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Showing results for 'Vehicles'.
Found 41868 results
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Returning player, what has changed?
Captain Speirs replied to DevilDog (DayZ)'s topic in DayZ Mod General Discussion
Not really, it's basically still the same game. Just less buggy and with some new stuff. Also loads of mods and private servers with more vehicles/weps and such things. Some servers are even too easymode( makes me question the future of dayz a bit too be honest) -
Suggestion: Civilian Vehicles
roykingtree replied to godtoldme2killu's topic in DayZ Mod Suggestions
My hopes for when they begin working on vehicles is that they start small. I hope they master all the dynamics associated with the bicycle before moving on to say the motorcycle. -
I support this but only because it would be loads of fun to find peoples camps and paint their vehicles bright pink.
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I think they should include such vehicles as are likely to be found in a place like Chernarus... some of those cars could be better than a crappy Lada or similar, but not most. I don't want to see a bunch of Western cars or racers. For example the VAZ-2109 is a pretty popular car in former Soviet satellites, I guess it would be like their equivalent to an early 90s Honda Civic. Good for tuning. It even has a nickname, "devyatka". I remember reading some article from Dagestan about how some militia members pulled up in a UAZ and sprayed the occupants of one with a hail of bullets... I guess some organized crime would have more fancy black SUVs or large, fast sedans and some of those could be included. The current Chevy SUV doesn't fit the setting at all... need more Mercedes, etc. Same for helicopters, having Hueys and Little Birds makes no sense, they should be replaced with indigenous types.
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I believe more variety of vehicles have been confirmed for the Standalone. You won't be seeing any in release due to them working on totally revamping the mechanics and customization as equal as the customization for your character. I would like to see them follow this type of chart and make manual shifting. Not all cars are automatics. http://wendyding.com...ereact_auto.jpg
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How about finding some loot inside trash cans/dumpsters? Something like leftover food that could cause a serious sickness if the risk is taken for it. Or even vending machines that you can break and could drop all bunch of goodies :) Edit: What's been confirmed is items will be more hidden inside houses (Like under beds, cupboards, etc) and have items inside destroyed vehicles.
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[TUTORIAL] SCRIPT TUTORIALS /Server side/ -for all Host/Map/Mod
criticalhit replied to Hoplit's topic in Mod Servers & Private Hives
ok, got that done i'm now able to run my server. but there are major problems. 1)i don't have the admin menu from f6, but i can hold f5 and get a debug menu. 2)it turned on the ability to "respawn" which can and will dump you wight where you were before you hit it. 3)i'm standing up inside of vehicles with my arms out. -
Awesome new private hive looking for more players
Oakley7227 replied to Oakley7227's topic in Mod Servers & Private Hives
New changes, including more customized buildings, and more vehicles! -
Awesome new private hive looking for more players
Oakley7227 posted a topic in Mod Servers & Private Hives
BeastZ Chernarus Welcome to Beastz! Hello Survivors! We are a new Private Hive server, looking for more players! We are brand new! Up and running after many different stress tests. A little bit about our server: Heavily Upgraded, includes Completely Unique Map only accessible to BeastZ servers. You do not have to download anything! 50 Slot Server, running on TOP NOTCH EQUIPMENT! Guarantee no lag. Frequent restarts (with many warnings) Helpful staff members, and an amazing active community. Join our forums! http://xlr8gaming.tk/ -Repair Station- -Minigames- -Custom Buildings- Protective Domes- -DONATOR PACKS- -Starting Gear- -Extra Vehicles- -ACTIVE ADMINS- If you are intersted, visit us at 146.185.30.234:3119 You can find us ANYWHERE! Search BeastZ in dayz commander. Server owner: Jack -
Free DayZ StandAlone TeamSpeak @ 37.187.195.75 - ZombieWorld.eu -- SA Server is up !!!
