you lie on a hill overlooking Electro or Cherno you deserve an axe in the back of the head. Just because a player get's the jump on you does not mean he is ghosting. Sniper tears are only bettered by hacker tears. Yummy. Edit - your post should be called "Snipers, and why I can't snipe." -
Alright, <Rant> So here it is. One of my new favorite games, Day Z. I'm a sniper by heat, people can tell that about my YouTube videos from the past. Now, tell me. How can a sniper, be a sniper when people keep fucking spawning in behind him with M16's and killing you. It may be Ghosting, but I'm sure it's this : 1. People know where snipers like I go, because it gives us snipers a good vantage point on the city, like no other spot. 2. They decide they want to go "Sniper Hunting" 3. They join random servers behind the spot where snipers in ghillie suits lie. 4. They get free kills, and can loot the sniper for his .50 Cal and anything else important, and LEAVE instantly. ------ ATOC: Another reason why I can't snipe in Day Z, is because how ATOC works. Honestly, I think ATOC should be ON All Grass + Trees 24/7. When its DISABLED... You can, see through trees, bushes, less grass shows, the ground is more plain, and it is easier to sot a more "high definition" player model AKA Wearing a Ghillie suit. ------- Ghosting is another bullshit story. </rant> 1072 Letters of text. I'm sure any other snipes can relate to this matter. This is the 7TH time I've died by someone spawning in behind me... and killing me.
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One character per server, All problems involving server hopping, ghosting and empty server farming... Solved. This would also help build communities within each server which makes they more fun to play on. As for Hackers, the Admins should be monitoring their servers, when they are, hackers aren't really an issue.
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Meta-Gaming is not the same thing as Ghosting.
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~Chernarus Tactical Force~ [CTF]
ChernarusTacticalForce posted a topic in DayZ Mod General Discussion
~Chernarus Tactical Force~ [CTF] A DayZ Clan Chernarus Tactical Force is a structured DayZ clan. We are based around squads and tactical play. We are a serious clan, but have room for fun. We strive for the best experience for all of our members, and give them everything they need. [CTF] Code of Honor 1. Never kill newly spawned players 2. Always be respectful to higher ranking members 3. Never disconnect or ALT + F4 from a battle 4. Never use unfair tactics (ghosting, hacking, etc) 5. Be loyal to the clan [CTF] Joining Requirements 1. Be 18 years of age or older 2. Have a quality microphone 3. Willing to be active 4. Mature and tactical player 5. Willing to put the [CTF] tag in your DayZ name [CTF] Squad Roles 1. Squad Commander - Leader of the squad, gives out orders to squad members. 2. Medic - Carries a majority of the medical supplies, heals injured members. 3. Overwatch - The eyes of the group, typically stays far away, carries a long range rifle. 4. Raider - Will typically bring an empty backpack when raiding, carries a majority of the goodies found. 5. Assault - Carries powerful weaponry, should have a lot of ammo, and a good vehicle driver. [CTF] Application 1. How long you have had DayZ: 2. What role you would like to play: 3. What country to live in and timezone: 4. Age: 5. A bit about yourself: 6. Contact Information (Steam/Skype): We are based in US/Canada. All applications will be read within 24 hours, if not sooner. If you wish to contact me, you can add me on Skype: anthony_Rayd. -
Is server hopping a banable offence
P2J2 replied to jamestrendall's topic in DayZ Mod General Discussion
Ghosting is absolutely an exploit and is considered to be cheating by anyone with some sense of integrity. Just because you can do it and you think everyone else is too, doesn't make it ok. It's much more rewarding to earn things legit, no? -
I like this idea. It would definitely fix the server hopping and ghosting problems. If it were set up so every player was limited to how many character profiles could be created on different servers then it would allow for legitimate reasons to why one would need to switch servers (eg. servers being full, shutdown or not updated, lack of other players, not wanting or being able to play during the day/night-time, etc). There are good reasons why you should be allowed to switch servers but the people that abuse this aspect of the mod really need to be curbed. I think this would help significantly.
