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Playstation 🎮 Chernarus 📍 Experience excellence with EmergenZ The premier no-nonsense DayZ server. Join us for the ultimate gaming experience. Unmatched gameplay, superior service, and endless fun await. Play now and elevate your gaming to new heights! Some of our features include: Airdrops ✈️ - Custom location changing airdrops to gear up Raid Weekend 💥 - Dedicated times for base raiding Factions 🧑🤝🧑 - Team up and create alliances to dominate the map Custom Modded Locations 🏙️ - Custom locations redesigned to give the best experience for the user M&K Enabled 🖱️ - Continued flexability of playing with mouse and keyboard Discord Shop 🛍️ - Order in game items to be delivered to a location of your choosing In Game Trader 🛒 - Dedicated trader to buy and sell items Full Vehicles 🚗 - Vehicles spawn full and packed with loot Boosted + Modded Loot 🔫 - Boosted loot to never get caught out in a fight Events ⛑️ - Regular events to keep the community entertained and engaged Bounty System 🎯 - Place bounties to reveal locations at a price and survive against the odds Killfeed + Heatmap 🗺️ - Hullks killfeed providing in-depth information relating to all PVP and PVE kills Server Capacity 📈 - 52 slots (upgradable on demand) Heli Crashes 🚁 - Rush to the scene for valuable loot Infinite Stamina 🏃 - Infinite stamina config to make your gameplay faster Giveaways 💰 - Regular giveaways for in game items to bring out the competitive edge Join EmergenZ today! https://discord.gg/EmergenZ
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But haven't you yet realized that this (beautiful, unfortunately) game is a very complex arcade that passes itself off as "realistic"... but that in reality it is just a very complex arcade that is becoming more and more "arcade FPS" ?!? There's no point in complaining about a "realistic inaccuracy" when everything else is absurd, grotesque and out of all reality! Just think about the consumption of materials, shoes, equipment... the infinite hunger of the puppet who seems to have a tapeworm in his stomach... and the impossibility (on purpose, unfortunately) of putting the curtains where they are needed (the curtain I need it in a deserted forest with uneven terrain, not on a road or in a square... Developers: have you ever been camping in the woods and NOT on a beach? Have you ever seen a tent pitched uphill ? and on bumps and ditchs?!? I assure you that in RL it is possible!!!), same thing with the fences... but also the management of the vehicles (which still don't work!!!) but think about your car: when you enter you don't the pockets or backpack disappear (which should be removed and placed on the back seats, not held on your back to go beyond the seat) and from the car you can drink, eat, shoot out the windows, lean out of the windows and shoot (many games do this , it's NOT impossible!), I'd light a cigarette and smoke, if one drives, the others can do maintenance on their weapons, take care of themselves, feed themselves... in RL it's NORMAL!!! In this game it is IMPOSSIBLE!!! And many other things that don't come to mind right now. I understand that an "unrealistic recoil" could be annoying, but... in the meantime I remember that DayZ should NOT be a "War FPS", but a complex game about "survival from a pandemic"... therefore the "realism of weapons " (although important anyway) should NOT be in first place... first there should be everything related to "survival"... hunting, fishing, makeshift constructions, repairs, recovery of materials and restoration of equipment, shelters, etc ...THAT should be the primary focus of the game developers' care... However, I understand that even imperfect "weapon accuracy" can be annoying... but how serious can a "grain of sand in the eye" be when EVERYTHING else is moribund? And the "doctors", instead of serious treatments, cyclically offer handbags, hats and theater masks?!? My 5 cents.
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New server ! THE CURED (LIV) 42 player PlayStation, Livonia
Rich Jenkins posted a topic in Server Advertisement
PVP, RAID 247, Custom builds, Punchcard trader, online shop ,custom vehicles, loot ++ -
It would be amazing if survivors could use the vehicle turrets in both the Humvee and M3S Truck like showcased in the DayZ Live Action Trailer, which always amps me up to play! DayZ Live Action Trailer Similarly, passengers in civilian vehicles should also have the option to shoot pistols inside the vehicle or sit out on the door window to use a longarm rifle. Driving survivors can easily be ambushed with no way to defend themselves from a firefight the way the gamer is now. -Cheers
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They showed this 8 years ago, but havent managed to make it work so far: https://trello.com/c/VbavGdMx/132-vehicles-aimspaces It would be really cool 🙂
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Vehicles don’t work well in this game. They probably need to do a lot of work to add any function like this. I don’t even bother getting in vehicles. You have no way to defend yourself.
