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Showing results for 'Vehicles'.
Found 41868 results
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Why DayZ will fail as a standalone game
[email protected] replied to TheMachine's topic in DayZ Mod General Discussion
What makes you think Rocket doesn't understand what players actually want? I'm pretty sure he is fully aware what players think they want. The majority of the players want tons of military weapons and vehicles to dick around for an hour or so. It doesn't mean the game should be anything like that. They're obviously going for zombies that are much more than just a nuisance. Being core part of the game, there is no way they could reuse the same, awful zombie animations currently in the mod. 1 and 2 never stopped the mod from being succesfull. I don't really understand 4. When people say they missed their window, what exactly that means? Had they released a buggy mess with the same problems as the mod, we would have had a winner on our hands? How does that work, it doesn't make any sense to me. A fully finished DayZ standalone with MMO architecture and all basic foundation features implemented and released in December would have been ideal for sure, but if it's not ready, it's not ready. It would have sold better than it will sell whenever it comes out, but what does that mean for us players? Someone recently posted a quote by rocket saying the mod was arguably at it's best when it had 50000 players. I couldn't agree more. DayZ SA might fail but it won't be due to any of those reasons IMO. -
New DayZ Chernarus Server with active friendly admins, ready to be played by the public
person915 replied to monsta's topic in Mod Servers & Private Hives
OMG, 400 vehicles! We definitely don't have any of those! And there definitely isn't one with 1,000,000 vehicles I saw in the server list in Commander. And I definitely don't play on them. Ok, that last one was true. -
Abort Button Always Available
cressbusiness replied to cressbusiness's topic in DayZ Mod Troubleshooting
We have added some buildings - I wouldn't call them stupid and we're careful about where we add them (to keep the content balanced). We have added vehicles - again.. all careful about keeping balance. The starting loadout is a makarov, map, toolbox. -
Abort Button Always Available
person915 replied to cressbusiness's topic in DayZ Mod Troubleshooting
Have you kept your server holy by not overspawning vehicles, giving people everything they'll ever need right on spawn, or adding stupid buildings everywhere making loot super-easy to find? If not, then Daiza (the female DayZ god (who is currently mad BTW about next to no servers offering the female skin option)) is punishing you! Actually she's not, she's just like, OK, if they want to do that to my pride and joy, then enjoy combat loggers biaches!! -
What's the current state of hacking?
rn_max replied to Luke42_02's topic in DayZ Mod General Discussion
I've only been subject to two hacking incidents. One where 40+ players were pinned to the ground and killed by huge explosions on UK 498 ... I saw it as reasonable to combat log and saved my hide. Another where I was followed by an invisible buffoon on DE 4713 (I think it was) from the supermarket at Vybor to the ATV spawn north of NWAF. Some script called you_dont_love_me_no_more or something like that, injected through the server mission file. On other occasions it has been the consequences I have seen, mainly destroying and despawning all vehicles and tents, because the culprit can't find what they want and can't spawn anything in. What bothers me much more than hacking and probably often uses hacking as a cover or excuse? Admin abuse. Ever seen the cheat's paradise admin tools like DayZ Server Control Centre? Who needs hacks with that? Individual starting loadout editor, addition of items to player inventories, vehicle spawning ... oh and the piece de resistance? A real time map showing the positions of players, vehicles, deployables and crash sites (when it works properly) ... WTF? why the hell is that a required admin tool? -
Hello DayZ community, my name is Anthony. I've been playing DayZ since Aug 20th. I am really familiar with all the controls and all the vehicles. In my old clan I was the designated pilot, I am very good with a DMR when it comes time to attack. I am looking for a small group of players around 5-10 people. I like to keep it simple :) My Skype is Monk2007monk. I prefer to use TS3 while in game, but use Skype when you need to contact me. I am looking for either a Bandit clan or Hero clan. Please send a massage to my Skype if you would like me to join you. or just leave your TS3 info down below, Thanks.