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Is server hopping a banable offence
DEOVONTAY MCSLANGA replied to jamestrendall's topic in DayZ Mod General Discussion
Saying it depends on the admin implies they have a choice to set the rules for their server: they get to choose whether or not ghosting is an exploit or not. Whereas bottom line it is an exploit and anyone who does it is a piece of shit. Sadly, half the admins are equally large pieces of shit so there you have it. -
Is server hopping a banable offence
Ajvkorn replied to jamestrendall's topic in DayZ Mod General Discussion
People want to bitch about ghosting, but most of the people do it. If you spawn in on the building with the two blue things on it that has a bridge connected to the sniper building with the 3 yellow pipes, how is it your fault if somebody is there? It is no different than if you spawned on the beach, and got killed by a sniper. And as far as I know, that isn't an exploit..It is just a dick move. If you want to say ghosting as in, people who find somebody, can't get to them, leave the server, join a new, run to their spot, and THEN spawn in behind, okay fine. But where can you draw the line on what is considered ghosting? People just need to be on their toes. I log out on the top of the building with the blue cylinders and when I join the game next, I am in the same spot, but I don't go around looking for people and leaving the server to kill them. And the same can happen to you. -
I have compiled the Q&A from reddit so we can discuss it on these forums as well. Enjoy! Q: Any word on a quiver sort of thing for crossbow bolts? It's a pain when each bolt takes up a whole space in your inventory/backpack. A: Quiver is planned Q: If you had the ability to add one thing to the game, no limits, what would it be? A: Underground construction using red-faction style damage mechanics for clearing out the subterranean world. Q: How do you feel about the current situation with the hackers. And have BattlEye been co-operative with you? Can we see a step forward in stopping the hackers or is the release our real safety area. A: hacking is an ongoing issue. ArmA2 was never designed for what DayZ is putting it through. With DayZ standalone we can address this issue without causing ArmA2 problems, so it can remain the product it is. It is something we will always have to work on, you cannot completely stop hacking. Q: What's your favorite gun in dayz? A: makarov. Because it sounds awesome and its a desperate mans weapon. Q: Do you plan on having the standalone game as a closed beta, with a prepurchase function where people will get access to the game? (Sortof like minecraft) A: Alpha will be heavily discounted paid project. The project will never be a full retail priced title, and the alpha will be heavily discounted. No prepurchase. But there will be a premium type purchase that contains some extra collectors edition type stuff like concept art prints etc... for those who want to throw money at the project Q: What is your best estimate for the standalone release date? A: Before the end of the working year (2012) Q: Are you going to make weather more of a big deal come the stand alone game? so far the ONLY TIME ive ever gotten to the point of being sick in dayz was when i spent 2 hours swimming. A: Absolutely. Redesigning that from scratch. Q: gasoline rare, but vehicles common?? A: I like it :) Q: How customizable will player skins be in the standalone? Will they work like they do now (full-body replacements) or will you be able to find different shirts/hats/etc? A: Different clothing is on my list of design priorities Q: I know you had originally said you were skipping 1.7.2.5 and going straight to 1.7.3, what changed? A: The attempts to fix artifacting were more important than the dog implementation, so I tried to fix that first. Q: when will you fix female characters´skins? it is really anoying to not be able to wear ghillies and cammo. also, great job so far, rocket. A: With the standalone release. Q: Will the Stand-alone version run on the ARMA 2 or ARMA 3 engine? A: It will run on its own branch of Real Virtuality Q: which RV version is it closest to? A: The most important element of DayZ will be its multiplayer code. The most tested multiplayer code is ArmA 1.62. We know this netcode, we know what we want to change. We will merge in what need from elsewhere but we won't be ambitious with the netcode. We will start with the current state as the base and work around that. Q: Wildlife? such as bears, cougars, wolf packs, will they be added? A: More wildlife absolutely. Horses would be cool too Q: Any idea what price range the standalone version will be in? A: I don't ever see DayZ costing more than 25 euro. Alpha will be heavily discounted from this. Q: Would you ever consider a bounty hunting system? A: I'd like to add methods that allow players to create their own systems for things, so if they wanted to create such a system they could Q: Will hand combat be introduced? A: Yes Q: With the popularity of Lingor, somewhere down the road can we expect to see other maps officially supported aside from just Chernarus? If so, how would character selection work? A: Absolutely. I think having the ability for the character to travel to other islands is my preferred one (e.g. by boat or air). If you character hasn't traveled then I would see it as creating a new one for that island. Q: How many maximum players do you think/plan to have on a server for the standalone version of Day Z, do you think the game would benefit from a higher density of population? (I personally think it would but I'd like to hear your opinion and know what the "netcode" could handle ect ect) A: It is more design dependent than netcode dependent for the standalone. 100-200 is easily achievable. More would need a larger map. Q: Can we expect improved performance for the standalone-game or should people with weaker computers who can barely play the mod start spending money on their pcs? A: performance will be much better. Q: Will the standalone game keep the realistic game mechanics of arma? and do you plan any changes to player & zombie movement? (This might be seen and two questions however game mechanics effect player movement so its kinda just one question) A: Will keep the base mechanics, but change many things (such as UI and inventory completely replaced from scratch). Player animations likely to eventually (but not initially) have many changes). Q: What exactly can we expect from "Dogs"? What functions will they perform and how is one supposed to interact with them. A: Expect them to grow a lot from their initial implementation. Someone posted an excellent review on the code here on reddit, but i can't find the link. Basically expect them to track, to warn you of danger, and to follow you. And then get shot. And then you QQ. Q: Is the Broken limb system working as desired right now? I find that sometimes getting hit one single time by a zombie while I'm at full health will break a limb. That seems a little excessive to me. A: Not at all. It's barely acceptable now. Q: Will dayz standalone support the oculus rift peripheral? A: someone gave me a heads up about it, love it, I hope we could support that. Q: Zeds walking indoors. whether this is a glitch or a feature, will it be kept for the beta/stand-alone? A: Won't be kept. I can already effect this (changing a config value for each building). However, we will only make this change if pathing for zambies is fixed and their lifecycle is implemented. Q: Will you be using a different map for the DayZ Stand alone, or will you keep the same Chernarus map? A: We have been revising Chernarus for DayZ for some time now. The working name has been "Chernarus Plus". More will be announced about that on the tumblr. Eventually will will create entirely new maps and/or the community will develop some. Q: When the game reaches Stand-Alone point, and new maps and areas are available that are bound to happen, will there be more open buildings? Not necessarily lootable, but just there for covering areas? An example would be the small schoolhouse like building next to the South Barracks at Northwest Airfield. Perfect covering a friend while he loots or something of the sort. A: Absolutely. This was a key consideration in the development of Chernarus Plus (the map changes that come with DayZ standalone). More enter-able buildings, moving towards all buildings enter-able or visually being obvious that they cannot be entered. Q: Will DayZ standalone allow mods? A: Not initially. Q: As you probably know, Lingor island has been very popular recently. Have you played it much if at all, and has it's design influenced your future plans for the standalone dayz release? A: I havent played it (so crazy busy right now with all the wrong things), but I really want too. it looks fantastic. Something we will grow support for more with the mod over the coming weeks I think. Q: How much freedom will you be given with the standalone release? (eg. Game mechanics, UI) A: Absolute. Expect complete change. Change is good! Q: What are the frustrating or negative aspects of having the mod popularised so quickly? A: Development slows to a crawl, and it is easy to spend all your time doing interviews and no time developing and/or sleeping. Q: With the standalone, you've said 100-200 players per server is a possibility. How are you going to tackle the density issue? Will the Chernarus in the stand-alone version be much bigger than the current iteration? Will we see a totally new map that's bigger?I'm just concerned about 200 players on one Chernarus-sized map. I feel that'd be more deathmatch than survival. A: Make the maps bigger is the answer Q: When standalone DayZ comes out, how much will it differ from DayZ current version?Lots of missing stuff or will there be added. A: It will be a complete redevelopment of the same design, using mostly the same assets and some new, and some redesigned assets. Focus is on the engineering and architecture first. Q: Will we be seeing different weapons/vehicles added into the mod? A: Absolutely. We already have a few weapons in progress. Mainly to have more "find at home" style weapons. However content is largely secondary to getting the design right. Content is the easy part. Q: Is any of the underground base idea going to be present in the standalone initially, or is this still ages off? A: There will be "something" in the standalone, but it will only be the basic genesis of the idea. I need to ensure we have confidence in the direction of the project as a standalone before I can ask the mass commitment to such an ambitious feature. Q: Will their be any major Hive updates coming out soon? At the moment stats and player location have been a bit of a mess... A: Standalone will have an entirely new engine-sync'd system Q: Any thoughts about combining DayZ and ACE? I've played it a while on lingor dayz and that was absoltely astonishing. It made me never ever want to play dayz without exhausting and wind systems. A: It is hard enough getting DayZ and ArmA2 development in line, let alone introducing additional code dependencies onto other teams, such as ACE and ACRES. They are designed for specific objectives that may come into conflict with DayZ. They should be enjoyed for what they are. I think that DayZ could learn alot from many mods in ArmA2 and implement great stuff. Q: What "Endgame" for lack of a better word do you plan to have for DayZ besides base building? A: my plan is to have this developed in such a way so you make the plans Q: Making all/most of the buildings enterable will cause the players to scatter around the map and reduce the chances of meeting other players, are you planning on making all buildings enterable? If yes how will you prevent the problem stated above? A: yes, already done for the standalone. Q: In the future, standalone perhaps, do you think that private-hive servers are better than going with the global one? Seeing it as people who alt+f4 would punish themselves by not being able to play for a while and "ghosting" (changing server to swap position in a firefight) would not be possible. A: I think for the mod we open it up and see how it works. If people want to run private hives they can, but ideally we need a way to pool at least some statistics collectively. Q: How does Rocket plan to look at alternatives to the current method of server hosting? Changing the way that the servers are organised (hive+server-side-map vs all server side) would change the game significantly, yet you cannot easily test this in alpha. A: There is significant change planned to the "how" but the end result will feel much the same as it is now. Q: on a scale from 1-10, what degree of customization in clothing of players will there be in the standalone game if it's currently rated at 3/10. A: I would desire 10/10. Reality for the initial release is probably more like 5/10 and then it is something we work on. Q: What do you think about modern megapolis map? And if "Yes", can we expect it in DayZ mod or in Standalone version? A: I like the idea of exploring this, but I think there are performance issues and art timeline issues. It is something we could look at more for a new DayZ map, say next year. Q: I believe you've recently introduced the first 'persistent' stat in the game between lives in terms of humanity. Does this represent a movement away from each life being its own separate entity? A: yes, we want play style to be persistent across all characters to an extent. This adds some permanent consequence to player behavior. Q: Zombies with rag doll physics? :D A: I've got basic ragdoll high on the list. Q: Are you guys planing adding more "story interactive environment" stuff? turning Green Mountain into a number station or adding a "ground zero" for the virus breakout? A: Not story interactive stuff. But more narrative, such as virus background and the ability to interact and find out about the world. Q: Any chance of putting in more vehicles? I have been playing for months now and so far i've found only 2 cars. One bus and one pickup. I really have started to dislike that the game is more of a running simulator than a survival game. A: Yes, we are looking at how vehicles work for the standalone. Q: Given that the Zeds quickly become fairly minor threats