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CONSTRUCTION: - Adding a doorway kit that fits in doorways of houses. - Adding window frame kit that fits inside windows of houses TOOLS: - Adding a chainsaw and chainsaw fuel. Only spawns in rare industrial locations. Verry loud when turned on. 1. Can be used as a faster tool for gathering planks and cutting down trees. 2. Can be used to raid wooden fences and gates. Vehicles: - Adding vehicle improvements with an vehicle workbench that are static at garages or other workshop locations. To use the vehicle workbench you will need a new type of tool, the toolbox. - Using metal sheets to improve certain car parts such as doors or bumper. Improving you're bumper with sheet metal will lower the damage taken to the car in a crash or when getting shot at.
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Where complex mechanics are mentioned, would there be the possibility of new vehicles such as boats?
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PC / Summer DeerIsle 🦌 [ Summer Isles AU/NZ | 1PP | SURVIVAL ]
Saiyan2020. posted a topic in Server Advertisement
Welcome to DayZ Summer Isles Server name: Summer Isles AU/NZ | 1PP | SURVIVAL IP: 103.193.80.69:2302 Map: Deer Isle / SummerChernarus Addon Gameplay: 1PP / No SafeZones Platform: PC Location: AU/NZ Players: 50 Our server is aimed to be a difficult survival experience played as the game should be. With a bunch of cool new places added along with some mods that i feel fit the theme and immersion of the servers style. The best part of DayZ is the interactions held by players not all the extra AI stuff or Traders in game. Server details below 👇 high performance server specs NO MAP, so you will need to orientate with a compass and a map found in game. All packaged food has been reduced to near nothing, Animals are a must for survival. A few more animals added. Zen’s Sleep Mod - The need to Sleep Better fishing - Zeroy’s Daytime cycle: x4 Nighttime cycle: x10 20 + custom locations have been added. Many unique base spots added. 3 entire new city builds. Custom Trader village has been added with no safe zane ( hoping to eventually make this a mutually accepted safe zone ) There are no traders here. This area is intended for P2P trades within the community like a meetup point. I have added a notice board as you enter to leave notes on the wall, acting as a marketplace listing board. Notes will have longer persistence. Vehicles - Single seat helis / Trolley karts / boats spawning in game. Helis and boats very limited in secluded spawn areas. You will need to find parts for these Diving / New underwater locations. No restrictions in game. List of mods can be found on our discord below.👇 https://discord.gg/4TbTPmKUw4 -
Welcome to DayZ Summer Isles Server name: Summer Isles AU/NZ | 1PP | SURVIVAL Map: Deer Isle / SummerChernarus Addon Gameplay: 1PP / No SafeZones Platform: PC Location: AU/NZ Our server is aimed to be a difficult survival experience played as the game should be. With a bunch of cool new places added along with some mods that i feel fit the theme and immersion of the servers style. The best part of DayZ is the interactions held by players not all the extra AI stuff or Traders in game. Server details below 👇 - high performance server specs - NO MAP, so you will need to orientate with a compass and a map found in game. - All packaged food has been reduced to near nothing, Animals are a must for survival. A few more animals added. - Zen’s Sleep Mod - The need to Sleep - Better fishing - Zeroy’s - Daytime cycle: x4 - Nighttime cycle: x10 ( Dark Nights ) - 20 + custom locations have been added. - Many unique base locations added. - 3 entire new city builds. - Custom Trader village has been added with no safe zane ( hoping to eventually make this a mutually accepted safe zone ) - There are no traders here. This area is intended for P2P trades within the community like a meetup point. I have added a notice board as you enter to leave notes on the wall, acting as a marketplace listing board. - Notes will have longer persistence. - Vehicles - Single seat helis / Trolley karts / boats spawning in game. Helis and boats very limited in secluded spawn areas. You will need to find parts for these - Diving / New underwater locations. - No restrictions in game. List of mods can be found on our discord below.👇 https://discord.gg/4TbTPmKUw4
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Checkout some of our ingame content! https://www.youtube.com/watch?v=ocZCXba3qGw https://www.youtube.com/watch?v=12tOYCfMTeA https://www.youtube.com/watch?v=ICVnnQlA57o Rizen [Fresh Wipe 12/9/2022] Custom Arsenal| PVP| 10 max| Dogs | Warzone | Custom PVP Map Edits| Airdrops| Discord: https://discord.gg/rizendayz R I Z E N |War Zone PVP Trader| Custom Coin and Gold Bar Currency| Custom Creatures| Challenging Gauntlets “The Labs”| Sleeping Bag Base Spawn| Air Drops| KOTH| Keycards| Mystery Box| Cannabis and Cocaine| Breach Charge Door Raid Only| Custom Map Locations both Military and Non-Military| Custom Armor and Weapons| Tactical Flava and SNAFU| Armored Vehicles and Sports Cars| 1PP w/ Vehicle 3PP| Wide Selection of Helicopters| BBP Building Mod T1/2/3| Starting Money| Our server breathes life into both PVP and PVE. Face off other players in bounties and open world PVP collecting dog tags and grinding coin. Trade your tags and coins into the warzone exchange for gold bars. Transport your gold bars to the warzone vendor for our top tier guns and armor. Recruit your own Canine Companion, Build a Base, Survive and Thrive! While exploring, enjoy our many new customized areas on the map and get your hands on a uniquely customized selection of weapons and armor. More of a pve'r, great!, we have a custom gauntlet styled LABS where you will face the servers fiercest AI. Fight your way through to unlock crate rooms packed with prizes. What are you waiting for! Join today and explore Chernarus