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Why DayZ will fail as a standalone game
bfisher replied to TheMachine's topic in DayZ Mod General Discussion
I mean it could fail. I hope it doesn't, but it happens. Let's be honest. The Dayz mod is a lot of fun and it's a really cool idea, but if it were released as-is as a production quality game, it would be terrible. Crappy zombie AI / pathfinding, buggy, hacker ridden, easily exploitable, glitchy, poorly balanced, vast stretches of empty wilderness and boarded up homes, not many ways to interact with the environment, no purpose, not much to do, stiff animations, clunky interface, poor physics, bad vehicle handling, and a pretty crappy community (not so much you guys :D I'm talking about the hackers, combat logging pussies, and retarded 13 year olds screeching over side chat). And even the community that isn't crappy is pretty fractured. More guns. Less guns. Sniper rifles. No sniper rifles. More vehicles. Less vehicles. Melee weapons. No melee weapons. Military supplies. Less military stuff. Base building and zombie killing and PvP vs PvE. For the SA to be successfull, Rocket needs to address A LOT of these issues without creating a watered down game that doesn't please anyone. So lets home he gets inspired by his Everest trip and doesn't...I don't know...die up there. Cap'n - The DayZ map is nowhere the size of ANY state. At 225 km^2 Chernarus is about exactly the size of Martha's Vinyard, MA. -
Join us on Derp Shield a new server with some good mods
Nelriana posted a topic in Mod Servers & Private Hives
Search for "Derp Shield" in DayZ Commander. IP:192.31.185.203 Port:3238 Admins: Reign Of Magic, Eli Noobinator We have 150~ Vehicles, 5+ Active Helicopters Mods enabled for the server: Bright Nights, Auto-Refuel, Debug Monitor, Custom Crash site loot table, Combat logging penalties, Kill Messages, More Buildings Goals for this server: Build up a community that will play fairly regularly, do occasional events (take the base from the admin team, open to suggestions for other events), have fun! Description of Each mod and how it affects this server Bright nights: Full moon nights Auto-Refuel: Can refuel vehicles while in a vehicle at most places you can fill jerry cans Debug Monitor: Shows your name, murders, bandit kills, zombies killed, headshots, Current blood, Current Humanity Custom Crash-site Loot see loot list before change log. Combat logging Penalties: When you combat log, you will spawn back in with 5 minute unconsciousness duration, bleeding, infection (this is a temporary measure until disco bot works) Kill messages: Displays x(Player) was killed by y(Player) with z(Weapon) from k(meters) in side chat More Buildings: Added some more buildings to "even out the map" and give alternative locations to loot. See the attached Map at bottom of post Future Mods (in the works): AI patrols, Disco bot (anti combat logging) Starting Gear: Machete (on toolbelt), Morphine, Painkillers, Bandage, FlashLight, Compass. Patrol Pack Coyote Donations are accepted, You will be rewarded with a new starting loadout. This is an example: Lee Enfield (3 mags) G17 (2 mags), 2 bandages, Map, Hatchet, Compass, Painkiller, Morphine, Coke, Beans. Alice Pack: Tent, Blood Bag Crashsite Loot Table: FN_FAL,M14_EP1,FN_FAL_ANPVS4, Mk_48_DZ, M249_DZ, BAF_L85A2_RIS_SUSAT, DMR, G36C, G36C_camo, G36K_camo, MedBox, NVGoggles, AmmoBoxSmall_556, AmmoBoxSmall_762, Skin_Camo1_DZ, Skin_Soldier1_DZ, Skin_Sniper1_DZ, SVD_CAMO, M24, M4A1_AIM_SD_camo, Sa58P_EP1, Sa58V_CCO_EP1, Sa58V_EP1, Sa58V_RCO_EP1, M4SPR, M107_DZ, bizon_silenced, M40A3, ItemGPS, Binocular_Vector(Range Finder), M16A2, AKS_74_kobra, Bizon, M4A1_HWS_GL_SD_Camo, M4A1_HWS_GL, M16A4_ACG_GL, BAF_L85A2_RIS_Holo, M9SD, MP5SD, M4A1, M1014, M16A4, AK_107_kobra, M16A4_GL, M16A4_ACG_GL Change log for DayZ Server 4/12/13: Server has been up for a week or so, first change log made. GPS, Rangefinder added to crashsite loot table. 4/14/13: Added custom buildings, See first picture in Derp Shield DayZ album 4/19/13: Added Combat logging penalties. 5 minute unconscious, bleeding, infection -
**Spawn with a sniper** DayZ Chernarus (1.7.6.1/103419) [24/7 Day]700+ Vehicles/Custom Map, Auto refuel | DayZ.ST
elchewie333 replied to xxtempest's topic in Mod Servers & Private Hives
whats the situation with the vehicles ur telling me as soon as i spwn i have a dmr and a car parked 30 meters away from me? if yes then count me in cus uniques server is starting to suck ass -
Can someone explain official and private hive servers?
