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Found 41868 results

  1. Darkwater (DayZ)

    Classes and player built towns

    After having played this mod for around half a year, tried many a ways of playing ranging from psycopath wielding every weapon that the loot table has to a goodie twoshoes blood transfusing hero / bandit hunter, it has still left me a great deal to be desired. Now, I know that the majority of players seem to cringe at the thought of making DayZ a RPG-ish game, containing levels and skills, I feel that really that's the only way for this game/mod to make progress. For me, DayZ will loose every bit of edge if all it means is to survive. Suvive the horde of zombies, survive the assholes, survive the paranoid survivors, survive the hackers. I am a player/person that would seek to actually DO something in such a world. I refuse to constantly run away. I refuse to be part of the problem. I refuse to be cannon fodder for assholes that camp big cities. I am a person that seeks order where there is none. Law where none is to be had. Justice where it is lacking. Basically, I would seek to rebuild. And there is two ways to go about that, two ways to make people even bother trying; Building towns Sorry, but tents just don't cut it. I am not a happy camper. Tents are a temporary solution and cannot be used if you want to build a town/hub. Think Fallout. Scrap metal could be used, palisades could be erected, fences built, guards placed to keep order. It wouldn't be a refugee camp, it would be a town, a "safe" zone. Safety enforced by weapons and law rather than game mechanics. Towns on same servers could become rivals, trade partners, warring factions because, let's face it, resources are scarce. This would make it possible to actually make something of yourself and be a solution. Sure, people could join the server and go rampant, but against a guarded town with laws of its own regarding weaponry and who to let in, it would be a simple matter of trust and earning trust again rather than just going "Friendly". Also, towns that are functioning could set out to actually take out any bandit groups that decide to go on a spree, either by bounties or act as the police force of the server, stretching out their hand to aid and enforce law. These towns would need to be maintained, to be resupplied, to be repaired after attacks by both living and undead, also to be manned by personell. That is where the next point comes in. Classes In a game like DayZ it would be like swearing in church to mention levels and skills. But do not get me wrong here, I am not suggesting to implement levels of -that- kind, the kind where you level up and increase in health, runspeed, accuracy or stamina, but rather a induvidual skill level where your skills increase as you use them. It doesn't need to be a whole lot of them, but atleast enough that you can feel usefull to a group beyond JUST blasting your boomstick. The classes I have in mind righ now could be Doctor, Mechanic, Electrician and "Carpenter", and of course I'm sure there's more that could be beyond that. Doctor; Basically, everyone starts off with a basic skillset and ability to do something, enough for them to survive on their own, but to actually be a doctor/medic takes time and effort. If a player chooses Doktor as a starting class, he or she would be able to trancend their medical skills beyond that of any other. Administering morphine or making a splint, giving painkillers or epi-pens are basic knowledge, but blood transfusal is not. Done wrong, a blood transfusal could end catastrophical and do more harm than good. A Doctor based player would be able to have blood transfusal as a starting skill, and throughout SURVIVING rather than just continuesly giving blood or medicine, maybe by finding books, they can learn to do more. One of the high-end skills would then be Surgery. Players that are now getting the status "Dead" would instead be "Dying", with the exception of massive wounds and headshots obviously, and with the help of a on-site and highly trained/long survived Doctor, they could still survive but needs to be brought back to base for immediate care. In addition, broken bones, infected wounds, lodged projectiles need treatment. Otherwise the player could be dependant on morphine and painkillers until healed. Mechanic; Pretty straight forward, isn't it? Again it's basically works the same way as a Doctor. Over time, the Mechanic gets better and better at what he or she is doing. Cars or vehicles deemed beyond repair could still be fixed by a master craftsman. However, a fresh Mechanic would and should NOT be able to fix anything to tip top shape. Their level of commitment to the craft is how good they are and will be. Anyone can refuel, fix the tires, but not everyone can replace engine blocks and/or fuel tank. The level of skill they have will reflect on how well the repair is. A completely fresh Mechanic would be able to fix the entire car, but it would break down far sooner than what a master would achieve with the same parts. Of course, there