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Found 41868 results

  1. -Gews-

    Off topic/vehicles

    Vehicles vs foot. I use vehicles when I find or steal them but consider them kinda disposable. I don't bother fixing them up myself. As a solo player I don't usually need to be anywhere in particular so I don't really care if I have a car or not. Just makes you a bigger target for the most part.
  2. billyangstadt

    Off topic/vehicles

    Just wanting to hear some opinions here. I play on a private hive that has a decent amount of vehicles, but I personally prefer to trek on foot. For me the stress of having to keep it hidden or not knowing if it will be there on next login is too much. Also, it's a little more quiet looting, yea, it takes a lot longer to get from place to place, but it's easier to spot tents and other vehicles to loot when you're not going 100 kph. Anyone else?
  3. I don't want to sound rude but your English isn't great. However, I like your ideas and you've obviously put a lot of time into them. So I've put some time into them too! I have re-written an edited version of your OP with a few of my own suggestions in square brackets: Reading through the recent suggestion threads I've noticed a few recurring issues regarding persistence and ownership. Whether the subject is vehicles, tents, or the as yet unimplemented team mechanics (building a base, running a powerstation, etc.) the same question is always asked: What happens when you and your team log out? As it currently stands, items remain in the world, completely unprotected and available to any passer by. But is this mechanic viable for the future? Is this as good as it gets? Here are my thoughts on possible solutions: Vehicles and Tents Since they are objects it should be easy to attach some data to them such as last operator/owner, time owned by this owner, etc. and based on this information the objects could simply "log-off" along with the owner's character, provided they are in the vicinity of the objects. However, would this be too safe for Day Z? Team Bases (hypothetical) Let's assume that groups will be able to maintain bases, and we'll also assume that these bases can be assigned an owner. Every person within the vicinity of a base becomes a candidate owner of it until they move out of the vicinity, which results in them losing candidate status. After "X" hours of being a candidate, the player becomes the owner of the base. For teams, the entire team would stake ownership as a collective and only one member would have to remain near the base for the entire team's candidacy timer to keep counting down. [Ollox says: how about greater numbers near the base making the timer count faster?] But what happens when we log out? It's not possible to keep one member logged-in at all times. The base could simply be abandoned, but that seems unfair since the team had to put in time to secure it in the first place. The base could be "locked", preventing anyone from taking over the base; but this locks up the map, and who knows how long the owner will be logged out for? It's far too safe for Day Z. The base could be instanced, meaning that there would be many copies of the same base that could be used by different teams at different times. The base could have an "abandonment" timer that protects the base for a day or so after which it is "abandoned" and free again for anyone to grab. [Ollox says: The base could remain owned by the logged out team indefinitely until a rival team tried to break in. It would take several attempts to break in and there would be a cool-down period between attempts, to give the owners a chance to log back in and repair the damage. The base could also have a security level, which could be upgraded by the owners, that would determine how many break-in attempts the base could withstand before it is overrun.] Other possibly ownable locations such as factories and powerstations would be acquired in a similar fashion, but these are operating facilities so we must talk about how they would function. Once activated, the facility would run automatically with the exception of occasional malfunctions that a member of the owning team would have to remedy. [Ollox: I really don't like the idea of NPC's so I removed that! :P] [Ollox: Perhaps some repairs, and the initial activation of the system, would require spare parts that would have to be scavenged for?] So what do you think about that, or better, what do you suggest? You might also like to check this thread out: http://dayzmod.com/f...ge__hl__regular
  4. Mountainhigh (DayZ)

    Who needs a runway to land a plane?

    I would like to fly the hercules in Dayz. And transport some of my buddy's vehicles! Fast drop offs with stop and go landings. Cool pictures btw
  5. After having horrid luck losing vehicles that had all my stuff stored on them to hackers over the last week or so.. this is what I have left. I'm in desperate need for Stanags (SD and non), M9 SD mags, and just generally open to any offers.
  6. dackspuds