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PC Stable 1.24 Update 1 - Version 1.24.157448 (Release on 20.02.2024) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Vikhr rifle 30rd 9x39mm magazine for the Vikhr, ASVAL and VSS rifles Camouflage variants of the ballistic helmet Updated book shelves with the winning entries of our #DayZBookZ contest Sounds for crafting improvised clothing from rags Sounds for crafting base-building kits Sounds for crafting a bone knife Sounds for wringing out clothing Sounds for splitting firewood Sounds for breaking down bushes with hands Animations for cleaning hands with the cooking pot and gasoline canister Server browser filter for 1st and 3rd person servers Control hints for the in-game map FIXED The heavy melee attack was displayed with the wrong key assigned in the settings Weapons could desynchronize when modified outside of the players network range Item interaction by a player who just left another players network bubble could result in item desynchronization The microphone icon could be displayed on-screen with no microphone connected when in voice activation mode and lowest voice threshold Bolts attached to a door wouldn't move or animate with a vehicle Unloading a bolt with full inventory would reset the bolt health to full (https://feedback.bistudio.com/T177396) Corpses could not be pulled out of vehicles properly Fixed an exploit to glitch the camera through walls Weather could be desynchronized for players Bolts shot on players or creatures would attach in the wrong direction (https://feedback.bistudio.com/T173208) Potatoes would yield full quantity when peeled regardless of the tool used When standing up from prone with raised hands, the camera would not properly follow the player It was possible for players to rotate with their dead bodies until respawn All colored skirts appeared blue on female characters (https://feedback.bistudio.com/T175252) Some birch trees were offering the option to collect dark bark The lab coat was not correctly reflecting damage visually The leather duffel bag had wrong buttons being displayed (https://feedback.bistudio.com/T174349) The blue hoodie was displayed as red in the inventory view The sling bag was clipping with most clothing items on the female model Several items were displayed too big in the inventory view It was possible to shoot through some corners of the base fence It was possible to get stuck in the blocking position if activating it right after picking up a firearm Unjamming the AUR AX would play the wrong sound The jammed state of firearm models was not synchronized when on the ground The camera was briefly in the wrong position after waking up from unconsciousness in a car Padded gloves could not be repaired with a leather sewing kit No widget allowed to attach barbed wire or camo net to a fence or watchtower (https://feedback.bistudio.com/T169159, https://feedback.bistudio.com/T175010) The widget of the watchtower's roof blocked widgets for other walls The large entry door of the cement works played the wrong sound (https://feedback.bistudio.com/T175866) It was possible for the stagger animation to be skipped (https://feedback.bistudio.com/T174787 - private) Infected were reacting to suppressed shots over long ranges (https://feedback.bistudio.com/T161760) It was possible to push a car while a gear was clutched Firearms would twitch in some cases when too close to obstacles An error with despawning base-building objects could result in invisible barbed wire (https://feedback.bistudio.com/T176347 - private) The state of the crossbow was not always correctly saved during server restarts The inventory view was sometimes cut off in narrow screen resolutions (https://feedback.bistudio.com/T167177, https://feedback.bistudio.com/T174019, https://feedback.bistudio.com/T176060) Fixed a game crash that could occur when connecting to multiple servers at the same time The combine button did not work when an item was in the cargo of another held item Fixed an exploit that created infinite amounts of liquids Some item spawn points inside the bus wreck were in the ground or floating (https://feedback.bistudio.com/T176895) Two players putting an item from their hands into the same cargo slot could result in desync Reduced server performance load on player-(dis)connection and -respawn (https://feedback.bistudio.com/T177400) It was not possible to remove items fast from a incapacitated player or infected through CTRL+LMB It was possible to get stuck in prone by using the portable map with enabled "use3DMap: true" settings (https://feedback.bistudio.com/T175771) Fixed a server crash related to player death Items dropped next to a fence or gate could not be picked back up (https://feedback.bistudio.com/T176992) Fixed an animation glitch that allowed passing below walls faster than intended It was not possible to refuel a torch while it was burning (https://feedback.bistudio.com/T176149) The large ship wreck had several collision issues (https://feedback.bistudio.com/T170004, https://feedback.bistudio.com/T172940) Ambient fruits from trees were still spawning at their old positions at the NWA (https://feedback.bistudio.com/T178137 - private) Items in the Chernogorsk hotel were spawned below the map Fixed rendering distance for the city hospital (https://feedback.bistudio.com/T177897 - private) Some spawn points at the military truck wrecks were not accessible (https://feedback.bistudio.com/T177530) Some sounds were overlapping each other multiple times during one action, resulting in distorted audio (https://feedback.bistudio.com/T178465) Fixed an exploit related to inventory interactions (https://feedback.bistudio.com/T178430 - private) Fixed some misplaced street lights (https://feedback.bistudio.com/T178510, https://feedback.bistudio.com/T178524 - private) Characters could end up with their hands stuck in raised pose while in tight spaces Bandaging with rags and bandages would take the same amount of time (https://feedback.bistudio.com/T178672) Switching weapon magazines through drag and drop could result in desynchronization (https://feedback.bistudio.com/T178604) CHANGED Changed the collision checks for weapon raising for better accuracy Reconfigured the calculation of weapon lengths for more accurate collision detection Shock damage of blunt weapons will now partially be translated into health damage when fighting infected and animals Bandaging is now a continuous action when treating multiple cuts Removed outdated server browser filters Partial optimizations on the network traffic (https://feedback.bistudio.com/T177400) Simplified collisions of trees for better behavior with vehicles and reduced performance impact from penetrating shots Gave basic chemical protection to the OKZK cap The great helmet, chestplate, tripod and barrel can now be repaired using the blow torch Pulling a body from a vehicle is now done by simply pressing F instead of holding Adjusted insulation values of tracksuits and police clothing for consistency (https://feedback.bistudio.com/T174705) Re-balanced the weight of tools and melee weapons Reduced the weight of shovels (https://feedback.bistudio.com/T176615) Reduced the weight of plant material (https://feedback.bistudio.com/T175196) It is no longer possible to split plant material Adjusted the recoil of several automatic firearms Reduced the fire rate of the Vaiga and slightly lowered its recoil Reduced area in which infected will be alerted by bullet impacts Reduced the alert level impact on infected by suppressed shots Slightly increased the silencing effect of the pistol suppressor Regular infected will keep their alert state for slightly longer periods Tweaked the overheating particles of firearms Updated sounds of the SK 59/66 rifle Updated the game credits LIVONIA Updated the Lukov Airfield SERVER Added: Linux server files (Documentation) Added: PlayerSpawnEditor now has (?) next to values to tell you more about them Added: It is now possible to have player spawn points not generate a grid and stay a singular spawn point by setting density to 0 Added: Player spawn point editor now saves which subwindows are hidden and what checkboxes were ticked Added: Player spawn point editor now has options for the debug shapes being drawn Added: Player Spawn Points can now avoid triggers Added: <groups_as_regular> was using its default value, but was not defined in playerspawnpoints.xml (Documentation) Fixed: PlayerSpawnEditor duplicating group points into regular points when saving with <groups_as_regular>true</groups_as_regular> Fixed: Servers with verifySignatures=0 should no longer disconnect players in the queue due to validation errors (https://feedback.bistudio.com/T175275) Fixed: Linux: Json files loaded through script had capitalization (https://feedback.bistudio.com/T165620) Fixed: An unused event was causing errors in logs (https://feedback.bistudio.com/T178270) Changed: Player Spawn Points will now automatically force change group when no good points are available in the currently selected group Changed: PlayerSpawnEditor now saves documentation when saving xml Changed: Player spawn gear JSON: If a particular preset has an empty or undefined characterTypes, the character model last set in character creation menu will be used for that preset (Documentation) LAUNCHER Added: The password window now allows to view the password Fixed: The Direct Connect window could not connect to LAN servers Fixed: The command line parameter could not be removed in the favorites tab Changed: Made the Direct Connect button red for better visibility Removed: Outdated server browser filters MODDING Added: terrainNormalPower parameter into world config Added: Exposed STANCEIDX_RAISED in DayZPlayerConstants Added: SurfaceInfo script API Added: 'WeaponLiftCheckVerticalOffset' Fixed: Human.StartCommand_ScriptInst should no longer crash the game (but can trigger a memory leak) Fixed: 'CGame.AddActionJuncture' wouldn't setup the replication relationship between the player and the item Fixed: Crash with using the DayZPhysics bullet library functions and passing in a skeleton based object as the ignore entity (i.e. static HouseNoDestruct, static ItemBase) Fixed: Inventory Commands were dependent on distance checks from a player which would fail when an object still existed on the client but was outside of it's network bubble Fixed: Script function overload compiler bug when a class has more than 100 supers (https://feedback.bistudio.com/T176938) Fixed: Script function