would be the quality of the gear you have to work with, but as long as it's structually fine, a good Mechanic could juryrig it. Also, Helicopters would NEVER be touched or even attempted to be touched by a novice Mechanic. Only a master of the trade could even begin thinking of fixing or maininting this vessel. Electrician/Electronitian (tech); Admittedly, this one isn't well though out because there really isn't a whole lof of electronic components in the game. But it would still open for many things and, to drag in real life here, anyone with skills of this trade would be highly sought after for both towns and groups. Follows exacly the same rules as Mechanic, skills increase as they are used. Failures can happen and the item in question could be destroyed beyond repair. Also, to install powergenerators for a town would require skills of this trade. They don't exactly make the sockets inside the house, but for simplicity just fix and maintain vital components. And to make use outside of base they can be used to temporarily restore power to infected towns, open/hack computers that are stationed around for information, take out alarmsystems of rivaling towns without using guns, you name it. If it requires juice, this is what that class is here for. Books and uses of the skill over time makes him or her better and more able to do harder and harder tasks. "Carpenter" Basically the creators, builders and maintainers. I wouldn't really want this skill as a primary skill, but rather a basic skill anyone has. To be able to build a house, this skill has to be used for simpler things first, like palisades and fences. Everyone could increase this skill, regardless of starter class. It's all about dedication afterwards, and if you even care to be a builder. Beyond these four, rather dumbed down trades, I'm sure there's more that could be added and more classes to give, like some kind of weapon maintainer for instance. It's all about making yourself usefull to a group. And in addition, these skills would be lost upon death. A fresh character is exactly that, fresh. It would make you want to survive. It would make you try your best to live and avoid pointless and potential deadly encounters. Boredom could be erased by desire to survive and thrive. Any opinions as to why this wouldn't work, or how it could work even better?
  2. Loot Values below; PDF also attached for ease of download: RESIDENTIAL LOOT WITH VALUE: Winchester Rifle: 5 Double Barrelled: 5 Lee Enfield: 5 Map: 5 Binoculars: 5 Compass: 10 Czech Backpack: 25 Tent: 30 Mountain Dew: 30 Camo Clothing: 30 Ghillie Suit: 30 INDUSTRIAL LOOT WITH VALUE: Fuel Tank: 10 Engine Parts: 15 Main Rotor: 20 POTENTIAL FARM LOOT WITH VALUE: Winchester Rifle: 5 Double Barrelled: 5 Lee Enfield: 5 Bear Trap: 10 CZ550: 15 POTENTIAL MILITARY LOOT WITH VALUE: Map: 5 Binoculars: 5 AK74: 5 AK74U: 5 AKS Kobra: 10 AKM: 10 M16A2: 10 M1014: 10 M9: 10 G17: 10 PDW: 10 MP5A5: 10 Remington FL: 10 M16A2 Grenade Launcher: 15 MP5SD: 15 M9SD: 15 M4A1: 15 M4A1 Aim: 15 M4A3 CCO: 20 SA58V: 20 SA58P: 20 M14 Aim: 25 M24: 25 DMR: 25 GPS: 25 Coyote Backpack: 30 POTENTIAL BARRACKS LOOT WITH VALUE: Map: 5 Binoculars: 5 AK74: 5 AK74U: 5 AKS KOBRA: 10 AKM: 10 M16A2: 10 M1014: 10 M9: 10 G17: 10 PDW: 10 Remington FL: 10 M16A2 Grenade Launcher: 15 M9SD: 15 M4A1: 15 M4A1 Aim: 15 M4A3 CCO: 20 M249: 20 M16ACOG: 25 M240: 25 M4A1 Holo: 25 M14 Aim: 25 M24: 25 DMR: 25 GPS: 25 MK48 Mod 0: 30 NVGs: 30 Coyote Backpack: 30 SA58 CCO: 30 SA58 RCO: 30 G36 Camo SD: 40 M40A3: 40 Satchel Charge: 40 M107: 40 Range Finders: 45 SVD Camo: 50 M4A1 CCO SD: 50 POTENTIAL HELI CRASH LOOT WITH VALUE: G36C: 20 FN FAL: 25 M249: 25 Bizon SD: 25 M14 Aim: 25 DMR: 25 G36C Camo: 30 G36A: 30 G36K: 30 Camo Clothing: 30 Ghillie Suit: 30 NVGs: 30 FN_FAL_ANPVS4: 30 M107: 40 G36 SD Camo: 40 AS50: 50 VEHICLES: ALL 2 WHEEL VEHICLES: 30 ALL 4 WHEEL VEHICLES: 50 VEHICLES WITH 4+ WHEELS: 70 PLANE: 70 LITTLEBIRDS: 90 OTHER HELICOPTERS: 100 DayZ Survivor Special Loot and Vehicle Values.pdf
  3. Hey guys, me and some friends were very interested in the new DayZ Origins mod so we hopped on and had a really good time. If you don't know about it it's a branch off from DayZ on the Taviana map. It has things like new vehicles, a protected city with good gear in it, new player skins and more planned. Here's a link: http://www.dayzorigins.com/ It's in DayZ Commander too. I'd definitely recommend this mod even if there seems to be some lag issues. Follow along with the adventure in this thread :) I'll post future episodes in this thread. My channel if you're interested in lots of games: LINK!
  4. got in finally thank you dayz commander. loving the new map and vehicles. i flew a C130 and a harrier Osprey all in one night, freaking epic!!!!
  5. Yeah, PVP aint for everyone. This is why I'm running a fairly popular server doing PVE. Unfortunatly, the amount of people on the server, together with the nature of the server has brought a lot of hackers to us. I have never advertised for my server before, since people looking for this kind of server, will find it, but since I'm now going whitelisted, I'm putting it out there. We have a really good community, with lots of regular players hanging out, having fun. To apply to be whitelisted, send a mail with in-game name and GUID to [email protected] Any question, fire away :)