at present and are manageable even in large hordes are there any firm plans yet to make the zombies more lethal? Also, is there any plans for mechanics like weapon/gear degradation or breaking down/building up/customising weapons and gear from components? A: You had me at weapon/gear degradation :) Yes, yes, and more yes. But don't expect these with the initial standalone, we need to get things working roughly as they are in a more polished state first. Q: If you are going the route of weapon degradation please for the love of the gods PLEASE don't make it break guns after 100 or so shots. I always hated in fallout how fast shit broke down. Modern weapons can take thousands of rounds before showing any signs of slowing down unless inappropriate ammo or poor weapon maintenance is involved. A: Agreed. Weapons should JAM not BREAK Q: Any plans to make more buildings accessible in the near future? A: Yes. On initial release of the standalone. Confirmed and already in the current standalone build. Q: What are you planning on adding to encourage people to teamup? What sort of community features are you planning on adding to help and/or balance cooperation in the game? A: Group/community features are a key design consideration that will be closesly linked with construction. I.e. you build a base and the better it is the better options you have, such as storage and respawn etc... Q: Rocket, implementing the 'new' humanity is in my opinion something that will make me play different ( less like a douche). Will it be finetuned ? Like when you kill zeds etc. Because now it's really hard to get rid of the score you gathered while not knowing it would count. A: We will play with this concept (humanity) a lot, so that it plays better. Changes will be experimented a little in the mod over the coming weeks. Q: How much days after the first effected will the stand alone game be A: This will be confirmed with my brother (he is a virologist) as part of the base narrative development. Q: Any idea on when 1.7.3 will release? I'm so excited for dogs! Also I know your planning on doing a mine craft model for the pay system of the standalone, can we expect to see a smaller price than CO? Like $15-$20? I'm going to buy it either way! Keep up the awesome work and you're doing a great job of keeping everyone informed! A: I would never see DayZ being a full retail title. It does not need to be. And the alpha will be heavily discounted. 1.7.3 will release after Gamescom. Q: Will there be some kind of a crafting system? Like building parts for crashed cars from other parts? Or cooking meals which will give u more stamina or something. A: Yes, we have some awesome ideas for "crafting" system but it won't be traditional. It will be something that fits with the authenticity (not crafting sniper rifles from tin cans). Q: I would like to know if the Dayz mod will continue to be updated after the new standalone is released or in the process of beta. A: Yes, the mod will be much more open than it is now - allowing more projects like Lingor and more freedom for server administrators. The game development will draw ideas off this pool and develop a more standardized experience. Q: For the dogs, if they spawn with you as a fresh player. Can you order them to go home or stay away? I really don't think I could handle having my wee pup get shot by some bastard if I find myself getting attached! Would bring back too many bad memories of losing pets A: You will have to find the dogs and feed them to earn their trust (sound familiar?!?). They will get more obedient the longer they are in game wth you. Q: So I see you're talking about 100-200 Players/Server, did you give up the idea to try something like EVE's server structure or is it still planned for later on? A: Absolutely not given up. More than ever committed to this. BUT, we must walk before we can run :) Q: Are there any plans on making zombies more frightening/scarier than they are now? Not in damage but in looks/sounds. I'm thinking of zombies jumping at you from a dark bush,zombies with open guts,bloodied zombies,.. They really aren't all that scary at the moment. A: Absolutely. I would rate us as 1/10 for scariness at the moment. I want to go up to at least 7/10 Q: Do you plan to add any more guns to the game for standalone? A: Absolutely, mainly focused on the "what you would find at home" type weapons. Q: I love the game. Can't play it enough. But, one of the things I really dislike is the inventory system. Can you give us any specifics on how this might be made more user-friendly in the stand alone? A: Completely redesigned from the ground up. No news yet, will post on tumblr when we do. Q: Will the standalone (or mod in future) have any features allowing customisation of appearance? I'd love to be able to find various hats/clothing/accessories in houses and supermarkets, and then change my appearance to be as bad-ass as possible A: Customization yes, including colors and face, and also by picking up items in the world. And looking badass. Q: Do you plan to keep weapon switching like it is (Stop, slowly take out other weapon) or do you want to speed it up a little? Are you willing to add native support for holding a weapon in your backpack? What about headlamps? A: We are reviewing hw this will work (weapon switching). Headlamps are on the list. Q: Aside from base building, do you have any other game mechanics planned to increase the variety of play for late game characters? A: I think group and faction mechanics will help there. Combined with construction I think we have lots of potential. Making it easier for players to make good videos will also help too. Q: Have you ever considered implementing a proper trade menu system between your friends/other survivors? Right now its very awkward moving stuff out of each others backpacks and can sometimes result in items disappearing A: Considering it, but want to be very careful with any mechanic so it doesnt feel forced or contrived. Q: Have you thought of NPC territories? (Think Metro 2033 hubs in the tunnels) Personally I'd love there to be a corner of the map where survivor NPCs of remaining society don't shoot people with hero skins, but shoot everyone else on sight (having much better sight overall). This would allow a more risk/reward of being a bandit and also allow for multiple bandits to raid said settlement.Will DayZ itself be available to change via community addons? (similar to minecraft and bukkit) Lastly... How much bug-testing will be put into work on the standalone? A: NPC is both a performance issue and also a design issue. I think I want the game to focus as much as possible on supporting player interactions. Bug testing will be conducted mostly by the community. Q: The Port safe point. Will this be kept? A: No safe points if it can be avoided, but requires some pathing changes. Q: Is it possible to add an extra gangs/factions into the game which will be AI controlled and could crop up at random times (like crashed helis) with a base and can be infiltrated for some higher quality loot, just to add to the end game so people don't always have to turn to killing each other. A: Group play and faction