etc (DayZ) posted a topic in DayZ Mod General Discussion
From what I can see official servers save your items cross servers? Is this the same for vehicles? What about your position on the world? Private hive servers are just servers that have different items, rules, etc. How can you tell if a server you are on is a hive server? -
HellsHammers.net is friendly mutigaming clan running multiple gameservers (CS:S, CS:GO, BC2 & DayZ atm). We are looking for nice people to play in our Private Hive DayZ server. If you would want to play hackfree DayZ in good server with nice and fair people, you are the one we are looking for. Individuals, friends, clans, groups... everyone is welcome as long as they wont hack. We do gear checks regularly, and try to that way prevent hacked items/vehicles/weapons in our server. If anyway we find a hacked items/vehicles/weapons from players inventory, that player is banned and removed from database asap. Our server is running in DE, and has chernarus map running atm, GMT+0, 3DP:ON, CH:ON. You can check your ping by typing hellshammers.net in your search box. EU - Apply password @ hellshammers.net Chernarus (v1.7.2.6/Beta 97239) [Regular] [3DP:ON CH:ON] [GMT [dayz] DayZ So, if you want to have good playing experience, in good server with nice peole, go and apply password @ HellsHammers.net Keep in mind that we have PvP allowed in our server! So Welcome!
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...like to play a mod that focuses on what dayz was like back in its beginning(April/May 2012)? That means it would be much more difficult to survive, remember when life expectancy was below 30 minutes? This could be achieved by more threatening zombies and less highend loot or additional survival features. I personally am sick of how easy this mod has gotten over the past few months with tons of servers with custom loadouts, 1000 vehicles etc. My idea would be to overhaul zombie spawn mechanics to allow for more zombies spawned especially in larger cities and increase their health(which is currently only 4500 blood). My tests have shown that zombie count can be atleast doubled without much FPS loss. At the beginning of dayz it wasnt uncommon to have 1000 zombies spawned on a full server. It might also be possible to move zombies to the server(or to a headless client for even more zombies, but that would require server owners to purchase a second arma copy so it isnt pratical) so that client FPS is much higher, would also make it possible to clear areas of zombies completely for some time or add wandering zombie hordes that could raid cities. I remember when you had to actually sneak through a village so you dont attract any zeds, now you just run through cherno and loose the zeds following you after a while. There are of course other ideas to spice up DayZ a bit like diseases(I believe that is a confirmed SA feature?) or a weight system so you think twice about carrying an AS50 in your backpack. Would love to hear some thoughts if there are still people left in the community who play DayZ since the beginning and feel the same way as I do.
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A lot of the reason DayZ is easy now is to blame for the server hosters. Disable side chat? We add it again! :thumbsup: Remove spawning with a gun to reduce freshspawn pvp? We add it again! With a silencer! :thumbsup: Make vehicles harder to find and repair? We spawn 50 choppers in the middle of the street and fix all the cars too, adding an overall 1000 vehicles there to make you lag! :thumbsup: Make loot make sense? We add useless firestations and supermarkets to every town to ensure there will be PvP wherever you spawn! :thumbsup: Ban weapons that should be banned? We un-ban them and increase the spawn rate tenfold! :thumbsup: Added zombies to DayZ? Bleh! We removed those pesky and buggy zombies to make sure you can be focused on looting and PvP! :thumbsup: Edit: Just noticed the :thumbsup: has a hitch-hiker's thumb.