  6. Friday 1st Feb - 7:30 - 11:30 GMT - Wireworld Survivor Special Event, rules and details below: Survivor Special Rules Server will be running a clean database for this event, your usual characters WONT be affected. Squad All participants should form a squad of up to 4 players and submit the names to [email protected] before the event start. Please also pick a name for you squad as this will be expected to be worn as a tag on the night. Pre-Event Please be on teamspeak with the rest of your squad half an hour before the event is due to start. As this will give us time to make sure everybody understands what is expected of them. Start All Players will be spawned in together on the map with no weapons at all. Every player will start with a tent in their inventory as this will be the only way to store loot that counts towards your final score. You can then run off and play the game however you see fit. End The server will shutdown after 3 and a half hours of play time. During the last 2 minutes of play time please do not shoot anybody or pick up/change any gear, we need to give the server time to back up. Please make a note of vehicles you have left at any point in the game and leave at least 3 distinct items in the inventory (e.g. painkillers, morphine, can of coke) and write down the vehicle you have left and what is in it. We will then ask people at the end what vehicles they have left and what is in them and people will get points for operational vehicles, but not for vehicle inventories. Rules These are not in any particular order!! 1. During the last 2 minutes of play time please do not shoot anybody or pick up/change any gear, we need to give the server time to back up. 2. Shooting opposing players whether they are armed or unarmed is allowed. 3. Hiding bodies is allowed. 4. Combat logging is not allowed. This means if you have been shot at recently and/or are pinned down/surrounded by the enemy, you do not log off. 5. Logging off in non-combat circumstances is allowed. Though we will not accept “substitutes” (i.e. one player switching for another in the team). 6. Farming/loot cycling is allowed. This means you are allowed to remove loot from an area, so more can spawn in. 7. Duping is not allowed. We have had some problems with previous builds which made this easy, but it should now be a lot harder to do. Any instances of duping will result in disqualification from the game and possibly the server. 8. Shooting another player’s vehicle(s) is allowed. 9. Stealing from other players is allowed. 10. Killing yourself to get a better spawn position is allowed. 11. Camping positions on the map is allowed (even if you are sniping in Cherno!!). 12. Only player inventories and tent inventories count towards your final score! Vehicle inventories do not. Teamspeak All users will be required to use our teamspeak server. You will be assigned a channel for your squad. Please show some restraint/respect when wanting to talk to other squads. i.e. DO NOT jump in their channel until you are certain conflict with that squad is finished! Also, if players request you leave their channel upon joining it, then please respect that and leave. Tents Tents will score the same points whether they are in your inventory or erected on the map. You cannot “take possession” an opposing team’s tent. If you have placed a tent then it and all of the contents placed inside it will belong to your team for the rest of the game! So the best thing to do if you find a tent not belonging to your team is steal from it everything you require and/or destroy it. Vehicles/Aircraft Most important to note: Points will only be awarded for vehicles/aircraft that are functional at the end of the game. INVENTORIES OF VEHICLES WILL NOT COUNT TOWARDS YOUR SCORE Squads will be allowed to repair vehicles and use them however they see fit. It is vital when leaving a vehicle/aircraft that you record the contents of the vehicle/aircraft and make a rough note of its position on the map and whether it is functional (i.e. operates normally). Make sure you leave at least 3 items in the vehicle! We will test the functionality of all of the vehicles after the server has closed. You can “take possession” of an enemy vehicle. It is vital that you change the inventory slightly when you have taken possession of the vehicle, so that I know it no longer belongs to the other group. Vehicles can be glitch/bugged in DayZ. If you come across a vehicle that is then it is just bad luck. We will consider helicopters that are out of fuel and have moved from their spawn point and only require fuel to work again as probably being a glitch when closing the server and still award points for the vehicle. We have limited Team spaces for this event, please book your slot asap Kind regards Mr Mac & Mr Jack
  7. Deremix