dappadan95 replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
* [NEW] - Removed annoying "re-arm" option from actions menu * [NEW] - Added Clear ground to crash sites (http://i.imgur.com/uVDfGym.jpg) * [NEW] - Models and textures for mutton. * [NEW] - Seperate meat for goats, same blood regen as mutton. * [NEW] - Can now combine magazines. * [NEW] - Added new loot & table for church. * [NEW] - Added new food and drink items (only found in supermarkets). * [NEW] - Added model for a dropped map and watch. * [NEW] - Weapon MakarovSD (Military, Military Special). * [NEW] - Weapon RPK_74 (Mi8 Helicrash). * [NEW] - Vehicle Damage in Percent (With a Toolbox). * [NEW] - 5L Fuel can takes 1 inv slot. * [NEW] - Zeds can now push players to the ground when attacked from behind. * [NEW] - Bigger Compass (You can see the number of degrees). * [NEW] - Added auth retry system to make sure clients are authed before they spawn (should stop seagull issue). * [NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timout later). * [FIXED] - Vehicle Repair/Refuel should now always work correctly. * [FIXED] - M107 & AS50 Lock on system removed. * [FIXED] - Humanity skin change can now change during game play in all directions. (No longer have to die to change from hero to normal to bandit and vice versa) * [FIXED] - StudyBody should now work * [FIXED] - Crashsite loot should now spawn correct for all types of Crash model. * [FIXED] - Hero Skin teleport issue. * [FIXED] - BAF Bags so they don't set on fire. :-) (no moaning it was a bug) * [FIXED] - Updated timeout timer from 40 secs to 60 secs, Should allow lower end system to keep up. (Something went wrong, please disconnect and try again!) * [uPDATED] - Reset action alert of zeds, Zeds hearing from actions is now reset back to 1.7.5.1 (Max sight/hearing from movement forced to 80 meters) * [uPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 800 each. * [uPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites) * [uPDATED] - M107 lowered chance in loot tables. * [uPDATED] - AS50 lowered chance in loot tables. * [uPDATED] - ALL loot table weights have been updated. * [uPDATED] - Updated Czech, German, Spanish, French and Russian stringtable. * [uPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables) * [uPDATED] - Zed spawn timer to 5 mins from 2 mins this should allow an area to be cleared of zeds before more spawn. * [uPDATED] - Readded Save option to tent and vehicles this is a fail save option. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we readded this option to save tents/vehicles) * [uPDATED] - Zeds overall dmg has been updated per hit/per zed (Max possible dmg if headshot = 1200 blood, Max body dmg = 600 blood, Legs = 100, Hands = 50) * [uPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed) Side Notes. (in testing) Damage multiply is now done from 0.1 to 1 changed from 0.3 to 1.2 Body,Legs,Hands now have a separate scale (body 600, Legs 100, Hands 50, Head 1200) (This is max possible damage if multiply = 1) When unconscious Scale is reduced to 50 no mater the part hit. (allow's for some survival chance when knocked out) Unconsciours now has a 50/50 chance if multiply is above 0.8 Bleed now only happens if multiply is above 0.7 Sight and sound chances readded so zeds can ignore you. -
It's spelled Iraq and the nature of the rejection is political and based on the behaviour of those being rejected. It's a completely different subject but The Gulf Wars and the Vietnam Wars have failed for two reason: One the American military wasn't putting a sufficient amount of boots on the ground, you can't hold a place by bombing it to crap and spraying it with agent orange; second because the American military was bombing just about anything that wasn't them, there were even recorded cases of friendly fire on Canadian APCs/Vehicles to which many vehicle crews took to spray painting red Xs on the tops of their vehicles. Still they were bombed. So... the people had very little to do with it outside of the way they were reacting to an outside force that was "trying to save them" but at the same time bombing the ever loving snot out of them. I read in the morale thread that all of these effects should be on the person and that's true. Honestly I'm just trying to think of ways to make lone-wolfing and bandit play less rewarding and teamwork even more rewarding. Lone wolfing because I play by myself and I only die when I do something incredibly stupid (ie: run in to a building with only one exit with a trail of zombies behind me and not enough ammunition to get out) or when I come across another player who is more interested in playing Call of Duty or Battlefield 3 with zombie props kills me.
