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Showing results for 'ghosting'.
Found 2794 results
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US 1060 - Admin kicks for almost dying
Cosmic Isle replied to Invidious's topic in Mod Servers & Private Hives
So you got kicked because you had hacked weapons? I was not there for this, but I am talking to the admin who was and he says you guys had a pile of hacked gear. Also no one was ghosting. I did not see proof of any ghosting in your video besides you guys going on about ghosting. It is difficult to check logs while in game because we use Host Altitude and as far as we have figured out you have to be in the control panel in a browser to access the logs. -
Perfect Private Hive
[email protected] replied to catface.jpg's topic in Mod Servers & Private Hives
Denalb US1 Chicago (v1.7.2.5/build 96061) [Private Hive|Veteran|CH:ON|3DP:ON] Only Daytime - Hosted by Denalb With all of the craziness that 1.7.2.5 and scripting has brought, I want to give everyone a second option. I created a 50 player server using a private hive for anyone to play on. Remember, with a private hive, your character will not save to other servers. You will be forced to play on my server if you want to play the same character you create on my server. Some advantages to this are: No server hopping/ghosting. Local bans to cheaters/scripters without the need to justify on the DayZ forums. Always Daytime so nightvision goggles/gamma aren't required for US players who play at night. More vehicles! I've added plenty of vehicles to share including two helicopters for some nice air battles. Vehicles and Tents save! Thats right. Inventories, locations, you name it, it saves. Two choppers, 1 SUV, and about 50 other vehicles to find and use! I created new random spawns for most vehicles. If a vehicle is deemed out of bounds/is destroyed on a server restart, the vehicle will be reset back to its original spawn point. Less lag/desync as the hive is local to my server and not being flooded by thousands of servers. New spawn locations on the east coast to help newcomers explore the northeast part of the map. Moved the southwest spawns further east to help new spawns get to the major cities without running for 45 minutes. *Future Update*Out of bounds prevention. Players/Vehicles will die/explode when crossing over to out of bounds. This will also help those who may spawn out there. *Possible Update in the Future* Alt+F4 prevention. If I see enough requests for it, I am also willing to modifiy your starting equipment if it isn't outrageous. (I was thinking about giving players some food/water and a hatchet). I may also provide a teamspeak server if I get enough requests for it. So come try it out. It will be up 24/7. It will be fast loading with minimal lag. I will also be able to admin it a lot better due to some extra protection I have installed for script kiddies and hackers. Denalb US1 Chicago (v1.7.2.5/build 96061) [Private Hive|Veteran|CH:ON|3DP:ON] Only Daytime - Hosted by Denalb I've made a twitter account and a gtalk account so you can contact me if needed. I will also post updates to the server status/upgrades. Twitter: @DenalbHive GTalk: [email protected] E-mail: [email protected] Feel free to contacts me with questions/issues/comments. -
"You're ghosting us, motherfu$ker. I don't care who you are back in the world. You give away our position one more time, I'm gonna bleed you...real quiet...and leave you here. Got that?"
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Rocket have said in the interview that this will(maybe)be implemented to standalone. with this the 30second logout timer would make game much better when reducing serverhopping, altf4, ghosting..
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Looking for private server? In here!