    What's your best moment in DayZ?

    My best moment was actually my latest character. I hadn't played DayZ for a long time until the day before yesterday. I started playing Namalsk, and I instantly fell in love with this map and the new way of playing, especially since this server had more vehicles. It started with me hearing a chopper crash and decided to avoid the smoke I saw in the distance because I figured there'd be some decked out dudes ready to shoot anyone. I headed down to the river where I saw a Fisherman's boat in the distance. This is the first boat I've ever gotten in DayZ. It took me about an hour to swim over to it and this dropped my temperature so much that my character started shaking like crazy and coughing all the time. But the boat worked thankfully, I took off. But I noticed the boat didn't have much fuel. So I just decided I should probably be able to get somewhere before it runs out. I drove the boat for a while until I saw what looked like a military complex on the right side of the river. I thought about going there but then just decided to keep going. Then I heard gunshots, and sure enough those bullets started hitting the side of my boat from the military complex. I looked and looked but I couldn't see anyone at all. Thankfully he wasn't a very good shot and just kept shooting the boat all while not damaging it. But just as soon as I started to get away, the boat ran out of fuel and completely shut down. I tried to get it to work, but it was no use and the bullets were getting closer to me. So I dived out of the boat leaving it in the middle of the river and using it as cover as I took a while to get back to the shore of the island that I was on. I got back in the water safely and there were no more gunshots. I surveyed the military complex and still couldn't see anyone. But now I had an objective, I set out to find some fuel and bring it back to the boat. I eventually came upon an industrial complex and snuck inside a warehouse that was surrounded by zombies. I searched through it and eventually found a Jerry Can. I think started to sneak my way back out but while I was in the door way, BAM, gunshots scared the crap out of me and the bullets where hitting right next to me. I quickly prone rolled back inside and ran up the warehouse stairs. In all my time of playing DayZ before, I had never been in a firefight, I always just got shot and died. But I was ready this time. As I waited for the shooter to come through the door, I realized something. The gun he was using sound exactly like the gun the gunman who was shooting my boat was using. I thought maybe this was the same guy. I waited for a little bit longer but I never heard footsteps or anything. Then the server reset. I had had enough intensity for that day, so I logged off. Now today, I came back to the game. Now that I had the Jerry Can, I made the run back to my boat. The server had reset a lot of times, and it had been a whole day, but to my immense surprise, my boat was still there, sitting in the exact same spot I left it. I swam out to the boat and used my Jerry Can on it. Got a confirmation that it had filled the boat up to 20. I got in the boat, but it wouldn't move. The fuel meter was still empty. So basically this was a futile trip. While I was seeing what was wrong with my boat, I turned around to the shore and noticed someone standing on the beach watching me. Scared me, but I noticed he was talking to me in the chat. He said "Hello out there. Is that boat working?" I explained the situation to him to which he replied it sucked and he was sorry. Then he ran off into the forest. This guy could have shot me right there, and I wouldn't have been able to do anything about it, but he decided to be friendly and leave me be. One of the few times I've encountered someone like that. So, I figured it wouldn't hurt to try refueling one more time. I returned to the industrial complex to find that two more Jerry Cans had spawned... and there was a chopper. I didn't know how to fly a chopper but I was sure as hell going to try. I snuck my way to the Jerry Cans and picked one up. But I didn't have time to clear my backpack for the second Jerry Can because I noticed not far from me, there was a horde of zombies running around. Then I saw a player. I freaked out, and ran for it. If I had tried to fly the chopper, this man most likely would have shot me out of it before I could lift off. So with only one Jerry Can, I made my way back to my boat which was yet again, still there. But this time, over at the military complex, there was a chopper, looked like it was picking people up. I was so distracted by it that when I got closer to my boat I ran right in to a player with a double barrel. He turned around and saw me and ran past me. I figured he was friendly, so I turned and started running to my boat. But bam, he shot me right in the back. Thankfully it didn't make me bleed, so I ran around so he couldn't get a second shot on me. My adrenaline was pumping, I had never fought another player. I had done my best the whole time I've played DayZ to only shoot zombies. But this time, it was him or me. So with his second shot of and him reloading, I took this my first shot. This was the first time I had even fired a weapon with this character. It hit him, but he shot back, hitting me and making me bleed this time. We ran and circled each other, he shot and missed. I took a shot, keep in mind, this was all in third person on Veteran without crosshairs. I broke his leg with that shot and down he went. I couldn't get a good shot on him while he was down, so I risked going in to first person. My character was sick and his temperature was as low as possible. He was shaking uncontrollably, making first person view very difficult. Then, the guy finished reloading and took another shot and me. He broke my legs, but as soon as he did, my shotgun was pointed right at his head. I shot and finally, it was over. Death confirmation popped up, and he completely lied down. My character collapsed his legs broken and having lost so much blood that my vision was pure black and white, blurry and shakey. I quickly bandaged my self up. I sat and rested because that was crazy. The first firefight I've ever been in. I could still see my boat, and I started crawling to the edge of the shore. But with my hunger at critical levels, my blood basically completely gone, and my temperture as low as possible, I died not long after with the boat in my view, the helicopter from the military complex flying over me and the jerry can in my inventory. I then messaged on side chat telling everyone that my boat was out there and my body had a Jerry can on it. That was utterly my most amazing playthrough on DayZ.
  8. Draxx (DayZ)