support is a key design consideration Q: Is there another system planned to allow messages to be given to other players that aren't on, such as notes left in tents or cars or things to communicate information to offline players when they come back? A: Yes, we have been looking at the mostly unfinished diary system already in arma for some ideas. Q: i'd like to know if he actually plays his own mod actively o.o A: Not nearly as much as I like, should. Most time is spent testing little changes (for example I spent the last week playing with dogs!) Q: Will there be a possibility of having character slots when the stand alone comes? using more than a single character sounds like a must, right now i'm up at the airfield and i have absolutely no way of helping my friends that just began to play the game because i'll take a long time to travel down and i might die and lose everything just trying to help. Also, will there be a "party" system so you can see where your friends are with some sort of indicator? A: Group play is very important one of the key design priorities. But we need to explore how this mechanic will work and not disrupt the disorientation that occurs on death. Q: Did you also think about fixing the vehicles? They disappear on restart and it really gets annoying :) A: yes :) Q: n a post someone put a bunch of features they hoped for. One of them was the idea of a large wandering horde (100+). Would this be possible? A: I've look at it and I seeing what options I can do for it. Q: Will you\dayz be at PAX and if so to what extent? What about BI? A: I will be at PAX, attending a few panels and meeting people/discussing. Looking for a comic artist. BI won't be attending beyond my presence. Q: Are there any plans to completely remove HUD from the game? I think it would definitely help set the atmosphere! A: Absolutely agree. We will probably have something but it will be heavily cut down. most cues will be visual and audial. Q: Did you also think of trading items or NPC Survivors? A: No NPC survivors. Q: Is it possible to implement a REAL melee system in ArmA 2 ? I mean, not a pistol reskinned as a hatchet/crowbar. It would be really cool to be able to charge and deal more damage, things like that. A: Real as in a crowbar comes out of the screen and splits your head open? Probably not. Although that would solve a number of issues. But yes, we will look at improving the system beyond the crappy hack that is there now. Q: I have to ask: Will there be a single player option with Day Z standalone? If so, will there be roving NPCs that function on a need->get kind of mentality to prevent them from starving to death? A: Probably. But I am unlikely to work on that. Later once this is successful we might get a team to do that or we will open it up to the community. Q: First, let me tell you that your game is fantastic and that I wish you the best of luck with all of your future projects! Anyways, just curious, but: -When did you start coding? -What was your motive to begin coding mods/games? -How do you feel about releasing a standalone game? -Any ideas for future games? A: I started coding DayZ properly in december. I first started coding when I was maybe 12 back when my parents bought me an Amiga. I started because I wanted to make games that I wanted to play. I wasn't getting what i wanted from the games I was plying. Releasing DayZ standalone will be a dream come true. I want to make some tycoon style games that allow you to go into first person and actually do tasks. More realistic focus, like ports of call. And more Eve style MMO's. Q: Will there be more group functionality? Group leader can leave points on map for group to see, maybe see where squad members are? A: Group functionality is a priority but we need to be careful not to remove the disorientation on death and from trying to find people, that is part of the disaster disorientation and fear. Q: I'd like to know if he has any plans for the hacks that's corrupting the game, or does he not care because its just an alpha A: It is something that we can deal with in the standalone. You'll never stop hacking completely, but we just keep vigilant with it and don't ignore it. Q: This may sound a tad rude, but many people agree: ARMA II was poorly optimized which causes many of us to get poor FPS. Has this been addressed in the new engine for the standalone? A: I wouldn't agree ArmA2 is poorly optimized. But yes, it is not optimized for the purposes of something like DayZ, and that is easy enough to address as a standalone. Q: Do we have to pay for the standalone if we paid for ArmA II and Combined Operations? Not that its a problem, DayZ is awesome! A: Yes, you will. But it will be very cheap ! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- EDIT: From the reddit thread 'What features do you most want in DayZ?' of 22.Aug. He said this of the thread:" Bugfixing and hacking are the priorities. This thread is about getting the backlog sorted, i.e. what we do after that." Q: The bright white debug monitor text is kinda hard on plasma displays :) I'm sure that'll go away at some point, but anything that is very bright and doesn't move scares me for long-term play since my girlfriend's gaming machine is hooked to my TV. A: Debug monitor is gone from 1.7.3 Q: I would like to see the "waypoint" system removed, it's totally "overpowerd" and removes the need of a kompass and proper navigation. A: Yes, waypoint and commanding system are being removed from the DayZ engine. Q: I hope this means "regular" difficulty options like Nametags (except with the possible exception over very short distances with people you've physically shaken hands with - i.e. would recognise facially) and GPS maps will also be removed. A: Gone, gone, and more gone Q: A way to hide the Hud; for in game photographers like me. A: I want to remove the HUD as much as is possible, and replace it with ingame elements based on visual and audial clues (think: stomach rumbling when hungry). Q: I believe the simplicity of something like pens/pencils and paper would be a fantastic addition to the game. It's a basic tool, allows you to leave notes for other players or record a diary of sorts. Possibly some kind of way to post them up on objects for bounty hunting or warnings and the like instead of just being a 'loot item'. A: Agreed, I think its a great idea. Q: Read this: http://dayzmod.com/forum/index.php?/topic/38742-suggestions-for-the-dayz-standalone-thinking-outside-of-the-limitations-of-an-arma-2-mod/ And you have many many good ideas. A: Just saw it, modified my post on the DayZ forums to link to that. Now reading it for ideas :) Q: I think a fishing feature would be kind of cool. I know how the majority feel about fishing in a video game but I think it would make a nice addition to the survival aspect. A: Agreed. Good idea Q: I would like too see a mechanic for reloading clips.Be it spread loading ammo from near empty clips or finding loose ammo in loot.Thank you for this game A: Supported. This will probably make it into the mod in the next couple of patches, and will definitely make it into the standalone. Anything you love/hate/wonder about? Discuss!