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Free DayZ StandAlone TeamSpeak @ 37.187.195.75 - ZombieWorld.eu -- SA Server is up !!!
dappadan95 replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
Affected addons: * dayz_anim * dayz_code * dayz_communityassets * dayz_sfx * dayz_server (server admins only) * Mission (server admins only) (Prerequisites) * SQL Files (server admins only) Community Notes: * DayZ 1.7.7 Changes: * [Prerequisites] New mission file downloaded from (http://www.silentspy...sion-generator/) * [Prerequisites] BattlEye filters must be updated manually by server admins. * [NEW] - Removed annoying "re-arm" option from actions menu * [NEW] - Models and textures for mutton. * [NEW] - Separate meat for goats, same blood regen as mutton. * [NEW] - Can now combine magazines. * [NEW] - Added new loot & table for church. * [NEW] - Added new food and drink items (only found in supermarkets). * [NEW] - Added model for a dropped map and watch. * [NEW] - Weapon MakarovSD (Military, Military Special). * [NEW] - Weapon RPK_74 (Mi8 Helicrash). * [NEW] - Vehicle Damage in Percent (With a Toolbox). * [NEW] - 5L Fuel can takes 1 inv slot. * [NEW] - Bigger Compass (You can see the number of degrees). * [NEW] - Added auth retry system to make sure clients are auth'ed before they spawn (should stop seagull issue). * [NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timeout later). * [NEW] - Mi8 Crash site model. * [NEW] - 3 New decayed Zeds - harder to kill (WIP). * [NEW] - Added optional watermark for servername (server admins only). * [NEW] - "Sleep" at tents changed to "Rest". (WIP) * [NEW] - Remote exec security. Should prevent all major RE exploits * [NEW] - Clear Ground around crash sites have now been disabled by default, server admins can enable. (http://i.imgur.com/uVDfGym.jpg) * [NEW] - Vehicles and tents now report free gear slots. Example: Old Camping Tent (weapons/others/backpacks). http://ziellos2k.net...17141327522.png * [NEW] - Weapons spawns now have a chance to spawn with 0 mags up to a max of 3. * [NEW] - Melee weapons can now be dropped and picked up using the normal a2 system. (This means you can now store in backpack and tents, without swapping to toolbelt) * [NEW] - New starting gear added. ("Makarov","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov","ItemBandage","ItemPainkiller","HandRoadFlare"). * [NEW] - Servers date have been locked to give full moon nights. * [FIXED] - Vehicle repair should now always work correctly. * [FIXED] - M107 & AS50 Lock on system removed. (Removes green boxes) * [FIXED] - Humanity skin change can now change during gameplay in all directions. (No longer have to die to change from hero to normal to bandit and vice versa) * [FIXED] - StudyBody should now work. (Describing wounds accurately) * [FIXED] - Crashsite loot should now spawn correct for all types of Crash model. * [FIXED] - Hero Skin teleport issue. * [FIXED] - BAF Bags so they don't set on fire. :-) (no moaning it was a bug) * [FIXED] - Updated timeout timer from 40 secs to 60 secs, Should allow lower end systems to keep up. (Something went wrong, please disconnect and try again!) * [FIXED] - Zeds spawning underground. * [FIXED] - Loot spawning underground. * [FIXED] - Melee weapons having no ammo on login/skin change. * [FIXED] - Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 10 minutes. * [FIXED] - Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 15 minutes and no players within 250 meters(WIP). (Server performance boost) * [FIXED] - Gear menu exploit to force respawn. * [FIXED] - Optimized some destruction effects for security and performance. * [FIXED] - Unconscious damage scale to only happen if hit by zeds. * [uPDATED] - Reset action alert of zeds, Zeds hearing from actions is now reset back to 1.7.5.1 - M107_DZ Zed pull range 450 meters (Max sight/hearing from movement forced to 80 