    AS50 vs M107

    I am sniping a lot (ArmA2, ACE, Wasteland and of course DayZ) and I have to agree with the other guys. I recommend to use the AS50. Reasons: 1.) It is really quiet - your opponents have a lot more problems to estimate your position. (Compared to the M107 which I like to call the "Death Star" - hear it and you know why ^^) 2.) Damage is higher (if you use the NATO rounds) 3.) You can use the M107 rounds in the AS50 - more bullets, but lower damage. You should use the NATO rounds against vehicles and the M107 for soft targets (it is a OHK with both ammo types). 4.) Max range for the AS50 is 1600 m (M107 is on 1200 m) The MilDot issue is known - I think the reason for that is, that the AS50 is a British weapon. (They use another unit of length instead of meters). But if you are playing a lot you will learn to estimate the distance to your target. Summary: If you can choose between the AS50 and the M107 - the AS50 is winning in all categories. Noise, damage and range.
  9. radivmoe

    Ammunition types

    First off i want to mention that i do know that subsonic ammunition is already in the game, the poll asks what is most important, not what should be implemented. i have been thinking, what if DayZ had more types of ammunition? i would certainly not be surprised to find expanding ammo for hunting rifles in a similar situation, as it is commonly used for hunting. i would not be surprised to see other more military ammo types. this is what i have come up with so far: Incindiery: i would say a plain damage boost plus irrepairable damage to tissue if the medical system will support it. this would be very rare, and when you also have to find the right caliber, this would be reasonably balanced. HE: this type of ammo could be used for increased damage to vehicles, and could be (with the incindiery) be one of the rarest types available. Expanding: this would be the civilian equivalent to incindiery, with a damage boost against infantry. the bullet could do less damage to vehicles as the ammo is softer than normal. Edit: NOW WITH AMMO BOX! i take no credit for this 3D model or skin. Suggestions and criticism is appreciated.
  10. Sula