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admin is cheating what a suprise
[email protected] replied to Dakiraloril's topic in Mod Servers & Private Hives
tbh, as long as one of your guys were ghosting, i dont really care, ghosting is the same as cheating, both your friend and the cheater should be banned if the admin is recognized as a cheater that is. lying down in a ghillie in the woods? what kind of cover? just normal big trees and grass? or bushes. what weapon fire did you hear, thermal and AS50 seems to be noob's fit. -
Is server hopping a banable offence
Siberian (DayZ) replied to jamestrendall's topic in DayZ Mod General Discussion
not bannable but consider a douchebag move.. if your gunan PVP, at least have the nuts to fight.. "ghosting" in behind someone via another server is seriously LAME.... -
Is server hopping a banable offence
terex replied to jamestrendall's topic in DayZ Mod General Discussion
Well, you got ghosted.. Ghosting is lame and an exploit I would like to think.. I've had to switch servers 4-5 times back to back because of shitty fps, hackers etc.. I don't think that can get you banned. -
i wasnt ghosting... and btw your ashit shot.. i was logging in after a game crash and you shot me and my friend killed you with a mk48 and the SECOND you died the server went down and the three of us were unable to reconnect and we still cant. it doesnt come up with banned but it says cannot connect even when there are players on the server. yet my brother can log on on his pc without any problems. so next time you get killed because you cant shoot for shit, man up and stop being a little bitch. thank you fuck off =]<3
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Have you EVEN read the server hosting rules? Let me copy of paste them since you obviously have not: http://dayzmod.com/f...-hosting-rules/ Lets go over these: 11. As a server admin you must not: You are not permitted to ban players for killing yourself or clan members. You are not permitted to shutdown your server when your killed. You are not permitted to shutdown your server when you lose a vehicle. You are not permitted to kick or ban for smacktalk. You are not permitted to ban for suspected cheats or exploits of a non-server-disruptive nature, including but not limited to ghosting, unverified cheating, duping and similar, UNLESS you have solid evidence, IE logs. No proof posted anywhere.... just some complaining by your clan. 13. You are permitted to kick or ban for ongoing severe hacking that is affecting players in a server-disruptive way. All kick or ban actions must be reported in the forums under section http://dayzmod.com/f...heat-reporting/ Have you submitted on the cheat reporting forum the information required? If you are found breaking the following rules, your server will more than likely be suspended at most server providers and if it's not suspended it will result in the entire ip range being BLACKLISTED by DayZ support staff. OP - Submit a ticket to community support. These guy who had 'reports' by their clan AND no evidence do not need to have a server of their own that is connected to the HIVE. Personally I would also get some proof on that camp like screen prints or video to prove your point. As for the 'admin' of this server, just because you were TOLD by other people that someone is hacking. UNLESS there is 100% proof then your claims are baseless. I think i loose IQ points every time I read this forum.
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Why close it. On one hand you have somebody who has no clue what ghosting is, and another person (Ped) who thinks that Meta Gaming is not allowed. People need to understand what is going on, and what the rules are. Closing the thread does no good.
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www.5thelement.torlaunch.com Welcome to the 5th Element general information and recruitment thread. This thread has been created to prevent information from being spread all across the forums, and will contain all the latest news and updates about 5th Element in one compiled "All you need to know'" thread. Officially originated as a Tera Online guild in May 2012, 5th Element added a DayZ branche in July and as a result it grew exponentially and continues to do so. What started out as a public Teamspeak hub for fellow players to meet and group up, quickly evolved into a structured organization. While we may have evolved, the original "open door" policy for the teamspeak server will never change. Wether you want to find some fellow survivors around the globe to group with or just hang out and chat a bit, everyone is still welcome at all times. You can even use our teamspeak to create seperate channels for you and your friends only. Some may call us a clan, guild, team, squad or community, we simply refer to ourselves as 5th. While we are not a leaderless organisation. the 5th Element will always aim to keep it's members and guests as free from restrictions as possible. Effectively allowing them to enjoy their games in the way they enjoy most. We are a international community with members from all around the globe, set in a democratic environment. All 'Major' decisions will be decided upon by internal polls. No matter where your from or what you look like, everyone is equal. As the organisation grows you may find some members empowered with additional rights. This does not effect their 'importance' at all, as their votes and voices will have the same volume as those of a newcomer on it's first day. Please bear in mind that some situations might require instant adjustments, therefore the 5th Administration team holds the right to edit or modify any rule or regulation without prior notice. This will only happen rarely, and you can be sure of it that the person(s) involved had good reasons for doing so. 5th Element Teamspeak Server nl6.ts3.instantvchat.com:10918 No password required *Slots will increase once needed. See below for the 5th Element Teamspeak rules and regulations 5th Element DayZ Server US 2890 5th Element | SurvivalServers.com No password required See below for the 5th Element DayZ rules and regulations The final server config we will be using is as followed: 3rd Person: On (Allows you to view your character in a 3rd person perspective) Tracers: On (Gunfire will dsplay visible tracers) Map waypoints: Off (You cannot use shift+click to set a ingame waypoint) Crosshairs: Off (3rd person crosshairs are not displayed) Nametags: Off (Other survivors name and distance are not displayed) For any questions, suggestions, idea's or complaints, please visit our server section on our forums, by following the link here While 5th Element will never force it's members or guests to pay a single cent, donations are encouraged to keep our services running. Press the