overload compiler bug when using 'null' as 'in' parameter more than once (https://feedback.bistudio.com/T176938) Changed: PlayerIdentity can now be sent over an RPC as a serializable parameter, sent as 4 bytes Changed: The steam ID can now be accessed on the client for all identities via 'PlayerIdentity.GetPlainId' directly now, replacing scripted 'SyncPlayer' Changed: Moved m_dT and GetDeltaT from PlayerBase to DayZPlayerImplement Changed: Security: Removed 'ScriptModule.LoadScript' on Retail Client. No change to Retail Server and Diag Changed: File injecting now exposed to DayZDiag executable, which is file patching a file that doesn't exist in pbo such as config.cpp Tweaked: JSONFileLoader: better handling of file errors + throwing those to VME or log; new API + old one deprecated (with warning messages) Tweaked: JSONFileLoader is passing all the errors to the caller in new API; displaying is not part of the API anymore Tweaked: JSONFileLoader: Commented out ifdef added to show future intentions with old API Tweaked: JSONFileLoader: Removed the extra logging from old API ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.24 Update 2 - Version 1.24.157551 (Release on 29.02.2024) GAME FIXED A loud sound distortion could appear upon entering the main menu Fixed a duplication exploit (https://feedback.bistudio.com/T179013, https://feedback.bistudio.com/T178987, https://feedback.bistudio.com/T179070 - all private) Fixed an exploit to look through walls Changed Re-enabled a workaround in the keybindings to allow entering ADS by holding a key (https://feedback.bistudio.com/T179211, https://feedback.bistudio.com/T179209, https://feedback.bistudio.com/T179236, https://feedback.bistudio.com/T179244, https://feedback.bistudio.com/T179284, https://feedback.bistudio.com/T179275) TOOLS Reverted an inconsistency that would allow Buldozer to display objects with a higher vertex count than would be displayed in-game (https://feedback.bistudio.com/T179385) KNOWN ISSUES Base walls can be glitched through under specific circumstances Dead players are only deleted on server restart, which can result in performance issues especially on modififed PVP servers ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.24 Update 3 - Version 1.24.157623 (Release on 07.03.2024) GAME FIXED Fixed an exploit to glitch through walls (https://feedback.bistudio.com/T179521, https://feedback.bistudio.com/T179525, https://feedback.bistudio.com/T179519, https://feedback.bistudio.com/T179517) The bodies of dead players would not despawn (https://feedback.bistudio.com/T179524, https://feedback.bistudio.com/T179529, https://feedback.bistudio.com/T179528) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.24 Update 4 - Version 1.24.157828 (Release on 11.04.2024) GAME FIXED Fixed a known exploit related to inventory interactions (https://feedback.bistudio.com/T180294, https://feedback.bistudio.com/T180282, https://feedback.bistudio.com/T180283, https://feedback.bistudio.com/T180278 - private) Fixed a server crash primarily happening on community servers KNOWN ISSUES Traps might desynchronize between players and server, a client restart should resolve most inconsistencies - a fix is being worked on for the next game update
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Hi all Like everybody else! I'm very proud of my new server. I'm keen for people to try it. Interested in feedback. I'd ideally like to keep it low pop. Its called A1 Vanilla PC server Located in Sydney Map-Chernarus Traders- Located at Green Mountain and Kumyrna All Vanilla vehicles available to buy with key Some extra armored vehicles and trucks. Plenty of extra clothes and guns. Extra types of fish and lures Vanilla base building with fortifications available. Cannabis plus, sellable at traders. Collectable pokemon cards, found on zombies. Raiding weekends only, nz time Main objective is to have fun, come have a look if you like. Rules No racism bullying and other such behaviour.
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Immerse yourself in Chernarus with our custom map locations all over the map, improving military areas, construction wood piles, populating islands etc. More beauty can be found in your first step with our Nature Overhaul mod making Cherno look absolutely Bangin', Vines on the buildings debris on the road, roadblocks and all I can say about our dynamic sky and weather is you have to catch the sunset, just "WOW" stunning. Our Military areas have a great look including SNAFU Weapons and MMG Military Gear to Make that perfect warrior look. Happy Hunting! ____________________________________________________________________________________________________________ Discord: https://discord.gg/GcSqqDddc8 (Community/Support/Requests etc) Restarts Every 6 hours GMT First Person Only, unless you are driving you have 3rd person (not passengers) Raid 24hrs Active Admins Daily Server Name: Rogue Exile DayZ *NEW* | Loot+ Koth AD BBP UK/EU #1 Server IP: 145.239.253.163:2402 Mods: (Total Size To Expect to Download 9.7GB) DayZ Expansion (Vehicles/ Helis/ Market/ AI/ Autorun/ earplugs/ map etc) MMG Military Gear - SNAFU WEAPONS - Breaching charge - Spawn Locations- BaseBuildingPlus - Collectables (Pokémon Cards included (Collect them all get a surprise in game)) - Nature Overhaul - Lighting Overhaul - In Vehicle Inventory - KeyCards - Koths - Airdrops - Robbable ATMS - Ambient animals including birds otters etc - Fish Pack including sharks and more Much to See and Find.