    Reinforceable Vehicles

    This is just something that I was thinking about as something that I think would make sense and add to DayZ. What if we could use (after our vehicle had been fully repaired) extra parts, like scrap metal, to beef up our cars? For example, if I had a fully repaired sedan, and I had 2 scrap metal on me, I could have the option to "Reinforce Bumper" or "Reinforce Frame" which would make the sedan more sturdy and able to take collisions better than normal. Or I could "Reinforce Wheel" with an extra wheel to make my sedan's wheels be tougher and resist bullets a little more. Maybe even an "Improve Engine" command that would take one engine parts and add 10 kmph to your top speed I think that this would satisfy some of the people complaining about how fragile cars are, and it would also make vehicles somewhat customizable, and more add more value for a "Souped Up" car. Plus it doesn't need a new item to make it work. Of course this wouldn't necessarily apply to aircraft, seeing as they are already quite powerful.
  7. Shadowsynth

    A few questions

    I own a dayZ server. Vehicles aren't spawning. Where can I make them spawn or set spawn locations? I'm using hfbservers.com Also where can I change the loading screen menu, I have my own done.
  8. WeTooPro Private hive 192.31.185.201:3306 Today I am bringing to you all a brand new 50 slot private hive server. This sever is fully updated to the newest arma2 and dayz versions. On the server you will spawn with a gun, map, and necessary medical essentials to survive the zombie apocalypse. Our sever offers tons of vehicles near the coast to help you on your journey. Our admins are as active as we can be. We have an updated awesome anti hack and we are very fun to be around. Since the server is fairly new many updates will becoming in the future and we do take suggestions(see below). Our admins/moderators at random times might do the following: Taxi service(heli,car,boat) Party bus Drop Parties Community events Vehicle giveaways ​ Simple rules: No cheating/hacking/spawning/Tp (auto ban) No exploiting of glitches Ect(1 warning) No racism/ extreme vulgar language (1 warning) Don't be a whiny bitch if you die ADMIN JordanIsTooPro (owner) TylerIsTooPro Issues, suggestions, and ban appeals add me on skype: ismithh2121 Find server with the ip above or search "TooPro" in the commander
  9. Yeh, okay. You didn't scout. You didn't maneuver. I don't mind it at all because I understand the the avatar through which I'm acting is far more limited in its ability to move and observe than I am. Third person allows you to compensate for that loss. So what? There's hundreds of 500 vehicles, custom load-out, 24 hour daylight servers. I don't like them, so I don't play on them. The plural of anecdote is not data. And I haven't insulted you yet.
  10. I would like zombies to NOT be able to hit me when I'm passing them doing 50 miles an hour in a huge military transport vehicle. The whole idea of them hitting you and pulling you out is incredible and I like it, but could you make it so it's not so obnoxious? If my body is inside a moving vehicle, I shouldn't start bleeding from a zombie, especially when that vehicle has me 5 feet off the ground.
  11. This is just the starter to some of the ideas i have come up with over the past few months. I love DayZ and think the standalone has some amazing potential. I'm not sure if any of these have been suggested before (though some probably already have) but I want to get my ideas out there. Please don't get angry because of some "repeat" ideas. I will explain some of the more complicated ideas at the end of each subsection so don't worry. :) CUSTOMIZE VEHICLES (extensively) -Upgrades for armor, more space, a better engine, better tires, straight pipe the exhaust/ quietening the exhaust, bigger fuel tank, mounted guns, better axial, and able to paint cars. Ok most of these are self explanatory but, for those of you who don't know what straight pipe is; it is where you cut out some pipes from your car that makes the car louder. This could be used to distract zombies or to distract people from a incoming sniper shot that your teammate is about to pull off. Quieter exhaust would make your car more stealthy and make you able to travel without being noticed as much. A better engine would get better gas mileage. Better tires could have better traction offroad therefore making you move faster offroad. With making more space for items you could take out some seats in your car allowing you to put more things in it but taking away how many people you can carry. With armor the more heavy duty armor you put on would slow your car down. With better axial your car would be steadier while driving so people who were shooting a mounted gun or out the window could have better aim. I will add more of the stuff I have written down later. I don't have enough time to put everything now. But more coming soon :)
  12. Hey guys, im looking for a new Server Hoster. Im looking for a server where I can put more then 300 vehicles with max. 50 Slots without lag! My current Hoster ist Nitrado.net. but since i have more then 20 players on my server, the server starts to lag (as a co-driver in a car u drive through buildings and stuff). That really sucks! I heard Dayz.st is preety good? What do u guys say?
  13. skeeter