meters) * [uPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 800 each. * [uPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites) * [uPDATED] - M107 lowered chance in loot tables. * [uPDATED] - AS50 lowered chance in loot tables. * [uPDTAED] - ALL loot table weights have been updated. * [uPDTAED] - ALL loot table weights have been rebalanced. * [uPDATED] - Updated Czech, German, Spanish, French and Russian stringtable. * [uPDATED] - Mac and 1911 Pistol dmg updated. * [uPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables) * [uPDATED] - Zed spawn timer from 2 minutes to 5 minutes. This should allow an area to be cleared of zeds before more spawn. * [uPDATED] - Re-added the "save" option to tents and vehicles. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we re-added this option to save tents/vehicles) * [uPDATED] - Zed generate system. Should stop zeds spawning in view of players then being deleted. * [uPDATED] - Zeds overall dmg has been updated per hit/per zed (Old Type: Max possible dmg = body 600, Legs 100, Hands 50, Head 1200 New Type: Body 1200, Head 2400) * [uPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed) * [uPDATED] - Zeds knocking players unconscious now has a 50/50 chance if dmg multiplier is above > 0.8 * [uPDATED] - When unconscious all dmg is lowed to 50 blood for each hit zeds do no matter the part they hit. (Should allow some survivability) * [uPDATED] - Zeds sight and sound chance has been re-added so there is a chance they can ignore you. * [uPDATED] - Sight and sound rebalanced to make them a little more even from movement. * [uPDATED] - Call extension calls for vehicle dmg. * [uPDATED] - Zeds will no longer spawn for air vehicles. * [uPDATED] - Hunters loot table adjusted with more weapons. * [uPDATED] - SQL files working on Linux. * [uPDATED] - Add crawl animation damage. Players will now take dmg from crawling zeds. * [uPDATED] - Updated zed speed to default. * [uPDATED] - Melee systems updated. * [uPDATED] - Old Bandit skin for male chars. * [uPDATED] - Lowered action sound for refuel from 10 meters to 5. * [uPDATED] - Lowered Direct comms action sound. * [uPDATED] - Vehicle damage syncs updated to reduce call extension spam. * [uPDATED] - Lowered Transfusion infection rate. * [uPDATED] - Quiver acts as a quiver, you now have to take an arrow out of the quiver. * [uPDATED] - You can now only have 1 quiver in your main inventory. * [uPDATED] - Melee range has been updated. * [REMOVED] - Wild spawning zeds. (Zeds spawning in forest areas will be added next patch) * [REMOVED] - Zeds can now push players to the ground when attacked from behind. -
Your very much caught up in the semantics or wording and focusing on that. I remember when the DC shootings were occurring and everyone was calling them "snipers" despite the fact they were shooting from inside 200m. "Anti Material Rifle" is a classification given to higher calibre rifles that may be effective against vehicles. Does that mean that they no longer serve other purposes such as extreme range target shooting? No. That means they have another possible use, such as blowing out an engine on a Humvee. They are, in fact, still a sniper rifle. Carlos Hathcock, one of the best snipers in history, even used a mounted machine gun with a butterfly trigger and scope to engage targets at long range while in Vietnam. At that point even that weapon was being used in a sniping format. A .338 Lapua Magnum held the distance record for longest sniper shot... you can't say that because its higher calibre it is no longer a sniper rifle. For me, a sniper rifle is a rifle designed to be used at long distance. A Sniper Rifle is a rifle that is used by a Sniper that is also a rifle. For long range shooting it can be a Barrett M98 or M107...hell, If you made an accurized AKM with a 10 power scope threw some Ghillie mesh on it and shot people at 1000 meters would you still call it an assault rifle?