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🌲Survivor Nation 1 | PvE | No Base Raid | Easy Build | Full Vehicles | kKDgH8y9bT | EU 🔢18 Slots (Increased as needed) ⏰Server Restart Every 3 Hrs 🕊️Full PVE ⛔No Base Raiding 🚪Base Damage Switched OFF ⛺Cargo Damage Switched OFF 🚩Cargo Lifetime 7 Days (Full Operating Flagpole Stops Cargo From Despawning) 🔨Build Anywhere is ON 🏃♀️Stamina Boosted 50% ❄️Vanilla Temperature 🌦️Vanilla Weather 🪖Custom Loot (Different color variations Weapons/Weapon-clips/Clothing) 🚗Full Vehicles 🐻Increased Animals 🧟♀️Vanilla Zeds 🎟️Bunker Active ☢️Gaszone Active ☢️Gaszone Dynamic Active 🗣️Friendly/Active Staff 💬Discord Link https://discord.gg/kKDgH8y9bT
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Try Out Our Xbox Server, we're looking for Factions who want to be able to build and raid bases with class. We're looking for players who want to be able to loot up the map and find some cool Easter eggs. We're looking for the sharp shooters and the people who pray and spray. We're looking for people who want to enjoy Day-z On The Xbox Community You Can Find Us By Looking Up- *Nether World-Boosted Loot/Full Vehicles/PVP/KOS-https://discord.gg/EvzxYmH53X Heres a Basic Rundown of Some of What Our Server Offers -32 Slot Server -Chernarus🗺️ -Free Premade Custom Castle Bases🏰 -Free Base Pings For Factions 📡 -PVP/KOS Everywhere☠️ -Unlimited Stamina🏃 -Faction Get $1500 Discord Cash🏳️🏴🏁 -Raid Weekends🏴☠️ -No Alt Timeout🥷 -Custom Events 🪅 -North West Airfield Bunker -North East Airfield Bunker -Mogilevka Bunker -Discord Shop for Players to Buy💲 -"Pawn Shop" for Players to Sell -Open Zenit Mall🛒 -Vehicles Spawn Ready To Go🏎️ -Boosted Loot📈 -Boosted Bears🐻 -Boosted Wolves 🐺 -Boosted Zombies🧟 -Boosted Mummies🧻 -Boosted Ghillie and NBC Zombies☢️ -Backpacks With Gun Kits🎒 -Full Clothing Kits🧥 -Kill Feed☠️ -Player Hit Feed🎯 -Leader Boards📊 -i-zurvive group🗺️ -Build Anywhere Enabled⚒️ -Active and Helpful Admin🤓
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Improving Driving Mechanics for Enhanced Gameplay Experience
Name_Jeff339 posted a topic in Suggestions
Dear DayZ Development Team, I hope this message finds you well. I'm reaching out to share some feedback regarding an aspect of gameplay that I believe could benefit from improvement: driving mechanics. While the addition of vehicles has undoubtedly enriched the DayZ experience, there have been consistent reports of buggy behavior and frustrations associated with driving. Addressing these issues could significantly enhance the overall gameplay experience for all players. Here are some key areas where I believe improvements could be made: Vehicle Handling and Stability: Implement adjustments to improve the handling and stability of vehicles, particularly at higher speeds and over rough terrain. This could involve refining physics calculations and collision detection to provide a smoother driving experience. Reducing Desync and Lag: Address desynchronization and network lag issues that often result in erratic vehicle behavior, such as teleportation, rubber-banding, and collisions with invisible obstacles. Improving server-client communication and optimizing network performance could help mitigate these issues. Collision Detection and Interaction: Enhance the accuracy and consistency of collision detection to prevent vehicles from getting stuck on terrain features or experiencing sudden, unexpected collisions. This could involve refining the physics engine and collision algorithms to better simulate real-world interactions. Vehicle Persistence and Respawning: Ensure that vehicles persist reliably across server restarts and respawns in consistent locations to prevent instances of vehicles disappearing or spawning in inaccessible areas. Implementing robust persistence mechanics for vehicles could help alleviate frustration and improve the reliability of transportation options. User Interface and Controls: Streamline the user interface and controls for operating vehicles, making it easier for players to understand and interact with vehicle systems effectively. Providing intuitive controls and informative feedback can enhance the accessibility and enjoyment of driving in DayZ. By addressing these issues and refining the driving mechanics in DayZ, you would not only improve the quality of life for players but also enhance immersion and realism within the game world. Vehicles are a significant aspect of gameplay in DayZ, and ensuring their functionality and reliability is crucial to the overall experience. -
Improving Driving Mechanics for Enhanced Gameplay Experience
nemorus replied to Name_Jeff339's topic in Suggestions
I've heard that vehicles and the world use two different engines. If so, then we have a miracle on our hands - because it actually works to some degree. It may be quite hard to "address" problems with driving in such environment. Game needs a new engine - the one that is consistent, not jury-rigged. -
About greater movement option on the map without motor vehicles.