    HUNTERS DEN

    I'll always make time to check in and respawn any destroyed vehicles this weekend I will have some "real" time to sit down and work on some stuff thanks milan
  14. That doesn't make any sense, what you just said. First, why would removing a popular feature be a bad idea specifically in a zombie survival game? Also, I don't see why you think that people who want third person removed are focusing on the PvP aspect of the game. Do you think there would be more PvP if bandits were unable to sit on a high roof and see any target within a thousand meters without being in any danger? Because if 3rd person is removed or balanced, then there's no more of that crowd, you'll have a lot more face-to-face encounters, where people have an option besides murder. And just because a feature is popular, doesn't mean it belongs in the game. Do you think that all of the "Start with silenced M4 5000 vehicles" servers are a good thing? If there's an easy mode in the game, a lot of people will play it. But DayZ isn't supposed to be easy.
  15. Server ip: 69.162.68.178:2302 About Us: Blood-Adders is an old Freelancer clan, created in March 2003. We go by Freelancer release date, since BA was created within a week of the release. We have played on a multitude of servers, from Raw, to Norwegian Heaven, to D***Heads Domain, to 24/7 HomeWorld to a few others whose name escapes me. At our prime we controlled the entire server (Norwegian Heaven then HomeWorld later on). We stopped hostilities with other major pirate organisations and formed TSA (The South Alliance) which influenced all of the south of Sirius. As Freelancer activity decreased due to years of gameplay (nostalgia hit hard) we moved to other games. We have delved into everything, from Lineage 2 to EVE to Counter Strike to Taikodom and many others, and now we are in Raiderz,World of Tanks And Dayz with our own private hive. That is the reason we are here! Features: 200+ Vehicle spawns. Map: Taviana 2.0 Cargo Loading/Towing 4 Heli Spawns 6 Hour restarts. Third person enabled. No name-plates. Crosshairs enabled. Active staff monitoring the server. 30 Player slots. Stable server with Tents and Vehicles saving correctly. Side chat enabled. Backed by a financially stable community Teamspeak 3 Server Website Located in the us(Great ping to europeans) Constant Updates. And much, much more! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Server Rules: No hacking No duping intentionally. No alt+F4ing during combat(Survivors) will result in a ban. Refrain from killing fresh spawns. You won't get banned if you happen to kill one, mostly what we mean here is don't camp the mountins looking for new spawns to kill. (Robbing, taking em hostage is fine). No begging admins for weapons or vehicles. If we want you to have it, we will add it as a spawn to the map where everyone can compete for it. No VOIP in side chat. We don't wanna hear your music, heavy breathing, TV, etc. No trolling or harassment over side chat. No excessive use of bad language, racist comments, use your common sense that was given to you. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Server Details: Server Name: Dayz Taviana 2.0 - BA #1 [Veteran] [3DP:ON CH:ON] [uTC -5] - Hosted by Blood-Adders.com Server Ip: 69.162.68.178:2302 Server Password: No password Currently Teamspeak 3 Server Details: Hostname: ts3.speedgaming.pro:10010 No Password ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Server Updates:
  16. NOW WITH NO AS50/M107! IP - 185.2.138.92:3238 Website: http://cannon.enjin.com Currently Working on: Adding custom buldings (ie. more barracks on airfields). Balancing vehicle spawns (less random air vehicles, relevance based on area and activity). What's up guys. Been working off and on on getting a server set up after hours and I think it's about time to post it on here. CannonFodder is a DayZ server running Taviana that encourages the bandit playstyle. Born out of being unsatisfied by other servers, the goal of CannonFodder is to create a server that is accessible for new players so they can dive straight into the action but still emphasis a group/clan based mentality. After all, would the appeal of DayZ last so long if there were no bandits? Each fresh spawn starts with a map (so you can instantly position yourself on the server and meet up with other players), food, drink, a pistol and also a toolbox. The server has spawn locations for over 200+ vehicles! Teamspeak will be coming soon. I'll also tidy this post up ASAP. Other than that, hope to see you on there. Currently recruiting! We're currently looking for a couple of dedicated moderators to keep an eye on the server and website. If you feel up to the task just join and give me a shout (in-game name is CannonFodder too). This may sound ageist, but 16+ only please. Everyone is welcome on the server, that just goes for admin applications.
  17. Saethkept