[email protected] replied to Max Planck's topic in Mod Servers & Private Hives
Denalb US1 Chicago (v1.7.2.5/build 96061) [Private Hive|Veteran|CH:ON|3DP:ON] Only Daytime - Hosted by Denalb With all of the craziness that 1.7.2.5 and scripting has brought, I want to give everyone a second option. I created a 50 player server using a private hive for anyone to play on. Remember, with a private hive, your character will not save to other servers. You will be forced to play on my server if you want to play the same character you create on my server. Some advantages to this are: No server hopping/ghosting. Local bans to cheaters/scripters without the need to justify on the DayZ forums. Always Daytime so nightvision goggles/gamma aren't required for US players who play at night. More vehicles! I've added plenty of vehicles to share including two helicopters for some nice air battles. Vehicles and Tents save! Thats right. Inventories, locations, you name it, it saves. Two choppers, 1 SUV, and about 50 other vehicles to find and use! I created new random spawns for most vehicles. If a vehicle is deemed out of bounds/is destroyed on a server restart, the vehicle will be reset back to its original spawn point. Less lag/desync as the hive is local to my server and not being flooded by thousands of servers. New spawn locations on the east coast to help newcomers explore the northeast part of the map. Moved the southwest spawns further east to help new spawns get to the major cities without running for 45 minutes. *Future Update*Out of bounds prevention. Players/Vehicles will die/explode when crossing over to out of bounds. This will also help those who may spawn out there. *Possible Update in the Future* Alt+F4 prevention. If I see enough requests for it, I am also willing to modifiy your starting equipment if it isn't outrageous. (I was thinking about giving players some food/water and a hatchet). I may also provide a teamspeak server if I get enough requests for it. So come try it out. It will be up 24/7. It will be fast loading with minimal lag. I will also be able to admin it a lot better due to some extra protection I have installed for script kiddies and hackers. Denalb US1 Chicago (v1.7.2.5/build 96061) [Private Hive|Veteran|CH:ON|3DP:ON] Only Daytime - Hosted by Denalb I've made a twitter account and a gtalk account so you can contact me if needed. I will also post updates to the server status/upgrades. Twitter: @DenalbHive GTalk: [email protected] E-mail: [email protected] Feel free to contacts me with questions/issues/comments. -
noo that's called ghosting, teleporting is what those script chodes use to teleport to players and kill them or tents/cars whatever.
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If someone failed at ghosting then thats bad, its not even hard. could easily steam roll you guys.
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Cherno LOCKED DOWN!
xxHELLFISHxx (DayZ) replied to muppet1856's topic in DayZ Mod General Discussion
what is ghosting?? -
Ghosting is when you leave a server, move to your new position, then log back into the original server
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Server hopping is a contentious issue. It's really nice to be able to change servers at will, but it creates all kinds of problems, Ghosting being the primary issue, server hopping for loot farming, vehicles and sniper killing noobs being other issues. I wonder if the cons outweigh the pros on this one and thought it might be interesting to see what everyone else thinks about how it should be handled in the standalone. So vote and discuss.
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If servers remained community owned you could allow same region cross world travel to eliminate the issue with servers being down, this would not eliminate hopping/ghosting though. This why I would prefer corporate servers because these considerations would not reduce scope.
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The words uttered by anyone who's shot an Enfield in town ring true for this thread: "Well, that escalated quickly." While the server kill can't be put on anyone, as that's not an admin permission (thank the bean god). The fact that the admins have gone and confirmed that it was one of them who was killed (Thanks for that, it was hard to pick a side till you guys opened your mouths), speaks for itself. There may not be a lot of concrete evidence, but what we have is a man, shooting one guy, who's been confirmed by the admins to be either one of them, or a friend, while the other Alt-F4's (Funny they forgot to mention that when they were whining about ghosting). then immediately a succession of kicks by said admins are issued, and not just one or two hackers, a large selection of players are booted, ( I've not bothered to count how many.) After, Butcher ghosts the server for some payback. Normally I'd say shame on him, but considering how pissed I'd be if some Alt-F4'er kicked me, I can call it forgiveable (Besides, he makes hilarious videos, and just might top Sacriel for being my favourite DayZ youtuber). He kills one guy, who can easily be assumed to be in league with the admins as he did not loot the tents, but instead drove in a patrol. and considerable amount of time passes before the server wide kill happens, lending doubt to it being an admin, as if it were them, it would have likely happened when the ATV guy was shot. In conclusion: First encounter: One dead, one Alt-F4, immediate kicks from admins, who've confirmed that it was indeed them who were attacked. evidence may be coincidental, but it is pretty convincing. Ghosting: Strike against Butcher, but forgiveable due to circumstances Second Encounter: Most likely admin, no repercussions Server Kill: Length time from last encounter lends doubt to it being an admins revenge, instead, probably chance hacker, unconfirmed. All in all, my beans are in with Butcher.
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Lingor Island released Version 0.33 which has incorporated an Anti-alt+F4 system - now bot appears at your position in disconnect and stays for 1 minute. maybe this could be something that can be incorporated in to DayZ if a player is fired at? with hackers still hitting servers some people may think this is a bad thing however it could be incorporated depending if your login/logout attempts are excessive? i dont really know how the system works programatically but seems like a way to stop people ghosting or alt+F4 in a firefight if it can be recorded if the player bot gets killed? it may not fully stop the alt+f4 or ghosting but may let people think before doing so whats your thoughts?