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Lemon's server recruitment. (V.2 Electric Boogaloo)
myrios534 posted a topic in Clan / Group Recruitment
The Citrus Bandits cordially invite players of all stripes seeking a more challenging time to come and try Lemon's DayZ+ server.(Version 2: Electric Boogaloo" The naturally harsh environment of Chernarus in DayZ+ provides a good challenge for everyone and now even lone wolves need not struggle to survive alone with the addition of loyal canine companions to help you hunt for animals in the wild and chew the soft undercarriage of anyone whom wishes their master harm, be they alive or undead. Other additional features include: Spacial anomalies: Across Chernarus players will occasionally find crackling tears in the very fabric or reality, born from twisted experiments from within the same underground facility that spawned the zombie plague that created the wasteland you now struggle for survival in. These holes in the universe will either help or hinder those bold enough to investigate so take a chance with these unstable phenomena at your own peril. Tameable Dogs: As mentioned above, players who find doghouses in certain towns will be able to adopt a canine pet to help stave off the endless horrors of Chernarus. Vehicle part scavenging: Provided you are carrying a toolbox and the desired parts are in reasonable condition, players will be able to remove parts from a vehicle and place them in their inventory for use in other vehicles. Vehicle towing: Players are able to tow cars and trucks with another vehicle of comparative or larger size though this does limit the towing vehicles speed. HALO jumping and Airlifting: Players will be enabled to perform HALO(High Altitude-Low Opening) jumps from helicopters and also can lift most vehicles from a helicopter though like towing this does limit the helicopters speed an torque. Other features planned: Fast roping from helicopters and an assaultable high-risk/high-reward military facility that will reward only th most organized and battle-hardened veterans. With active admins and extensive anti-hacks, a resident clan of experienced but friendly players to compete for resources with and many exclusive features that won't be found on any other DayZ+ server, Lemon provides a challenging but fair time for all and with more players the act of surviving shall become all the more exhilarating and rewarding with each day. Server IP: 146.185.31.106:3255 Feel free to join our server teamspeak: 85.236.100.85:19167 Ask an admin to create a channel for you and your friends. We hope to see you soon, but hopefully in our sights. [DATA EXPUNGED] -
Is there a way to get a Helo off of a gas station roof?
Saethkept replied to Beef Patty's topic in DayZ Mod General Discussion
Possibly, if you had a Ural or MTVR, parked it against the gas station island roof, you'd get a scrollable option to get in the helicopter as you exited the truck. I've done something similar, but on a lower structure. Also, I have run into this with players leaving helicopters on inaccessable castle tower rooves. Otherwise destroy the thing and it will hopefully respawn ... although the intentional destruction of vehicles ticks me off, sometimes it's necessary. Finally, as mentioned a good server admin would manage issues like this. Perhaps the admin of your server would help? -
Is there a way to get a Helo off of a gas station roof?
Heathcz replied to Beef Patty's topic in DayZ Mod General Discussion
I guess you should just contact admin, he shouldnt let those things just go...Once I was on a private hive server where all vehicles (including helis) get respawned on its original spawn after a one week of non-using them, so there are few possible ways to deal with this dumb stuff that players sometimes do, even this. But dude, dont tell me finding a grenade is so hard. -
Stary Sobor will never be the same again!
BwobBwub replied to DaBi's topic in Mod Servers & Private Hives
Oh look, another server what removes key challenges of the game. I suppose its better than having 1000+ vehicles though. -
Byff's Blogz day#9 Disastrous day today. As the Fogeyz have got the King of the Hill event on Sunday, I've had to move my SUV from it's hiding place as it was too close to Rog castle for comfort. The relocation was going fine and I was positioning the vehicle in it's new hiding place when I caught a tree at very low speed. Instant knock out and I was left with no blood and two zeds eating me. Dead. On the respawn, had a little dealing with a hacker who had spawned in an apache helicopter, but then headed off to recover my gear. On reaching my body, the SUV had blown up, so bang went 20 Stanag SD rounds, numerous parts for vehicles and 4 jerry cans. I managed to get my coyote back-pack and my M9 SD plus all my survival gear then selected hide body - totally forgetting to get my M4A1 SD and had to watch it be consumed by the earth. Decided that maybe today is not a lucky day for me, so logged off and went to do some gardening instead.