Matheus1111 posted a topic in Suggestions
create a small craftable train that can be attached to the train track and removable after use, it is also possible to add space in the train with craftable bags that can be added to the train to carry more loot https://imgur.com/a/vTyvG8o Project -
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Update 1.25 Xbox Experimental (Change Log)
Jajsjdj Kdkdjdjdjs replied to Kyiara's topic in Xbox Experimental Updates
So the update was lazy af. Reskinned mosin and some other usless stuff...nice not caring about players wishes like new vehicles or basebuilding, just do the same shit every update. -
Impression of Standalone (from a DayZ Mod Veteran)
chrismgtis (DayZ) posted a topic in New Player Discussion
The question has been asked (it's even a sticky) "Is the game worth purchasing"? The game is absolutely not worth buying yet. Especially if you have access DayZ Mod already by owning Arma 2. Keep in my mind that a lot of my gripe with this "alpha" is that I know without a doubt that very little progress will be made. We're about 2 years in since Dayz Mod became a success and SA is a major step backwards. I could accept progress in the future and expecting changes to be made, for the game to be moved into a beta stage and later on, better things toward "completion". But that will not ever be the case. We know the development team, who is now changing and the progress they have (not) made and now it's being handed over to another team who I have absolutely no faith in either. We were told that this was a standalone version and would have lots of improvements and it was hyped up to be this great thing. It's not. What they essentially did was include the necessary Arma 2 assets to make the game playable as standalone and then removed 90% of the features and content that were available in DayZ Mod by either removing them entirely or turning them off. That includes things like vehicles, loot spawns which are down to about 5% available locations from DayZ Mod, etc. Sure, it's "alpha" but that label is an excuse and there just is not a legitimate reason for removing so much "content" (meaning what we had in DayZ Mod). Make no mistake, BA was aware that they would make money on this (twice!) and that's why it is in our hands and I believe it was misrepresented. Every bug and issue inherent with the Arma 2 engine remains present, including some new ones. We were made to believe that standalone would be this great new engine where all these issues wouldn't be a problem anymore. Just hours ago I was thrown off the edge of a building with my hands off the keyboard by the "running inertia" bug that forces you to continue running sometimes. That includes the insurmountable performance issues with the engine even with many high end systems (that we all know plague so many people in the Arma engines), bugs like zombies walking through walls and under the floor. Now there are new issues where for example you can't run fast enough with any item in your hand to get away from a zombie. So if you run out of ammo you're in big trouble, because you won't be able to run fast enough unless you have time to put away the item first. Basically you just farm about 2 locations in the game and then you have absolutely nothing to do, other than camp those areas and kill other players. Absolutely nothing to do. SA has been absolutely stripped down to bare bones. The current loot system expects you to basically farm on 20 servers for hours, skipping around until you actually find a weapon and ammo that works with it. Ok, yes, it's alpha, but again, it's an excuse and the current system encourages ridiculous meta. That may be what you assume to be expected of an "alpha", but in my opinion and MANY others, the standalone was nothing more than a cash grab scam. A way to get people to give BA more money (a second time) and to attract "new players" with promises and hype when very very little work has actually been done whatsoever in this alpha standalone to date. You are welcome to label standalone as an alpha because as per the claim this is where the real work would start in making the game what it was desired for it to be, but not for any technical reasons. That won't fly, because as I said, what they essentially did is simply include the necessary Arma assets to make the game playable without owning Arma 2. Regardless of what they tell you it wasn't much more difficult than that to make it work. At least very little additional work was necessary. Now Dean is leaving and from what I hear development is being handed off to some team that no one has ever heard of. Dean leaving can only be a good thing though. I don't want to talk down about the guy, because