button below to donate. Thank you! *All donations that go over the required monthly costs will go to the next month* While we much rather refer and limit them to general guidelines, certain boundaries must be in place. Some may be rules, some are guidelines while others are just tips and suggestions. Below you will find a compiled list of the general behavior that is requested, aswell as a description explaining them. 5th Element 1. Maturity and common sense. As it is 5th Element's policy to keep limits to a minimum, we do not impose a age limit. We have members from all cultures around the world, and while there is a higher probability a older person is more mature, it is definatly not defined by age. We do expect our members to resolve situations in a mature and appropiate manner, using their common sense to the best of their ability. There is a flipside to this 'All age' policy, since we do not limit our members profanity either. Upon joining or using any of the 5th Element services, you may be subject to abusive language, 18+ discussions or any other form of communication that may offend you. The 5th Element withdraws itself from any responsebility in this area, and exercises a 'own risk' policy. Often one just needs to get a thicker skin, but in extreme cases for example racism or legal issues, measures can be taken. All issues can be thrown up and open for discussion on our forums. Again, common sense. 2. Be friendly, patient and show respect. 5th Element is a new(bie) friendly organisation. Not everyone has aquired as much knowledge of a game or any other mechanic as you do, we therefore ask you to be friendly and patient when someone runs into a issue. We are all human beings, wich also means people can have a shitty day and we dont expect them to smile all the time. You can be who you are, and if things dont work out simply take a step back and try again later, or look for a other solution. Communication is key here. 3. Ability to speak English. As we are international, we can expect people to less adept at our main language for communication. To some people, English may be a 2nd,3rd or even 4th language. This is perfectly fine, aslong as people can understand what's being said. Out of respect to others we also speak English in any form of public communication, like Teamspeak and Forums. People are allowed to talk in their native language if there are no other people present, or they have clearly stated they do not mind. However, it is advised that you simply create a temporarely channel if you feel the need to speak in your native language. 4. Short, clear communication and use of appropiate channels. As the membercount and teamspeak users increased we quickly experienced a clusterfuck in our main lobby channel. Having 20 people in a channel spread across the map trading goods, asking questions and calling out enemy positions obviously does not work all that great. We have therefore implended tons of specific channels, make use of them. I'm not saying it's not possible, as we had large amount of players in the same channel with perfect communication. It is up to the users wether to cut down on the chit-chat and use short/clear communication or simply join a different channel for the time being. 5. Fair and legit gameplay. Surely we are not saints and have made smart use of certain glitches or faulty game mechanics. However, we will never make use of hacks, exploits or cheats that have a direct influence on other people's gameplay experience. This includes but not limited to: Alt+F4, ghosting, 3rd party programs, admin abuse etc. As upcoming server admins we promote a fair and equal gameplay experience for everyone. Since we are not completely in control and have eyes and ears everywhere, people are encouraged to state their issues on our forums. 6. Activity. Pretty self explanatory, be a active part of our community. We all have our responsebilities and duties to take care of. So we do not mandate a required hours online. Play with us whenever you can and want to, no strings attached. We do appreciate it however if you leave a short notification if your about to make a 6-month world trip. Also, it is highly suggested you visit our forums on a regular basis to stay up to date on all the latest news, events and updates. 5th Element is currently running 1 active event(s). 5th Element Combat Rescue Operations If you like to play in a group, hang out and make friends and approve of the way we go about things, you have come to the right place. Due to the huge amount of enthusiasts,we have intensified our application methods. It may require a bit of work, but to many it has been worth the effort - and then again, what kind of members do you think we are looking for? ;) Step 1. Write up a application as a reply to this thread, or on our own forums located here For easy acces you can use the optional format below (This has 0% influence on the probability of acceptance) Keep in mind this is your first impression, it's better to review it once than to do a quick half-assed job. Simply copy and paste the code below. [left][color=#ffffff]Nickname:[/color][/left] [left][color=#ffffff]Age:[/color][/left] [left][color=#ffffff]Location:[/color][/left] [left][color=#ffffff]Timezone:[/color][/left] [left][color=#ffffff]Activity:[/color][/left] [left][color=#ffffff]Additional info:[/color][/left] [left][color=#ffffff]Have you read, agreed and fully understand all of 5th Element's rules and regulations?:[/color] [color=#ffffff]Name:[/color][/left] Step 2. If you haven't already, register yourself at our forums located here In case you applied using this thread, make a new thread stating your name as title here, and post a link to your application in this thread. (This is required so that if and when you are accepted we can add you to the forum usergroup granting you acces to the members only sections.) Step 3. Connect to our teamspeak at nl6.ts3.instantvchat.com:10918 and notify us you have applied. Once your application has been reviewed and approved, a server admin will add you to the 5th DayZ try-out group and a tag will be added behind your name. Step 4. Hang around our teamspeak and forums, make friends, play and have fun. Step 5. After approximately a week (Depending on activity) a internal vote will be held that all current members can vote upon. This poll will run for approximately 2 days and should you have the majority of the votes by the end of this period, there is only one thing left to say,- Congratulations, you are now officially 5th! Welcome and enjoy your stay. For any questions you can contact us using the following methods. Our Teamspeak: nl6.ts3.instantvchat.com:10918 Our website: Click here Our forums: Click here Private message DayZ Forum: Drasqo, Fishies, Stuprör Private message 5th Element Forum: Drasqo, Fish, Stuprör