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Hey guys come check out my server we have some cool features implemented already and are working on more as we speak,currently in game we have removing/salvaging parts from vehicles,auto refuel at fuel stations,increased heli(vehicle) spawn rate,and all clutter/junk has been removed from roads,our next feature that we are adamant about getting in asap is buildable bases with custom ui,key code entry,and object recipe menu. ip-108.168.172.162-3085 or search the journey on dayz commander! come join us....this is where the journey begins
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Hi and first of all let me tell you "sorry" for the little rant I'm about to do in a suggestion section of the forum and for posting some suggestions ideas in the same thread instead of replying to them if maybe they were posted. I know I will take a lot of bashing from you guys for ranting my issues related to DayZ but I feel I have to do it. I did this because I have so many things I feel DayZ is missing and that I feel in some way or another all of they relate to each other. Rant issues: I know in the suggestion thread it was clearly stated that the pvp/pve was already hammered a lot, but I can't help state that in the current state of DayZ players don't need other players and you can't even risk to socialize with others because you will be shoot by them in the end and yes I understand the whole concept "you can't trust no one" but you can't give up on being human. Almost all the time I heard kid voices in side channels, if in fact there are kids and not ppl w/o balls still one issues remains, you can't just simply take a life without a risk. And this constant pvp is fueled by the fact that zombies are just props, just some over dozed child of Speed Gonzales and Road Runner and the only time they are dangerous is when they stay in the freaking door and u hit with the axe or shoot your bullets into the darn texture of an open door which is just air, and when they pass or hit through walls. The ratio of zombies is too little, zombies doesn't pose a real threat if they aren't pimped in speed, c'mon! where is the horde of a full alley of zombies that we're all terrified or hoping for? I don't want to go in Cherno again and be chased by a mere 10-15 zombies from the whole down and grin disappointed, "meh... zombie apocalypse" but instead be more worried not to get a bullet in the head from a solo sniper that shoots like a madman w/o any risk from zombies hearing just to shoot someone, not for the fact he would hunt someone just to loot him for the food and any goods that his group desperately needs it or something around that. All the time when I play DayZ I feel like a play CoD with the zombie mod or CS zombie mode if some ppl remembers that and to be damn honest if people want fast paced pvp with mega-ultra-high-tech gear they can go play that for all I care, is the same thing just not in a bigger map. Don't get me wrong I like the pvp, I like the fact is hard to trust anyone, but I dislike the pvp w/o meaning for me it feels stale. I end my rants here and since I started on the wrong foot by going with my rants first then might as well go first with the suggestion that may piss other players by bringing it up. A project and an online game can't be sustained for long at a good quality if he doesn't bring a steady flow of income to maintain the servers and pay the staff that work on the game. So game companies either chose the monthly subscription(which sucks btw), by having a micro transaction system via an item mall(mostly fcks it up by selling power and the game is doomed) or some just very few resort to placing ads in game for different companies that buy an ad space in the respective game(you will see where I'm going). Oh, I almost forgot... a zombie apocalypse doesn't happen in Chernarus only, it happens everywhere around the world, US, UK, FR, DE, JP, CN, CA, IT, EVERYWHERE! Suggestions: Patience. For God's sake Dean, Bohemia, make an ultimate survival in a zombie apocalypse scenario, don't rush things up just to launch a product to impatient kids(don't think I have to remind you the Diablo 3 history that should be damn carved into the chest of all devs out there what happens to something when you rush at the demands of impatient fans). MMO shard feature. I think there might be quite a pack of players that would like to see this game as an mmo and it might be achievable if Bohemia is willing to go there and risk to show the world improvement but if we want to be happy that a buggy mod with huge popularity got his own name and standalone then yea we can be fine with that also. Anyways how I think the mmo side might be possible: Remake the game location to happen in a huge country(very huge country) instead of having 50servers hosting Chernarus map, make this country's counties into realms/shards w/e you want to call them where each of that county is hosted by a server out of those 50 so instead of having only Chernarus we can have CountryZ(don't wanna point fingers at countries). You can give the option if a county has room for players for players then players can travel to(by foot or by in game vehicle not just a loading screen(side note the passing point from a county to a county to be any point around their common border not through waypoints/gates that can be camped)) a different county server to scavenge for his group and bring it back to their camp in the county where they have it placed. Try and re-size the map maybe 5 times as the current Chernarus and then