the original idea was a good one and he made DayZ Mod happen, but nothing fruitful has happened with it (DayZ Mod) in an extremely long time. Almost no work has been done all the way up to now in the standalone and that is with the support of BA and additional team members supposedly working. Though how additional people assisting can manage to do so little work, so slow, with so little progress in the time they've had is beyond me. Ask yourself if you played DayZ Mod, "What has actually happened that any of us can consider a move forward"? Nothing. Nothing at all. Very little progress whatsoever in almost 2 years. Honestly I knew to expect very little, but I didn't expect the game to be stripped down to about 5% of what it once was with the excuse "It's alpha". Others may be that gullible, but I'm not buying the excuse. -
"FreakZone Vanilla+" Welcome to a brand new DayZ experience like nothing before! Same Vanilla - New Features DayZ Server (PC): 89.205.46.200:2302 Location: EU Website: FreakZone Website Discord: Discord Link Restart: Every 4 hours Player Slots: 80 Player View: 1PP Server Type: Vanilla+ PvP Key Features: Active Admins, Zero tolerance for Cheaters Lightly modded (requires 1GB of download for all mods) Custom Spawn gear Check Server Info/Character stats - Press "Pause/Break PB" Map Enabled - Just press "M" Unlimited Stamina Earplugs - Press "N" and keep your ears safe while driving old cars Airdrops - Get some juicy gear or supplies when an airdrop lands 6 Digit CodeLocks (can be used on Tents/Lockers as well) Raiding is available every Friday 8PM - Sunday 11PM UTC+1 *(all raiding is blocked after Sunday until next Friday)* C4 - Breaching charges are here, break in with a BANG! Flagpoles lifetime of 7 days - reset it by raising the flag Storage lifetime of 7 days - if no flagpole is present Extra Storage! - Military Crates / 4 Door Lockers / Moskva Fridges Greenhouse - Grow plants indoors to sustain hunger EvenMoreDoors - Extra craftable kits for better doors! Underground Storage lasts for 7 days Restricted base-building around Tier 3 and Tier 4 HIgh-Loot Areas as well as all Police Stations, Hospitals, Hunting Lodges, Castles Build in buildings and houses - less collision bugs with indoor building Loot++ Cars++ Cars will despawn after 7 days if they are not used Flip/Push Vehicles - Unstuck your vehicle by holding "F" Car Cover - extend the lifetime of a Vehicle to 14 days with a CamoNet BMW 525i - Very limited spawns on the map Mods: CF VPP Admin Code Lock Dabs Framework Breachingcharge BreachingchargeCodelock FlipTransport [CrSk] BMW 525i E34 Basic Territories Build Everywhere EvenMoreDoors MuchStuffPack MuchFramework Ear-Plugs Server Information Panel Airdrop Upgraded CarCover Hop in and check out the server yourselves Best regards, FreakZone Team
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Server features: PVP/Raid every weekend/Boosted Loot/24hr online Trader/Custom Bases/Custom Raidiation zone /Custom Airdrops/Custom Vehicles/Bunkers/Bear packs/Mummies,ghilles,exploding infected/Alien facilities/ “Mods”/1hr night Time Discord: https://discord.gg/jtSgTMdy
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Checkout some of our ingame content! https://www.youtube.com/shorts/y-p4dH9WkDA https://www.youtube.com/shorts/kebmaKulyRY Rizen [Fresh Wipe 9/9/2022] Custom Arsenal| PVP| 10 max| Casino | Warzone | Custom PVP Map Edits| Airdrops| Discord: RizenDayz R I Z E N |War Zone PVP Trader| Custom Coin and Gold Bar Currency| Custom Creatures| Challenging Gauntlets “The Labs”| Safe Haven Settlement| Sleeping Bag Base Spawn| Air Drops| KOTH| Keycards| Mystery Box| Cannabis and Cocaine| Breach Charge Door Raid Only| Custom Map Locations both Military and Non-Military| Custom Armor and Weapons| Tactical Flava and SNAFU| Armored Vehicles and Sports Cars| 1PP w/ Vehicle 3PP| Wide Selection of Helicopters| BBP Building Mod T1/2/3| Starting Money| Our server breathes life into both PVP and PVE. Face off other players in bounties and open world PVP collecting dog tags and grinding coin. Trade your tags and coins into the warzone exchange for gold bars. Transport your gold bars to the warzone vendor for our top tier guns and armor. Checkout our new Casino, and gamble away your loot earnings! Or ambush the jackpot winner on their way out! While exploring, enjoy our many new customized areas on the map and get your hands on a uniquely customized selection of weapons and armor. More of a pve'r, great!, we have a custom gauntlet styled LABS where you will face the servers fiercest AI. Fight your way through to unlock crate rooms packed with prizes. What are you waiting for! Join today and explore Chernarus like you've never seen it before!