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Banning server hoppers (Barracks Hoppers)
s4pphire replied to tandwan's topic in Mod Servers & Private Hives
Then go log in at a place you would normally consider safe to log out in, make your way to the barracks, loot them and go back; that way you will expose yourself to the risk everyone else has to expose themselves to. A normal person does not log out inside the barracks unless there is a clear intention to abuse the mechanic upon logging back in. It's pretty damn clear what the guy's intention is, banning morons who log in the barracks, breeze through and log out while completely avoiding the risk of ever having to go outside the building. I'ts not exactly cool for someone who plays on the server regularly to spend 30 minutes running and being denied loot without a fighting chance. As an admin, I wouldn't hesitate to ban for certain types of server-hopping, alt-f4ing, ghosting and other ridiculous shit as long as some proof was available. If it results in being blacklisted, then so be it, which is precisely what stops me from hosting my own server. -
Take over a town, Establish Safe Zone, Teamwork all up in this bitch
slartibartfast (DayZ) replied to mikeratcliff's topic in DayZ Mod General Discussion
this sounds like a good idea and a load of fun. I would suggest that Elektro is a HUGE nut to try to crack staright off though. One of the smaller cities would be a good place to start and get your tactics worked out. I would suggest that where ever you do take over, lay barbed wire in the most common sniper points if possible. This will stop the server hoppers from ghosting in as there is a good chance that they will spawn right on top of the jaggy stuff and I believe that this really does put a damper on your day. And try to herd the zeds with tank traps and sand bags. this could also be a good tactic when you have blind spots or want to protect a particularly vital area. -
Parallel Universe Travel Suggestions
xximrtwoixx replied to Dunkaroos's topic in DayZ Mod Suggestions
I like anything that deals with ghosting and hopping, but I see a couple issues with your mechanic. I would also like to see a more elaborate solution based on travel as it wouldnt allow players to escape at all. How long before people know where all spawn positions in or near cities or locations are at? How long before these are simply camped to hell by people? People will also be able to abuse this to fast travel, get closer to city b, log onto other server be in city b. -
OP do you mean server hopping or ghosting? answer #2 seems to refer to ghosting not server hopping
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Your second example is called "ghosting." edit - for spelling like a dumbass.
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New Locations or Buildings for Standalone
DemonGroover replied to DemonGroover's topic in DayZ Mod Suggestions
I can understand instanced bases to prevent ghosting, but as far as locations/other buildings go i am sure this isnt on the cards. Now i am not too sure due to geographic reasons but coming across a huge mansion could be fun. I remember seeing the mansion in Fallout 3 Point Lookout and thinking it was pretty creepy and cool. How about an offshore oil rig, miles out to see, but visible on the horizon? Its been mentioned before but the same could be done with an aircraft carrier. -
Clan SM is very fitting as you are a sack muncher. No where in that list does it say using a hacked gun is an exploit. "You are not permitted to ban for suspected cheats or exploits of a non-server-disruptive nature, including but not limited to ghosting, unverified cheating, duping and similar, UNLESS you have solid evidence, IE logs." I wasn't disrupting your server, ghosting, cheating, or duping. I wasn't being racist. The fact is AS50 or TWS I would have killed all 8 of the guys I spotted (none of them were in the woods, they were all rolling in cherno and on top of double blue you can spot everyone except for the people in the woods). Since you want to run your Stupid Mouth, why don't we move this thread to the proper thread and see how long your server lasts?