Chernarus itself can become a county in the country where the game "action" is taking... also not to mention is stupid to go in villages which are made out of 6-10 houses, those shouldn't be called villages at all. The game location at first launch might happen in a very huge country maybe 100 times the size of Chernarus and expand in time, all the time till maybe you reach my previous statement that the zombie apocalypse should happen in the whole world not just Chernarus. If you decide in the distant future to remain to Chernarus and several other maps only then w/e it's understandable it's hard to accomplish (technical methods on how to do it, budget, time consuming and all other) we just have to be happy with what we will have, but do keep in mind if you don't do it, someone else will come with this on the market eventually and that will mean a feature which Bohemia will lose. Winning word that made DayZ to be what it is imo is: SIMULATION People played and plays because of that, things must leap to the next level don't make baby steps a little at a time. Try and simulate everything(not in a sims way(well if only the whole community asks to go to bathroom that is)).. Surviving in a zombie apocalypse scenario. At first scavenging canned food can work, but it can fluctuate from finding a lot of stuff to finding nothing nowhere so having a stock would be necessary to have your character to survive a long period of time, where just running with a water bottle and a can of beans the whole Chernarus at you doesn't work anymore. I can't emphasize this enough as it should but resources must be scarce all the time especially the ones that were manufactured pre-apocalypse days maybe even to the extent where you might see a can of beans as a very rare drop in the game. Guns, guns MUST be freaking rare to find, most common ones as "high end" gear should AK47, M16, M4 and snipers rifles like the CZ 550. Guns like DMR should be rare to see not being on everyone's back like it is now and guns like M107, AS50 should be unique drops so hard to find that when u hear one to feel the fear that the bullet from it might come for you. Ammo should be so darn scarce, even scarcer than weapons if it has to so players must think about preserving their ammo for emergencies like being surrounded by a horde of zombies or being attacked by a group of bandits. Melee combat system should be introduced to and it should look and feel realistic. If a small group of players is isolated by a pack or a horde of zombies or even bandits they should be able to barricade themselves into a house, move some tables, a couch and some other stuff to the door, windows and other entrances till things cool off. Building/repairing/maintaining and inventory management. From finding a tent where you place it somewhere to sleep for the night, to having his durability broken, to fixing it. Finding a working car to repairing it when it brakes, to filling it with gas, from having weapons wear out to fixing it if breaks if we have the time to maintaining it... all these should require tools, from a screwdriver to a hammer, a welding machine if you have a car so you can fix it, if there is the situation where you have a camp and u harvest crops then to need a shovel and other tools, maybe even a tractor for the agricultural duties and really many, many more... This will stress out soo much the inventory management that many players will hate it but this is just a fact in real life you don't carry a ton in your back, it will help people who play together to share carrying duties IT WILL FORCE players to play together and form up teams to work for a common goal you will see where I go if you keep reading the next section. From being on the run to settling down to a camp. Once a group find a proper defensible place might start thinking to make that place their home/base of operations etc. by making a temporary camp there, placing their tents, vehicles around maybe some barricades around, spikes, moving car wrechs to it to build a wall out of cars lined one by one so the zombies can be slowed down for them to being able to pass it is either underneath them or slowly climbing over the car, and many other ways that can be thought of. They can start making defenses for it, from roaming zombies or making tougher defenses if they have the materials for it against human attackers. Camps shouldn't be available to be "built" from zero by players but instead they should find these already built "safe havens" in certain and limited locations on the map that groups or bands can occupy them. The camps can be anything, from an old farm, an office building in a town, an oil rig in the sea, an oil pump on a field, a sawmill in the woods, a quarry, a mine, an underground railway station to even a hydroelectric dam... all camps should have some unique thing about them, like farms(d'oh) or oil rig(2X d'oh) to the dam that provides power. This is where the pvp motive can come, a group didn't find any resources they are starving but the ones inside don't help others so the group outside have a choice take their chance elsewhere or they become bandits. Also it can go all ways, the group that has a camp can chose to help some travelers and maybe those guys can become part of that community and help around with chores or they might as well backstab the community, and if a group it's attacked then they try and defend it from bandits, no? To defend of something needs guards, but the group still might need more supplies, so they will have to send off 2-4 people and do scavenger hunt around