    Pro Tips Please

    I agree with everyones' advice and I'll add/repeat. - If you hear shots or think someone is shooting at you, keep on moving but never in a straight line. Move unpredictably, get walls, trees, rocks, vehicles (whatever is available) in between you and where you think the shots are coming from. Duck in and out of places, make yourself hard to focus on. - Like Doomsday says, only shoot your gun when you are out of other options. You will draw attention and tell everyone where you are. - Never run across fields unless: 1) you are the only one on the server 2) the only other person on the server is your mum, or 3 you want to die. - If you don't personally know someone do not let them stand anywhere close to you because they can easily steal from your backpack. So keep anything precious, like morphine, on your person, not in the backpack. - Don't worry too much about primary weapons. If you have to, you can kill with an axe in most close range situations. If the other person is a sniper then you've little chance of survival anyway. Well, unless it's some 12 year old aiming like a monkey with an explosive banana. Edit: Oh and trust no one except me. I really am entirely trustworthy. :thumbsup: :beans:
  11. Name: DayZTaviana AxeTeam 500+Vehicles [Custom Startgear | Removable vehicle Parts | Transport/Cargo Script| HALO Jumps | Bases | Short Nights | Fullmoon] (2.0/Beta 101480)[VET|3DP:ON|CH:ON|NP:OFF|WP:ON][GMT-6] dayzmod.com - hosted by Vert Hosting DayZTaviana.com version 2.0 Bliss Private Hive Custom starting Loadout Carepackages Wrecks 3rd Person View enabled Waypoints enabled Crosshairs enabled Nametags disabled Sidechat enabled Servertime UTC-6hrs Restarts every 6hrs 01:00h, 07:00h, 13:00h, 19:00h UTC Shorter Nightcycle (Daylight from 04:30h to 22:30h ingame) Full Moon Nights Greater Viewdistance Good Weather 500+ Vehicles available on the server (multiple Aircrafts) Survivor Bases with goodies placed allover the Map Removable Vehicleparts Script Heli Vehicle Lift / Load Crago Script HALO - Jumps NOW with Roaming AI Players, encounter Hero AI who'll help you if you dont do anything stupid or Bandit AI who'll shoot on sight - both are impressive loot opportunities Added Custom Skins, 2 Ghillie variants, 5 Soldier clothing variants, 3 Camo clothing variants, all are lootable Added Custom Vehicles, AAV (LVTP-1), BTR90 HQ, LAV25 HQ, BTR60, AH11 Wildcat, UH1Y Venom Public Teamspeak3 Server Active and Available Admins More Modifications to come.. Rules: NO CHEATING or HACKING NO voice over IP in side-channel NO other language than english in side-channel NO hedgehogs or wirefences in or in front of buildings to block the entrance DON’T kamikaze with aircraft into other aircraft, groundunits or bases DON’T fly if you can’t pilot them It’s allowed to damage/harvest vehicle parts off unoccupied/parked vehicles, however destruction beyond all repair is NOT. Public Teamspeak3 Server: 62.104.20.86:10086 or axe-team.4npserver.com Join and Check it out :) VentZer0
  12. it does work on helis and i dont think you dont have to wait between refueling vehicles but you can only do one at once i believe.
  13. I'm a nice guy (for the most part BWAHAHAHAHAHHA) and I mainly play support roles in MMO's and FPS's, In this game's case i'm a pack mule/medic/minion/sniper/spotter/chopper pilot lol! (Been playing the steam demo each day for chopper practice) I'd prefer a sever with GMT of +10 +11 or +12 since this would mean daylight for my normal hours of play but also means that if I feel like it, I can log earlier for a night time experience :D My GMT is -8 or pacific standard so a server with 100> ping would be great though if i'm SOL i'd settle for higher pings... You can disregard this if your looking for an OOber leet player, because this is also going to be my 1st shot at DayZ, but I am a quick learner and fallow orders *most the time any way* and have spent way to much of my time as of late learning up on DayZ. Reply here or send me a PM if your interested or contact me via Xbox live if i'm currently busy not having a life @ THORSBLOOD Edit: Would prefer to keep banditry at a minimum but 1 or 2 out of a group of 6 or so is fine, ALSO I will not be a bandits minion!! Looking for Loc=USA Diff=Reg TZ=+10 +11 +12 3DP=ON CH=ON NP=Optional WL=no idea how that works help me and i'll join with it xD DM=optional SC=OFF PW= same as WL NO STARTING WEP's no more than 100 vehicles (2 per chopper is fine) NO STARTING NVG'S, NO HACKERS *dont really need to say that do I?* PREFURE a 2+ size group
  14. Mr Fluffy