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Does anyone know how to Take the zombies out of my server?
mr_green_irish posted a topic in Mod Servers & Private Hives
i run a server its a PVP server with 999 vehicles tanks,jets choppers THE LOT!. Im looking to remove the zombies from my server i have seen this doen on another server CAN ANYONE HELP??? IP 192.31.185.213 Port3238 -
Nobody's, it's the spawn point of it, nearby the white textured one. Usually I destroy them on sight. To give more spawn space for better vehicles. Someone's property is another case. With rare exceptions, I leave it as is.
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"We make the promise, to sustain DayZ's original scavenging feel, and realism approach as best we can, while adding features only to improve realism. Features that should have been added in DayZ on first opening" The Art Of War [VETERAN|3DP:ON|CH:ON] 1.7.6.1 http://aowdayz.com/ Server 1 (Daytime 24): 142.54.189.34:2382 Server 2 (Full Moon Nights): 142.54.189.34:2362 -Based In US - GREAT ping across entire country -Fixed Teleport/Die Glitch (Teleport to middle of ocean and die from change of clothing) -TSW Anti-Hacks -Basic Starting Gear (True Survival) -Friendly Admins (Still Recruiting For Staff! - See Below) -Heli Crashes -100+ Vehicles -#2 has full moon night, #1 is 24 hr day -Building Lights (#2 Server Only) -Custom Bases - With tips on how to secure it! -Working Heli Lift/Towing Scripts! -Working Auto Refuel Script! -Banned AS50's -BALANCED Custom buildings: Firestation + Market in Kamenka ; Barracks and Fire Station in NE Airfield, NEW Town -Donar Rewards! (On Website: Custom Bases, Balanced Loadouts) -Custom Osprey! -Ambient Bases Arond The map (Temporary Storage) -HALO/SkyDive Jumping! - youtube.com/watch?v=f8RmjXrp7uo -NEW Skins! -Working custom heli crashes! We managed to fix 1.7.6.1 screw ups with heli crashes. You will no longer find 3 of one weapon, etc. -Custom Heli Crash --- +SCAR Weapons -.50 Cals (Barracks already contain Scars) -Bizon^^^ -Remove clothes from dead bodies LOTS more, read full list of changelogs/updates here: http://aowdayz.com/f...splay.php?fid=2 Future Implementations: -Whitelist - When playerbase increases. Random Snow - Coming Soon! Dogs - Soon! -[VETERAN] Difficulty -Crosshair:ON -Tracers:OFF -3rdperson:ON -DeathMessages:OFF -Chat:ON -Waypoints:ON RULES : - No cheating of ANY kind. If you are caught you will be BANNED. - No exploiting of ANY kind. A kick or ban will be issued depending on severity. - No abusing the chat system! - No racism of ANY kind. You may think it's fine, but the person next to you may not. -No Voice on Side Chat, use our teamspeak instead. Also all text chat must be in [ENGLISH] - No complaining to admins if you have been killed. ( Unless it's through unfair standings ) - HAVE FUN!
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Does anyone know how to Take the zombies out of my server?
Flaschenkind (DayZ) replied to mr_green_irish's topic in Mod Servers & Private Hives
Of course you can do with your server what you want. But do not call it DayZ, when it's not DayZ. 1000 vehicles, tanks, jets, no zombies = not much left huh?...:( -
Been playing on this server now for about a month, iv tried other servers but for some reason keep coming back to this one. There are some friendly players and if you ask nicely enough am sure you will get help.. Admins are always on to sort things out when it goes t!ts up. And as far as i can tell, I haven't seen any admin abuse. The Friendly Ai and Bandit Ai (bots) are relay will balanced and add a good challenge for any 1. There's 100 vehicles + custom crash site. So all in all it gets a 8/10 from me.. Keep it up guys...