    Server Database File Issues

    I'm ashamed to admit that I know nothing about switching databases as HFB set the thing up in the first place. Chernarus, Lingor, Namalsk and Takistan and Panthera work as they should so far as spawning vehicles. It's Taviana, Celle, and the rest that have no vehicle spawn locations in the world_vehicle section of the database. I appreciate your answer, and would also appreciate the values to input.
  18. I threw together something for my server that ranks survivors on our website. Figured "why not?" since I could easily pull information out of MySQL. So the URL is here: http://blazeitgaming.com/dayz/ Example of profiles: http://blazeitgaming...php?id=88021126 and http://blazeitgaming...php?id=87983046 Some of the features: Rank users by their "Humanity" (color coded) Display users currently online Overall stats: total vehicles, total unique survivors, survivors online today, deaths today, average lifespan. Individual profile pages Show humanity (ranked by bandit, unfriendly, neutral, trusted, hero, legend.) Display stats: zombie kills, bandit kills, player kills Death and current life history Average lifespan Badges (as a way of rewards) Headshot percentage If a person has a custom loadout, then they are considered VIP (donator). So their profile page has the VIP badge. It is setup to assign other badges (founder, admin) to accounts. If anyone is interested in the source code, just post below. If there is enough interest, I might release this next month when I get it finished up.
  19. We are working on getting a non profit licence from teamspeak so we can expand past 32 slots :) Possible bug with the latest update. I've checked the databases and everything looks OK.... server 1 tents save as instance 1, tents from server 2 save as instance 2..... same with vehicles...
  20. If buffoons want to stumble around ringing the dinner bell, I'll gladly observe, follow, profit, laugh and move on unnoticed. Far more challenging and entertaining for far longer than fleeting moments gunning down sitting ducks in delusions of achievement. Dead players aren't particularly useful either ... they don't decoy infected, risk their necks scavenging loot and pile it up for the taking, repair vehicles for you or any of that other great stuff. Why waste a game so full of opportunity on simpleton deathmatch? The world is ruled by manipulators, not killers, but hey ... as long as that lesson isn't learned, eh? Art imitates life.
  21. Mos1ey

    Couple of questions..from a noob.

    There are friendly/no-PvP servers around but I'd imagine you'd get bored quite quickly as it's a big part of the game and they tend to give you ridiculous amounts of 'starter gear', night-vision and all, and there isn't a whole lot left to do. I'd recommend using our Clan / Group Recruitment sub-forum to seek out some like minded players to play with instead. You can find it here... http://dayzmod.com/forum/index.php?/forum/69-clan-group-recruitment/ As said above - your progress is saved automatically, if you're playing on the main hive then your character will carry across to any other main hive servers, tents and vehicles will only be stored on the one server though. If you're playing on a private hive then your character will most likely exist only on that particular server. You'll learn where to find food etc. as you become more familiar with the game. Good luck!
  22. Lt.dantaylor

    Need a new server like "Gb wireworld"

    My entire group (7) got banned because of False accusations, a player on that server "captainamerica" bought hacks and hacked against us, got globally banned and said while he was only hacking because he was "suspicious" of us, when none of us hack, hence the reason we want a server with the proper anti-hacks. Because of the fact that my group was better at the game then he was, and we kept killing groups of people, and we were banned on accusations, None of us hack so the only "proof" the hacker and the admins have is that he "talked to one of our members and he freely admitted it to him". Still looking for that good white-listed private hive out there, that doesn't have 100's of vehicles, has a night/day cycle, admins that understand how to use rcon, and that have anti-hacks so the real "hackers" and "scripters" are dealt with not the legit players who just want a good server.
  23. facet

    DayZ Mod 1.7.6.1 Hotfix

    PvP or not, my few cents. I was sure DayZ is multiplayer game over the net, so if not PvP, maybe it should be Single player, offline game or just coop? PvP was always in dayz, and it's why DayZ is that popular (not only because PvP but also). Bandits just adding to this game some spices, without them, game will be boring. removing weapon like a AS50 is not good idea too imo. How I can fight with bandits in vehicles? Or with server lot cleaners in helis?
  24. Dr. Goner

    DayZ 1.7.6.1 Bug List

    1. There is a large "screen tear" coming from the corner of the docs in the industrial area of berenzino. Is this just on the server where I play, has anyone else noticed it? It definitely showed up after 1.7.6. 2. Zeds now spawn around me when I'm in the far north away from any buildings or vehicles. I like it, but is this normal?
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