    Mature 18+ Chivers!

    Still looking for any DayZ bandits or heros over 18 who want to join up. We always have a surplus of weapons and vehicles and are willing to share our riches! If you don't see anyone in KCCO, we are in another server. Join the teamspeak and we'll gladly give you the IP.
  15. Add a 24/7 or business hours customer service whichever I need to chat to someone if I ever get an error or my server get screwed or I need help. I don't like going to the forum asking question and none of my post gets reply, "Why aren't my vehicles not spawning?" then 2 to 6 weeks later no responses and email service blows as well. The only thing I like from DayZ.ST is the live tools I can see my players anywhere on the map online or offline, can give players items, and spawn vehicles or add spawn points on the private server.
  16. woots

    Main hive anarchy

    I still play on Hive servers. Dont really like private hives, Sure I haven't seen a blatant teleporting hacker, but i cant take all the mods and custom bases, custom crap and 30000 vehicles in one server. It just doesnt have the feel original DayZ had. Just like I like Vanilla Counter Strike or any other game without 200+ mods on a server. I cant wait for the standalone, for one there will be less hackers. 2, there will be consistency
  17. Hey everyone were lookin for more players over at the BlackBandits Warzone private hive! Now with 2 custom cities and barracks in elektro and cherno there is endless possibility's to earn your riches! Curious how your going to get to all these towns before others? Don't worry about the server has 200+ vehicles all over the map. You can join at 198.136.25.138:2402 or BlackBandits Warzone
  18. Jars (DayZ)

    EASY MODE!

    It's the old saying , "Why does a dog lick it's balls ? Because it can." Why do 90% of the servers now , have side chat , crosshairs and third person enabled ? Of those servers , 50% have "More guns and over 500 vehicles" . Of those servers 30% have "Start with weapon!" Soon enough , we will require James Cameron to do what James Cameron does because he is James Cameron .
  19. Shadow Man

    EASY MODE!

    What the hell? Easy settings? Its ludicrous and to be honest I'm tired of hearing these sorts of requests to make things easier. This is how it should be seen: Rocket decides "I'm making a game" He then makes the game, and we play it. THATS IT. Just because we think stuff should be in it doesn't mean its part of his vision. He may use some of the stuff we say as inspiration or problem solving, but if it doesn't fit the concept then its wrong. The concept in a nutshell is its a hardcore apocalypse survival sim, where you have to struggle. He takes a risk simply by sticking to this concept because games aren't made this way usually. The devs try to give the consumers what they want so they'll get sales. Making the game easy is the biggest load of shit I've heard. Why not just make a server where loot spawns all over the floor and vehicles are everywhere and zombies do 1% damage when they hit you. If an artist paints a picture, you dont say "I wanted more red in that." You may say you do or don't like it, but its up to him what to paint and up to you to choose whether you want to buy it. I hate the infinite servers with all their options. Whats the real DayZ then? Which one is closest to what Rocket wanted? Not many I bet.
  20. eclipse0414