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I hope you get your server pulled because you are not following the rules that are in place... If you are found breaking the following rules, your server will more than likely be suspended at most server providers and if it's not suspended it will result in the entire ip range being BLACKLISTED by DayZ support staff. 1. Your server must follow the DayZ name convention. DayZ - Location ID (version/beta buildnr) [difficulty][timezone] dayzmod.com - hosted by Customtext.2. Your server slots must be 40 slots minimum. Please also note no server provider is allowed to provide servers below 40 slots. However there is an exception for developing countries or countries where bandwidth is expensive, for those countries minimum slot count is now 30.3. You must not edit your server files in anyway, this includes: Mission file to enable side chat. Modified Hive files.4. Your server must not be password protected or locked. BEC connection flood #lock is allowed but must be set to no more then five minutes. Servers may also be locked briefly before scheduled restarts, again, this may not exceed five minutes.5. Your server must have BattlEye = 1; set within the server.cfg. (as of 1.7.2.4 the hive will not allow you to play if this is set to 0).6. Your server must have reportingIP = "arma2oapc.master.gamespy.com"; set within your server.cfg. 7. Your server must have requiredBuild = replace with newest beta build; set within your config file. 8. Your server must have verifySignature = 2; set within your config file. 9. Your server must have kickDuplicate = 1; set within your config file. 10. All server problems must be reported to http://support.dayzmod.com. 11. As a server admin you must not: You are not permitted to ban players for killing yourself or clan members. You are not permitted to shutdown your server when your killed. You are not permitted to shutdown your server when you lose a vehicle. You are not permitted to kick or ban for smacktalk. You are not permitted to ban for suspected cheats or exploits of a non-server-disruptive nature, including but not limited to ghosting, unverified cheating, duping and similar, UNLESS you have solid evidence, IE logs.12. You are permitted to kick or ban for hate speech, including racism and homophobia. All kick or ban actions must be reported in the forums under section http://dayzmod.com/f...heat-reporting/13. You are permitted to kick or ban for ongoing severe hacking that is affecting players in a server-disruptive way. All kick or ban actions must be reported in the forums under section http://dayzmod.com/f...heat-reporting/14. PVP is enabled at all times no matter the rpg element the admin tries to set. 15. Do NOT request un-necessary instance IDs, location IDs, or whitelisting from us. If you abuse the system all of your servers may be blacklisted. NO MATTER WHAT ANYONE SAYS OR WHAT SERVICE PROVIDER YOUR WITH THESE ARE THE RULES PLEASE ABIDE BY THEM. Where does it say you can ban for having a co called hacked Weapon....
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lol how many server have actually been blacklisted ? Admins post on here for banning for ghosting combat logging and all sorts of things, we keep the server clean of crap that isnt in the game, have fun on your scripted anything server.
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character bound per server?
Warped_Jack replied to Nymphetamine's topic in DayZ Mod General Discussion
You can still get admin abuse in the current system y'know. None of the current servers are maintained by BI in any way except guidelines, and a blacklist for reported servers. Reported by players, whom this has happened to. Just avoid them. Also, if by new server you mean "changing server at all" then I'm leaning towards quite liking your idea. It'd be annoying in many ways, but better than creating an outright new character on a new hive, while also stopping the ghosting problem. BUT also does screw immersion a bit. At least a new hive == new character, rather than your current character waking up on the coast, geared up, with no memory of how they got there. However if by new server you meant "one you haven't visited before" then wouldn't that allow people to ping between 2 servers they frequent, saving their location on each and progressively hopping the entire map? And I'm lost as to where this shit storm is. Erm. This also already happens. Some servers are running the Lingor Island map, on a private hive. First, the items are the same. Second, even if they were different, everyone on the server still has access to those items. There's no unfair advantage here, so what's the problem? At the moment, a map change also leads to a new database being used for characters anyway, so characters don't cross over between maps (as far as I'm aware). -
character bound per server?
Zombie Jesus replied to Nymphetamine's topic in DayZ Mod General Discussion
Unless the servers are maintained by BI I am definitely not in favor of this. Had a Ural almost fixed and was heading back with only a tire when all three in the group got kicked. Tried to join and two of us got bans, we hadn't even murdered anyone and were playing 100% legit. So if we still have admin abuse at least 10% of players will lose everything due to some pissy admin, also if hackers to pop up we are stuck or have to start over. Simple solution, coast spawn on any new server. That gets rid of server hopping, ghosting, and logging into sniper spots. But it will save your hard earned loot so you don't have to start over from scratch, everybody wins. Long story short most of you are missing the extremely easy middle ground that would please both groups, one group gets to see less nonsense in the form of server hoppers, griefing snipers logging into good sniping positions from low population servers, and ghosters. The other side will not lose everything just because another server is down, has been hit by a hacker, or has run into one of the many abusive admins. Or we could do it your way and create a shit storm. -
Found a ghosters den on my server.
Blakorr replied to miragexl's topic in DayZ Mod General Discussion
he's not actually talking about ghosting. the guy is referring to duping and using the wrong term.