the map. But what if the attacking force already have a camp of their own and can't have another one, but they are there for supplies? what if the group that has the camp which is attacked doesn't have to power to defend it? would they give their own resources to survive and become slaves(temporarily maybe) for someone giving them hard earned resources? would they be happy with that or they will try to counter attack? Or might as well your group that has a camp, instead of grown happily growing crops raid other camps for supplies, but what if that camp doesn't grow crops and does the same thing as your group does? oh choices, choices... I think this is what it means to survive anywhere, what we do, what we choose will influence those around us and definitely it will influence you as a player. I know is hard to swallow for the lone wolves out there, but be realistic even if the scenario for a zombie apocalypse isn't plausible you can't manage to survive yourself for a very long period of time, this is what this suggestion does, people working together attacking other people that are together to defend something... "work together or die alone" whatever your objective might be. From surviving to living in a world filled with zombies. From having to scavenge for canned food in malls(where they might run out) to having a farm and growing your vegetables, to cooking them, to conserving them from scavenging wood/trees/timber to actually harvesting it and manufacturing it in various stuff like fences for the camp and others wood products. Since we might have a crafting system, why not grow some cucumbers find some jars and other ingredients(basic stuff not to make every single damn recipe is out there) and make pickles, this section could go on, and on, and on... but you get the idea... Trade between camps. If there are 2 or more peaceful groups that have a camp each then they can trade things between them, food from a farm for oil from an oil rig, oil for power from a dam or power plant that runs on oil or even windmills... Weather/Seasons The game could use this, a zombie apocalypse isn't only summer, it can be winter or spring or even autumn... The seasons could affect the game in certain ways, i.e. if it's Spring its somewhat hard to find fruits or berries in case you're thinking of having a foraging feature, maybe the most profitable season to start growing crops, more frequent rains etc. Summer to have more heat, less frequent cold problems to the health system, easier to find fruits, certain vegetables start to be right to be picked and so on. Autumn you get heavy rains, less visible weather cold season and problems to it start, all crops are gathered, fruits and other fresh products start to be hard to find. Winter heavy blizzards really hard to travel during that time, slower movement for players and zombies alike, real problems start to show up when trying to maintain the temperature, colds being more frequently to even having hypothermia and frostbite to limbs if not properly geared. Party system, friend list and other lists. The game should have a friend list where you can add people and see when they come only via an announcement somewhere in the chat. Also a feature in the game where it will recognize that player as being your friend and god dammit to show his name above his head or a green contour, we're all sick of asking our friends "is that you?" when we meet up with them. This "name notification" above his head or the contour can and should be visible only if you have a clear view at your friend and definitely not visible through objects and walls. A Blacklist system could be made also with functioning almost the same as a friend list but the opposite. You add players that are your enemies(killed, betrayed you etc,) and the game notifies you that an enemy has joined via the chat system. Also the name notification shouldn't be visible at big distances maybe if he is close to you like 10m away the most and only if you have a clear view to his face or something. By God make a party/group system where players can share a voice channel and chat via a "radio" which may be picked up by really close player cause you know, you talk if someone is close by like in direct communication they will hear, but not the whole server as in side chat... We all have friends that can't speak at some point, but is hard to meet up with them when you're in Kamenka and he's in Krutoy Cap, he types over side channel where you should meet up and whole server knows, then rest of the story it's obvious... If you and your friend are in a party you could use the party radio "frequency" and speak to him(chat or voice) but the whole server won't pick it up, just those who are in range to spy on you. Groups, communities... Clans. I mentioned earlier about parties, camps and pvp, and I think if there should be a system in game to call them by size and if they have a big size then that group to have their own name, since as we know the games are played by people that might be part in a clan/guild/w/e they call themselves. So the game can have a system i.e. a party can be around the size of 5 people in it, a group can be somewhere between 10-20 people in it and lastly but not least if the group has more than 20 people to become a "community/clan/band" it will be called in game where they can have their own name and flag which can raise above a camp. Also these camps can be occupied by a force that is equally in number or larger than the occupying force. Occupation of a camp should have more to it, if the camp is there but no one owns