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I also play with 12-18 fps, and on 1152x864 resolution. You have a noticeable disadvantage with these settings - it makes it hard to see what's going on around you and to make out the details, and so your thinking/reaction times are definitely affected. Further, my graphics card doesn't render stuff at a distance either, so I will not see players, zombies, crash-sites and vehicles that others in my group can spot. Additionally, I live 3000km away from the nearest EU servers, so my ping is 120 compared to more local players with 20-60 ping; the extra lag makes a noticeable difference. This kind of adversity affects your play-style and can decrease the amount of PvP practise you actually get. It can lower your esteem and motivation too (which is why you're asking this question). For these reasons your PvP skill level might plateau below average. So even if all other aspects are equal, you are more likely to lose a fight. However, since there are dozens of other important factors determining a fight's outcome, then it is still possible to win more fights than you lose. You just need to adjust your tactics to ensure you have other advantages, such as surprise, position, cover and weapon superiority, before engaging. Carefully choose who you engage and when, and try to ensure the fight is over before they know what hit them. Also try to broaden the definition of how you 'win'. It's a small victory, on a busy server, every time you: · repair a vehicle without being seen · find and raid a camp without being caught · raid a crash-site without being sniped · manage to get gear from a hospital, supermarket or airfield successfully · seeing a group/clan before they see you and making the right decision not to engage · stealth across the map without being spotted · picking up new spawns along the coast without being attacked · blood bagging a stranger without being double-crossed · hiding your vehicle for 2 weeks without it being stolen etc Having said all that, if death-matching in the cities is the only thing you want to get out of the game, then those measures of success won't work for you and you're also playing in the hardest scenario to gain other advantages. In that case I would suggest that playing solo versus being in a group is probably the largest single determining factor of success. If you're death-matching solo and sick of being killed or never having good equipment, join a group. The game is heavily biased in that way.
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Hi! started a lingor server if people are intrested in that. cause we all know lingor zombies are the craziest ones :) anyways the server has helis/jets and vehicles of course. And we add goody-tents with endgame loot for people to search for! active admins when server have people on it and we hope to see you there! we are a some swedish oldschool gamers that want some fun if you want plz join 159.253.149.39:3102
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DayZ Novel promotion - What Prizes Would You Want To Win?
JeffDetroit replied to chernojourno's topic in DayZ Mod General Discussion
Grand prize, a personal "in the field" Cherno Journo interview with gifted load-out and vehicles to use for the day. Or how about your own personalized "skin" perhaps of your actual face to use on selected skin-friendly servers. This way, you can avoid having to mail out physical items. -
I have a problem that happens maybe once a month, starting a few months ago. It always happens when I'm in a vehicle, and mostly in flying vehicles. Basically what happens is I'm forced to my desktop, but the client is still running and I can hear sounds still. When I try to alt-tab it gives me a black screen for a second then goes back to the desktop. The first time it happened I was being stalked by 2 hackers who were just teleporting in front of my motorcycle but not shooting at me. I assumed it was something done by hackers, but this most recent time I was the only player online at the time so that can't be it. It has caused me a death and a crashed plane and chopper, I really need to fix this issue. I have tried searching for answers but didn't find any threads about this particular issue. If anyone has had the same problem or if a thread already exists, please point me in the right direction. I am my group's designated pilot so I really need to get this under control. I run the game through the arma 2 OA beta patch, occasionally through Dayz Commander (this most recent time I launched from the beta patch). I purchased the game retail from amazon. I run patch version 1.62.99806 at the moment. some system info: Operating System: windows 7 professional 64-bit CPU: Intel core i5 M 520 @ 2.40 GHz Memory: 4096 MB Graphics: NVidia Quadro FX 2800m, 2730 MB
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We are a new server looking for new players or old to join us. We haven't made any modification to the server other than it being daytime 24/7. So if you're looking for a standard DayZ server then come and join us! Features: 25 Vehicles (1 Helicopter) Always Daytime. Standard starting loadout: Pain killers, Patrol pack, 1 Bandage. No death message. Third person and Crosshair is active. Admins are active\friendly, we are also looking to recruit some admins if the server grows in population. No abusive admins. None of that rubbish "donate to get a special loadout gear". (We can handle the cost for our server) Rules: Don't use your microphone in sidechat!!! (Don't be that guy... :D) Respect everyone on the server. And the most obvious rule... Don't cheat. IP: 5.63.148.28:3238