    Thoughts on the M107 / AS50

    I think the 107 at least should stay because it is possible American (or NATO) troops would mobilize and along with their current arsenal, include a .50 caliber rifle in case of scenarios that they needed them like disabling vehicles that belong to bandits. In order to balance the larger rifles, the crosshair should be removed in all difficulties and in order to shoot without a ridiculous amount of sway, you must first get into "position" which includes lying prone and folding out your bipod. Someone earlier said we should have no scopes and semi/full auto weapons so that leaves... Lee Enfields for everyone!
  21. Active admins and a variety of maps. Not a huge fan of whitelisting (my month old Balota Buddies application is proof of this, tried a few times to go into teamspeak but I have bad timing apparently) but I do understand why many private communities use this tool. I can take or leave the starting gear, finding decent stuff is really not that hard after you get the hang of the game but I do enjoy easy access to vehicles. I am starting to rethink my aversion to whitelisting though, the private servers I have been frequenting lately (anzuswargames) have become very popular and with those full server lists the hackers have been getting a little more prevalent. They are very quick to drop the banhammer and even have extra detection but another layer of protection could be effective but would also drop server population so a double edged sword. Edit: Nice to see Derpy Hooves, been awhile since I saw a post from him and was starting to worry. Edit: Whitelisted last night and had a blast. Not that hard of a process, I am just lazy but it was quick and painless.
  22. NonovUrbizniz (DayZ)

    Public Hive Hosting, Development, Maintenance, SECURITY moving forward?

    I don't have the time to through all of this but some of the statements you make are flawed. The vehicle ID position and contents are all stored server side, the hive only checks to see if the allowed number of vehicles are there which it screws up on a lot and they have to go through and run a script to remove duped stuff and illegal set pieces (cargo crates, ships, thunderdomes etc)... SOMETIMES you can get away with shutting the server down for a couple minutes and restarting it and upon reconnecting with the hive it detects banned items and removes them but it does not clean out the duped tents or the duped unbanned vehicles.... Public hive vehicles are server side, for example the UH1 has 5 or however many possible locations on a public hive server in chernarus, but on each server they spawn in the same spot EVERY time they get destroyed... Originally due to the spawn chance percentage you weren't guaranteed to EVER have one spawn, and if it did and no one accessed it that day it did not become get stored as existing on your server... someone had to save the vehicle... so it would be gone after the next restart and it would be a throw of the dice every restart after that as to whether or not it would spawn again....Only when it's been accessed and manually saved by a player did it save as a persistant vehicle. Then again it's location is stored on the server... that's why only gear transfers from server to server in the public hive not vehicles and tents.... ONLY player location and equipment and health are stored in the Public Hive... The rest of it just checks to ensure that the server's DB isn't corrupted with banned items. Banlist is spotty, BUT I have a good feeling that "Doc" is going to keep Banzlist going and keep it improving... so there are two resources and one that is VERY active.... MUST GET BACK TO WORK....
  23. Hi DayZ players! Do you want to play on a nice DayZ server with Rmod? Join our server! The server is whitelisted so PM me your GUID or goto dayz.gamers4fun.nl then click on the online button they will help you. You will spawn with the following items: Map Compass Box of Matches Hunting Knife Coyote Backpack Some nice info: 24/7 Day Every 3 hours server restart 200+ Vehicles ( Choppers, Cars, Trucks, Bikes, Motorbikes and even airplanes!) Random spawn place of rare weapons. Care package, spawned at random places. You are able to transport a car, truck with your chopper! You can refuel your car at the gas station (turn engine off) Do you like it? Try it! Join the server! Server IP:37.59.52.174 Server port: 2352 (37.59.52.174:2352) Greetings from Gamers4Fun, www.gamers4fun.nl
  24. great server, runs really smooth and the addition of some new guns and vehicles makes even it better! start applying quickly folks!
  25. intensity (DayZ)

    EASY MODE!

    Just look how many servers are out there with 5000 vehicles, custom spawn gear etc. While this is partly brought on by scripters frustrating other players by destroying their vehicles and robbing their gear, it is a trend of this generation of games to be easy. Working hard with blood and sweat for your gear creates a fan base of people who are skilled. However, the initial phase of learning is really hard, hard enough to deter this fast food generation of players to skip the queue and go straight for the fucking happy meal. Which would be the servers where most shit is just given to them.
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