it, then a team, group or clan can occupy it, if the clan is occupied by a group then that camp should be "conquerable" only by another a group or clan but only lootable by a team, if the camp is occupied by a clan then only another clan can occupy it and a team or group can only raid it(if they manage it). Continuity of gameplay while offline. I think everyone darn hates the times when we place the tents and they are looted over night or our vehicles get stolen overnight. Maybe the game can have a system in the situation where if our character/team/group/clan has a tent placed then when we go offline, they become bots which the sole purpose to protect the perimeter of the tent/camp, keep dangers away from it human or non-human... I must emphasize this will help cool off the frustration players have worrying about that they might not see their things when they log back in, also this system mustn't be unfair to a human player i.e. bots shouldn't headshot with a makarov from 1km but also they shouldn't be complete retard. These bots would bring this sense of the continuity to the game, having something to defend your camp, this way the clan might have a chance to keep that camp, while the ones that are online go for their runs to help the camp grow. Everything on a different scale. Again I would repeat something and I can't stress this enough, for the love of God and what's precious make the zombies BE zombies, make hordes zombies, we know in the end the real threat are people, but the fact why zombies are so intriguing is their thing that makes them tic... someone is bitten and he bits someone else and they will repeat this whole circle till it's nothing left and they won't stop from nothing till they have a bite of you even your loved ones. Remove this from zombies and especially the slowish movement and the freaking fact they.... WE humans are a horde that won't stop from nothing if we get bitten. Resource struggles between camps, counties or even countries, i.e. If a county has more farm camps than power or other resources camps and if all the camps work together to rebuild a city and human civilization then they can organize attacks versus other counties(basically versus other servers). And here I end my wall of text of suggestions, I won't add more health system, vehicle and character customization cause those already were made most probably since I remember reading about something related to lungs, heart, brains and other stuff like that. I know I will be blamed for many I suggested but I just wanna see all on a different scale one which is hard to achieve but but I know it will be achievable if wanted and I do hope somewhere, someone will listen even if it isn't Bohemia and it will be someone else just it will be a shame to have a different WarZ story... I just felt the need to say these suggestions even if someone suggested them already(sorry maybe that the search function was broken for me don't know), so at least give me the credit for the dedication I had to write such an immense wall of text. Oh, and one last thing, thank you for reading my beloved wall of text and sorry it took this much
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I miss the old dayz..
bad_mojo (DayZ) replied to Sindrings (DayZ)'s topic in DayZ Mod General Discussion
I've found the existence of side chat to be a telling factor about how a server will be. If I join and see that blue text, I just abort right away and make a note of it in DayZ commander. Most of the time servers with side chat enabled will have 500+ vehicles, starting gear, with added buildings, no darkness.& detailed kill messages. Not my cup of tea. -
OH GOD HOW THIS SERVER IS TERRIBLE Do NOT join this server for the following reasons: (I played with these people, and believe it or not, this is what happens) -They dupe items CONSTANTLY, and keep tent cities hidden up north filled with gear. -They horde vehicles, and restart the server if you steal one so they can try to retrieve it before you can get back to it. -Will ban you if you kill too many of them. -They're known for shutting down the server if one of them gets killed so their death isn't registered to the hive -Constantly camp big cities with their infinite gear and snipe ANYONE. Even bambis with no gear. -Admins will use their tools to give their regulars the location of people they aren't associated with. For instance, if I was playing on the server and was in their Teamspeak, the admins would sometimes tell me if other players were nearby. --- There is a lot of other things that they do that makes this server really illegitimate. Please avoid it at all costs if you value a fair game. They're known for being really inconsistent and shutting off the server for long periods of time because of "hacking." Thats right, the admins get tired of doing their job? So long to your server.The admins are really unfriendly and think they know everything. When they shutdown the server for a couple of months, they banned me from the TS and dropped contact with me on steam to avoid criticism for shutting it down. No integrity whatsoever. I don't have proof for any of this, but if you do some independent research on these forums, you'll find plenty of complains for US 866. Happy hunting, -D.Wright (Slazors) YES, I PREVIOUSLY ENDORSED THIS SERVER; ALL THE 'GOOD' THINGS ABOUT IT CAME AT A PRICE. THE ADMINS ARE CHEATERS, FRAUDS, AND DO NOT HAVE ANY RESPECT FOR A FAIR GAME. IF YOU WANT TO HAVE ANY CHANCE AT SURVIVAL, DO NOT JOIN THIS SERVER. THE ADMINS WILL USE WHATEVER MEANS THEY CAN TO GIVE YOU A DISADVANTAGE.