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Some feature ideas requesting feedback
PoweredDonut replied to Ander (DayZ)'s topic in DayZ Mod Suggestions
If implemented I'd suggest making it a vehicle, like a Utility Truck (Repair): - would require multiple generators as well as standard parts and fuel for repair - could only function if the vehicle was immobile/engine off, this works since the towers would be man-portable anyway. -the generators would eat at the trucks fuel supply, forcing you to balance potential movement with duration of jamming. -recolor vehicle to sand color (if necessary) and make engine noise play when the generators are on, keeping the vehicle just as noticeable as an antenna would be -due to generators and additional fuel the truck would have no additional cargo capacity, room for a driver/single passenger only. -it would be considerably slower than similar vehicles due to added weight of jamming equipment, generators, and additional fuel. I think a better solution to ghosting/server hopping to farm should be sought, but as a player driven initiative for it and as a gameplay feature for the end-game and groups this seems like a decent solution imo. It would be difficult to find, and even harder to fully repair and then move given that it would be a massive target in the open. If the jamming items are carriable like an antenna/generator then people will find a way to dupe and spam them over large areas. -
U can mildly settle your sights on a scoped rifle by holding the right mouse button. Doesnt settle them completely but at long ranges it gives a brief second or two to take your shot before the sights start to move again. Great read, glad you got a fantastic dose of PvP and that you and you m8s took your kills and deaths like men. I hate hearing about Alt+F4ing and Ghosting just to get a piece of shit gear. Good luck out there hope that info on Sniping was helpful. Cheers M8
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(Rocket) Why are we logging in on the coast
xzite replied to Siggy (DayZ)'s topic in DayZ Mod General Discussion
I never had the misfortune to get sent to debug plains.. Now I get the coast on every log in attempt.. Hense why I stopped trying. Also, people saying this is an attempt to resolve the ghosting etc. I've said it like 20 times but noone seems to be acknowledging my posts when I say - What was wrong with the 5 minute passed out timer that happened when you re-logged into a server too soon? I copped it a few times when my net DC'ed and I had no issues waiting the 5 mins, knowing it was actually eventually going to stop someone who had malitious intent. The only issue with that particular chestnut is that it didn't seem to be forced and was more of an option for server hosts.. Worked a charm on the servers that DID have it though.. Force that along with a 10 second log out timer and i'd say your onto something good.. I could be wrong. -
whitelist server cfg help
Piranja13 (DayZ) replied to Piranja13 (DayZ)'s topic in Mod Servers & Private Hives
"? Did you comment out the one line? " yes i did like this: { "difficulty":"veteran", "hostname":"Glitchmob HQ Survive or Die Tryin by PG-Server.de", "motd":[ "Wilkommen,Welcome", "-=Survive or Die Tryin=-", "destructive hacks cheats = GB Bann", "play fair and have same Fun", "ghosting alt+f4 during fights = kick~Bann" ], "motdInterval":3, x x "disableVoN":false, "BEPingLimit":200, "thirdPerson":true, "crossHair":false, "friendlyTag":true, "enemyTag":true, "regularCheck" = "{}"; } ("regularCheck = "{}";") also not work -
Hi im the Admin of DE 1508, it is a whitelist hive server and we have not the ability to change the configuation or use admin tools becouse all you can do is chace the server.cfg. so this is the configuration mabe there are same inforamtion about how to make the sever a litte bit faster or stuff like that. server.cfg { "difficulty":"veteran", "hostname":"Glitchmob HQ Survive or Die Tryin by PG-Server.de", "motd":[ "Wilkommen,Welcome", "-=Survive or Die Tryin=-", "destructive hacks cheats = GB Bann", "play fair and have same Fun", "ghosting alt+f4 during fights = kick~Bann" ], "motdInterval":3, "passwordAdmin":"Pornopasswort", "passwordRcon":"maxmusterman", "disableVoN":false, "BEPingLimit":200, "thirdPerson":true, "crossHair":false, "friendlyTag":true, "enemyTag":true }
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sanctuary server? is that how you call a private hive? nope, only part of it. but imho, the worst part of it - server hoping and ghosting,
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Banned from DE4
Devil's Advocate replied to [email protected]'s topic in Mod Servers & Private Hives
Changing you character name is not against the rules? Talking about having stuff on **ANOTHER** server is not proof of duping? Post the logs that he doing something on your server. If not then unban him Since the admin and the people who are supporting them have not read this: 11. As a server admin you must not: You are not permitted to ban players for killing yourself or clan members. You are not permitted to shutdown your server when your killed. You are not permitted to shutdown your server when you lose a vehicle. You are not permitted to kick or ban for smacktalk. You are not permitted to ban for suspected cheats or exploits of a non-server-disruptive nature, including but not limited to ghosting, unverified cheating, duping and similar, UNLESS you have solid evidence, IE logs. This is from the OFFICIAL SERVER HOSTING rules which have been LINKED here. Note a couple of things - 1) You are not permitted to kick or ban for smacktalk. 2) You are not permitted to ban for suspected cheats or exploits of a non-server-disruptive nature, including but not limited to ghosting, unverified cheating, duping and similar, UNLESS you have solid evidence, IE logs. So far there has been nothing but back and forth with NO proof here. OP I would post in Server Reporting and then open a ticket linking that thread and this thread to community support: https://support.dayz...tep=2&deptid=11 Also - in that same post on server hosting rules: 13. You are permitted to kick or ban for ongoing severe hacking that is affecting players in a server-disruptive way. All kick or ban actions must be reported in the forums under section http://dayzmod.com/f...heat-reporting/ Was this ever done? This is the result of NOT following the rules: If you are found breaking the following rules, your server will more than likely be suspended at most server providers and if it's not suspended it will result in the entire ip range being BLACKLISTED by DayZ support staff. -
Ghosting is switching servers to get into position of advantage on someone, then logging back into the server. That is what ghosting is in this game.