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UK207 | JTF207 | Private Hive | Custom Buildings | AI Patrols | Active Admins |
marko4231 replied to mrdobbins's topic in Mod Servers & Private Hives
Hello, a few questions to clear thinghs up. how often are restarts, and how many vehicles are there -also helicopters? Thx -
Consolidated Weapons/Equipment suggestions
kilo104 replied to rocket's topic in Mod Announcements & Info
Spikestrips to puncture tires of vehicles. -
=82nd= Airborne Ultimate PvP|NPC's|Custom Loadout|Full Moon Nights|Weapons Crates|Logistics|Self Bloodbagging|And More!|
Dlcoates1 replied to Dlcoates1's topic in Mod Servers & Private Hives
This is a good example of the rule "No complaining when you die." While we do place all the vehicles, we don't know exactly where everything is at. When you have over 500 vehicles on a server it's hard to remember what was placed where. Also, I was lucky enough to spawn next to a helicopter I placed west of komorovo. We have no control over spawns, so we may know where stuff might be, but that doesnt mean we have easy access to get to it. We have just as fair of a chance as everyone else. As for using admin map to see where people are, I would have to take the time to exit the game, open my browser, head to our hosts panel to open the map, and then look for his exact location. This is not an easy nor a fast thing to do on a laptop, especially while you are flying. Please do not accuse staff of abuse unless you have actual proof. As for the server being crappy, again, read the rules on the first page. We tracked you using heli radar. Not my fault you don't know how to play. We know where we got killed, we flew back, we followed you. You died, end of story. Please do not complain about how our server is "Shitty" when the only thing shitty about the server is the attitude of a player who cant accept death. Especially on a PvP server. DayZ is not for kids. -
Group Tactics; Whats your Tips?
applejaxc replied to [email protected]'s topic in DayZ Mod General Discussion
Communication... so you "Communicated" with your team across the map, while they all scavenged? Hmmph, I guess direct communication got buffed... OH WAIT! It didn't, because cheating bastards use team5p33k, skype, or steam chat, which ruin the game by taking the logistics-one of the most important parts of any military, police, or hunting operation-challenge out. Completely. The only way to "Maintain proper communications" is to cheat. And do cheater's ever win? No, except for FrankieOnPcIn1080p, maybe. ----- That being said: Play Arma 2/OA sniper/stealth missions with your teammates before you play DayZ. Learn who is the best shot and best CQC, the two most important roles. Anyone else in your team should practice both, while your sniping/confrontational units learn to drive, fly, and do the less-basic parts of the game. This is how my 4-man team operates: We have: 1 sniper, usually with a DMR if we can manage, AS50 if we're lucky, and M24 if we aren't 1 CQC, with an AK variant, M16, or MP5. He does most the zombie killing, and gets the M9SD/SD ammo first. 1 Confrontational (Me), who's job is to greet players we don't trust or sneak up on/shoot anyone that shot another player/has a bandit skin/did anything we don't like. We're bandit killers, after all. I take a Fal when I can, or a M14 if we have enough DMR magazines; you have to have a 1-hit wonder weapon if you're the confrontational unit; if you try greeting a player with something like an MP5KSD and miss, you're going to die. 1 Damage Control. Usually the pilot or driver, Damage Control tends to get the largest backpack (we all have coyotes), an assault rifle, M9SD, and a sniper rifle in his bag. His job is to kill zombies while the rest of the team deals with something loud, protect the sniper while he's sniping, be the distraction, and generally stop the shit from hitting the fan. I like to go into town as a 4-man team, because leaving a sniper outside makes me feel like a player-killing asshole, but if we know someone is in town and the sniper can get a shot on him, we'll leave him out. I take the lead and go into buildings first to say "Hi!" so I don't carry any valuable gear (other than my Fal + ammo). Mr. CQC follows me (not too closely) with bandages and a blood bag, just in case. Damage Control stay's outside the building, hopefully across the street on on the second floor/on top of another building. On night servers, we all don NVGs. Damage Control runs around throwing flares at non-loot buildings, so the zombies stay away from fire stations. The sniper stays out of town completely at night, and watches the roads for incoming bandit vehicles. -
There's a very popular mission for Arma 2 called "Wasteland". Vehicles, guns, the need to eat/drink. No zombies. Check it out.